mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 04:22:34 +00:00
Add GetDevice function instead of accessing device member directly
This commit is contained in:
parent
3551e1e5e9
commit
9caa966f6f
16 changed files with 140 additions and 140 deletions
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@ -28,7 +28,7 @@
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VkRaytrace::VkRaytrace(VulkanRenderDevice* fb) : fb(fb)
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{
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useRayQuery = fb->device->SupportsExtension(VK_KHR_RAY_QUERY_EXTENSION_NAME);
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useRayQuery = fb->GetDevice()->SupportsExtension(VK_KHR_RAY_QUERY_EXTENSION_NAME);
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NullMesh.MeshVertices.Push({ -1.0f, -1.0f, -1.0f });
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NullMesh.MeshVertices.Push({ 1.0f, -1.0f, -1.0f });
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@ -113,7 +113,7 @@ void VkRaytrace::CreateVertexAndIndexBuffers()
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VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
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.Size(vertices.size() * sizeof(FVector4))
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.DebugName("vertexBuffer")
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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indexBuffer = BufferBuilder()
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.Usage(
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@ -125,19 +125,19 @@ void VkRaytrace::CreateVertexAndIndexBuffers()
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VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
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.Size((size_t)Mesh->MeshElements.Size() * sizeof(uint32_t))
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.DebugName("indexBuffer")
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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nodesBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
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.Size(sizeof(CollisionNodeBufferHeader) + nodes.size() * sizeof(CollisionNode))
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.DebugName("nodesBuffer")
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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transferBuffer = BufferTransfer()
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.AddBuffer(vertexBuffer.get(), vertices.data(), vertices.size() * sizeof(FVector4))
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.AddBuffer(indexBuffer.get(), Mesh->MeshElements.Data(), (size_t)Mesh->MeshElements.Size() * sizeof(uint32_t))
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.AddBuffer(nodesBuffer.get(), &nodesHeader, sizeof(CollisionNodeBufferHeader), nodes.data(), nodes.size() * sizeof(CollisionNode))
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.Execute(fb->device.get(), fb->GetCommands()->GetTransferCommands());
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.Execute(fb->GetDevice(), fb->GetCommands()->GetTransferCommands());
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PipelineBarrier()
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.AddMemory(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
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@ -171,25 +171,26 @@ void VkRaytrace::CreateBottomLevelAccelerationStructure()
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uint32_t maxPrimitiveCount = Mesh->MeshElements.Size() / 3;
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VkAccelerationStructureBuildSizesInfoKHR sizeInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR };
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vkGetAccelerationStructureBuildSizesKHR(fb->device->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxPrimitiveCount, &sizeInfo);
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vkGetAccelerationStructureBuildSizesKHR(fb->GetDevice()->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxPrimitiveCount, &sizeInfo);
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blAccelStructBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT)
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.Size(sizeInfo.accelerationStructureSize)
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.DebugName("blAccelStructBuffer")
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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blAccelStruct = AccelerationStructureBuilder()
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.Type(VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR)
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.Buffer(blAccelStructBuffer.get(), sizeInfo.accelerationStructureSize)
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.DebugName("blAccelStruct")
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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blScratchBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
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.Size(sizeInfo.buildScratchSize)
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.MinAlignment(fb->GetDevice()->PhysicalDevice.Properties.AccelerationStructure.minAccelerationStructureScratchOffsetAlignment)
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.DebugName("blScratchBuffer")
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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buildInfo.dstAccelerationStructure = blAccelStruct->accelstruct;
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buildInfo.scratchData.deviceAddress = blScratchBuffer->GetDeviceAddress();
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@ -217,7 +218,7 @@ void VkRaytrace::CreateTopLevelAccelerationStructure()
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.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
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.Size(sizeof(VkAccelerationStructureInstanceKHR))
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.DebugName("tlTransferBuffer")
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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auto data = (uint8_t*)tlTransferBuffer->Map(0, sizeof(VkAccelerationStructureInstanceKHR));
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memcpy(data, &instance, sizeof(VkAccelerationStructureInstanceKHR));
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@ -227,7 +228,7 @@ void VkRaytrace::CreateTopLevelAccelerationStructure()
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.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
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.Size(sizeof(VkAccelerationStructureInstanceKHR))
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.DebugName("tlInstanceBuffer")
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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fb->GetCommands()->GetTransferCommands()->copyBuffer(tlTransferBuffer.get(), tlInstanceBuffer.get());
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@ -255,25 +256,26 @@ void VkRaytrace::CreateTopLevelAccelerationStructure()
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uint32_t maxInstanceCount = 1;
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VkAccelerationStructureBuildSizesInfoKHR sizeInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR };
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vkGetAccelerationStructureBuildSizesKHR(fb->device->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxInstanceCount, &sizeInfo);
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vkGetAccelerationStructureBuildSizesKHR(fb->GetDevice()->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxInstanceCount, &sizeInfo);
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tlAccelStructBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT)
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.Size(sizeInfo.accelerationStructureSize)
