mirror of
https://github.com/ZDoom/gzdoom.git
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- fix softpoly colored fog bug in the new drawers
This commit is contained in:
parent
7009755c52
commit
9cd751ae7a
2 changed files with 257 additions and 176 deletions
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@ -106,15 +106,24 @@ void PolyDrawArgs::SetLight(FSWColormap *base_colormap, uint32_t lightlevel, dou
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mLight = clamp<uint32_t>(lightlevel, 0, 255);
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mFixedLight = fixed;
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mLightRed = base_colormap->Color.r * 256 / 255;
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mLightGreen = base_colormap->Color.g * 256 / 255;
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mLightBlue = base_colormap->Color.b * 256 / 255;
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mLightAlpha = base_colormap->Color.a * 256 / 255;
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mLightRed = base_colormap->Color.r;
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mLightRed += mLightRed >> 7;
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mLightGreen = base_colormap->Color.g;
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mLightGreen += mLightGreen >> 7;
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mLightBlue = base_colormap->Color.b;
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mLightBlue += mLightBlue >> 7;
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mLightAlpha = base_colormap->Color.a;
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mLightAlpha += mLightAlpha >> 7;
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mFadeRed = base_colormap->Fade.r;
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mFadeRed += mFadeRed >> 7;
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mFadeGreen = base_colormap->Fade.g;
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mFadeGreen += mFadeGreen >> 7;
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mFadeBlue = base_colormap->Fade.b;
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mFadeBlue += mFadeBlue >> 7;
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mFadeAlpha = base_colormap->Fade.a;
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mDesaturate = MIN(abs(base_colormap->Desaturate), 255) * 255 / 256;
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mFadeAlpha += mFadeAlpha >> 7;
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mDesaturate = MIN(abs(base_colormap->Desaturate), 255);
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mDesaturate += mDesaturate >> 7;
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mSimpleShade = (base_colormap->Color.d == 0x00ffffff && base_colormap->Fade.d == 0x00000000 && base_colormap->Desaturate == 0);
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mColormaps = base_colormap->Maps;
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}
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@ -385,8 +385,8 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
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float v1X, v1Y, v1W, v1U, v1V, v1WorldX, v1WorldY, v1WorldZ;
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float startX, startY;
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float stepXW, stepXU, stepXV, stepWorldX, stepWorldY, stepWorldZ;
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float posXW, posXU, posXV, posWorldX, posWorldY, posWorldZ;
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float stepW, stepU, stepV, stepWorldX, stepWorldY, stepWorldZ;
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float posW, posU, posV, posWorldX, posWorldY, posWorldZ;
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PolyLight *lights;
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int num_lights;
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@ -410,12 +410,12 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
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v1V = args->v1->v * v1W;
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startX = x0 + (0.5f - v1X);
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startY = y + (0.5f - v1Y);
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stepXW = args->gradientX.W;
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stepXU = args->gradientX.U;
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stepXV = args->gradientX.V;
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posXW = v1W + stepXW * startX + args->gradientY.W * startY;
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posXU = v1U + stepXU * startX + args->gradientY.U * startY;
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posXV = v1V + stepXV * startX + args->gradientY.V * startY;
