mirror of
https://github.com/ZDoom/gzdoom.git
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Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
# Conflicts: # src/common/engine/namedef.h
This commit is contained in:
commit
8ea47fdcc3
4 changed files with 918 additions and 971 deletions
File diff suppressed because it is too large
Load diff
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@ -75,6 +75,9 @@ static const char *PredefinedNames[] =
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#define xx(n) #n,
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#define xy(n, s) s,
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#include "namedef.h"
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#if __has_include("namedef_custom.h")
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#include "namedef_custom.h"
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#endif
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#undef xx
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#undef xy
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};
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@ -42,6 +42,9 @@ enum ENamedName
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#define xx(n) NAME_##n,
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#define xy(n, s) NAME_##n,
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#include "namedef.h"
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#if __has_include("namedef_custom.h")
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#include "namedef_custom.h"
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#endif
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#undef xx
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#undef xy
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};
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|
861
src/namedef_custom.h
Normal file
861
src/namedef_custom.h
Normal file
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@ -0,0 +1,861 @@
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// GZDoom specific names
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xx(Doom)
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xx(Heretic)
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xx(Hexen)
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xx(Strife)
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xx(Raven)
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// blood spawning
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xx(Blood)
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xx(BloodSplatter)
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xx(AxeBlood)
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xx(Spray)
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// Invulnerability types
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xx(Ghost)
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xx(Reflective)
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// Iron Feet types
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//xx(Normal) // defined below
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xx(Full)
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// Invisibility types
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xx(Additive)
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xx(Fuzzy)
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xx(Stencil)
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xx(AddStencil)
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// Healingradius types
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xx(Mana)
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xx(Armor)
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// Per-actor sound channels (for deprecated PlaySoundEx function)
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xx(Auto)
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xx(Weapon)
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xx(Voice)
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xx(Item)
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xx(Body)
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xx(SoundSlot5)
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xx(SoundSlot6)
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xx(SoundSlot7)
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// Hexen sound sequence names
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xx(Platform)
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xx(PlatformMetal)
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xx(Silence)
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xx(Lava)
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xx(Water)
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xx(Ice)
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xx(Earth)
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xx(PlatformMetal2)
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xx(DoorNormal)
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xx(DoorHeavy)
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xx(DoorMetal)
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xx(DoorCreak)
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xx(DoorMetal2)
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xx(Wind)
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xx(PointPusher)
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xx(PointPuller)
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xx(UpperStackLookOnly)
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xx(LowerStackLookOnly)
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xx(StackPoint)
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xx(SkyCamCompat)
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xx(BasicArmorBonus)
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xx(BasicArmorPickup)
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xx(SaveAmount)
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xx(SavePercent)
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xx(MaxAbsorb)
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xx(MaxFullAbsorb)
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xx(MaxAmount)
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xx(ActualSaveAmount)
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xx(ArmorType)
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xx(HexenArmor)
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xx(Slots)
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xx(SlotsIncrement)
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xx(InterHubAmount)
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xx(Icon)
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xx(AltHUDIcon)
