- toned down a few more dynamic lights that were far too strong:

* green and blue armor
* health and armor bonus.
This commit is contained in:
Christoph Oelckers 2017-01-14 23:51:07 +01:00
parent 4759f9a399
commit 917b36c6ae
3 changed files with 33 additions and 33 deletions

View file

@ -629,9 +629,9 @@ object BlurSphere
// Health Potion
pulselight HEALTHPOTION
{
color 0.0 0.0 0.6
size 24
secondarySize 27
color 0.0 0.0 0.3
size 16
secondarySize 20
interval 2.0
attenuate 1
offset 0 10 0
@ -645,9 +645,9 @@ object HealthBonus
// Armour Helmet
pulselight ARMORBONUS
{
color 0.2 0.6 0.2
size 24
secondarySize 21
color 0.1 0.3 0.1
size 16
secondarySize 20
interval 1.0
dontlightself 1
attenuate 1
@ -715,16 +715,16 @@ object RedSkull
// Green armour
pointlight GREENARMOR1
{
color 0.0 0.6 0.0
size 72
color 0.0 0.3 0.0
size 40
attenuate 1
offset 0 10 0
}
pointlight GREENARMOR2
{
color 0.0 0.6 0.0
size 48
color 0.0 0.3 0.0
size 30
attenuate 1
offset 0 10 0
}
@ -738,16 +738,16 @@ object GreenArmor
// Blue armour
pointlight BLUEARMOR1
{
color 0.0 0.0 0.6
size 72
color 0.0 0.0 0.3
size 40
attenuate 1
offset 0 10 0
}
pointlight BLUEARMOR2
{
color 0.0 0.0 0.6
size 48
color 0.0 0.0 0.3
size 30
attenuate 1
offset 0 10 0
}

View file

@ -629,9 +629,9 @@ object BlurSphere
// Health Potion
pulselight HEALTHPOTION
{
color 0.0 0.0 0.6
size 24
secondarySize 27
color 0.0 0.0 0.3
size 16
secondarySize 20
interval 2.0
attenuate 1
offset 0 10 0
@ -645,9 +645,9 @@ object HealthBonus
// Armour Helmet
pulselight ARMORBONUS
{
color 0.2 0.6 0.2
size 24
secondarySize 21
color 0.1 0.3 0.1
size 16
secondarySize 20
interval 1.0
dontlightself 1
attenuate 1
@ -715,16 +715,16 @@ object RedSkull
// Green armour
pointlight GREENARMOR1
{
color 0.0 0.6 0.0
size 72
color 0.0 0.3 0.0
size 40
attenuate 1
offset 0 10 0
}
pointlight GREENARMOR2
{
color 0.0 0.6 0.0
size 48
color 0.0 0.3 0.0
size 30
attenuate 1
offset 0 10 0
}
@ -738,16 +738,16 @@ object GreenArmor
// Blue armour
pointlight BLUEARMOR1
{
color 0.0 0.0 0.6
size 72
color 0.0 0.0 0.3
size 40
attenuate 1
offset 0 10 0
}
pointlight BLUEARMOR2
{
color 0.0 0.0 0.6
size 48
color 0.0 0.0 0.3
size 30
attenuate 1
offset 0 10 0
}

View file

@ -628,9 +628,9 @@ object BlurSphere
// Armour Helmet
pulselight ARMORBONUS
{
color 0.6 0.2 0.2
size 24
secondarySize 21
color 0.3 0.1 0.1
size 16
secondarySize 20
interval 1.0
dontlightself 1
attenuate 1
@ -657,7 +657,7 @@ object BlueSkull
pulselight YELLOWKEY
{
color 0.6 0.6 0.0
size 24
size 15
secondarySize 27
interval 2.0
attenuate 1
@ -698,7 +698,7 @@ object RedSkull
pointlight GREENARMOR2
{
color 0.4 0.0 0.0
size 48
size 40
attenuate 1
offset 0 10 0
}