- Fixed: Textures with dimensions <= 0 are invalid and should be treated as NULL

textures. They also must be set to dimensions other than (0,0) to avoid division
  by zero errors.
- Fixed: Random spawners did not handle the MF_DROPPED flag.


SVN r1602 (trunk)
This commit is contained in:
Christoph Oelckers 2009-05-24 07:58:57 +00:00
parent 0c4c90ac89
commit 8034b0558e
3 changed files with 17 additions and 2 deletions

View file

@ -8,6 +8,10 @@
mouse input would be frozen until the mouse was ungrabbed again. mouse input would be frozen until the mouse was ungrabbed again.
May 23, 2009 (Changes by Graf Zahl) May 23, 2009 (Changes by Graf Zahl)
- Fixed: Textures with dimensions <= 0 are invalid and should be treated as NULL
textures. They also must be set to dimensions other than (0,0) to avoid division
by zero errors.
- Fixed: Random spawners did not handle the MF_DROPPED flag.
- Fixed: When setting up a deep water sector with Transfer_Heights the floorclip - Fixed: When setting up a deep water sector with Transfer_Heights the floorclip
information of all actors in the sector needs to be updated. information of all actors in the sector needs to be updated.

View file

@ -80,6 +80,7 @@ class ARandomSpawner : public AActor
newmobj->target = target; newmobj->target = target;
newmobj->tracer = tracer; newmobj->tracer = tracer;
newmobj->CopyFriendliness(this, false); newmobj->CopyFriendliness(this, false);
if (!(flags & MF_DROPPED)) newmobj->flags &= ~MF_DROPPED;
// Special1 is used to count how many recursions we're in. // Special1 is used to count how many recursions we're in.
if (newmobj->IsKindOf(PClass::FindClass("RandomSpawner"))) if (newmobj->IsKindOf(PClass::FindClass("RandomSpawner")))
newmobj->special1 = ++special1; newmobj->special1 = ++special1;

View file

@ -1200,7 +1200,7 @@ FMultiPatchTexture::FMultiPatchTexture (FScanner &sc, int usetype)
Parts = new TexPart[NumParts]; Parts = new TexPart[NumParts];
memcpy(Parts, &parts[0], NumParts * sizeof(*Parts)); memcpy(Parts, &parts[0], NumParts * sizeof(*Parts));
CalcBitSize (); //CalcBitSize ();
// If this texture is just a wrapper around a single patch, we can simply // If this texture is just a wrapper around a single patch, we can simply
// forward GetPixels() and GetColumn() calls to that patch. // forward GetPixels() and GetColumn() calls to that patch.
@ -1216,6 +1216,16 @@ FMultiPatchTexture::FMultiPatchTexture (FScanner &sc, int usetype)
} }
} }
} }
if (Width <= 0 || Height <= 0)
{
UseType = FTexture::TEX_Null;
Printf("Texture %s has invalid dimensions (%d, %d)\n", Name, Width, Height);
Width = Height = 1;
}
CalcBitSize ();
sc.SetCMode(false); sc.SetCMode(false);
} }