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xx(PickupFlash)
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xx(BulletPuff)
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xx(StrifePuff)
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xx(MaulerPuff)
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// Special bosses A_BossDeath knows about
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xx(Fatso)
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xx(Arachnotron)
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xx(BaronOfHell)
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xx(Cyberdemon)
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xx(SpiderMastermind)
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xx(Ironlich)
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xx(Minotaur)
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xx(Sorcerer2)
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// Bots check this
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xx(Megasphere)
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xx(MegasphereHealth)
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// Standard player classes
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xx(DoomPlayer)
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xx(HereticPlayer)
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xx(StrifePlayer)
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xx(FighterPlayer)
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xx(ClericPlayer)
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xx(MagePlayer)
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xx(ChexPlayer)
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xx(ChickenPlayer)
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xx(PigPlayer)
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// Flechette names for the different Hexen player classes
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xx(ArtiPoisonBag1)
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xx(ArtiPoisonBag2)
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xx(ArtiPoisonBag3)
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// Strife quests
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xx(QuestItem)
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xx(Sigil)
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xx(GiveSigilPiece)
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xx(SetWeapon)
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xx(SetSprite)
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// Armor
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xx(BasicArmor)
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// Doom ammo types
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xx(Clip)
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xx(PuzzleItem)
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xx(PuzzleItemNumber)
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xx(HealthPickup)
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xx(autousemode)
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xx(Ammo)
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xx(WeaponGiver)
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xx(DehackedPickup)
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xx(PowerTargeter)
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xx(PowerInvulnerable)
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xx(PowerStrength)
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xx(PowerInvisibility)
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xx(PowerIronFeet)
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xx(PowerLightAmp)
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xx(PowerWeaponLevel2)
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xx(PowerFlight)
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xx(PowerSpeed)
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xx(PowerTorch)
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xx(PowerHighJump)
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xx(PowerReflection)
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xx(PowerDrain)
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xx(Reflection)
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xx(CustomInventory)
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xx(Inventory)
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xx(StateProvider)
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xx(CallTryPickup)
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xx(QuestItem25)
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xx(QuestItem28)
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xx(PowerDoubleFiringSpeed)
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xx(PowerInfiniteAmmo)
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xx(PowerBuddha)
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xx(TeleportDest)
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xx(TeleportDest2)
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xx(Fist)
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//xx(Berserk)
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xx(Chainsaw)
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xx(Pistol)
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xx(Shotgun)
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xx(SSG)
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xx(Chaingun)
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xx(Rocket)
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xx(Plasma)
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xx(BFG)
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//xx(Railgun)
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xx(Dagger)
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// Damage types
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//xx(Fire) already defined above
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//xx(Ice)
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//xx(Disintegrate)
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xx(Drowning)
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xx(Slime)
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//xx(Crush)
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xx(Telefrag)
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xx(Falling)
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xx(Suicide)
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xx(Exit)
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xx(Railgun)
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xx(Poison)
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xx(Electric)
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xx(BFGSplash)
