- set up portal rotations in the finalizing step, not during initialization.

Anything earlier may miss some information required to do this correctly.
This commit is contained in:
Christoph Oelckers 2016-06-19 12:40:38 +02:00
parent da05dfa72e
commit 8cf150e68a
1 changed files with 3 additions and 8 deletions

View File

@ -342,11 +342,6 @@ void P_SpawnLinePortal(line_t* line)
{
port->mDefFlags = port->mType == PORTT_VISUAL ? PORTF_VISIBLE : port->mType == PORTT_TELEPORT ? PORTF_TYPETELEPORT : PORTF_TYPEINTERACTIVE;
}
// Get the angle between the two linedefs, for rotating
// orientation and velocity. Rotate 180 degrees, and flip
// the position across the exit linedef, if reversed.
SetRotation(port);
}
else if (line->args[2] == PORTT_LINKEDEE && line->args[0] == 0)
{
@ -367,7 +362,6 @@ void P_SpawnLinePortal(line_t* line)
port->mType = PORTT_LINKED;
port->mAlign = PORG_ABSOLUTE;
port->mDefFlags = PORTF_TYPEINTERACTIVE;
SetRotation(port);
// we need to create the backlink here, too.
lines[i].portalindex = linePortals.Reserve(1);
@ -379,8 +373,6 @@ void P_SpawnLinePortal(line_t* line)
port->mType = PORTT_LINKED;
port->mAlign = PORG_ABSOLUTE;
port->mDefFlags = PORTF_TYPEINTERACTIVE;
SetRotation(port);
}
}
}
@ -430,6 +422,9 @@ void P_UpdatePortal(FLinePortal *port)
}
}
}
// Cache the angle between the two linedefs, for rotating.
SetRotation(port);
}
//============================================================================