mirror of
https://github.com/ZDoom/gzdoom.git
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- toned down a few more dynamic lights that were far too strong:
* green and blue armor * health and armor bonus.
This commit is contained in:
parent
4759f9a399
commit
917b36c6ae
3 changed files with 33 additions and 33 deletions
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@ -629,9 +629,9 @@ object BlurSphere
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// Health Potion
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pulselight HEALTHPOTION
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{
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color 0.0 0.0 0.6
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size 24
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secondarySize 27
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color 0.0 0.0 0.3
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size 16
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secondarySize 20
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interval 2.0
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attenuate 1
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offset 0 10 0
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@ -645,9 +645,9 @@ object HealthBonus
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// Armour Helmet
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pulselight ARMORBONUS
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{
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color 0.2 0.6 0.2
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size 24
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secondarySize 21
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color 0.1 0.3 0.1
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size 16
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secondarySize 20
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interval 1.0
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dontlightself 1
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attenuate 1
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@ -715,16 +715,16 @@ object RedSkull
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// Green armour
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pointlight GREENARMOR1
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{
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color 0.0 0.6 0.0
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size 72
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color 0.0 0.3 0.0
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size 40
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attenuate 1
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offset 0 10 0
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}
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pointlight GREENARMOR2
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{
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color 0.0 0.6 0.0
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size 48
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color 0.0 0.3 0.0
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size 30
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attenuate 1
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offset 0 10 0
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}
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@ -738,16 +738,16 @@ object GreenArmor
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// Blue armour
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pointlight BLUEARMOR1
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{
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color 0.0 0.0 0.6
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size 72
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color 0.0 0.0 0.3
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size 40
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attenuate 1
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offset 0 10 0
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}
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pointlight BLUEARMOR2
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{
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color 0.0 0.0 0.6
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size 48
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color 0.0 0.0 0.3
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size 30
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attenuate 1
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offset 0 10 0
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}
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@ -629,9 +629,9 @@ object BlurSphere
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// Health Potion
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pulselight HEALTHPOTION
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{
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color 0.0 0.0 0.6
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size 24
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secondarySize 27
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color 0.0 0.0 0.3
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size 16
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secondarySize 20
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interval 2.0
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attenuate 1
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offset 0 10 0
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@ -645,9 +645,9 @@ object HealthBonus
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// Armour Helmet
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pulselight ARMORBONUS
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{
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color 0.2 0.6 0.2
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size 24
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secondarySize 21
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color 0.1 0.3 0.1
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size 16
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secondarySize 20
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interval 1.0
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dontlightself 1
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attenuate 1
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@ -715,16 +715,16 @@ object RedSkull
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// Green armour
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pointlight GREENARMOR1
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{
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color 0.0 0.6 0.0
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size 72
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color 0.0 0.3 0.0
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size 40
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attenuate 1
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offset 0 10 0
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}
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pointlight GREENARMOR2
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{
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color 0.0 0.6 0.0
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size 48
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color 0.0 0.3 0.0
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size 30
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attenuate 1
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offset 0 10 0
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}
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@ -738,16 +738,16 @@ object GreenArmor
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// Blue armour
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pointlight BLUEARMOR1
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{
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color 0.0 0.0 0.6
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size 72
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color 0.0 0.0 0.3
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size 40
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attenuate 1
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offset 0 10 0
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}
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pointlight BLUEARMOR2
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{
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color 0.0 0.0 0.6
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size 48
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color 0.0 0.0 0.3
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size 30
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attenuate 1
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offset 0 10 0
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}
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@ -628,9 +628,9 @@ object BlurSphere
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// Armour Helmet
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pulselight ARMORBONUS
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{
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color 0.6 0.2 0.2
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size 24
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secondarySize 21
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color 0.3 0.1 0.1
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size 16
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secondarySize 20
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interval 1.0
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dontlightself 1
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attenuate 1
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@ -657,7 +657,7 @@ object BlueSkull
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pulselight YELLOWKEY
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{
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color 0.6 0.6 0.0
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size 24
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size 15
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secondarySize 27
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interval 2.0
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attenuate 1
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@ -698,7 +698,7 @@ object RedSkull
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pointlight GREENARMOR2
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{
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color 0.4 0.0 0.0
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size 48
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size 40
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attenuate 1
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offset 0 10 0
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}
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