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xx(DrainLife) // A weapon like the Sigil that drains your life away.
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xx(Massacre) // For death by a cheater!
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//(Melee) already defined above, so don't define it again
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xx(InstantDeath) // Strife "instant death"
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xx(PoisonCloud) // makes monsters howl.
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xx(Hitscan) // for normal guns and the like
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xx(Quake)
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// Special death name for getting killed excessively. Could be used as
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// a damage type if you wanted to force an extreme death.
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xx(Extreme)
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xx(MDK)
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xx(Cast) // 'damage type' for the cast call
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// Various actor names which are used internally
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xx(MapSpot)
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xx(PatrolPoint)
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xx(PatrolSpecial)
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xx(Communicator)
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xx(PowerScanner)
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||||
xx(DeathmatchStatusScreen)
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xx(CoopStatusScreen)
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xx(DoomStatusScreen)
|
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xx(RavenStatusScreen)
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xx(DoomStatusScreenSized)
|
||||
xx(RavenStatusScreenSized)
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||||
|
||||
xx(Owner)
|
||||
xx(FlameThrower)
|
||||
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||||
// Dehacked
|
||||
xx(A_Punch)
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xx(A_FirePistol)
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xx(A_FireShotgun)
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xx(A_FireShotgun2)
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xx(A_FireCGun)
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||||
xx(A_FireMissile)
|
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xx(A_Saw)
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xx(A_FirePlasma)
|
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xx(A_FireBFG)
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xx(A_FireOldBFG)
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||||
xx(A_FireRailgun)
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xx(A_ConsumeAmmo)
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||||
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// Special translation names
|
||||
xx(RainPillar1)
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xx(RainPillar2)
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xx(RainPillar3)
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xx(RainPillar4)
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xx(RainPillar5)
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xx(RainPillar6)
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xx(RainPillar7)
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xx(RainPillar8)
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||||
xx(Player1)
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xx(Player2)
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xx(Player3)
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xx(Player4)
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||||
xx(Player5)
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||||
xx(Player6)
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||||
xx(Player7)
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||||
xx(Player8)
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||||
xx(PlayerChunk)
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||||
xx(RestrictedToPlayerClass)
|
||||
xx(ForbiddenToPlayerClass)
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// Weapon member fields that need direct access
|
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xx(Ammo1)
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xx(Ammo2)
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xx(AmmoType1)
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xx(AmmoType2)
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xx(AmmoGive1)
|
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xx(AmmoGive2)
|
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xx(AmmoUse1)
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||||
xx(SisterWeapon)
|
||||
xx(BobStyle)
|
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xx(Kickback)
|
||||
xx(MinSelAmmo1)
|
||||
xx(bDehAmmo)
|
||||
xx(FOVScale)
|
||||
xx(LookScale)
|
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xx(YAdjust)
|
||||
xx(Crosshair)
|
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xx(WeaponFlags)
|
||||
xx(DropTime)
|
||||
xx(PickupSound)
|
||||
|
||||
// PlayerPawn member fields
|
||||
xx(ColorRangeStart)
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||||
xx(ColorRangeEnd)
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||||
xx(InvFirst)
|
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xx(ForwardMove1)
|
||||
xx(ForwardMove2)
|
||||
xx(SideMove1)
|
||||
xx(SideMove2)
|
||||
xx(Face)
|
||||
xx(Slot)
|
||||
xx(SoundClass)
|
||||
xx(ViewBob)
|
||||
xx(DamageFade)
|
||||
xx(MaxHealth)
|
||||
xx(crouchsprite)
|
||||
xx(UseRange)
|
||||
xx(AttackZOffset)
|
||||
xx(SpawnMask)
|
||||
xx(ScoreIcon)
|
||||
xx(ViewHeight)
|
||||
xx(ViewAngle)
|
||||
xx(ViewPitch)
|
||||
xx(ViewRoll)
|
||||
xx(FallingScreamMinSpeed)
|
||||
xx(FallingScreamMaxSpeed)
|
||||
xx(GruntSpeed)
|
||||
xx(JumpZ)
|
||||
xx(MugShotMaxHealth)
|
||||
xx(BonusHealth)
|
||||
xx(PlayerFlags)
|
||||
xx(InvSel)
|
||||
xx(FullHeight)
|
||||
|
||||
xx(BlueCard)
|
||||
xx(YellowCard)
|
||||
xx(RedCard)
|
||||
xx(BlueSkull)
|
||||
xx(YellowSkull)
|
||||
xx(RedSkull)
|
||||
xx(DynamicLight)
|
||||
xx(SpotInnerAngle)
|
||||
xx(SpotOuterAngle)
|
||||
xx(lightflags)
|
||||
xx(lighttype)
|
||||
xx(InternalDynamicLight)
|
||||
xx(_a_chase_default)
|
||||
xx(MapMarker)
|
||||
xx(Spawn2)
|
||||
xx(LevelLocals)
|
||||
xx(Level)
|
||||
xx(PlayerTeam)
|
||||
xx(PlayerColors)
|
||||
xx(PlayerSkin)
|
||||
xx(NewPlayerMenu)
|
||||
xx(AltHud)
|
||||
xx(GameScreen)
|
||||
xx(ListM)
|
||||
|
||||
// Standard animator names.