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stepW = args->gradientX.W;
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stepU = args->gradientX.U;
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stepV = args->gradientX.V;
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posW = v1W + stepW * startX + args->gradientY.W * startY;
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posU = v1U + stepU * startX + args->gradientY.U * startY;
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posV = v1V + stepV * startX + args->gradientY.V * startY;
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texPixels = (const uint32_t*)args->uniforms->TexturePixels();
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translation = (const uint32_t*)args->uniforms->Translation();
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@ -434,8 +434,8 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
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float globVis = args->uniforms->GlobVis() * (1.0f / 32.0f);
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shade = (fixed_t)((2.0f - (light + 12.0f) / 128.0f) * (float)FRACUNIT);
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lightpos = (fixed_t)(globVis * posXW * (float)FRACUNIT);
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lightstep = (fixed_t)(globVis * stepXW * (float)FRACUNIT);
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lightpos = (fixed_t)(globVis * posW * (float)FRACUNIT);
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lightstep = (fixed_t)(globVis * stepW * (float)FRACUNIT);
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int affineOffset = x0 / 16 * 16 - x0;
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lightpos = lightpos + lightstep * affineOffset;
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@ -481,11 +481,11 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
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dynlightcolor = args->uniforms->DynLightColor();
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int affineOffset = x0 / 16 * 16 - x0;
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float posLightW = posXW + stepXW * affineOffset;
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float posLightW = posW + stepW * affineOffset;
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posWorldX = posWorldX + stepWorldX * affineOffset;
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posWorldY = posWorldY + stepWorldY * affineOffset;
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posWorldZ = posWorldZ + stepWorldZ * affineOffset;
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float stepLightW = stepXW * 16.0f;
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float stepLightW = stepW * 16.0f;
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stepWorldX *= 16.0f;
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stepWorldY *= 16.0f;
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stepWorldZ *= 16.0f;
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@ -496,10 +496,10 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
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uint32_t lit_g = GPART(dynlightcolor);
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uint32_t lit_b = BPART(dynlightcolor);
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float rcp_posXW = 1.0f / posLightW;
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float worldposX = posWorldX * rcp_posXW;
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float worldposY = posWorldY * rcp_posXW;
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float worldposZ = posWorldZ * rcp_posXW;
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float rcp_posW = 1.0f / posLightW;
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float worldposX = posWorldX * rcp_posW;
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float worldposY = posWorldY * rcp_posW;
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float worldposZ = posWorldZ * rcp_posW;
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for (int i = 0; i < num_lights; i++)
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{
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float lightposX = lights[i].x;
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@ -592,45 +592,13 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
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int x = x0;
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while (x < x1)
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{
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uint32_t fg = 0;
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if (ModeT::SWFlags & SWSTYLEF_Fill)
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{
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fg = fillcolor;