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.DebugName("tlAccelStructBuffer")
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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tlAccelStruct = AccelerationStructureBuilder()
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.Type(VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR)
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.Buffer(tlAccelStructBuffer.get(), sizeInfo.accelerationStructureSize)
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.DebugName("tlAccelStruct")
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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tlScratchBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
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.Size(sizeInfo.buildScratchSize)
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.MinAlignment(fb->GetDevice()->PhysicalDevice.Properties.AccelerationStructure.minAccelerationStructureScratchOffsetAlignment)
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.DebugName("tlScratchBuffer")
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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buildInfo.dstAccelerationStructure = tlAccelStruct->accelstruct;
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buildInfo.scratchData.deviceAddress = tlScratchBuffer->GetDeviceAddress();
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@ -80,13 +80,13 @@ void VkHardwareBuffer::SetData(size_t size, const void *data, BufferUsageType us
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.Usage(VK_BUFFER_USAGE_TRANSFER_DST_BIT | mBufferType, VMA_MEMORY_USAGE_GPU_ONLY)
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.Size(bufsize)
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.DebugName(usage == BufferUsageType::Static ? "VkHardwareBuffer.Static" : "VkHardwareBuffer.Stream")
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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mStaging = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
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.Size(bufsize)
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.DebugName(usage == BufferUsageType::Static ? "VkHardwareBuffer.Staging.Static" : "VkHardwareBuffer.Staging.Stream")
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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if (data)
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{
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@ -108,7 +108,7 @@ void VkHardwareBuffer::SetData(size_t size, const void *data, BufferUsageType us
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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.Size(bufsize)
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.DebugName("VkHardwareBuffer.Persistent")
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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map = mBuffer->Map(0, bufsize);
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if (data)
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@ -125,7 +125,7 @@ void VkHardwareBuffer::SetData(size_t size, const void *data, BufferUsageType us
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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.Size(bufsize)
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.DebugName("VkHardwareBuffer.Mappable")
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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if (data)
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{
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@ -176,7 +176,7 @@ void VkHardwareBuffer::Resize(size_t newsize)
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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.Size(newsize)
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.DebugName("VkHardwareBuffer.Resized")
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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buffersize = newsize;
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// Transfer data from old to new
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@ -40,24 +40,24 @@ extern FString gpuStatOutput;
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VkCommandBufferManager::VkCommandBufferManager(VulkanRenderDevice* fb) : fb(fb)
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{
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mCommandPool = CommandPoolBuilder()
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.QueueFamily(fb->device->GraphicsFamily)
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.QueueFamily(fb->GetDevice()->GraphicsFamily)
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.DebugName("mCommandPool")
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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for (auto& semaphore : mSubmitSemaphore)
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semaphore.reset(new VulkanSemaphore(fb->device.get()));
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semaphore.reset(new VulkanSemaphore(fb->GetDevice()));
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for (auto& fence : mSubmitFence)
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fence.reset(new VulkanFence(fb->device.get()));
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fence.reset(new VulkanFence(fb->GetDevice()));
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for (int i = 0; i < maxConcurrentSubmitCount; i++)
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mSubmitWaitFences[i] = mSubmitFence[i]->fence;
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if (fb->device->GraphicsTimeQueries)
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if (fb->GetDevice()->GraphicsTimeQueries)
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{
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mTimestampQueryPool = QueryPoolBuilder()
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.QueryType(VK_QUERY_TYPE_TIMESTAMP, MaxTimestampQueries)
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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GetDrawCommands()->resetQueryPool(mTimestampQueryPool.get(), 0, MaxTimestampQueries);
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}
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@ -104,8 +104,8 @@ void VkCommandBufferManager::FlushCommands(VulkanCommandBuffer** commands, size_
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if (mNextSubmit >= maxConcurrentSubmitCount)
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{
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vkWaitForFences(fb->device->device, 1, &mSubmitFence[currentIndex]->fence, VK_TRUE, std::numeric_limits<uint64_t>::max());
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vkResetFences(fb->device->device, 1, &mSubmitFence[currentIndex]->fence);
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vkWaitForFences(fb->GetDevice()->device, 1, &mSubmitFence[currentIndex]->fence, VK_TRUE, std::numeric_limits<uint64_t>::max());
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vkResetFences(fb->GetDevice()->device, 1, &mSubmitFence[currentIndex]->fence);
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}
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QueueSubmit submit;
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@ -125,7 +125,7 @@ void VkCommandBufferManager::FlushCommands(VulkanCommandBuffer** commands, size_
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if (!lastsubmit)
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submit.AddSignal(mSubmitSemaphore[currentIndex].get());
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submit.Execute(fb->device.get(), fb->device->GraphicsQueue, mSubmitFence[currentIndex].get());
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submit.Execute(fb->GetDevice(), fb->GetDevice()->GraphicsQueue, mSubmitFence[currentIndex].get());
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mNextSubmit++;