|
||||
xx(Spawn)
|
||||
xx(See)
|
||||
xx(Pain)
|
||||
xx(Melee)
|
||||
xx(Missile)
|
||||
xx(Crash)
|
||||
xx(Death)
|
||||
xx(Raise)
|
||||
xx(Wound)
|
||||
xx(Heal)
|
||||
xx(Crush)
|
||||
xx(Yes)
|
||||
xx(No)
|
||||
xx(Greetings)
|
||||
xx(Idle)
|
||||
xx(GenericFreezeDeath)
|
||||
xx(GenericCrush)
|
||||
|
||||
// Bounce state names
|
||||
xx(Bounce)
|
||||
xx(Wall)
|
||||
xx(Floor)
|
||||
xx(Ceiling)
|
||||
xx(Creature)
|
||||
|
||||
// Compatible death names for the decorate parser.
|
||||
xx(XDeath)
|
||||
xx(Burn)
|
||||
//xx(Ice) // already defined above
|
||||
xx(Disintegrate)
|
||||
xx(Smash)
|
||||
|
||||
// Weapon animator names.
|
||||
xx(Select)
|
||||
xx(Deselect)
|
||||
xx(DeadLowered)
|
||||
xx(Ready)
|
||||
xx(Fire)
|
||||
xx(Hold)
|
||||
xx(AltFire)
|
||||
xx(AltHold)
|
||||
xx(Flash)
|
||||
xx(AltFlash)
|
||||
xx(Reload)
|
||||
xx(Zoom)
|
||||
xx(User1)
|
||||
xx(User2)
|
||||
xx(User3)
|
||||
xx(User4)
|
||||
|
||||
// State names used by ASwitchableDecoration
|
||||
xx(Active)
|
||||
xx(Inactive)
|
||||
|
||||
// State names used by ACustomInventory
|
||||
xx(Pickup)
|
||||
xx(Use)
|
||||
xx(Drop)
|
||||
|
||||
|
||||
// ScriptUtil entry points
|
||||
xx(ScriptUtil)
|
||||
xx(SetMarineWeapon)
|
||||
xx(SetMarineSprite)
|
||||
xx(GiveInventory)
|
||||
xx(TakeInventory)
|
||||
xx(ClearInventory)
|
||||
|
||||
// summary
|
||||
xx(cwidth)
|
||||
xx(cheight)
|
||||
xx(wrapwidth)
|
||||
xx(scalefactorx)
|
||||
xx(scalefactory)
|
||||
xx(scalemode)
|
||||
|
||||
xx(Team)
|
||||
xx(Skin)
|
||||
xx(Gender)
|
||||
xx(Autoaim)
|
||||
xx(Crosshairs)
|
||||
xx(Multiplayer)
|
||||
|
||||
xx(CustomizeControls)
|
||||
xx(MessageOptions)
|
||||
xx(AutomapOptions)
|
||||
xx(ScoreboardOptions)
|
||||
xx(MapColorMenu)
|
||||
xx(GameplayOptions)
|
||||
xx(CompatibilityOptions)
|
||||
xx(MouseOptions)
|
||||
xx(JoystickOptions)
|
||||
xx(SoundOptions)
|
||||
xx(AdvSoundOptions)
|
||||
xx(ModReplayerOptions)
|
||||
xx(VideoOptions)
|
||||
xx(JoystickConfigMenu)
|
||||
xx(VideoModeMenu)
|
||||
|
||||
// end sequences
|
||||
xx(Inter_Chess)
|
||||
xx(Inter_Strife)
|
||||
xx(Inter_Strife_Good)
|
||||
xx(Inter_Strife_Sad)
|
||||
xx(Inter_Strife_Bad)
|
||||
xx(Inter_Strife_Lose)
|
||||
xx(Inter_Strife_MAP03)
|
||||
xx(Inter_Strife_MAP10)