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}
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else if (ModeT::SWFlags & SWSTYLEF_FogBoundary)
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{
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fg = destLine[x];
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}
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else if (ModeT::BlendOp != STYLEOP_Fuzz)
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{
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float rcpW = 0x01000000 / posXW;
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int32_t u = (int32_t)(posXU * rcpW);
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int32_t v = (int32_t)(posXV * rcpW);
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uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
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uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
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if (ModeT::SWFlags & SWSTYLEF_Translated)
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{
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fg = translation[((const uint8_t*)texPixels)[texelX * texHeight + texelY]];
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}
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else if (ModeT::Flags & STYLEF_RedIsAlpha)
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{
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fg = ((const uint8_t*)texPixels)[texelX * texHeight + texelY];
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}
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else
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{
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fg = texPixels[texelX * texHeight + texelY];
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}
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}
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if (ModeT::BlendOp == STYLEOP_Fuzz)
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{
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using namespace swrenderer;
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float rcpW = 0x01000000 / posXW;
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int32_t u = (int32_t)(posXU * rcpW);
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int32_t v = (int32_t)(posXV * rcpW);
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float rcpW = 0x01000000 / posW;
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int32_t u = (int32_t)(posU * rcpW);
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int32_t v = (int32_t)(posV * rcpW);
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uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
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uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
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unsigned int sampleshadeout = APART(texPixels[texelX * texHeight + texelY]);
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@ -657,8 +625,13 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
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}
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else if (ModeT::SWFlags & SWSTYLEF_Skycap)
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{
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float rcpW = 0x01000000 / posXW;
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int32_t v = (int32_t)(posXV * rcpW);
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float rcpW = 0x01000000 / posW;
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int32_t u = (int32_t)(posU * rcpW);
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int32_t v = (int32_t)(posV * rcpW);
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uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
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uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
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uint32_t fg = texPixels[texelX * texHeight + texelY];
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int start_fade = 2; // How fast it should fade out
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int alpha_top = clamp(v >> (16 - start_fade), 0, 256);
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@ -686,8 +659,71 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
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destLine[x] = MAKEARGB(255, r, g, b);
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}
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}
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else if (ModeT::SWFlags & SWSTYLEF_FogBoundary)
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{
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uint32_t fg = destLine[x];