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}
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@ -181,8 +181,8 @@ void VkCommandBufferManager::WaitForCommands(bool finish, bool uploadOnly)
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if (numWaitFences > 0)
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{
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vkWaitForFences(fb->device->device, numWaitFences, mSubmitWaitFences, VK_TRUE, std::numeric_limits<uint64_t>::max());
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vkResetFences(fb->device->device, numWaitFences, mSubmitWaitFences);
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vkWaitForFences(fb->GetDevice()->device, numWaitFences, mSubmitWaitFences, VK_TRUE, std::numeric_limits<uint64_t>::max());
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vkResetFences(fb->GetDevice()->device, numWaitFences, mSubmitWaitFences);
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}
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DeleteFrameObjects(uploadOnly);
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@ -208,7 +208,7 @@ void VkCommandBufferManager::PushGroup(const FString& name)
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if (!gpuStatActive)
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return;
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if (mNextTimestampQuery < MaxTimestampQueries && fb->device->GraphicsTimeQueries)
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if (mNextTimestampQuery < MaxTimestampQueries && fb->GetDevice()->GraphicsTimeQueries)
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{
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TimestampQuery q;
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q.name = name;
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@ -228,7 +228,7 @@ void VkCommandBufferManager::PopGroup()
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TimestampQuery& q = timeElapsedQueries[mGroupStack.back()];
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mGroupStack.pop_back();
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if (mNextTimestampQuery < MaxTimestampQueries && fb->device->GraphicsTimeQueries)
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if (mNextTimestampQuery < MaxTimestampQueries && fb->GetDevice()->GraphicsTimeQueries)
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{
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q.endIndex = mNextTimestampQuery++;
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GetDrawCommands()->writeTimestamp(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, mTimestampQueryPool.get(), q.endIndex);
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@ -241,7 +241,7 @@ void VkCommandBufferManager::UpdateGpuStats()
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if (mNextTimestampQuery > 0)
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mTimestampQueryPool->getResults(0, mNextTimestampQuery, sizeof(uint64_t) * mNextTimestampQuery, timestamps, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
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double timestampPeriod = fb->device->PhysicalDevice.Properties.Properties.limits.timestampPeriod;
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double timestampPeriod = fb->GetDevice()->PhysicalDevice.Properties.Properties.limits.timestampPeriod;
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gpuStatOutput = "";
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for (auto& q : timeElapsedQueries)
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@ -86,7 +86,7 @@ void VkDescriptorSetManager::UpdateHWBufferSet()
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.AddBuffer(HWBufferSet.get(), 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->GetBufferManager()->StreamBuffer->UniformBuffer->mBuffer.get(), 0, sizeof(StreamUBO))
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.AddBuffer(HWBufferSet.get(), 3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightBufferSSO->mBuffer.get())
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.AddBuffer(HWBufferSet.get(), 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->BoneBufferSSO->mBuffer.get())
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.Execute(fb->device.get());
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.Execute(fb->GetDevice());
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}
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void VkDescriptorSetManager::UpdateFixedSet()
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@ -103,7 +103,7 @@ void VkDescriptorSetManager::UpdateFixedSet()
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WriteDescriptors update;
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update.AddCombinedImageSampler(FixedSet.get(), 0, fb->GetTextureManager()->Shadowmap.View.get(), fb->GetSamplerManager()->ShadowmapSampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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update.AddCombinedImageSampler(FixedSet.get(), 1, fb->GetTextureManager()->Lightmap.View.get(), fb->GetSamplerManager()->LightmapSampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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if (fb->device->SupportsExtension(VK_KHR_RAY_QUERY_EXTENSION_NAME))
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if (fb->GetDevice()->SupportsExtension(VK_KHR_RAY_QUERY_EXTENSION_NAME))
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{
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update.AddAccelerationStructure(FixedSet.get(), 2, fb->GetRaytrace()->GetAccelStruct());
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}
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@ -113,7 +113,7 @@ void VkDescriptorSetManager::UpdateFixedSet()
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update.AddBuffer(FixedSet.get(), 3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetRaytrace()->GetVertexBuffer());
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update.AddBuffer(FixedSet.get(), 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetRaytrace()->GetIndexBuffer());
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}
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update.Execute(fb->device.get());
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update.Execute(fb->GetDevice());
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}
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void VkDescriptorSetManager::ResetHWTextureSets()
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@ -144,7 +144,7 @@ VulkanDescriptorSet* VkDescriptorSetManager::GetNullTextureDescriptorSet()
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{
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update.AddCombinedImageSampler(NullTextureDescriptorSet.get(), i, fb->GetTextureManager()->GetNullTextureView(), fb->GetSamplerManager()->Get(CLAMP_XY_NOMIP), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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update.Execute(fb->device.get());
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update.Execute(fb->GetDevice());
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}
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return NullTextureDescriptorSet.get();
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@ -161,7 +161,7 @@ std::unique_ptr<VulkanDescriptorSet> VkDescriptorSetManager::AllocateTextureDesc
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.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, TextureDescriptorsLeft)
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.MaxSets(TextureDescriptorSetsLeft)
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.DebugName("VkDescriptorSetManager.TextureDescriptorPool")
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.Create(fb->device.get()));
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.Create(fb->GetDevice()));
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}
