- Fixed: Strife's slow Ceiling_CrushAndRaise lines do no actual damage.

SVN r4124 (trunk)
This commit is contained in:
Randy Heit 2013-02-10 00:33:22 +00:00
parent 24edfd5c86
commit 9af00a22d3

View file

@ -99,7 +99,7 @@ RetailOnly = 121
17 = WALK, Light_StrobeDoom (tag, 5, 35) 17 = WALK, Light_StrobeDoom (tag, 5, 35)
19 = WALK, Floor_LowerToHighest (tag, F_SLOW, 128) 19 = WALK, Floor_LowerToHighest (tag, F_SLOW, 128)
22 = WALK, Plat_RaiseAndStayTx0 (tag, P_SLOW/2) 22 = WALK, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
25 = WALK, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10) 25 = WALK, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 0)
30 = WALK, Floor_RaiseByTexture (tag, F_SLOW) 30 = WALK, Floor_RaiseByTexture (tag, F_SLOW)
35 = WALK, Light_ChangeToValue (tag, 35) 35 = WALK, Light_ChangeToValue (tag, 35)
36 = WALK, Floor_LowerToHighest (tag, F_FAST, 128) 36 = WALK, Floor_LowerToHighest (tag, F_FAST, 128)
@ -128,7 +128,7 @@ RetailOnly = 121
124 = WALK, Teleport_EndGame () 124 = WALK, Teleport_EndGame ()
125 = MONWALK, Teleport (0, tag) 125 = MONWALK, Teleport (0, tag)
130 = WALK, Floor_RaiseToNearest (tag, F_FAST) 130 = WALK, Floor_RaiseToNearest (tag, F_FAST)
141 = WALK, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10) 141 = WALK, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 0)
174 = WALK, ACS_ExecuteAlways (0, 0, 174, tag) 174 = WALK, ACS_ExecuteAlways (0, 0, 174, tag)
183 = WALK, ACS_ExecuteAlways (0, 0, 183, tag) 183 = WALK, ACS_ExecuteAlways (0, 0, 183, tag)
178 = WALK, Generic_Stairs (tag, ST_FAST, 16, 0, 0) 178 = WALK, Generic_Stairs (tag, ST_FAST, 16, 0, 0)
@ -146,7 +146,7 @@ RetailOnly = 121
216 = WALK|REP, ACS_ExecuteAlways (0, 0, 216, tag) 216 = WALK|REP, ACS_ExecuteAlways (0, 0, 216, tag)
90 = WALK|REP, Door_Raise (tag, D_SLOW, VDOORWAIT) 90 = WALK|REP, Door_Raise (tag, D_SLOW, VDOORWAIT)
72 = WALK|REP, Ceiling_LowerAndCrushDist (tag, C_SLOW, 10) 72 = WALK|REP, Ceiling_LowerAndCrushDist (tag, C_SLOW, 10)
73 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10) 73 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 0)
74 = WALK|REP, Ceiling_CrushStop (tag) 74 = WALK|REP, Ceiling_CrushStop (tag)
75 = WALK|REP, Door_Close (tag, D_SLOW) 75 = WALK|REP, Door_Close (tag, D_SLOW)
76 = WALK|REP, Door_CloseWaitOpen (tag, D_SLOW, 240) 76 = WALK|REP, Door_CloseWaitOpen (tag, D_SLOW, 240)