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int lightshade;
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if (OptT::Flags & SWOPT_FixedLight)
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{
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lightshade = light;
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}
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else
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{
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lightshade = lightpos >> 4;
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}
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uint32_t shadedfg_r, shadedfg_g, shadedfg_b;
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if (OptT::Flags & SWOPT_ColoredFog)
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{
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uint32_t fg_r = RPART(fg);
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uint32_t fg_g = GPART(fg);
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uint32_t fg_b = BPART(fg);
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uint32_t intensity = ((fg_r * 77 + fg_g * 143 + fg_b * 37) >> 8) * desaturate;
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int inv_light = 256 - lightshade;
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shadedfg_r = (((shade_fade_r * inv_light + ((fg_r * inv_desaturate + intensity) >> 8) * lightshade) >> 8) * shade_light_r) >> 8;
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shadedfg_g = (((shade_fade_g * inv_light + ((fg_g * inv_desaturate + intensity) >> 8) * lightshade) >> 8) * shade_light_g) >> 8;
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shadedfg_b = (((shade_fade_b * inv_light + ((fg_b * inv_desaturate + intensity) >> 8) * lightshade) >> 8) * shade_light_b) >> 8;
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}
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else
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{
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shadedfg_r = (RPART(fg) * lightshade) >> 8;
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shadedfg_g = (GPART(fg) * lightshade) >> 8;
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shadedfg_b = (BPART(fg) * lightshade) >> 8;
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}
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destLine[x] = MAKEARGB(255, shadedfg_r, shadedfg_g, shadedfg_b);
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}
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else
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{
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uint32_t fg = 0;
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if (ModeT::SWFlags & SWSTYLEF_Fill)
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{
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fg = fillcolor;
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}
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else
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{
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float rcpW = 0x01000000 / posW;
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int32_t u = (int32_t)(posU * rcpW);
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int32_t v = (int32_t)(posV * rcpW);
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uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
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uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
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if (ModeT::SWFlags & SWSTYLEF_Translated)
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{
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fg = translation[((const uint8_t*)texPixels)[texelX * texHeight + texelY]];
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}
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else if (ModeT::Flags & STYLEF_RedIsAlpha)
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{
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fg = ((const uint8_t*)texPixels)[texelX * texHeight + texelY];
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}
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else
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{
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fg = texPixels[texelX * texHeight + texelY];
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}
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}
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if ((ModeT::Flags & STYLEF_ColorIsFixed) && !(ModeT::SWFlags & SWSTYLEF_Fill))
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{
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if (ModeT::Flags & STYLEF_RedIsAlpha)
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@ -713,14 +749,6 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
