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- fixed: The D3D FlatFill function ignored the alpha channel, unlike its counterpart in the paletted renderer.
SVN r3702 (trunk)
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parent
a8ac550827
commit
814ce3d39c
1 changed files with 2 additions and 2 deletions
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@ -3170,12 +3170,12 @@ void D3DFB::FlatFill(int left, int top, int right, int bottom, FTexture *src, bo
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quad->Group1 = 0;
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quad->Group1 = 0;
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if (tex->GetTexFormat() == D3DFMT_L8 && !tex->IsGray)
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if (tex->GetTexFormat() == D3DFMT_L8 && !tex->IsGray)
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{
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{
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quad->Flags = BQF_WrapUV | BQF_GamePalette | BQF_DisableAlphaTest;
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quad->Flags = BQF_WrapUV | BQF_GamePalette; // | BQF_DisableAlphaTest;
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quad->ShaderNum = BQS_PalTex;
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quad->ShaderNum = BQS_PalTex;
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}
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}
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else
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else
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{
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{
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quad->Flags = BQF_WrapUV | BQF_DisableAlphaTest;
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quad->Flags = BQF_WrapUV; // | BQF_DisableAlphaTest;
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quad->ShaderNum = BQS_Plain;
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quad->ShaderNum = BQS_Plain;
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}
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}
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quad->Palette = NULL;
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quad->Palette = NULL;
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