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- version bump to 4.6.1.
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1 changed files with 5 additions and 5 deletions
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@ -41,21 +41,21 @@ const char *GetVersionString();
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/** Lots of different version numbers **/
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#define VERSIONSTR "4.6.0"
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#define VERSIONSTR "4.6.1"
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 4,6,0,0
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#define RC_PRODUCTVERSION 4,6,0,0
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#define RC_FILEVERSION 4,6,1,0
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#define RC_PRODUCTVERSION 4,6,1,0
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#define RC_PRODUCTVERSION2 VERSIONSTR
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// These are for content versioning.
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#define VER_MAJOR 4
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#define VER_MINOR 6
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#define VER_REVISION 0
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#define VER_REVISION 1
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// This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number!
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#define ENG_MAJOR 4
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#define ENG_MINOR 6
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#define ENG_REVISION 0
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#define ENG_REVISION 1
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// Version identifier for network games.
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// Bump it every time you do a release unless you're certain you
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