- sanitized includes in a few files.

This commit is contained in:
Christoph Oelckers 2020-04-29 18:15:56 +02:00
parent e3fdf2194e
commit 8cce6207c7
4 changed files with 0 additions and 32 deletions

View file

@ -25,7 +25,6 @@
#include "templates.h"
#include "r_videoscale.h"
#include "i_time.h"
#include "g_game.h"
#include "v_text.h"
#include "i_video.h"
#include "v_draw.h"
@ -33,19 +32,13 @@
#include "hw_clock.h"
#include "hw_vrmodes.h"
#include "hw_cvars.h"
#include "hw_models.h"
#include "hw_skydome.h"
#include "hwrenderer/scene/hw_fakeflat.h"
#include "hwrenderer/scene/hw_drawinfo.h"
#include "hwrenderer/scene/hw_portal.h"
#include "hwrenderer/data/hw_viewpointbuffer.h"
#include "flatvertices.h"
#include "hwrenderer/data/shaderuniforms.h"
#include "hw_lightbuffer.h"
#include "hwrenderer/postprocessing/hw_postprocess.h"
#include "swrenderer/r_swscene.h"
#include "poly_framebuffer.h"
#include "poly_buffers.h"
#include "poly_renderstate.h"
@ -54,11 +47,6 @@
void Draw2D(F2DDrawer *drawer, FRenderState &state);
EXTERN_CVAR(Bool, r_drawvoxels)
EXTERN_CVAR(Int, gl_tonemap)
EXTERN_CVAR(Int, screenblocks)
EXTERN_CVAR(Bool, cl_capfps)
extern int rendered_commandbuffers;
extern int current_rendered_commandbuffers;

View file

@ -22,7 +22,6 @@
#include "templates.h"
#include "c_cvars.h"
#include "r_data/colormaps.h"
#include "hw_material.h"
#include "hw_cvars.h"
#include "hw_renderstate.h"

View file

@ -24,8 +24,6 @@
#include "polyrenderer/backend/poly_framebuffer.h"
#include "polyrenderer/backend/poly_hwtexture.h"
#include "templates.h"
#include "doomstat.h"
#include "r_data/colormaps.h"
#include "hw_skydome.h"
#include "hw_viewpointuniforms.h"
#include "hw_lightbuffer.h"
@ -34,7 +32,6 @@
#include "flatvertices.h"
#include "hwrenderer/data/hw_viewpointbuffer.h"
#include "hwrenderer/data/shaderuniforms.h"
#include "swrenderer/r_swcolormaps.h"
static PolyDrawMode dtToDrawMode[] =
{

View file

@ -20,22 +20,6 @@
#include <stdlib.h>
#include "templates.h"
#include "doomdef.h"
#include "m_bbox.h"
#include "p_lnspec.h"
#include "p_setup.h"
#include "swrenderer/drawers/r_draw.h"
#include "swrenderer/plane/r_visibleplane.h"
#include "a_sharedglobal.h"
#include "g_level.h"
#include "p_effect.h"
#include "doomstat.h"
#include "r_state.h"
#include "v_palette.h"
#include "r_sky.h"
#include "po_man.h"
#include "r_data/colormaps.h"
#include "r_memory.h"
#include <stdlib.h>