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- fixed crash when VM exception is raised during entering a level
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@ -994,7 +994,7 @@ bool G_Responder (event_t *ev)
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// [RH] If the view is active, give the automap a chance at
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// the events *last* so that any bound keys get precedence.
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if (gamestate == GS_LEVEL && viewactive)
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if (gamestate == GS_LEVEL && viewactive && primaryLevel->automap)
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return primaryLevel->automap->Responder (ev, true);
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return (ev->type == EV_KeyDown ||
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