- Added an 'allcheats' CVAR. This will enable all cheats from all

supported games in any game being played.
- Changed Chex Quest DoomEdNum initilization so that all empty slots 
  are filled with Doom actors if they exist.
- Added missing spawn filters to Chex Quest items.


SVN r1191 (trunk)
This commit is contained in:
Christoph Oelckers 2008-09-01 19:45:17 +00:00
parent 8832b66ce4
commit 9df27c7afd
4 changed files with 49 additions and 2 deletions

View File

@ -1,4 +1,9 @@
September 1, 2008 (Changes by Graf Zahl) September 1, 2008 (Changes by Graf Zahl)
- Added an 'allcheats' CVAR. This will enable all cheats from all
supported games in any game being played.
- Changed Chex Quest DoomEdNum initilization so that all empty slots
are filled with Doom actors if they exist.
- Added missing spawn filters to Chex Quest items.
- Gave the PlayerPawn base class a default damage fade color instead of - Gave the PlayerPawn base class a default damage fade color instead of
hacking it into the actor when actually used. hacking it into the actor when actually used.
- Fixed: The DamageFade color was not saved in savegames. - Fixed: The DamageFade color was not saved in savegames.

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@ -251,6 +251,12 @@ void FActorInfo::RegisterIDs ()
DoomEdMap.AddType (DoomEdNum, Class); DoomEdMap.AddType (DoomEdNum, Class);
} }
} }
// Fill out the list for Chex Quest with Doom's actors
if (gameinfo.gametype == GAME_Chex && DoomEdMap.FindType(DoomEdNum) == NULL &&
(GameFilter & GAME_Doom))
{
DoomEdMap.AddType (DoomEdNum, Class);
}
} }
//========================================================================== //==========================================================================

View File

@ -42,6 +42,7 @@ struct cheatseq_t
bool (*Handler)(cheatseq_t *); bool (*Handler)(cheatseq_t *);
}; };
static bool CheatCheckList (event_t *ev, cheatseq_t *cheats, int numcheats);
static bool CheatAddKey (cheatseq_t *cheat, BYTE key, bool *eat); static bool CheatAddKey (cheatseq_t *cheat, BYTE key, bool *eat);
static bool Cht_Generic (cheatseq_t *); static bool Cht_Generic (cheatseq_t *);
static bool Cht_Music (cheatseq_t *); static bool Cht_Music (cheatseq_t *);
@ -169,6 +170,8 @@ static BYTE CheatLeeSnyder[] = { 'l','e','e','s','n','y','d','e','r',0,0,255 };
static BYTE CheatKimHyers[] = { 'k','i','m','h','y','e','r','s',255 }; static BYTE CheatKimHyers[] = { 'k','i','m','h','y','e','r','s',255 };
static BYTE CheatShrrill[] = { 's','h','r','r','i','l','l',255 }; static BYTE CheatShrrill[] = { 's','h','r','r','i','l','l',255 };
static BYTE CheatTNTem[] = { 't','n','t','e','m',255 };
static cheatseq_t DoomCheats[] = static cheatseq_t DoomCheats[] =
{ {
{ CheatMus, 0, 1, 0, {0,0}, Cht_Music }, { CheatMus, 0, 1, 0, {0,0}, Cht_Music },
@ -281,19 +284,26 @@ static cheatseq_t ChexCheats[] =
{ CheatLeeSnyder, 0, 0, 0, {0,0}, Cht_ChangeLevel } { CheatLeeSnyder, 0, 0, 0, {0,0}, Cht_ChangeLevel }
}; };
static cheatseq_t SpecialCheats[] =
{
{ CheatTNTem, 0, 0, 0, {CHT_MASSACRE,0}, Cht_Generic }
};
extern bool CheckCheatmode (); extern bool CheckCheatmode ();
CVAR(Bool, allcheats, false, CVAR_ARCHIVE)
// Respond to keyboard input events, intercept cheats. // Respond to keyboard input events, intercept cheats.
// [RH] Cheats eat the last keypress used to trigger them // [RH] Cheats eat the last keypress used to trigger them
bool ST_Responder (event_t *ev) bool ST_Responder (event_t *ev)
{ {
bool eat = false; bool eat = false;
if (ev->type == EV_KeyDown) if (!allcheats)
{ {
cheatseq_t *cheats; cheatseq_t *cheats;
int numcheats; int numcheats;
int i;
switch (gameinfo.gametype) switch (gameinfo.gametype)
{ {
@ -325,6 +335,29 @@ bool ST_Responder (event_t *ev)
default: default:
return false; return false;
} }
return CheatCheckList(ev, cheats, numcheats);
}
else
{
static cheatseq_t *cheatlists[] = { DoomCheats, HereticCheats, HexenCheats, StrifeCheats, ChexCheats, SpecialCheats };
static int counts[] = { countof(DoomCheats), countof(HereticCheats), countof(HexenCheats),
countof(StrifeCheats), countof(ChexCheats), countof(SpecialCheats) };
for (int i=0; i<countof(cheatlists); i++)
{
if (CheatCheckList(ev, cheatlists[i], counts[i])) return true;
}
}
return false;
}
static bool CheatCheckList (event_t *ev, cheatseq_t *cheats, int numcheats)
{
bool eat = false;
if (ev->type == EV_KeyDown)
{
int i;
for (i = 0; i < numcheats; i++, cheats++) for (i = 0; i < numcheats; i++, cheats++)
{ {

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@ -2,16 +2,19 @@
actor Bootspoon : Fist actor Bootspoon : Fist
{ {
game Chex
obituary "" obituary ""
} }
actor SuperBootspork : Chainsaw 2005 actor SuperBootspork : Chainsaw 2005
{ {
game Chex
obituary "" obituary ""
} }
actor MiniZorcher : Pistol actor MiniZorcher : Pistol
{ {
game Chex
obituary "" obituary ""
inventory.pickupmessage "$GOTMINIZORCHER" inventory.pickupmessage "$GOTMINIZORCHER"
states states