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- fixed: For an initial weapon pickup, sv_unlimited_pickup wasn't checked for the included ammo.
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1 changed files with 2 additions and 2 deletions
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@ -717,10 +717,10 @@ class Weapon : StateProvider
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ammoitem.Amount = MIN (amount, ammoitem.MaxAmount);
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ammoitem.Amount = MIN (amount, ammoitem.MaxAmount);
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ammoitem.AttachToOwner (other);
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ammoitem.AttachToOwner (other);
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}
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}
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else if (ammoitem.Amount < ammoitem.MaxAmount)
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else if (ammoitem.Amount < ammoitem.MaxAmount || sv_unlimited_pickup)
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{
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{
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ammoitem.Amount += amount;
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ammoitem.Amount += amount;
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if (ammoitem.Amount > ammoitem.MaxAmount)
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if (ammoitem.Amount > ammoitem.MaxAmount && !sv_unlimited_pickup)
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{
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{
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ammoitem.Amount = ammoitem.MaxAmount;
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ammoitem.Amount = ammoitem.MaxAmount;
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}
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}
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