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TextureDescriptorSetsLeft--;
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@ -184,7 +184,7 @@ VulkanDescriptorSetLayout* VkDescriptorSetManager::GetTextureSetLayout(int numLa
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builder.AddBinding(i, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
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}
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builder.DebugName("VkDescriptorSetManager.TextureSetLayout");
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layout = builder.Create(fb->device.get());
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layout = builder.Create(fb->GetDevice());
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return layout.get();
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}
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@ -225,7 +225,7 @@ VulkanDescriptorSet* VkDescriptorSetManager::GetInput(VkPPRenderPassSetup* passS
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write.AddBuffer(descriptors.get(), LIGHTLIST_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightList->mBuffer.get());
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}
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write.Execute(fb->device.get());
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write.Execute(fb->GetDevice());
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imageTransition.Execute(fb->GetCommands()->GetDrawCommands());
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VulkanDescriptorSet* set = descriptors.get();
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@ -249,7 +249,7 @@ std::unique_ptr<VulkanDescriptorSet> VkDescriptorSetManager::AllocatePPDescripto
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.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4)
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.MaxSets(100)
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.DebugName("PPDescriptorPool")
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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return PPDescriptorPool->allocate(layout);
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}
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@ -263,7 +263,7 @@ void VkDescriptorSetManager::CreateHWBufferSetLayout()
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.AddBinding(3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT)
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.DebugName("VkDescriptorSetManager.HWBufferSetLayout")
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.Create(fb->device.get());
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.Create(fb->GetDevice());
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}
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void VkDescriptorSetManager::CreateFixedSetLayout()
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@ -271,7 +271,7 @@ void VkDescriptorSetManager::CreateFixedSetLayout()
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DescriptorSetLayoutBuilder builder;
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builder.AddBinding(0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
builder.AddBinding(1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
if (fb->device->SupportsExtension(VK_KHR_RAY_QUERY_EXTENSION_NAME))
|
||||
if (fb->GetDevice()->SupportsExtension(VK_KHR_RAY_QUERY_EXTENSION_NAME))
|
||||
{
|
||||
builder.AddBinding(2, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
}
|
||||
|
@ -282,7 +282,7 @@ void VkDescriptorSetManager::CreateFixedSetLayout()
|
|||
builder.AddBinding(4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
}
|
||||
builder.DebugName("VkDescriptorSetManager.FixedSetLayout");
|
||||
FixedSetLayout = builder.Create(fb->device.get());
|
||||
FixedSetLayout = builder.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
void VkDescriptorSetManager::CreateHWBufferPool()
|
||||
|
@ -292,14 +292,14 @@ void VkDescriptorSetManager::CreateHWBufferPool()
|
|||
.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2 * maxSets)
|
||||
.MaxSets(maxSets)
|
||||
.DebugName("VkDescriptorSetManager.HWBufferDescriptorPool")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
void VkDescriptorSetManager::CreateFixedSetPool()
|
||||
{
|
||||
DescriptorPoolBuilder poolbuilder;
|
||||
poolbuilder.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2 * maxSets);
|
||||
if (fb->device->SupportsExtension(VK_KHR_RAY_QUERY_EXTENSION_NAME))
|
||||
if (fb->GetDevice()->SupportsExtension(VK_KHR_RAY_QUERY_EXTENSION_NAME))
|
||||
{
|
||||
poolbuilder.AddPoolSize(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1 * maxSets);
|
||||
}
|
||||
|
@ -309,5 +309,5 @@ void VkDescriptorSetManager::CreateFixedSetPool()
|
|||
}
|
||||
poolbuilder.MaxSets(maxSets);
|
||||
poolbuilder.DebugName("VkDescriptorSetManager.FixedDescriptorPool");
|
||||
FixedDescriptorPool = poolbuilder.Create(fb->device.get());
|
||||
FixedDescriptorPool = poolbuilder.Create(fb->GetDevice());
|
||||
}
|
||||
|
|
|
@ -34,15 +34,15 @@ CVAR(Bool, vk_exclusivefullscreen, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
|
|||
VkFramebufferManager::VkFramebufferManager(VulkanRenderDevice* fb) : fb(fb)
|
||||
{
|
||||
SwapChain = VulkanSwapChainBuilder()
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
SwapChainImageAvailableSemaphore = SemaphoreBuilder()
|
||||
.DebugName("SwapChainImageAvailableSemaphore")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
RenderFinishedSemaphore = SemaphoreBuilder()
|
||||
.DebugName("RenderFinishedSemaphore")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
VkFramebufferManager::~VkFramebufferManager()
|
||||
|
|
|
@ -63,7 +63,7 @@ VkRenderPassManager::VkRenderPassManager(VulkanRenderDevice* fb) : fb(fb)
|
|||
{
|
||||
}
|
||||
|
||||
PipelineCache = builder.Create(fb->device.get());
|
||||
PipelineCache = builder.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
VkRenderPassManager::~VkRenderPassManager()
|
||||
|
@ -155,7 +155,7 @@ VulkanPipelineLayout* VkRenderPassManager::GetPipelineLayout(int numLayers)
|
|||
builder.AddSetLayout(descriptors->GetTextureSetLayout(numLayers));
|
||||
builder.AddPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants));
|
||||
builder.DebugName("VkRenderPassManager.PipelineLayout");
|
||||
layout = builder.Create(fb->device.get());
|
||||
layout = builder.Create(fb->GetDevice());
|
||||
return layout.get();
|
||||
}
|
||||
|
||||
|
@ -222,7 +222,7 @@ std::unique_ptr<VulkanRenderPass> VkRenderPassSetup::CreateRenderPass(int clearT
|
|||
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT);
|
||||
}
|
||||
builder.DebugName("VkRenderPassSetup.RenderPass");
|
||||
return builder.Create(fb->device.get());
|
||||
return builder.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
VulkanRenderPass *VkRenderPassSetup::GetRenderPass(int clearTargets)
|
||||
|
@ -303,7 +303,7 @@ std::unique_ptr<VulkanPipeline> VkRenderPassSetup::CreatePipeline(const VkPipeli
|
|||
builder.Topology(vktopology[key.DrawType]);
|
||||
builder.DepthStencilEnable(key.DepthTest, key.DepthWrite, key.StencilTest);
|
||||
builder.DepthFunc(depthfunc2vk[key.DepthFunc]);
|
||||
if (fb->device->EnabledFeatures.Features.depthClamp)
|
||||
if (fb->GetDevice()->EnabledFeatures.Features.depthClamp)
|
||||
builder.DepthClampEnable(key.DepthClamp);
|
||||
builder.DepthBias(key.DepthBias, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
|
@ -321,7 +321,7 @@ std::unique_ptr<VulkanPipeline> VkRenderPassSetup::CreatePipeline(const VkPipeli
|
|||
builder.RenderPass(GetRenderPass(0));
|
||||
builder.DebugName("VkRenderPassSetup.Pipeline");
|
||||
|
||||
return builder.Create(fb->device.get());
|
||||
return builder.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -346,7 +346,7 @@ void VkPPRenderPassSetup::CreateDescriptorLayout(const VkPPRenderPassKey& key)
|
|||
builder.AddBinding(LIGHTLIST_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
}
|
||||
builder.DebugName("VkPPRenderPassSetup.DescriptorLayout");
