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Merge pull request #321 from edward-san/tflags_fix
- Fixed compiler errors and warnings from TFlags.
This commit is contained in:
commit
a6dcd20447
4 changed files with 14 additions and 13 deletions
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@ -1180,8 +1180,8 @@ static int PatchThing (int thingy)
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else
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else
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info->renderflags &= ~RF_INVISIBLE;
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info->renderflags &= ~RF_INVISIBLE;
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}
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}
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DPrintf ("Bits: %d,%d (0x%08x,0x%08x)\n", info->flags, info->flags2,
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DPrintf ("Bits: %d,%d (0x%08x,0x%08x)\n", info->flags.GetValue(), info->flags2.GetValue(),
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info->flags, info->flags2);
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info->flags.GetValue(), info->flags2.GetValue());
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}
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}
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else if (stricmp (Line1, "ID #") == 0)
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else if (stricmp (Line1, "ID #") == 0)
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{
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{
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@ -660,7 +660,7 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags)
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FState *diestate = NULL;
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FState *diestate = NULL;
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int gibhealth = GibHealth();
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int gibhealth = GibHealth();
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int iflags4 = inflictor == NULL ? 0 : inflictor->flags4;
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ActorFlags4 iflags4 = inflictor == NULL ? ActorFlags4::FromInt(0) : inflictor->flags4;
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bool extremelydead = ((health < gibhealth || iflags4 & MF4_EXTREMEDEATH) && !(iflags4 & MF4_NOEXTREMEDEATH));
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bool extremelydead = ((health < gibhealth || iflags4 & MF4_EXTREMEDEATH) && !(iflags4 & MF4_NOEXTREMEDEATH));
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// Special check for 'extreme' damage type to ensure that it gets recorded properly as an extreme death for subsequent checks.
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// Special check for 'extreme' damage type to ensure that it gets recorded properly as an extreme death for subsequent checks.
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@ -6465,35 +6465,35 @@ void PrintMiscActorInfo(AActor *query)
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"OptFuzzy", "Stencil", "Translucent", "Add", "Shaded", "TranslucentStencil",
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"OptFuzzy", "Stencil", "Translucent", "Add", "Shaded", "TranslucentStencil",
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"Shadow", "Subtract", "AddStencil", "AddShaded"};
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"Shadow", "Subtract", "AddStencil", "AddShaded"};
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Printf("%s @ %p has the following flags:\n flags: %x", query->GetTag(), query, query->flags);
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Printf("%s @ %p has the following flags:\n flags: %x", query->GetTag(), query, query->flags.GetValue());
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for (flagi = 0; flagi <= 31; flagi++)
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags));
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if (query->flags & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags));
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Printf("\n flags2: %x", query->flags2);
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Printf("\n flags2: %x", query->flags2.GetValue());
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for (flagi = 0; flagi <= 31; flagi++)
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags2 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags2));
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if (query->flags2 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags2));
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Printf("\n flags3: %x", query->flags3);
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Printf("\n flags3: %x", query->flags3.GetValue());
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for (flagi = 0; flagi <= 31; flagi++)
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags3 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags3));
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if (query->flags3 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags3));
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Printf("\n flags4: %x", query->flags4);
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Printf("\n flags4: %x", query->flags4.GetValue());
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for (flagi = 0; flagi <= 31; flagi++)
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags4 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags4));
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if (query->flags4 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags4));
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Printf("\n flags5: %x", query->flags5);
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Printf("\n flags5: %x", query->flags5.GetValue());
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for (flagi = 0; flagi <= 31; flagi++)
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags5 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags5));
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if (query->flags5 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags5));
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Printf("\n flags6: %x", query->flags6);
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Printf("\n flags6: %x", query->flags6.GetValue());
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for (flagi = 0; flagi <= 31; flagi++)
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags6 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags6));
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if (query->flags6 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags6));
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Printf("\n flags7: %x", query->flags7);
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Printf("\n flags7: %x", query->flags7.GetValue());
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for (flagi = 0; flagi <= 31; flagi++)
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags7 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags7));
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if (query->flags7 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags7));
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Printf("\nBounce flags: %x\nBounce factors: f:%f, w:%f",
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Printf("\nBounce flags: %x\nBounce factors: f:%f, w:%f",
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query->BounceFlags, FIXED2FLOAT(query->bouncefactor),
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query->BounceFlags.GetValue(), FIXED2FLOAT(query->bouncefactor),
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FIXED2FLOAT(query->wallbouncefactor));
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FIXED2FLOAT(query->wallbouncefactor));
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/*for (flagi = 0; flagi < 31; flagi++)
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/*for (flagi = 0; flagi < 31; flagi++)
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if (query->BounceFlags & 1<<flagi) Printf(" %s", flagnamesb[flagi]);*/
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if (query->BounceFlags & 1<<flagi) Printf(" %s", flagnamesb[flagi]);*/
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Printf("\nRender style = %i:%s, alpha %f\nRender flags: %x",
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Printf("\nRender style = %i:%s, alpha %f\nRender flags: %x",
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querystyle, (querystyle < STYLE_Count ? renderstyles[querystyle] : "Unknown"),
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querystyle, (querystyle < STYLE_Count ? renderstyles[querystyle] : "Unknown"),
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FIXED2FLOAT(query->alpha), query->renderflags);
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FIXED2FLOAT(query->alpha), query->renderflags.GetValue());
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/*for (flagi = 0; flagi < 31; flagi++)
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/*for (flagi = 0; flagi < 31; flagi++)
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if (query->renderflags & 1<<flagi) Printf(" %s", flagnamesr[flagi]);*/
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if (query->renderflags & 1<<flagi) Printf(" %s", flagnamesr[flagi]);*/
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Printf("\nSpecial+args: %s(%i, %i, %i, %i, %i)\nspecial1: %i, special2: %i.",
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Printf("\nSpecial+args: %s(%i, %i, %i, %i, %i)\nspecial1: %i, special2: %i.",
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@ -107,4 +107,5 @@ inline T operator^ (T::EnumType a, T::EnumType b) { return T::FromInt (T::IntTyp
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inline T operator| (T::EnumType a, T b) { return T::FromInt (T::IntType (a) | T::IntType (b)); } \
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inline T operator| (T::EnumType a, T b) { return T::FromInt (T::IntType (a) | T::IntType (b)); } \
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inline T operator& (T::EnumType a, T b) { return T::FromInt (T::IntType (a) & T::IntType (b)); } \
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inline T operator& (T::EnumType a, T b) { return T::FromInt (T::IntType (a) & T::IntType (b)); } \
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inline T operator^ (T::EnumType a, T b) { return T::FromInt (T::IntType (a) ^ T::IntType (b)); } \
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inline T operator^ (T::EnumType a, T b) { return T::FromInt (T::IntType (a) ^ T::IntType (b)); } \
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inline T operator~ (T::EnumType a) { return T::FromInt (~T::IntType (a)); }
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inline T operator~ (T::EnumType a) { return T::FromInt (~T::IntType (a)); }
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