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Fixed crash in decals handling caused by reference to undefined class
https://forum.drdteam.org/viewtopic.php?t=7589
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@ -370,6 +370,12 @@ void FDecalLib::ReadAllDecals ()
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for (i = 0; i < PClassActor::AllActorClasses.Size(); i++)
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{
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AActor *def = (AActor*)GetDefaultByType (PClassActor::AllActorClasses[i]);
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if (nullptr == def)
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{
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// This is referenced but undefined class
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// The corresponding warning should be already reported by DECORATE parser
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continue;
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}
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FName v = ENamedName(intptr_t(def->DecalGenerator));
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if (v.IsValidName())
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