|
||||
|
||||
xx(BuiltinCallLineSpecial)
|
||||
|
||||
xx(MainmenuTextOnly)
|
||||
xx(Playerclassmenu)
|
||||
xx(HexenDefaultPlayerclassmenu)
|
||||
xx(Readthismenu)
|
||||
xx(Playermenu)
|
||||
|
||||
// more stuff
|
||||
xx(ColorSet)
|
||||
xx(NeverSwitchOnPickup)
|
||||
xx(MoveBob)
|
||||
xx(StillBob)
|
||||
xx(ClassicFlight)
|
||||
xx(WBobSpeed)
|
||||
xx(WBobFire)
|
||||
xx(PlayerClass)
|
||||
xx(MonsterClass)
|
||||
xx(MorphedMonster)
|
||||
xx(Wi_NoAutostartMap)
|
||||
|
||||
xx(Duration)
|
||||
xx(MorphStyle)
|
||||
xx(MorphFlash)
|
||||
xx(UnMorphFlash)
|
||||
xx(Powerup)
|
||||
xx(EffectTics)
|
||||
xx(PowerupGiver)
|
||||
xx(BlendColor)
|
||||
xx(Strength)
|
||||
xx(Mode)
|
||||
xx(PowerupType)
|
||||
xx(PlayerPawn)
|
||||
xx(Key)
|
||||
xx(RipSound)
|
||||
xx(Archvile)
|
||||
|
||||
xx(__decorate_internal_int__)
|
||||
xx(__decorate_internal_bool__)
|
||||
xx(__decorate_internal_float__)
|
||||
xx(ResolveState)
|
||||
|
||||
|
||||
|
||||
// UDMF keywords (todo: take these out of the global name table
|
||||
xx(Alpha)
|
||||
xx(Angle)
|
||||
xx(Args)
|
||||
xx(CeilingZ)
|
||||
xx(FloorZ)
|
||||
xx(Health)
|
||||
xx(Pitch)
|
||||
xx(SpecialName)
|
||||
xx(Special)
|
||||
xx(TID)
|
||||
xx(TIDtoHate)
|
||||
xx(WaterLevel)
|
||||
xx(X)
|
||||
xx(Y)
|
||||
xx(Z)
|
||||
xx(XY)
|
||||
xx(MomX)
|
||||
xx(MomY)
|
||||
xx(MomZ)
|
||||
xx(Threshold)
|
||||
xx(DefThreshold)
|
||||
xx(Abs)
|
||||
xx(TeleportSpecial)
|
||||
xx(Teleport)
|
||||
xx(ACS_NamedExecuteWithResult)
|
||||
xx(CallACS)
|
||||
xx(IsPointerEqual)
|
||||
xx(Pick)
|
||||
xx(Mass)
|
||||
xx(VelX)
|
||||
xx(VelY)
|
||||
xx(VelZ)
|
||||
xx(Accuracy)
|
||||
xx(Stamina)
|
||||
xx(Radius)
|
||||
xx(ReactionTime)
|
||||
xx(MeleeRange)
|
||||
xx(Speed)
|
||||
xx(FastSpeed)
|
||||
xx(HowlSound)
|
||||
xx(Clamp)
|
||||
xx(VisibleStartAngle)
|
||||
xx(VisibleStartPitch)
|
||||
xx(VisibleEndAngle)
|
||||
xx(VisibleEndPitch)
|
||||
xx(Format)
|
||||
xx(PickupMsg)
|
||||
xx(Respawnable)
|
||||
xx(ExplosionDamage)
|
||||
xx(ExplosionRadius)
|
||||
xx(DontHurtShooter)
|
||||
xx(Noattack)
|
||||
|
||||
//xx(X)
|
||||
//xx(Y)
|
||||
xx(ZFloor)
|
||||
xx(ZCeiling)
|
||||
xx(Height)
|
||||
//xx(Tid)
|
||||
//xx(Angle)
|
||||
xx(Type)
|
||||
//xx(Special)
|
||||
xx(Arg0)
|
||||