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lightshade = lightpos >> 4;
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}
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uint32_t lit_r = 0, lit_g = 0, lit_b = 0;
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if (OptT::Flags & SWOPT_DynLights)
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{
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lit_r = posdynlight_r >> 4;
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lit_g = posdynlight_g >> 4;
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lit_b = posdynlight_b >> 4;
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}
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uint32_t shadedfg_r, shadedfg_g, shadedfg_b;
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if (OptT::Flags & SWOPT_ColoredFog)
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{
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@ -728,19 +756,38 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
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uint32_t fg_g = GPART(fg);
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uint32_t fg_b = BPART(fg);
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uint32_t intensity = ((fg_r * 77 + fg_g * 143 + fg_b * 37) >> 8) * desaturate;
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shadedfg_r = (((shade_fade_r + ((fg_r * inv_desaturate + intensity) >> 8) * lightshade) >> 8) * shade_light_r) >> 8;
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shadedfg_g = (((shade_fade_g + ((fg_g * inv_desaturate + intensity) >> 8) * lightshade) >> 8) * shade_light_g) >> 8;
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shadedfg_b = (((shade_fade_b + ((fg_b * inv_desaturate + intensity) >> 8) * lightshade) >> 8) * shade_light_b) >> 8;
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int inv_light = 256 - lightshade;
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shadedfg_r = (((shade_fade_r * inv_light + ((fg_r * inv_desaturate + intensity) >> 8) * lightshade) >> 8) * shade_light_r) >> 8;
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shadedfg_g = (((shade_fade_g * inv_light + ((fg_g * inv_desaturate + intensity) >> 8) * lightshade) >> 8) * shade_light_g) >> 8;
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shadedfg_b = (((shade_fade_b * inv_light + ((fg_b * inv_desaturate + intensity) >> 8) * lightshade) >> 8) * shade_light_b) >> 8;
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shadedfg_r = MIN(shadedfg_r + ((fg_r * lit_r) >> 8), (uint32_t)255);
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shadedfg_g = MIN(shadedfg_g + ((fg_g * lit_g) >> 8), (uint32_t)255);
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shadedfg_b = MIN(shadedfg_b + ((fg_b * lit_b) >> 8), (uint32_t)255);
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if (OptT::Flags & SWOPT_DynLights)
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{
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uint32_t lit_r = posdynlight_r >> 4;
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uint32_t lit_g = posdynlight_g >> 4;
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uint32_t lit_b = posdynlight_b >> 4;
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shadedfg_r = MIN(shadedfg_r + ((fg_r * lit_r) >> 8), (uint32_t)255);
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shadedfg_g = MIN(shadedfg_g + ((fg_g * lit_g) >> 8), (uint32_t)255);
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shadedfg_b = MIN(shadedfg_b + ((fg_b * lit_b) >> 8), (uint32_t)255);
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}
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}
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else
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{
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shadedfg_r = (RPART(fg) * MIN(lightshade + lit_r, (uint32_t)256)) >> 8;
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shadedfg_g = (GPART(fg) * MIN(lightshade + lit_g, (uint32_t)256)) >> 8;
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shadedfg_b = (BPART(fg) * MIN(lightshade + lit_b, (uint32_t)256)) >> 8;
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if (OptT::Flags & SWOPT_DynLights)
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{
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uint32_t lit_r = posdynlight_r >> 4;
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uint32_t lit_g = posdynlight_g >> 4;
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uint32_t lit_b = posdynlight_b >> 4;
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shadedfg_r = (RPART(fg) * MIN(lightshade + lit_r, (uint32_t)256)) >> 8;
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shadedfg_g = (GPART(fg) * MIN(lightshade + lit_g, (uint32_t)256)) >> 8;
