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- moved hw_Sections to r_data, because this is an essential component of the dynamic light system now so it is needed for all renderers.
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4 changed files with 3 additions and 4 deletions
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@ -1050,7 +1050,6 @@ set (PCH_SOURCES
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gl/textures/gl_hwtexture.cpp
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gl/textures/gl_hwtexture.cpp
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gl/textures/gl_samplers.cpp
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gl/textures/gl_samplers.cpp
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hwrenderer/data/hw_vertexbuilder.cpp
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hwrenderer/data/hw_vertexbuilder.cpp
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hwrenderer/data/hw_sections.cpp
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hwrenderer/data/flatvertices.cpp
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hwrenderer/data/flatvertices.cpp
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hwrenderer/data/hw_viewpointbuffer.cpp
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hwrenderer/data/hw_viewpointbuffer.cpp
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hwrenderer/dynlights/hw_aabbtree.cpp
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hwrenderer/dynlights/hw_aabbtree.cpp
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@ -1143,6 +1142,7 @@ set (PCH_SOURCES
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r_data/renderstyle.cpp
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r_data/renderstyle.cpp
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r_data/r_interpolate.cpp
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r_data/r_interpolate.cpp
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r_data/r_vanillatrans.cpp
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r_data/r_vanillatrans.cpp
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r_data/r_sections.cpp
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r_data/models/models_md3.cpp
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r_data/models/models_md3.cpp
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r_data/models/models_md2.cpp
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r_data/models/models_md2.cpp
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r_data/models/models_voxel.cpp
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r_data/models/models_voxel.cpp
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@ -42,7 +42,7 @@
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#include "p_blockmap.h"
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#include "p_blockmap.h"
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#include "p_local.h"
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#include "p_local.h"
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#include "p_destructible.h"
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#include "p_destructible.h"
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#include "hwrenderer/data/hw_sections.h"
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#include "r_data/r_sections.h"
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struct FLevelLocals
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struct FLevelLocals
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{
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{
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@ -28,13 +28,12 @@
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#include "c_dispatch.h"
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#include "c_dispatch.h"
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#include "r_defs.h"
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#include "r_defs.h"
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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#include "hw_sections.h"
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#include "r_sections.h"
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#include "earcut.hpp"
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#include "earcut.hpp"
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#include "stats.h"
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#include "stats.h"
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#include "p_setup.h"
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#include "p_setup.h"
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#include "c_dispatch.h"
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#include "c_dispatch.h"
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#include "memarena.h"
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#include "memarena.h"
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#include "flatvertices.h"
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using DoublePoint = std::pair<DVector2, DVector2>;
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using DoublePoint = std::pair<DVector2, DVector2>;
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