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- fixed incompletely initialized secplanes in sprite splitting code.
The recent optimization of the shader setup needs the negiC value properly set.
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1 changed files with 2 additions and 2 deletions
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@ -207,8 +207,8 @@ void GLSprite::DrawSprite(HWDrawInfo *di, FRenderState &state, bool translucent)
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state.EnableSplit(true);
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}
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secplane_t bottomp = { { 0, 0, -1. }, bottomclip };
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secplane_t topp = { { 0, 0, -1. }, topclip };
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secplane_t bottomp = { { 0, 0, -1. }, bottomclip, 1. };
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secplane_t topp = { { 0, 0, -1. }, topclip, 1. };
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for (unsigned i = 0; i < iter; i++)
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{
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if (lightlist)
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