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shadedfg_b = (BPART(fg) * MIN(lightshade + lit_b, (uint32_t)256)) >> 8;
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}
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else
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{
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shadedfg_r = (RPART(fg) * lightshade) >> 8;
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shadedfg_g = (GPART(fg) * lightshade) >> 8;
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shadedfg_b = (BPART(fg) * lightshade) >> 8;
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}
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}
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if (ModeT::BlendSrc == STYLEALPHA_One && ModeT::BlendDest == STYLEALPHA_Zero)
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@ -852,9 +899,9 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args)
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}
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}
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posXW += stepXW;
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posXU += stepXU;
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posXV += stepXV;
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posW += stepW;
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posU += stepU;
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posV += stepV;
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if (OptT::Flags & SWOPT_DynLights)
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{
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posdynlight_r += dynlights_r[x >> 4];
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@ -915,8 +962,8 @@ void DrawSpanOpt8(int y, int x0, int x1, const TriDrawTriangleArgs *args)
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float v1X, v1Y, v1W, v1U, v1V, v1WorldX, v1WorldY, v1WorldZ;
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float startX, startY;
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float stepXW, stepXU, stepXV, stepWorldX, stepWorldY, stepWorldZ;
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float posXW, posXU, posXV, posWorldX, posWorldY, posWorldZ;
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float stepW, stepU, stepV, stepWorldX, stepWorldY, stepWorldZ;
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float posW, posU, posV, posWorldX, posWorldY, posWorldZ;
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PolyLight *lights;
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int num_lights;
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@ -939,12 +986,12 @@ void DrawSpanOpt8(int y, int x0, int x1, const TriDrawTriangleArgs *args)
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v1V = args->v1->v * v1W;
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startX = x0 + (0.5f - v1X);
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startY = y + (0.5f - v1Y);
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stepXW = args->gradientX.W;
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stepXU = args->gradientX.U;
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stepXV = args->gradientX.V;
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posXW = v1W + stepXW * startX + args->gradientY.W * startY;
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posXU = v1U + stepXU * startX + args->gradientY.U * startY;
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posXV = v1V + stepXV * startX + args->gradientY.V * startY;
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stepW = args->gradientX.W;
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stepU = args->gradientX.U;
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stepV = args->gradientX.V;
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posW = v1W + stepW * startX + args->gradientY.W * startY;
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posU = v1U + stepU * startX + args->gradientY.U * startY;
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posV = v1V + stepV * startX + args->gradientY.V * startY;
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texPixels = args->uniforms->TexturePixels();
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translation = args->uniforms->Translation();
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@ -968,8 +1015,8 @@ void DrawSpanOpt8(int y, int x0, int x1, const TriDrawTriangleArgs *args)
|
|||
float globVis = args->uniforms->GlobVis() * (1.0f / 32.0f);
|
||||
|
||||
shade = (fixed_t)((2.0f - (light + 12.0f) / 128.0f) * (float)FRACUNIT);
|
||||
lightpos = (fixed_t)(globVis * posXW * (float)FRACUNIT);
|
||||
lightstep = (fixed_t)(globVis * stepXW * (float)FRACUNIT);
|
||||
lightpos = (fixed_t)(globVis * posW * (float)FRACUNIT);
