- Added weapdrop ccmd.

SVN r1383 (trunk)
This commit is contained in:
Randy Heit 2009-01-31 03:07:02 +00:00
parent f3b6f25d88
commit a21a928011
3 changed files with 7 additions and 0 deletions

View file

@ -1,4 +1,5 @@
January 30, 2009 January 30, 2009
- Added weapdrop ccmd.
- Centered the compatibility mode option in the comptibility options menu. - Centered the compatibility mode option in the comptibility options menu.
- Added button mappings for 8 mouse buttons on SDL. It works with my system, - Added button mappings for 8 mouse buttons on SDL. It works with my system,
but Linux being Linux, there are no guarantees that it's appropriate for but Linux being Linux, there are no guarantees that it's appropriate for

View file

@ -386,6 +386,11 @@ CCMD (invdrop)
if (players[consoleplayer].mo) SendItemDrop = players[consoleplayer].mo->InvSel; if (players[consoleplayer].mo) SendItemDrop = players[consoleplayer].mo->InvSel;
} }
CCMD (weapdrop)
{
SendItemDrop = players[consoleplayer].ReadyWeapon;
}
CCMD (drop) CCMD (drop)
{ {
if (argv.argc() > 1 && who != NULL) if (argv.argc() > 1 && who != NULL)

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@ -425,6 +425,7 @@ static menuitem_t ControlsItems[] =
{ control, "Next item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invnext"} }, { control, "Next item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invnext"} },
{ control, "Previous item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invprev"} }, { control, "Previous item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invprev"} },
{ control, "Drop item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invdrop"} }, { control, "Drop item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invdrop"} },
{ control, "Drop weapon", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"weapdrop"} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext,"Other", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} }, { whitetext,"Other", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ control, "Toggle automap", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"togglemap"} }, { control, "Toggle automap", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"togglemap"} },