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- Fixed: If P_BounceWall() can't find a wall when it does its trace, but it
was entered because a line blocked the projectile, then it should still use that blocking line for the bounce. SVN r788 (trunk)
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parent
68f726e422
commit
a5004f8827
2 changed files with 5 additions and 2 deletions
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@ -1,4 +1,7 @@
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March 6, 2008
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- Fixed: If P_BounceWall() can't find a wall when it does its trace, but it
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was entered because a line blocked the projectile, then it should still use
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that blocking line for the bounce.
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- The full master volume SysEx is now always sent to the MIDI device, even if
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it seems to have a working volume control.
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- Renamed music_midi_stream.cpp to music_midi_base.cpp.
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@ -2449,7 +2449,7 @@ bool P_BounceWall (AActor *mo)
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}
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bestslidefrac = FRACUNIT+1;
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if (P_PathTraverse(leadx, leady, leadx+mo->momx, leady+mo->momy,
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PT_ADDLINES, PTR_BounceTraverse))
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PT_ADDLINES, PTR_BounceTraverse) && BlockingLine == NULL)
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{ // Could not find a wall, so bounce off the floor/ceiling instead.
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fixed_t floordist = mo->z - mo->floorz;
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fixed_t ceildist = mo->ceilingz - mo->z;
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@ -2470,7 +2470,7 @@ bool P_BounceWall (AActor *mo)
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}
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*/
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}
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line = bestslideline;
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line = bestslideline ? bestslideline : BlockingLine;
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if (line->special == Line_Horizon)
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{
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