|
||||
DescriptorLayout = builder.Create(fb->device.get());
|
||||
DescriptorLayout = builder.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
void VkPPRenderPassSetup::CreatePipelineLayout(const VkPPRenderPassKey& key)
|
||||
|
@ -356,7 +356,7 @@ void VkPPRenderPassSetup::CreatePipelineLayout(const VkPPRenderPassKey& key)
|
|||
if (key.Uniforms > 0)
|
||||
builder.AddPushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, key.Uniforms);
|
||||
builder.DebugName("VkPPRenderPassSetup.PipelineLayout");
|
||||
PipelineLayout = builder.Create(fb->device.get());
|
||||
PipelineLayout = builder.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
void VkPPRenderPassSetup::CreatePipeline(const VkPPRenderPassKey& key)
|
||||
|
@ -386,7 +386,7 @@ void VkPPRenderPassSetup::CreatePipeline(const VkPPRenderPassKey& key)
|
|||
builder.Layout(PipelineLayout.get());
|
||||
builder.RenderPass(RenderPass.get());
|
||||
builder.DebugName("VkPPRenderPassSetup.Pipeline");
|
||||
Pipeline = builder.Create(fb->device.get());
|
||||
Pipeline = builder.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
void VkPPRenderPassSetup::CreateRenderPass(const VkPPRenderPassKey& key)
|
||||
|
@ -434,7 +434,7 @@ void VkPPRenderPassSetup::CreateRenderPass(const VkPPRenderPassKey& key)
|
|||
}
|
||||
|
||||
builder.DebugName("VkPPRenderPassSetup.RenderPass");
|
||||
RenderPass = builder.Create(fb->device.get());
|
||||
RenderPass = builder.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -104,7 +104,7 @@ void VkSamplerManager::CreateHWSamplers()
|
|||
builder.MaxLod(0.25f);
|
||||
}
|
||||
builder.DebugName("VkSamplerManager.mSamplers");
|
||||
mSamplers[i] = builder.Create(fb->device.get());
|
||||
mSamplers[i] = builder.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
mSamplers[CLAMP_XY_NOMIP] = SamplerBuilder()
|
||||
|
@ -114,7 +114,7 @@ void VkSamplerManager::CreateHWSamplers()
|
|||
.MipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST)
|
||||
.MaxLod(0.25f)
|
||||
.DebugName("VkSamplerManager.mSamplers")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
for (int i = CLAMP_NOFILTER; i <= CLAMP_NOFILTER_XY; i++)
|
||||
{
|
||||
|
@ -125,7 +125,7 @@ void VkSamplerManager::CreateHWSamplers()
|
|||
.MipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST)
|
||||
.MaxLod(0.25f)
|
||||
.DebugName("VkSamplerManager.mSamplers")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
// CAMTEX is repeating with texture filter and no mipmap
|
||||
|
@ -136,7 +136,7 @@ void VkSamplerManager::CreateHWSamplers()
|
|||
.MipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST)
|
||||
.MaxLod(0.25f)
|
||||
.DebugName("VkSamplerManager.mSamplers")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
void VkSamplerManager::DeleteHWSamplers()
|
||||
|
@ -161,7 +161,7 @@ VulkanSampler* VkSamplerManager::Get(PPFilterMode filter, PPWrapMode wrap)
|
|||
.MagFilter(filter == PPFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR)
|
||||
.AddressMode(wrap == PPWrapMode::Clamp ? VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE : VK_SAMPLER_ADDRESS_MODE_REPEAT)
|
||||
.DebugName("VkPostprocess.mSamplers")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
return sampler.get();
|
||||
}
|
||||
|
@ -174,7 +174,7 @@ void VkSamplerManager::CreateShadowmapSampler()
|
|||
.MagFilter(VK_FILTER_NEAREST)
|
||||
.AddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE)
|
||||
.DebugName("VkRenderBuffers.ShadowmapSampler")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
void VkSamplerManager::CreateLightmapSampler()
|
||||
|
@ -185,5 +185,5 @@ void VkSamplerManager::CreateLightmapSampler()
|
|||
.MagFilter(VK_FILTER_LINEAR)
|
||||
.AddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE)
|
||||
.DebugName("VkRenderBuffers.LightmapSampler")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
}
|
||||
|
|
|
@ -39,13 +39,13 @@ VkPPShader::VkPPShader(VulkanRenderDevice* fb, PPShader *shader) : fb(fb)
|
|||
.Type(ShaderType::Vertex)
|
||||
.AddSource(shader->VertexShader.GetChars(), LoadShaderCode(shader->VertexShader, "", shader->Version).GetChars())
|
||||
.DebugName(shader->VertexShader.GetChars())
|
||||
.Create(shader->VertexShader.GetChars(), fb->device.get());
|
||||
.Create(shader->VertexShader.GetChars(), fb->GetDevice());
|
||||
|
||||
FragmentShader = ShaderBuilder()
|
||||
.Type(ShaderType::Fragment)
|
||||
.AddSource(shader->FragmentShader.GetChars(), LoadShaderCode(shader->FragmentShader, prolog, shader->Version).GetChars())
|
||||
.DebugName(shader->FragmentShader.GetChars())
|
||||
.Create(shader->FragmentShader.GetChars(), fb->device.get());
|
||||
.Create(shader->FragmentShader.GetChars(), fb->GetDevice());
|
||||
|
||||
fb->GetShaderManager()->AddVkPPShader(this);
|
||||
}
|
||||
|
|
|
@ -139,7 +139,7 @@ std::unique_ptr<VulkanShader> VkShaderManager::LoadVertShader(FString shadername
|
|||
#ifdef NPOT_EMULATION
|
||||
definesBlock << "#define NPOT_EMULATION\n";
|
||||
#endif
|
||||
if (!fb->device->EnabledFeatures.Features.shaderClipDistance)
|
||||
if (!fb->GetDevice()->EnabledFeatures.Features.shaderClipDistance)
|
||||
{
|
||||
definesBlock << "#define NO_CLIPDISTANCE_SUPPORT\n";
|
||||
}
|
||||
|
@ -160,19 +160,19 @@ std::unique_ptr<VulkanShader> VkShaderManager::LoadVertShader(FString shadername
|
|||
.AddSource(vert_lump, codeBlock.GetChars())
|
||||
.OnIncludeLocal([=](std::string headerName, std::string includerName, size_t depth) { return OnInclude(headerName.c_str(), includerName.c_str(), depth, false); })
|
||||
.OnIncludeSystem([=](std::string headerName, std::string includerName, size_t depth) { return OnInclude(headerName.c_str(), includerName.c_str(), depth, true); })
|
||||
.Create(shadername.GetChars(), fb->device.get());
|
||||
.Create(shadername.GetChars(), fb->GetDevice());
|
||||
}
|
||||
|
||||
std::unique_ptr<VulkanShader> VkShaderManager::LoadFragShader(FString shadername, const char *frag_lump, const char *material_lump, const char* mateffect_lump, const char *light_lump, const char *defines, const VkShaderKey& key)
|
||||
{
|
||||
FString definesBlock;
|
||||
if (fb->device->SupportsExtension(VK_KHR_RAY_QUERY_EXTENSION_NAME)) definesBlock << "\n#define SUPPORTS_RAYQUERY\n";
|
||||
if (fb->GetDevice()->SupportsExtension(VK_KHR_RAY_QUERY_EXTENSION_NAME)) definesBlock << "\n#define SUPPORTS_RAYQUERY\n";
|
||||
definesBlock << defines;
|
||||
definesBlock << "\n#define MAX_STREAM_DATA " << std::to_string(MAX_STREAM_DATA).c_str() << "\n";
|
||||
#ifdef NPOT_EMULATION
|
||||
definesBlock << "#define NPOT_EMULATION\n";
|
||||
#endif
|
||||
if (!fb->device->EnabledFeatures.Features.shaderClipDistance) definesBlock << "#define NO_CLIPDISTANCE_SUPPORT\n";
|
||||
if (!fb->GetDevice()->EnabledFeatures.Features.shaderClipDistance) definesBlock << "#define NO_CLIPDISTANCE_SUPPORT\n";
|
||||
if (!key.AlphaTest) definesBlock << "#define NO_ALPHATEST\n";
|
||||
if (key.GBufferPass) definesBlock << "#define GBUFFER_PASS\n";
|
||||
|
||||
|
@ -240,14 +240,14 @@ std::unique_ptr<VulkanShader> VkShaderManager::LoadFragShader(FString shadername
|
|||
.AddSource(frag_lump, codeBlock.GetChars())
|
||||
.OnIncludeLocal([=](std::string headerName, std::string includerName, size_t depth) { return OnInclude(headerName.c_str(), includerName.c_str(), depth, false); })
|
||||
.OnIncludeSystem([=](std::string headerName, std::string includerName, size_t depth) { return OnInclude(headerName.c_str(), includerName.c_str(), depth, true); })
|
||||
.Create(shadername.GetChars(), fb->device.get());
|
||||
.Create(shadername.GetChars(), fb->GetDevice());
|
||||
}
|
||||
|
||||
FString VkShaderManager::GetVersionBlock()
|
||||
{
|
||||
FString versionBlock;
|
||||
|
||||
if (fb->device->Instance->ApiVersion >= VK_API_VERSION_1_2)
|
||||
if (fb->GetDevice()->Instance->ApiVersion >= VK_API_VERSION_1_2)
|
||||
{
|
||||
versionBlock << "#version 460 core\n";
|
||||
}
|
||||
|
@ -258,7 +258,7 @@ FString VkShaderManager::GetVersionBlock()
|
|||
|
||||
versionBlock << "#extension GL_GOOGLE_include_directive : enable\n";
|
||||
|
||||
