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- adjusted FGLLinePortal to recent changes in line_t.
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1 changed files with 2 additions and 4 deletions
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@ -176,7 +176,7 @@ struct GLLinePortal : public GLPortal
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{
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{
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// this must be the same as at the start of line_t, so that we can pass in this structure directly to P_ClipLineToPortal.
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// this must be the same as at the start of line_t, so that we can pass in this structure directly to P_ClipLineToPortal.
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vertex_t *v1, *v2; // vertices, from v1 to v2
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vertex_t *v1, *v2; // vertices, from v1 to v2
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fixed_t dx, dy; // precalculated v2 - v1 for side checking
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DVector2 delta; // precalculated v2 - v1 for side checking
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angle_t angv1, angv2; // for quick comparisons with a line or subsector
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angle_t angv1, angv2; // for quick comparisons with a line or subsector
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@ -207,9 +207,7 @@ struct GLLinePortal : public GLPortal
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void CalcDelta()
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void CalcDelta()
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{
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{
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DVector2 delta = v2->fPos() - v1->fPos();
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delta = v2->fPos() - v1->fPos();
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dx = FLOAT2FIXED(delta.X);
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dy = FLOAT2FIXED(delta.Y);
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}
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}
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line_t *line()
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line_t *line()
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