xx(Arg1)
|
||||
xx(Arg2)
|
||||
xx(Arg3)
|
||||
xx(Arg4)
|
||||
xx(Arg0Str)
|
||||
xx(Arg1Str)
|
||||
xx(Id)
|
||||
xx(MoreIds)
|
||||
xx(V1)
|
||||
xx(V2)
|
||||
|
||||
xx(Sidefront)
|
||||
xx(Sideback)
|
||||
xx(Offsetx)
|
||||
xx(Offsety)
|
||||
xx(Texturetop)
|
||||
xx(Texturebottom)
|
||||
xx(Texturemiddle)
|
||||
xx(Sector)
|
||||
xx(Heightfloor)
|
||||
xx(Heightceiling)
|
||||
xx(Lightlevel)
|
||||
xx(Texturefloor)
|
||||
xx(Textureceiling)
|
||||
xx(Nodecals)
|
||||
|
||||
xx(Skill1)
|
||||
xx(Skill2)
|
||||
xx(Skill3)
|
||||
xx(Skill4)
|
||||
xx(Skill5)
|
||||
xx(Skill6)
|
||||
xx(Skill7)
|
||||
xx(Skill8)
|
||||
xx(Skill9)
|
||||
xx(Skill10)
|
||||
xx(Skill11)
|
||||
xx(Skill12)
|
||||
xx(Skill13)
|
||||
xx(Skill14)
|
||||
xx(Skill15)
|
||||
xx(Skill16)
|
||||
xx(Medium)
|
||||
xx(Hard)
|
||||
xx(Ambush)
|
||||
xx(Dormant)
|
||||
xx(Class0)
|
||||
xx(Class1)
|
||||
xx(Class2)
|
||||
xx(Class3)
|
||||
xx(Class4)
|
||||
xx(Class5)
|
||||
xx(Class6)
|
||||
xx(Class7)
|
||||
xx(Class8)
|
||||
xx(Class9)
|
||||
xx(Class10)
|
||||
xx(Class11)
|
||||
xx(Class12)
|
||||
xx(Class13)
|
||||
xx(Class14)
|
||||
xx(Class15)
|
||||
xx(Class16)
|
||||
xx(Single)
|
||||
xx(Coop)
|
||||
xx(Dm)
|
||||
xx(Translucent)
|
||||
xx(Invisible)
|
||||
xx(Friend)
|
||||
xx(Strifeally)
|
||||
xx(Standing)
|
||||
xx(Countsecret)
|
||||
xx(NoCount)
|
||||
xx(Score)
|
||||
xx(Roll)
|
||||
xx(Scale)
|
||||
xx(ScaleX)
|
||||
xx(ScaleY)
|
||||
xx(FriendlySeeBlocks)
|
||||
xx(Floatbobphase)
|
||||
xx(Floatbobstrength)
|
||||
xx(Target)
|
||||
xx(Master)
|
||||
xx(Tracer)
|
||||
|
||||
xx(Blocking)
|
||||
xx(Blockmonsters)
|
||||
xx(Twosided)
|
||||
xx(Dontpegtop)
|
||||
xx(Dontpegbottom)
|
||||
xx(Secret)
|
||||
xx(Blocksound)
|
||||
xx(Dontdraw)
|
||||
xx(Mapped)
|
||||
xx(Monsteractivate)
|
||||
xx(Blockplayers)
|
||||
xx(Blockeverything)
|
||||
xx(Zoneboundary)
|
||||
xx(Jumpover)
|
||||
xx(Blockfloaters)
|
||||
xx(Blocklandmonsters)
|
||||
xx(Clipmidtex)
|
||||
xx(Wrapmidtex)
|
||||
xx(Midtex3d)
|
||||
xx(Checkswitchrange)
|
||||
xx(Firstsideonly)
|
||||
xx(Transparent)
|
||||
xx(Passuse)
|
||||
xx(Repeatspecial)
|
||||
xx(Conversation)
|
||||
xx(Locknumber)
|
||||
xx(Midtex3dimpassible)
|
||||
xx(Revealed)
|
||||
xx(AutomapStyle)
|
||||
xx(DrawFullHeight)
