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Fix not setting the reset counter
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@ -200,6 +200,7 @@ void VkLightmap::RenderBakeImage()
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surface->LightListPos = lights.Pos;
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surface->LightListPos = lights.Pos;
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surface->LightListResetCounter = lights.ResetCounter;
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LightInfo* lightinfo = &lights.Lights[lights.Pos];
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LightInfo* lightinfo = &lights.Lights[lights.Pos];
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for (const LevelMeshLight* light : surface->LightList)
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for (const LevelMeshLight* light : surface->LightList)
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