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- fixed: All missiles which can bounce off actors need the CANPASS/PASSMOBJ flag so setting this in the 'bouncetype' property is insufficient, it needs to be done when the actor has been completely parsed.
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2 changed files with 9 additions and 5 deletions
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@ -425,6 +425,15 @@ void LoadActors()
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CheckForUnsafeStates(ti);
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CheckForUnsafeStates(ti);
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}
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}
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// ensure that all actor bouncers have PASSMOBJ set.
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auto defaults = GetDefaultByType(ti);
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if (defaults->BounceFlags & (BOUNCE_Actors | BOUNCE_AllActors))
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{
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// PASSMOBJ is irrelevant for normal missiles, but not for bouncers.
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defaults->flags2 |= MF2_PASSMOBJ;
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}
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}
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}
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if (FScriptPosition::ErrorCounter > 0)
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if (FScriptPosition::ErrorCounter > 0)
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{
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{
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@ -1216,11 +1216,6 @@ DEFINE_PROPERTY(bouncetype, S, Actor)
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}
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}
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defaults->BounceFlags &= ~(BOUNCE_TypeMask | BOUNCE_UseSeeSound);
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defaults->BounceFlags &= ~(BOUNCE_TypeMask | BOUNCE_UseSeeSound);
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defaults->BounceFlags |= flags[match];
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defaults->BounceFlags |= flags[match];
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if (defaults->BounceFlags & (BOUNCE_Actors | BOUNCE_AllActors))
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{
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// PASSMOBJ is irrelevant for normal missiles, but not for bouncers.
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defaults->flags2 |= MF2_PASSMOBJ;
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}
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}
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}
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//==========================================================================
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//==========================================================================
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