|
||||
|
||||
xx(Playercross)
|
||||
xx(Playeruse)
|
||||
xx(Playeruseback)
|
||||
xx(Monstercross)
|
||||
xx(Impact)
|
||||
xx(Playerpush)
|
||||
xx(Missilecross)
|
||||
xx(Anycross)
|
||||
xx(Monsteruse)
|
||||
xx(Monsterpush)
|
||||
|
||||
xx(ZDoom)
|
||||
xx(ZDoomTranslated)
|
||||
xx(Vavoom)
|
||||
xx(GZDoom)
|
||||
xx(Eternity)
|
||||
|
||||
xx(Xpanningfloor)
|
||||
xx(Ypanningfloor)
|
||||
xx(Xpanningceiling)
|
||||
xx(Ypanningceiling)
|
||||
xx(Xscalefloor)
|
||||
xx(Yscalefloor)
|
||||
xx(Xscaleceiling)
|
||||
xx(Yscaleceiling)
|
||||
xx(Rotationfloor)
|
||||
xx(Rotationceiling)
|
||||
xx(Lightfloor)
|
||||
xx(Lightceiling)
|
||||
xx(Lightfloorabsolute)
|
||||
xx(Lightceilingabsolute)
|
||||
xx(Gravity)
|
||||
xx(Lightcolor)
|
||||
xx(Fadecolor)
|
||||
xx(Color_Floor)
|
||||
xx(Color_Ceiling)
|
||||
xx(Color_Walltop)
|
||||
xx(Color_Wallbottom)
|
||||
xx(Color_Sprites)
|
||||
xx(ColorAdd_Floor)
|
||||
xx(ColorAdd_Ceiling)
|
||||
xx(ColorAdd_Sprites)
|
||||
xx(ColorAdd_Walls)
|
||||
xx(NoSkyWalls)
|
||||
xx(Desaturation)
|
||||
xx(SoundSequence)
|
||||
xx(Silent)
|
||||
xx(Nofallingdamage)
|
||||
xx(Dropactors)
|
||||
xx(NoRespawn)
|
||||
xx(Alphafloor)
|
||||
xx(Alphaceiling)
|
||||
xx(Renderstylefloor)
|
||||
xx(Renderstyleceiling)
|
||||
xx(Waterzone)
|
||||
xx(portal_ceil_blocksound)
|
||||
xx(portal_ceil_disabled)
|
||||
xx(portal_ceil_nopass)
|
||||
xx(portal_ceil_norender)
|
||||
xx(portal_ceil_overlaytype)
|
||||
xx(portal_ceil_useglobaltex)
|
||||
xx(portal_floor_blocksound)
|
||||
xx(portal_floor_disabled)
|
||||
xx(portal_floor_nopass)
|
||||
xx(portal_floor_norender)
|
||||
xx(portal_floor_overlaytype)
|
||||
xx(portal_floor_useglobaltex)
|
||||
xx(scroll_ceil_x)
|
||||
xx(scroll_ceil_y)
|
||||
xx(scroll_ceil_type)
|
||||
xx(scroll_floor_x)
|
||||
xx(scroll_floor_y)
|
||||
xx(scroll_floor_type)
|
||||
|
||||
xx(offsetx_top)
|
||||
xx(offsety_top)
|
||||
xx(offsetx_mid)
|
||||
xx(offsety_mid)
|
||||
xx(offsetx_bottom)
|
||||
xx(offsety_bottom)
|
||||
xx(scalex_top)
|
||||
xx(scaley_top)
|
||||
xx(scalex_mid)
|
||||
xx(scaley_mid)
|
||||
xx(scalex_bottom)
|
||||
xx(scaley_bottom)
|
||||
xx(light)
|
||||
xx(lightabsolute)
|
||||
xx(lightfog)
|
||||
xx(nofakecontrast)
|
||||
xx(smoothlighting)
|
||||
xx(blockprojectiles)