if (fb->device->SupportsExtension(VK_KHR_RAY_QUERY_EXTENSION_NAME))
|
||||
if (fb->GetDevice()->SupportsExtension(VK_KHR_RAY_QUERY_EXTENSION_NAME))
|
||||
{
|
||||
versionBlock << "#extension GL_EXT_ray_query : enable\n";
|
||||
}
|
||||
|
|
|
@ -87,14 +87,14 @@ VkTextureImage *VkHardwareTexture::GetDepthStencil(FTexture *tex)
|
|||
.Format(format)
|
||||
.Usage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
|
||||
.DebugName("VkHardwareTexture.DepthStencil")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
mDepthStencil.AspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
|
||||
mDepthStencil.View = ImageViewBuilder()
|
||||
.Image(mDepthStencil.Image.get(), format, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)
|
||||
.DebugName("VkHardwareTexture.DepthStencilView")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
VkImageTransition()
|
||||
.AddImage(&mDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, true)
|
||||
|
@ -122,12 +122,12 @@ void VkHardwareTexture::CreateImage(FTexture *tex, int translation, int flags)
|
|||
.Size(w, h)
|
||||
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT)
|
||||
.DebugName("VkHardwareTexture.mImage")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
mImage.View = ImageViewBuilder()
|
||||
.Image(mImage.Image.get(), format)
|
||||
.DebugName("VkHardwareTexture.mImageView")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
VkImageTransition()
|
||||
.AddImage(&mImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true)
|
||||
|
@ -146,7 +146,7 @@ void VkHardwareTexture::CreateTexture(int w, int h, int pixelsize, VkFormat form
|
|||
.Size(totalSize)
|
||||
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
|
||||
.DebugName("VkHardwareTexture.mStagingBuffer")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
uint8_t *data = (uint8_t*)stagingBuffer->Map(0, totalSize);
|
||||
memcpy(data, pixels, totalSize);
|
||||
|
@ -157,12 +157,12 @@ void VkHardwareTexture::CreateTexture(int w, int h, int pixelsize, VkFormat form
|
|||
.Size(w, h, !mipmap ? 1 : GetMipLevels(w, h))
|
||||
.Usage(VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT)
|
||||
.DebugName("VkHardwareTexture.mImage")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
mImage.View = ImageViewBuilder()
|
||||
.Image(mImage.Image.get(), format)
|
||||
.DebugName("VkHardwareTexture.mImageView")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
auto cmdbuffer = fb->GetCommands()->GetTransferCommands();
|
||||
|
||||
|
@ -219,14 +219,14 @@ void VkHardwareTexture::AllocateBuffer(int w, int h, int texelsize)
|
|||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
|
||||
.DebugName("VkHardwareTexture.mImage")
|
||||
.Create(fb->device.get(), &allocatedBytes);
|
||||
.Create(fb->GetDevice(), &allocatedBytes);
|
||||
|
||||
mTexelsize = texelsize;
|
||||
|
||||
mImage.View = ImageViewBuilder()
|
||||
.Image(mImage.Image.get(), format)
|
||||
.DebugName("VkHardwareTexture.mImageView")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
VkImageTransition()
|
||||
.AddImage(&mImage, VK_IMAGE_LAYOUT_GENERAL, true)
|
||||
|
@ -260,14 +260,14 @@ void VkHardwareTexture::CreateWipeTexture(int w, int h, const char *name)
|
|||
.Size(w, h)
|
||||
.Usage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_GPU_ONLY)
|
||||
.DebugName(name)
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
mTexelsize = 4;
|
||||
|
||||
mImage.View = ImageViewBuilder()
|
||||
.Image(mImage.Image.get(), format)
|
||||
.DebugName(name)
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
if (fb->GetBuffers()->GetWidth() > 0 && fb->GetBuffers()->GetHeight() > 0)
|
||||
{
|
||||
|
@ -380,7 +380,7 @@ VulkanDescriptorSet* VkMaterial::GetDescriptorSet(const FMaterialState& state)
|
|||
update.AddCombinedImageSampler(descriptor.get(), i, dummyImage, sampler, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
}
|
||||
|
||||
update.Execute(fb->device.get());
|
||||
update.Execute(fb->GetDevice());
|
||||
mDescriptorSets.emplace_back(clampmode, translationp, std::move(descriptor));
|
||||
return mDescriptorSets.back().descriptor.get();
|
||||
}
|
||||
|
|
|
@ -47,15 +47,15 @@ VkPPTexture::VkPPTexture(VulkanRenderDevice* fb, PPTexture *texture) : fb(fb)
|
|||
else
|
||||
imgbuilder.Usage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
|
||||
imgbuilder.DebugName("VkPPTexture");
|
||||
if (!imgbuilder.IsFormatSupported(fb->device.get()))
|
||||
if (!imgbuilder.IsFormatSupported(fb->GetDevice()))
|
||||
I_FatalError("Vulkan device does not support the image format required by a postprocess texture\n");
|
||||
TexImage.Image = imgbuilder.Create(fb->device.get());
|
||||
TexImage.Image = imgbuilder.Create(fb->GetDevice());
|
||||
Format = format;
|
||||
|
||||
TexImage.View = ImageViewBuilder()
|
||||
.Image(TexImage.Image.get(), format)
|
||||
.DebugName("VkPPTextureView")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
if (texture->Data)
|
||||
{
|
||||
|
@ -65,7 +65,7 @@ VkPPTexture::VkPPTexture(VulkanRenderDevice* fb, PPTexture *texture) : fb(fb)
|
|||
.Size(totalsize)
|
||||
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
|
||||
.DebugName("VkPPTextureStaging")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
VkImageTransition()
|
||||
.AddImage(&TexImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true)
|
||||
|
|
|
@ -41,7 +41,7 @@ VkRenderBuffers::~VkRenderBuffers()
|
|||
|
||||
VkSampleCountFlagBits VkRenderBuffers::GetBestSampleCount()
|
||||
{
|
||||
const auto &limits = fb->device->PhysicalDevice.Properties.Properties.limits;
|
||||
const auto &limits = fb->GetDevice()->PhysicalDevice.Properties.Properties.limits;
|
||||
VkSampleCountFlags deviceSampleCounts = limits.sampledImageColorSampleCounts & limits.sampledImageDepthSampleCounts & limits.sampledImageStencilSampleCounts;
|
||||
|
||||
int requestedSamples = clamp((int)gl_multisample, 0, 64);
|
||||
|
@ -90,29 +90,29 @@ void VkRenderBuffers::CreatePipelineDepthStencil(int width, int height)
|
|||
builder.Size(width, height);
|
||||
builder.Format(PipelineDepthStencilFormat);
|
||||
builder.Usage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
if (!builder.IsFormatSupported(fb->device.get()))
|
||||
if (!builder.IsFormatSupported(fb->GetDevice()))
|
||||
{
|
||||
PipelineDepthStencilFormat = VK_FORMAT_D32_SFLOAT_S8_UINT;
|
||||
builder.Format(PipelineDepthStencilFormat);
|
||||
if (!builder.IsFormatSupported(fb->device.get()))
|
||||
if (!builder.IsFormatSupported(fb->GetDevice()))
|
||||
{
|
||||
I_FatalError("This device does not support any of the required depth stencil image formats.");
|
||||
}
|
||||
}
|
||||
builder.DebugName("VkRenderBuffers.PipelineDepthStencil");
|
||||
|
||||
PipelineDepthStencil.Image = builder.Create(fb->device.get());
|
||||
PipelineDepthStencil.Image = builder.Create(fb->GetDevice());
|
||||
PipelineDepthStencil.AspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
|
||||
PipelineDepthStencil.View = ImageViewBuilder()
|
||||
.Image(PipelineDepthStencil.Image.get(), PipelineDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)
|
||||
.DebugName("VkRenderBuffers.PipelineDepthStencilView")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
PipelineDepthStencil.DepthOnlyView = ImageViewBuilder()
|
||||
.Image(PipelineDepthStencil.Image.get(), PipelineDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT)
|
||||
.DebugName("VkRenderBuffers.PipelineDepthView")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
void VkRenderBuffers::CreatePipeline(int width, int height)
|
||||
|
@ -134,12 +134,12 @@ void VkRenderBuffers::CreatePipeline(int width, int height)
|
|||
.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
|
||||
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT)
|
||||
.DebugName("VkRenderBuffers.PipelineImage")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
PipelineImage[i].View = ImageViewBuilder()
|
||||
.Image(PipelineImage[i].Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT)
|
||||
.DebugName("VkRenderBuffers.PipelineView")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