|
||||
lightstep = (fixed_t)(globVis * stepW * (float)FRACUNIT);
|
||||
|
||||
int affineOffset = x0 / 16 * 16 - x0;
|
||||
lightpos = lightpos + lightstep * affineOffset;
|
||||
|
@ -1015,11 +1062,11 @@ void DrawSpanOpt8(int y, int x0, int x1, const TriDrawTriangleArgs *args)
|
|||
dynlightcolor = args->uniforms->DynLightColor();
|
||||
|
||||
int affineOffset = x0 / 16 * 16 - x0;
|
||||
float posLightW = posXW + stepXW * affineOffset;
|
||||
float posLightW = posW + stepW * affineOffset;
|
||||
posWorldX = posWorldX + stepWorldX * affineOffset;
|
||||
posWorldY = posWorldY + stepWorldY * affineOffset;
|
||||
posWorldZ = posWorldZ + stepWorldZ * affineOffset;
|
||||
float stepLightW = stepXW * 16.0f;
|
||||
float stepLightW = stepW * 16.0f;
|
||||
stepWorldX *= 16.0f;
|
||||
stepWorldY *= 16.0f;
|
||||
stepWorldZ *= 16.0f;
|
||||
|
@ -1030,10 +1077,10 @@ void DrawSpanOpt8(int y, int x0, int x1, const TriDrawTriangleArgs *args)
|
|||
uint32_t lit_g = GPART(dynlightcolor);
|
||||
uint32_t lit_b = BPART(dynlightcolor);
|
||||
|
||||
float rcp_posXW = 1.0f / posLightW;
|
||||
float worldposX = posWorldX * rcp_posXW;
|
||||
float worldposY = posWorldY * rcp_posXW;
|
||||
float worldposZ = posWorldZ * rcp_posXW;
|
||||
float rcp_posW = 1.0f / posLightW;
|
||||
float worldposX = posWorldX * rcp_posW;
|
||||
float worldposY = posWorldY * rcp_posW;
|
||||
float worldposZ = posWorldZ * rcp_posW;
|
||||
for (int i = 0; i < num_lights; i++)
|
||||
{
|
||||
float lightposX = lights[i].x;
|
||||
|
@ -1114,39 +1161,13 @@ void DrawSpanOpt8(int y, int x0, int x1, const TriDrawTriangleArgs *args)
|
|||
int x = x0;
|
||||
while (x < x1)
|
||||
{
|
||||
int fg = 0;
|
||||
int fgalpha = 255;
|
||||
|
||||
if (ModeT::SWFlags & SWSTYLEF_Fill)
|
||||
{
|
||||
fg = fillcolor;
|
||||
}
|
||||
else if (ModeT::SWFlags & SWSTYLEF_FogBoundary)
|
||||
{
|
||||
fg = destLine[x];
|
||||
}
|
||||
else if (ModeT::BlendOp != STYLEOP_Fuzz)
|
||||
{
|
||||
float rcpW = 0x01000000 / posXW;
|
||||
int32_t u = (int32_t)(posXU * rcpW);
|
||||
int32_t v = (int32_t)(posXV * rcpW);
|
||||
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
|
||||
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
|
||||
fg = texPixels[texelX * texHeight + texelY];
|
||||
|
||||
if (ModeT::SWFlags & SWSTYLEF_Translated)
|
||||
fg = translation[fg];
|
||||
|
||||
fgalpha = (fg != 0) ? 255 : 0;
|
||||
}
|
||||
|
||||
if (ModeT::BlendOp == STYLEOP_Fuzz)
|
||||
{
|
||||
using namespace swrenderer;
|
||||
|
||||
float rcpW = 0x01000000 / posXW;
|
||||
int32_t u = (int32_t)(posXU * rcpW);
|
||||
int32_t v = (int32_t)(posXV * rcpW);
|
||||
float rcpW = 0x01000000 / posW;
|
||||
int32_t u = (int32_t)(posU * rcpW);
|
||||
int32_t v = (int32_t)(posV * rcpW);
|
||||
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
|
||||
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
|
||||
unsigned int sampleshadeout = (texPixels[texelX * texHeight + texelY] != 0) ? 256 : 0;
|
||||
|
@ -1172,8 +1193,12 @@ void DrawSpanOpt8(int y, int x0, int x1, const TriDrawTriangleArgs *args)
|
|||
}
|
||||
else if (ModeT::SWFlags & SWSTYLEF_Skycap)
|
||||
{
|
||||
float rcpW = 0x01000000 / posXW;
|
||||
int32_t v = (int32_t)(posXV * rcpW);
|
||||
float rcpW = 0x01000000 / posW;
|
||||
int32_t u = (int32_t)(posU * rcpW);
|
||||
int32_t v = (int32_t)(posV * rcpW);
|
||||
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
|
||||
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
|
||||
int fg = texPixels[texelX * texHeight + texelY];
|
||||
|
||||
int start_fade = 2; // How fast it should fade out
|
||||
int alpha_top = clamp(v >> (16 - start_fade), 0, 256);
|
||||
|
@ -1203,8 +1228,48 @@ void DrawSpanOpt8(int y, int x0, int x1, const TriDrawTriangleArgs *args)
|
|||
destLine[x] = RGB256k.All[((r >> 2) << 12) | ((g >> 2) << 6) | (b >> 2)];
|
||||
}
|
||||
}
|
||||
else if (ModeT::SWFlags & SWSTYLEF_FogBoundary)
|
||||
{
|
||||
int fg = destLine[x];
|
||||
|
||||
uint8_t shadedfg;
|
||||
if (OptT::Flags & SWOPT_FixedLight)
|
||||
{
|
||||
shadedfg = colormaps[light + fg];
|
||||
}
|
||||
else
|
||||
{
|
||||
int lightshade = (lightpos >> 4) & 0xffffff00;
|
||||
shadedfg = colormaps[lightshade + fg];
|
||||
}
|
||||
|
||||
destLine[x] = shadedfg;
|
||||
}
|
||||
else
|
||||
{
|
||||
int fg;
|
||||
if (ModeT::SWFlags & SWSTYLEF_Fill)
|
||||
{
|
||||
fg = fillcolor;
|
||||
}
|
||||
else
|
||||
{
|
||||
float rcpW = 0x01000000 / posW;
|
||||
int32_t u = (int32_t)(posU * rcpW);
|
||||
int32_t v = (int32_t)(posV * rcpW);
|
||||
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
|
||||
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
|
||||
fg = texPixels[texelX * texHeight + texelY];
|
||||
}
|
||||
|
||||
int fgalpha = 255;
|
||||
|
||||
if (ModeT::BlendDest == STYLEALPHA_InvSrc)
|
||||
{
|
||||
if (fg == 0)
|
||||
fgalpha = 0;
|
||||
}
|
||||
|
||||