|
||||
xx(blockuse)
|
||||
xx(hidden)
|
||||
xx(blocksight)
|
||||
xx(blockhitscan)
|
||||
|
||||
xx(nogradient_top)
|
||||
xx(flipgradient_top)
|
||||
xx(clampgradient_top)
|
||||
xx(useowncolors_top)
|
||||
xx(uppercolor_top)
|
||||
xx(lowercolor_top)
|
||||
xx(nogradient_mid)
|
||||
xx(flipgradient_mid)
|
||||
xx(clampgradient_mid)
|
||||
xx(useowncolors_mid)
|
||||
xx(uppercolor_mid)
|
||||
xx(lowercolor_mid)
|
||||
xx(nogradient_bottom)
|
||||
xx(flipgradient_bottom)
|
||||
xx(clampgradient_bottom)
|
||||
xx(useowncolors_bottom)
|
||||
xx(uppercolor_bottom)
|
||||
xx(lowercolor_bottom)
|
||||
xx(useowncoloradd_top)
|
||||
xx(coloradd_top)
|
||||
xx(useowncoloradd_mid)
|
||||
xx(coloradd_mid)
|
||||
xx(useowncoloradd_bottom)
|
||||
xx(coloradd_bottom)
|
||||
xx(colorization_top)
|
||||
xx(colorization_mid)
|
||||
xx(colorization_bottom)
|
||||
xx(colorization_floor)
|
||||
xx(colorization_ceiling)
|
||||
|
||||
xx(ceilingplane_a)
|
||||
xx(ceilingplane_b)
|
||||
xx(ceilingplane_c)
|
||||
xx(ceilingplane_d)
|
||||
xx(floorplane_a)
|
||||
xx(floorplane_b)
|
||||
xx(floorplane_c)
|
||||
xx(floorplane_d)
|
||||
xx(damageamount)
|
||||
xx(damagetype)
|
||||
xx(damageinterval)
|
||||
xx(leakiness)
|
||||
xx(damageterraineffect)
|
||||
xx(damagehazard)
|
||||
xx(floorterrain)
|
||||
xx(ceilingterrain)
|
||||
xx(floor_reflect)
|
||||
xx(ceiling_reflect)
|
||||
xx(floorglowcolor)
|
||||
xx(floorglowheight)
|
||||
xx(ceilingglowcolor)
|
||||
xx(ceilingglowheight)
|
||||
xx(fogdensity)
|
||||
|
||||
xx(HealthFloor)
|
||||
xx(HealthCeiling)
|
||||
xx(Health3D)
|
||||
xx(DamageSpecial)
|
||||
xx(DeathSpecial)
|
||||
xx(HealthFloorGroup)
|
||||
xx(HealthCeilingGroup)
|
||||
xx(Health3DGroup)
|
||||
xx(HealthGroup)
|
||||
xx(Renderstyle)
|
||||
|
||||
// USDF keywords
|
||||
xx(Amount)
|
||||
xx(Text)
|
||||
xx(Displaycost)
|
||||
xx(Yesmessage)
|
||||
xx(Nomessage)
|
||||
xx(Log)
|
||||
xx(Giveitem)
|
||||
xx(Nextpage)
|
||||
xx(Closedialog)
|
||||
xx(Cost)
|
||||
xx(Page)
|
||||
xx(Count)
|
||||
xx(Name)
|
||||
xx(Panel)
|
||||
xx(Dialog)
|
||||
xx(Ifitem)
|
||||
xx(Choice)
|
||||
xx(Link)
|
||||
xx(Goodbye)
|
||||
xx(Require)
|
||||
xx(Exclude)
|
||||
xx(Userstring)
|
||||
xx(Sky)
|
||||
xx(Pagename)
|
Loading…
Reference in a new issue