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- Fixed: Strife's slow Ceiling_CrushAndRaise lines do no actual damage.
SVN r4124 (trunk)
This commit is contained in:
parent
24edfd5c86
commit
9af00a22d3
1 changed files with 3 additions and 3 deletions
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@ -99,7 +99,7 @@ RetailOnly = 121
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17 = WALK, Light_StrobeDoom (tag, 5, 35)
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17 = WALK, Light_StrobeDoom (tag, 5, 35)
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19 = WALK, Floor_LowerToHighest (tag, F_SLOW, 128)
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19 = WALK, Floor_LowerToHighest (tag, F_SLOW, 128)
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22 = WALK, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
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22 = WALK, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
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25 = WALK, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
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25 = WALK, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 0)
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30 = WALK, Floor_RaiseByTexture (tag, F_SLOW)
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30 = WALK, Floor_RaiseByTexture (tag, F_SLOW)
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35 = WALK, Light_ChangeToValue (tag, 35)
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35 = WALK, Light_ChangeToValue (tag, 35)
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36 = WALK, Floor_LowerToHighest (tag, F_FAST, 128)
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36 = WALK, Floor_LowerToHighest (tag, F_FAST, 128)
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@ -128,7 +128,7 @@ RetailOnly = 121
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124 = WALK, Teleport_EndGame ()
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124 = WALK, Teleport_EndGame ()
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125 = MONWALK, Teleport (0, tag)
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125 = MONWALK, Teleport (0, tag)
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130 = WALK, Floor_RaiseToNearest (tag, F_FAST)
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130 = WALK, Floor_RaiseToNearest (tag, F_FAST)
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141 = WALK, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
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141 = WALK, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 0)
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174 = WALK, ACS_ExecuteAlways (0, 0, 174, tag)
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174 = WALK, ACS_ExecuteAlways (0, 0, 174, tag)
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183 = WALK, ACS_ExecuteAlways (0, 0, 183, tag)
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183 = WALK, ACS_ExecuteAlways (0, 0, 183, tag)
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178 = WALK, Generic_Stairs (tag, ST_FAST, 16, 0, 0)
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178 = WALK, Generic_Stairs (tag, ST_FAST, 16, 0, 0)
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@ -146,7 +146,7 @@ RetailOnly = 121
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216 = WALK|REP, ACS_ExecuteAlways (0, 0, 216, tag)
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216 = WALK|REP, ACS_ExecuteAlways (0, 0, 216, tag)
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90 = WALK|REP, Door_Raise (tag, D_SLOW, VDOORWAIT)
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90 = WALK|REP, Door_Raise (tag, D_SLOW, VDOORWAIT)
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72 = WALK|REP, Ceiling_LowerAndCrushDist (tag, C_SLOW, 10)
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72 = WALK|REP, Ceiling_LowerAndCrushDist (tag, C_SLOW, 10)
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73 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
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73 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 0)
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74 = WALK|REP, Ceiling_CrushStop (tag)
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74 = WALK|REP, Ceiling_CrushStop (tag)
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75 = WALK|REP, Door_Close (tag, D_SLOW)
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75 = WALK|REP, Door_Close (tag, D_SLOW)
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76 = WALK|REP, Door_CloseWaitOpen (tag, D_SLOW, 240)
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76 = WALK|REP, Door_CloseWaitOpen (tag, D_SLOW, 240)
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