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- Fix clearfog crash
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1 changed files with 8 additions and 7 deletions
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@ -126,6 +126,7 @@ namespace swrenderer
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bool wrap = (curline->linedef->flags & ML_WRAP_MIDTEX) || (curline->sidedef->Flags & WALLF_WRAP_MIDTEX);
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// [RH] Draw fog partition
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bool renderwall = true;
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bool notrelevant = false;
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if (ds->bFogBoundary)
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{
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@ -135,17 +136,17 @@ namespace swrenderer
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RenderFogBoundary renderfog;
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renderfog.Render(Thread, x1, x2, mceilingclip, mfloorclip, wallshade, rw_light, rw_lightstep, basecolormap);
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if (!ds->maskedtexturecol)
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{
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if (!(ds->bFakeBoundary && !(ds->bFakeBoundary & 4)) || visible)
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notrelevant = RenderWall(ds, x1, x2, walldrawerargs, columndrawerargs, visible, basecolormap, wallshade, wrap);
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}
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if (ds->maskedtexturecol == nullptr)
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renderwall = false;
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}
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else if (!(ds->bFakeBoundary && !(ds->bFakeBoundary & 4)) || visible)
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else if ((ds->bFakeBoundary && !(ds->bFakeBoundary & 4)) || !visible)
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{
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notrelevant = RenderWall(ds, x1, x2, walldrawerargs, columndrawerargs, visible, basecolormap, wallshade, wrap);
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renderwall = false;
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}
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if (renderwall)
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notrelevant = RenderWall(ds, x1, x2, walldrawerargs, columndrawerargs, visible, basecolormap, wallshade, wrap);
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if (ds->bFakeBoundary & 3)
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{
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RenderFakeWallRange(ds, x1, x2, wallshade);
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