- version bump to 4.6.1.

This commit is contained in:
Christoph Oelckers 2021-07-25 13:12:56 +02:00
parent bfd4f7cbbb
commit 8d15947f72

View file

@ -41,21 +41,21 @@ const char *GetVersionString();
/** Lots of different version numbers **/
#define VERSIONSTR "4.6.0"
#define VERSIONSTR "4.6.1"
// The version as seen in the Windows resource
#define RC_FILEVERSION 4,6,0,0
#define RC_PRODUCTVERSION 4,6,0,0
#define RC_FILEVERSION 4,6,1,0
#define RC_PRODUCTVERSION 4,6,1,0
#define RC_PRODUCTVERSION2 VERSIONSTR
// These are for content versioning.
#define VER_MAJOR 4
#define VER_MINOR 6
#define VER_REVISION 0
#define VER_REVISION 1
// This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number!
#define ENG_MAJOR 4
#define ENG_MINOR 6
#define ENG_REVISION 0
#define ENG_REVISION 1
// Version identifier for network games.
// Bump it every time you do a release unless you're certain you