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- fixed return type of Actor.GetCVarString()
https://forum.zdoom.org/viewtopic.php?t=72334
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1 changed files with 1 additions and 1 deletions
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@ -821,7 +821,7 @@ class Actor : Thinker native
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native clearscope int GetSpawnHealth() const;
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native clearscope int GetSpawnHealth() const;
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native double GetCrouchFactor(int ptr = AAPTR_PLAYER1);
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native double GetCrouchFactor(int ptr = AAPTR_PLAYER1);
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native double GetCVar(string cvar);
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native double GetCVar(string cvar);
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native double GetCVarString(string cvar);
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native string GetCVarString(string cvar);
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native int GetPlayerInput(int inputnum, int ptr = AAPTR_DEFAULT);
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native int GetPlayerInput(int inputnum, int ptr = AAPTR_DEFAULT);
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native int CountProximity(class<Actor> classname, double distance, int flags = 0, int ptr = AAPTR_DEFAULT);
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native int CountProximity(class<Actor> classname, double distance, int flags = 0, int ptr = AAPTR_DEFAULT);
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native int GetMissileDamage(int mask, int add, int ptr = AAPTR_DEFAULT);
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native int GetMissileDamage(int mask, int add, int ptr = AAPTR_DEFAULT);
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