- toned down a few more dynamic lights that were far too strong:

* green and blue armor
* health and armor bonus.
This commit is contained in:
Christoph Oelckers 2017-01-14 23:51:07 +01:00
parent 4759f9a399
commit 917b36c6ae
3 changed files with 33 additions and 33 deletions

View file

@ -629,9 +629,9 @@ object BlurSphere
// Health Potion // Health Potion
pulselight HEALTHPOTION pulselight HEALTHPOTION
{ {
color 0.0 0.0 0.6 color 0.0 0.0 0.3
size 24 size 16
secondarySize 27 secondarySize 20
interval 2.0 interval 2.0
attenuate 1 attenuate 1
offset 0 10 0 offset 0 10 0
@ -645,9 +645,9 @@ object HealthBonus
// Armour Helmet // Armour Helmet
pulselight ARMORBONUS pulselight ARMORBONUS
{ {
color 0.2 0.6 0.2 color 0.1 0.3 0.1
size 24 size 16
secondarySize 21 secondarySize 20
interval 1.0 interval 1.0
dontlightself 1 dontlightself 1
attenuate 1 attenuate 1
@ -715,16 +715,16 @@ object RedSkull
// Green armour // Green armour
pointlight GREENARMOR1 pointlight GREENARMOR1
{ {
color 0.0 0.6 0.0 color 0.0 0.3 0.0
size 72 size 40
attenuate 1 attenuate 1
offset 0 10 0 offset 0 10 0
} }
pointlight GREENARMOR2 pointlight GREENARMOR2
{ {
color 0.0 0.6 0.0 color 0.0 0.3 0.0
size 48 size 30
attenuate 1 attenuate 1
offset 0 10 0 offset 0 10 0
} }
@ -738,16 +738,16 @@ object GreenArmor
// Blue armour // Blue armour
pointlight BLUEARMOR1 pointlight BLUEARMOR1
{ {
color 0.0 0.0 0.6 color 0.0 0.0 0.3
size 72 size 40
attenuate 1 attenuate 1
offset 0 10 0 offset 0 10 0
} }
pointlight BLUEARMOR2 pointlight BLUEARMOR2
{ {
color 0.0 0.0 0.6 color 0.0 0.0 0.3
size 48 size 30
attenuate 1 attenuate 1
offset 0 10 0 offset 0 10 0
} }

View file

@ -629,9 +629,9 @@ object BlurSphere
// Health Potion // Health Potion
pulselight HEALTHPOTION pulselight HEALTHPOTION
{ {
color 0.0 0.0 0.6 color 0.0 0.0 0.3
size 24 size 16
secondarySize 27 secondarySize 20
interval 2.0 interval 2.0
attenuate 1 attenuate 1
offset 0 10 0 offset 0 10 0
@ -645,9 +645,9 @@ object HealthBonus
// Armour Helmet // Armour Helmet
pulselight ARMORBONUS pulselight ARMORBONUS
{ {
color 0.2 0.6 0.2 color 0.1 0.3 0.1
size 24 size 16
secondarySize 21 secondarySize 20
interval 1.0 interval 1.0
dontlightself 1 dontlightself 1
attenuate 1 attenuate 1
@ -715,16 +715,16 @@ object RedSkull
// Green armour // Green armour
pointlight GREENARMOR1 pointlight GREENARMOR1
{ {
color 0.0 0.6 0.0 color 0.0 0.3 0.0
size 72 size 40
attenuate 1 attenuate 1
offset 0 10 0 offset 0 10 0
} }
pointlight GREENARMOR2 pointlight GREENARMOR2
{ {
color 0.0 0.6 0.0 color 0.0 0.3 0.0
size 48 size 30
attenuate 1 attenuate 1
offset 0 10 0 offset 0 10 0
} }
@ -738,16 +738,16 @@ object GreenArmor
// Blue armour // Blue armour
pointlight BLUEARMOR1 pointlight BLUEARMOR1
{ {
color 0.0 0.0 0.6 color 0.0 0.0 0.3
size 72 size 40
attenuate 1 attenuate 1
offset 0 10 0 offset 0 10 0
} }
pointlight BLUEARMOR2 pointlight BLUEARMOR2
{ {
color 0.0 0.0 0.6 color 0.0 0.0 0.3
size 48 size 30
attenuate 1 attenuate 1
offset 0 10 0 offset 0 10 0
} }

View file

@ -628,9 +628,9 @@ object BlurSphere
// Armour Helmet // Armour Helmet
pulselight ARMORBONUS pulselight ARMORBONUS
{ {
color 0.6 0.2 0.2 color 0.3 0.1 0.1
size 24 size 16
secondarySize 21 secondarySize 20
interval 1.0 interval 1.0
dontlightself 1 dontlightself 1
attenuate 1 attenuate 1
@ -657,7 +657,7 @@ object BlueSkull
pulselight YELLOWKEY pulselight YELLOWKEY
{ {
color 0.6 0.6 0.0 color 0.6 0.6 0.0
size 24 size 15
secondarySize 27 secondarySize 27
interval 2.0 interval 2.0
attenuate 1 attenuate 1
@ -698,7 +698,7 @@ object RedSkull
pointlight GREENARMOR2 pointlight GREENARMOR2
{ {
color 0.4 0.0 0.0 color 0.4 0.0 0.0
size 48 size 40
attenuate 1 attenuate 1
offset 0 10 0 offset 0 10 0
} }