barrier.AddImage(&PipelineImage[i], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
|
||||
}
|
||||
|
@ -174,12 +174,12 @@ void VkRenderBuffers::CreateSceneColor(int width, int height, VkSampleCountFlagB
|
|||
.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
|
||||
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT)
|
||||
.DebugName("VkRenderBuffers.SceneColor")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
SceneColor.View = ImageViewBuilder()
|
||||
.Image(SceneColor.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT)
|
||||
.DebugName("VkRenderBuffers.SceneColorView")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
void VkRenderBuffers::CreateSceneDepthStencil(int width, int height, VkSampleCountFlagBits samples)
|
||||
|
@ -189,29 +189,29 @@ void VkRenderBuffers::CreateSceneDepthStencil(int width, int height, VkSampleCou
|
|||
builder.Samples(samples);
|
||||
builder.Format(SceneDepthStencilFormat);
|
||||
builder.Usage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
if (!builder.IsFormatSupported(fb->device.get()))
|
||||
if (!builder.IsFormatSupported(fb->GetDevice()))
|
||||
{
|
||||
SceneDepthStencilFormat = VK_FORMAT_D32_SFLOAT_S8_UINT;
|
||||
builder.Format(SceneDepthStencilFormat);
|
||||
if (!builder.IsFormatSupported(fb->device.get()))
|
||||
if (!builder.IsFormatSupported(fb->GetDevice()))
|
||||
{
|
||||
I_FatalError("This device does not support any of the required depth stencil image formats.");
|
||||
}
|
||||
}
|
||||
builder.DebugName("VkRenderBuffers.SceneDepthStencil");
|
||||
|
||||
SceneDepthStencil.Image = builder.Create(fb->device.get());
|
||||
SceneDepthStencil.Image = builder.Create(fb->GetDevice());
|
||||
SceneDepthStencil.AspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
|
||||
SceneDepthStencil.View = ImageViewBuilder()
|
||||
.Image(SceneDepthStencil.Image.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)
|
||||
.DebugName("VkRenderBuffers.SceneDepthStencilView")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
SceneDepthStencil.DepthOnlyView = ImageViewBuilder()
|
||||
.Image(SceneDepthStencil.Image.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT)
|
||||
.DebugName("VkRenderBuffers.SceneDepthView")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
void VkRenderBuffers::CreateSceneFog(int width, int height, VkSampleCountFlagBits samples)
|
||||
|
@ -222,12 +222,12 @@ void VkRenderBuffers::CreateSceneFog(int width, int height, VkSampleCountFlagBit
|
|||
.Format(VK_FORMAT_R8G8B8A8_UNORM)
|
||||
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT)
|
||||
.DebugName("VkRenderBuffers.SceneFog")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
SceneFog.View = ImageViewBuilder()
|
||||
.Image(SceneFog.Image.get(), VK_FORMAT_R8G8B8A8_UNORM)
|
||||
.DebugName("VkRenderBuffers.SceneFogView")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
void VkRenderBuffers::CreateSceneNormal(int width, int height, VkSampleCountFlagBits samples)
|
||||
|
@ -237,19 +237,19 @@ void VkRenderBuffers::CreateSceneNormal(int width, int height, VkSampleCountFlag
|
|||
builder.Samples(samples);
|
||||
builder.Format(SceneNormalFormat);
|
||||
builder.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
if (!builder.IsFormatSupported(fb->device.get(), VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
|
||||
if (!builder.IsFormatSupported(fb->GetDevice(), VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
|
||||
{
|
||||
SceneNormalFormat = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
builder.Format(SceneNormalFormat);
|
||||
}
|
||||
builder.DebugName("VkRenderBuffers.SceneNormal");
|
||||
|
||||
SceneNormal.Image = builder.Create(fb->device.get());
|
||||
SceneNormal.Image = builder.Create(fb->GetDevice());
|
||||
|
||||
SceneNormal.View = ImageViewBuilder()
|
||||
.Image(SceneNormal.Image.get(), SceneNormalFormat)
|
||||
.DebugName("VkRenderBuffers.SceneNormalView")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
VulkanFramebuffer* VkRenderBuffers::GetOutput(VkPPRenderPassSetup* passSetup, const PPOutput& output, WhichDepthStencil stencilTest, int& framebufferWidth, int& framebufferHeight)
|
||||
|
@ -296,7 +296,7 @@ VulkanFramebuffer* VkRenderBuffers::GetOutput(VkPPRenderPassSetup* passSetup, co
|
|||
if (stencilTest == WhichDepthStencil::Pipeline)
|
||||
builder.AddAttachment(fb->GetBuffers()->PipelineDepthStencil.View.get());
|
||||
builder.DebugName("PPOutputFB");
|
||||
framebuffer = builder.Create(fb->device.get());
|
||||
framebuffer = builder.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
framebufferWidth = w;
|
||||
|
|
|
@ -148,12 +148,12 @@ void VkTextureManager::CreateNullTexture()
|
|||
.Size(1, 1)
|
||||
.Usage(VK_IMAGE_USAGE_SAMPLED_BIT)
|
||||
.DebugName("VkDescriptorSetManager.NullTexture")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
NullTextureView = ImageViewBuilder()
|
||||
.Image(NullTexture.get(), VK_FORMAT_R8G8B8A8_UNORM)
|
||||
.DebugName("VkDescriptorSetManager.NullTextureView")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
PipelineBarrier()
|
||||
.AddImage(NullTexture.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT)
|
||||
|
@ -167,12 +167,12 @@ void VkTextureManager::CreateShadowmap()
|
|||
.Format(VK_FORMAT_R32_SFLOAT)
|
||||
.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT)
|
||||
.DebugName("VkRenderBuffers.Shadowmap")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
Shadowmap.View = ImageViewBuilder()
|
||||
.Image(Shadowmap.Image.get(), VK_FORMAT_R32_SFLOAT)
|
||||
.DebugName("VkRenderBuffers.ShadowmapView")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
VkImageTransition()
|
||||
.AddImage(&Shadowmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true)
|
||||
|
@ -203,13 +203,13 @@ void VkTextureManager::SetLightmap(int LMTextureSize, int LMTextureCount, const
|
|||
.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
|
||||
.Usage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT)
|
||||
.DebugName("VkRenderBuffers.Lightmap")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
Lightmap.View = ImageViewBuilder()
|
||||
.Type(VK_IMAGE_VIEW_TYPE_2D_ARRAY)
|
||||
.Image(Lightmap.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT)
|
||||
.DebugName("VkRenderBuffers.LightmapView")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
auto cmdbuffer = fb->GetCommands()->GetTransferCommands();
|
||||
|
||||
|
@ -219,7 +219,7 @@ void VkTextureManager::SetLightmap(int LMTextureSize, int LMTextureCount, const
|
|||
.Size(totalSize)
|
||||
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
|
||||
.DebugName("VkHardwareTexture.mStagingBuffer")
|
||||
.Create(fb->device.get());
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
uint16_t one = 0x3c00; // half-float 1.0
|
||||
const uint16_t* src = LMTextureData.Data();
|
||||
|
|
|
@ -119,20 +119,19 @@ void VulkanPrintLog(const char* typestr, const std::string& msg)
|
|||
}
|
||||
}
|
||||
|
||||
VulkanRenderDevice::VulkanRenderDevice(void *hMonitor, bool fullscreen, std::shared_ptr<VulkanSurface> surface) :
|
||||
Super(hMonitor, fullscreen)
|
||||
VulkanRenderDevice::VulkanRenderDevice(void *hMonitor, bool fullscreen, std::shared_ptr<VulkanSurface> surface) : SystemBaseFrameBuffer(hMonitor, fullscreen)
|
||||
{
|
||||
VulkanDeviceBuilder builder;
|
||||
builder.OptionalRayQuery();
|
||||
builder.Surface(surface);
|
||||
builder.SelectDevice(vk_device);
|
||||
SupportedDevices = builder.FindDevices(surface->Instance);
|
||||
device = builder.Create(surface->Instance);
|
||||
mDevice = builder.Create(surface->Instance);
|
||||
}
|
||||
|
||||
VulkanRenderDevice::~VulkanRenderDevice()
|
||||
{
|
||||
vkDeviceWaitIdle(device->device); // make sure the GPU is no longer using any objects before RAII tears them down
|
||||
vkDeviceWaitIdle(mDevice->device); // make sure the GPU is no longer using any objects before RAII tears them down
|
||||
|
||||
delete mVertexData;
|
||||
delete mSkyData;
|
||||
|
@ -163,7 +162,7 @@ void VulkanRenderDevice::InitializeState()
|
|||
}
|
||||
|
||||
// Use the same names here as OpenGL returns.
