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- scriptified ASoundSequence.
- exported virtual Actor.MarkPrecacheSounds function.
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8 changed files with 180 additions and 197 deletions
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@ -4832,6 +4832,13 @@ void AActor::MarkPrecacheSounds() const
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CrushPainSound.MarkUsed();
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}
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DEFINE_ACTION_FUNCTION(AActor, MarkPrecacheSounds)
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{
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PARAM_SELF_PROLOGUE(AActor);
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self->MarkPrecacheSounds();
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return 0;
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}
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bool AActor::isFast()
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{
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if (flags5&MF5_ALWAYSFAST) return true;
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