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- fixed dynamic light profiling counters.
The draw counters were never incremented and this should be reset only once per scene, not once per viewpoint.
This commit is contained in:
parent
361bb688c8
commit
8a0596893b
5 changed files with 5 additions and 4 deletions
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@ -229,6 +229,8 @@ sector_t *FGLRenderer::RenderView(player_t* player)
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}
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}
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else
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else
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{
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{
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iter_dlightf = iter_dlight = draw_dlight = draw_dlightf = 0;
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checkBenchActive();
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checkBenchActive();
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// reset statistics counters
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// reset statistics counters
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@ -148,7 +148,6 @@ void FDrawInfo::DrawScene(int drawmode)
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void FDrawInfo::ProcessScene(bool toscreen)
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void FDrawInfo::ProcessScene(bool toscreen)
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{
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{
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iter_dlightf = iter_dlight = draw_dlight = draw_dlightf = 0;
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screen->mPortalState->BeginScene();
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screen->mPortalState->BeginScene();
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int mapsection = R_PointInSubsector(Viewpoint.Pos)->mapsection;
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int mapsection = R_PointInSubsector(Viewpoint.Pos)->mapsection;
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@ -167,7 +167,7 @@ void GLFlat::SetupLights(HWDrawInfo *di, FLightNode * node, FDynLightData &light
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}
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}
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p.Set(plane.plane.Normal(), plane.plane.fD());
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p.Set(plane.plane.Normal(), plane.plane.fD());
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lightdata.GetLight(portalgroup, p, light, false);
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draw_dlightf += lightdata.GetLight(portalgroup, p, light, false);
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node = node->nextLight;
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node = node->nextLight;
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}
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}
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@ -69,7 +69,7 @@ int HWDrawInfo::SetupLightsForOtherPlane(subsector_t * sub, FDynLightData &light
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iter_dlightf++;
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iter_dlightf++;
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p.Set(plane->Normal(), plane->fD());
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p.Set(plane->Normal(), plane->fD());
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lightdata.GetLight(sub->sector->PortalGroup, p, light, true);
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draw_dlightf += lightdata.GetLight(sub->sector->PortalGroup, p, light, true);
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node = node->nextLight;
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node = node->nextLight;
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}
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}
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@ -354,7 +354,7 @@ void GLWall::SetupLights(HWDrawInfo *di, FDynLightData &lightdata)
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}
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}
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if (outcnt[0]!=4 && outcnt[1]!=4 && outcnt[2]!=4 && outcnt[3]!=4)
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if (outcnt[0]!=4 && outcnt[1]!=4 && outcnt[2]!=4 && outcnt[3]!=4)
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{
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{
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lightdata.GetLight(seg->frontsector->PortalGroup, p, node->lightsource, true);
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draw_dlight += lightdata.GetLight(seg->frontsector->PortalGroup, p, node->lightsource, true);
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}
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}
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}
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}
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}
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}
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