|
||||
switch (device->PhysicalDevice.Properties.Properties.vendorID)
|
||||
switch (mDevice->PhysicalDevice.Properties.Properties.vendorID)
|
||||
{
|
||||
case 0x1002: vendorstring = "ATI Technologies Inc."; break;
|
||||
case 0x10DE: vendorstring = "NVIDIA Corporation"; break;
|
||||
|
@ -173,8 +172,8 @@ void VulkanRenderDevice::InitializeState()
|
|||
|
||||
hwcaps = RFL_SHADER_STORAGE_BUFFER | RFL_BUFFER_STORAGE;
|
||||
glslversion = 4.50f;
|
||||
uniformblockalignment = (unsigned int)device->PhysicalDevice.Properties.Properties.limits.minUniformBufferOffsetAlignment;
|
||||
maxuniformblock = device->PhysicalDevice.Properties.Properties.limits.maxUniformBufferRange;
|
||||
uniformblockalignment = (unsigned int)mDevice->PhysicalDevice.Properties.Properties.limits.minUniformBufferOffsetAlignment;
|
||||
maxuniformblock = mDevice->PhysicalDevice.Properties.Properties.limits.maxUniformBufferRange;
|
||||
|
||||
mCommands.reset(new VkCommandBufferManager(this));
|
||||
|
||||
|
@ -228,7 +227,7 @@ void VulkanRenderDevice::Update()
|
|||
mCommands->WaitForCommands(true);
|
||||
mCommands->UpdateGpuStats();
|
||||
|
||||
Super::Update();
|
||||
SystemBaseFrameBuffer::Update();
|
||||
}
|
||||
|
||||
bool VulkanRenderDevice::CompileNextShader()
|
||||
|
@ -277,7 +276,8 @@ void VulkanRenderDevice::PostProcessScene(bool swscene, int fixedcm, float flash
|
|||
|
||||
const char* VulkanRenderDevice::DeviceName() const
|
||||
{
|
||||
return device->PhysicalDevice.Properties.Properties.deviceName;
|
||||
const auto &props = mDevice->PhysicalDevice.Properties;
|
||||
return props.Properties.deviceName;
|
||||
}
|
||||
|
||||
void VulkanRenderDevice::SetVSync(bool vsync)
|
||||
|
@ -390,7 +390,7 @@ void VulkanRenderDevice::CopyScreenToBuffer(int w, int h, uint8_t *data)
|
|||
.Usage(VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT)
|
||||
.Size(w, h)
|
||||
.DebugName("CopyScreenToBuffer")
|
||||
.Create(device.get());
|
||||
.Create(mDevice.get());
|
||||
|
||||
GetPostprocess()->BlitCurrentToImage(&image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
||||
|
||||
|
@ -399,7 +399,7 @@ void VulkanRenderDevice::CopyScreenToBuffer(int w, int h, uint8_t *data)
|
|||
.Size(w * h * 4)
|
||||
.Usage(VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_GPU_TO_CPU)
|
||||
.DebugName("CopyScreenToBuffer")
|
||||
.Create(device.get());
|
||||
.Create(mDevice.get());
|
||||
|
||||
// Copy from image to buffer
|
||||
VkBufferImageCopy region = {};
|
||||
|
@ -496,7 +496,7 @@ unsigned int VulkanRenderDevice::GetLightBufferBlockSize() const
|
|||
|
||||
void VulkanRenderDevice::PrintStartupLog()
|
||||
{
|
||||
const auto &props = device->PhysicalDevice.Properties.Properties;
|
||||
const auto &props = mDevice->PhysicalDevice.Properties.Properties;
|
||||
|
||||
FString deviceType;
|
||||
switch (props.deviceType)
|
||||
|
@ -519,7 +519,7 @@ void VulkanRenderDevice::PrintStartupLog()
|
|||
Printf("Vulkan version: %s (api) %s (driver)\n", apiVersion.GetChars(), driverVersion.GetChars());
|
||||
|
||||
Printf(PRINT_LOG, "Vulkan extensions:");
|
||||
for (const VkExtensionProperties &p : device->PhysicalDevice.Extensions)
|
||||
for (const VkExtensionProperties &p : mDevice->PhysicalDevice.Extensions)
|
||||
{
|
||||
Printf(PRINT_LOG, " %s", p.extensionName);
|
||||
}
|
||||
|
|
|
@ -25,12 +25,11 @@ class SWSceneDrawer;
|
|||
|
||||
class VulkanRenderDevice : public SystemBaseFrameBuffer
|
||||
{
|
||||
typedef SystemBaseFrameBuffer Super;
|
||||
|
||||
|
||||
public:
|
||||
std::shared_ptr<VulkanDevice> device;
|
||||
VulkanRenderDevice(void* hMonitor, bool fullscreen, std::shared_ptr<VulkanSurface> surface);
|
||||
~VulkanRenderDevice();
|
||||
|
||||
VulkanDevice* GetDevice() { return mDevice.get(); }
|
||||
VkCommandBufferManager* GetCommands() { return mCommands.get(); }
|
||||
VkShaderManager *GetShaderManager() { return mShaderManager.get(); }
|
||||
VkSamplerManager *GetSamplerManager() { return mSamplerManager.get(); }
|
||||
|
@ -47,8 +46,6 @@ public:
|
|||
|
||||
unsigned int GetLightBufferBlockSize() const;
|
||||
|
||||
VulkanRenderDevice(void *hMonitor, bool fullscreen, std::shared_ptr<VulkanSurface> surface);
|
||||
~VulkanRenderDevice();
|
||||
bool IsVulkan() override { return true; }
|
||||
|
||||
void Update() override;
|
||||
|
@ -96,6 +93,7 @@ private:
|
|||
void PrintStartupLog();
|
||||
void CopyScreenToBuffer(int w, int h, uint8_t *data) override;
|
||||
|
||||
std::shared_ptr<VulkanDevice> mDevice;
|
||||
std::unique_ptr<VkCommandBufferManager> mCommands;
|
||||
std::unique_ptr<VkBufferManager> mBufferManager;
|
||||
std::unique_ptr<VkSamplerManager> mSamplerManager;
|
||||
|
|
|
@ -560,7 +560,7 @@ void VkRenderState::BeginRenderPass(VulkanCommandBuffer *cmdbuffer)
|
|||
if (key.DepthStencil)
|
||||
builder.AddAttachment(mRenderTarget.DepthStencil);
|
||||
builder.DebugName("VkRenderPassSetup.Framebuffer");
|
||||
framebuffer = builder.Create(fb->device.get());
|
||||
framebuffer = builder.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
// Only clear depth+stencil if the render target actually has that
|
||||
|
|
Loading…
Reference in a new issue