mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 23:01:50 +00:00
- do not send depth bias changes to the GPU if nothing has changed.
This commit is contained in:
parent
50c7793f56
commit
7eef7614f8
2 changed files with 14 additions and 2 deletions
|
@ -9,6 +9,8 @@ struct FStartupInfo
|
|||
uint32_t FgColor; // Foreground color for title banner
|
||||
uint32_t BkColor; // Background color for title banner
|
||||
FString Song;
|
||||
FString con;
|
||||
FString def;
|
||||
int Type;
|
||||
int LoadLights = -1;
|
||||
int LoadBrightmaps = -1;
|
||||
|
|
|
@ -555,18 +555,28 @@ public:
|
|||
mRenderStyle = rs;
|
||||
}
|
||||
|
||||
auto GetDepthBias()
|
||||
{
|
||||
return mBias;
|
||||
}
|
||||
|
||||
void SetDepthBias(float a, float b)
|
||||
{
|
||||
mBias.mChanged = mBias.mFactor != a || mBias.mUnits != b;
|
||||
mBias.mFactor = a;
|
||||
mBias.mUnits = b;
|
||||
mBias.mChanged = true;
|
||||
}
|
||||
|
||||
void SetDepthBias(FDepthBiasState& bias)
|
||||
{
|
||||
SetDepthBias(bias.mFactor, bias.mUnits);
|
||||
}
|
||||
|
||||
void ClearDepthBias()
|
||||
{
|
||||
mBias.mChanged = mBias.mFactor != 0 || mBias.mUnits != 0;
|
||||
mBias.mFactor = 0;
|
||||
mBias.mUnits = 0;
|
||||
mBias.mChanged = true;
|
||||
}
|
||||
|
||||
private:
|
||||
|
|
Loading…
Reference in a new issue