if ((ModeT::Flags & STYLEF_ColorIsFixed) && !(ModeT::SWFlags & SWSTYLEF_Fill))
|
||||
{
|
||||
if (ModeT::Flags & STYLEF_RedIsAlpha)
|
||||
|
@ -1217,6 +1282,9 @@ void DrawSpanOpt8(int y, int x0, int x1, const TriDrawTriangleArgs *args)
|
|||
fgalpha = (fgalpha * alpha) >> 8;
|
||||
}
|
||||
|
||||
if (ModeT::SWFlags & SWSTYLEF_Translated)
|
||||
fg = translation[fg];
|
||||
|
||||
uint8_t shadedfg;
|
||||
if (OptT::Flags & SWOPT_FixedLight)
|
||||
{
|
||||
|
@ -1359,9 +1427,9 @@ void DrawSpanOpt8(int y, int x0, int x1, const TriDrawTriangleArgs *args)
|
|||
}
|
||||
}
|
||||
|
||||
posXW += stepXW;
|
||||
posXU += stepXU;
|
||||
posXV += stepXV;
|
||||
posW += stepW;
|
||||
posU += stepU;
|
||||
posV += stepV;
|
||||
if (OptT::Flags & SWOPT_DynLights)
|
||||
{
|
||||
posdynlight_r += dynlights_r[x >> 4];
|
||||
|
@ -1444,25 +1512,6 @@ void DrawRect8(const void *destOrg, int destWidth, int destHeight, int destPitch
|
|||
uint32_t posU = startU;
|
||||
for (int x = x0; x < x1; x++)
|
||||
{
|
||||
int fg = 0;
|
||||
int fgalpha = 255;
|
||||
|
||||
if (ModeT::SWFlags & SWSTYLEF_Fill)
|
||||
{
|
||||
fg = fillcolor;
|
||||
}
|
||||
else if (ModeT::BlendOp != STYLEOP_Fuzz)
|
||||
{
|
||||
uint32_t texelX = (((posU << 8) >> 16) * texWidth) >> 16;
|
||||
uint32_t texelY = (((posV << 8) >> 16) * texHeight) >> 16;
|
||||
fg = texPixels[texelX * texHeight + texelY];
|
||||
|
||||
if (ModeT::SWFlags & SWSTYLEF_Translated)
|
||||
fg = translation[fg];
|
||||
|
||||
fgalpha = (fg != 0) ? 255 : 0;
|
||||
}
|
||||
|
||||
if (ModeT::BlendOp == STYLEOP_Fuzz)
|
||||
{
|
||||
using namespace swrenderer;
|
||||
|
@ -1492,6 +1541,26 @@ void DrawRect8(const void *destOrg, int destWidth, int destHeight, int destPitch
|
|||
}
|
||||
else
|
||||
{
|
||||
int fg = 0;
|
||||
if (ModeT::SWFlags & SWSTYLEF_Fill)
|
||||
{
|
||||
fg = fillcolor;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32_t texelX = (((posU << 8) >> 16) * texWidth) >> 16;
|
||||
uint32_t texelY = (((posV << 8) >> 16) * texHeight) >> 16;
|
||||
fg = texPixels[texelX * texHeight + texelY];
|
||||
}
|
||||
|
||||
int fgalpha = 255;
|
||||
|
||||
if (ModeT::BlendDest == STYLEALPHA_InvSrc)
|
||||
{
|
||||
if (fg == 0)
|
||||
fgalpha = 0;
|
||||
}
|
||||
|
||||
if ((ModeT::Flags & STYLEF_ColorIsFixed) && !(ModeT::SWFlags & SWSTYLEF_Fill))
|
||||
{
|
||||
if (ModeT::Flags & STYLEF_RedIsAlpha)
|
||||
|
@ -1504,6 +1573,9 @@ void DrawRect8(const void *destOrg, int destWidth, int destHeight, int destPitch
|
|||
fgalpha = (fgalpha * alpha) >> 8;
|
||||
}
|
||||
|
||||
if (ModeT::SWFlags & SWSTYLEF_Translated)
|
||||
fg = translation[fg];
|
||||
|
||||
uint8_t shadedfg = colormaps[light + fg];
|
||||
|
||||
if (ModeT::BlendSrc == STYLEALPHA_One && ModeT::BlendDest == STYLEALPHA_Zero)
|
||||
|
@ -1684,35 +1756,6 @@ void DrawRectOpt32(const void *destOrg, int destWidth, int destHeight, int destP
|
|||
uint32_t posU = startU;
|
||||
for (int x = x0; x < x1; x++)
|
||||
{
|
||||
uint32_t fg = 0;
|
||||
|
||||
if (ModeT::SWFlags & SWSTYLEF_Fill)
|
||||
{
|
||||
fg = fillcolor;
|
||||
}
|
||||
else if (ModeT::SWFlags & SWSTYLEF_FogBoundary)
|
||||
{
|
||||
fg = destLine[x];
|
||||
}
|
||||
else if (ModeT::BlendOp != STYLEOP_Fuzz)
|
||||
{
|
||||
uint32_t texelX = (((posU << 8) >> 16) * texWidth) >> 16;
|
||||
uint32_t texelY = (((posV << 8) >> 16) * texHeight) >> 16;
|
||||
|
||||
if (ModeT::SWFlags & SWSTYLEF_Translated)
|
||||
{
|
||||
fg = translation[((const uint8_t*)texPixels)[texelX * texHeight + texelY]];
|
||||
}
|
||||
else if (ModeT::Flags & STYLEF_RedIsAlpha)
|
||||
{
|
||||
fg = ((const uint8_t*)texPixels)[texelX * texHeight + texelY];
|
||||
}
|
||||
else
|
||||
{
|
||||
fg = texPixels[texelX * texHeight + texelY];
|
||||
}
|
||||
}
|
||||
|
||||
if (ModeT::BlendOp == STYLEOP_Fuzz)
|
||||
{
|
||||
using namespace swrenderer;
|
||||
|
@ -1743,6 +1786,35 @@ void DrawRectOpt32(const void *destOrg, int destWidth, int destHeight, int destP
|
|||
}
|
||||
else
|
||||
{
|
||||
uint32_t fg = 0;
|
||||
|
||||
if (ModeT::SWFlags & SWSTYLEF_Fill)
|
||||
{
|
||||
fg = fillcolor;
|
||||
}
|
||||
else if (ModeT::SWFlags & SWSTYLEF_FogBoundary)
|
||||
{
|
||||
fg = destLine[x];
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32_t texelX = (((posU << 8) >> 16) * texWidth) >> 16;
|
||||
uint32_t texelY = (((posV << 8) >> 16) * texHeight) >> 16;
|
||||
|
||||
if (ModeT::SWFlags & SWSTYLEF_Translated)
|
||||
{
|
||||
fg = translation[((const uint8_t*)texPixels)[texelX * texHeight + texelY]];
|
||||
}
|
||||
else if (ModeT::Flags & STYLEF_RedIsAlpha)
|
||||
{
|
||||
fg = ((const uint8_t*)texPixels)[texelX * texHeight + texelY];
|
||||
}
|
||||
else
|
||||
{
|
||||
fg = texPixels[texelX * texHeight + texelY];
|
||||
}
|
||||
}
|
||||
|
||||
if ((ModeT::Flags & STYLEF_ColorIsFixed) && !(ModeT::SWFlags & SWSTYLEF_Fill))
|
||||
{
|
||||
if (ModeT::Flags & STYLEF_RedIsAlpha)
|
||||
|
|
Loading…
Reference in a new issue