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- fixed incompatible commit.
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1 changed files with 1 additions and 1 deletions
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@ -153,7 +153,7 @@ sector_t * FGLRenderer::RenderViewpoint (FRenderViewpoint &mainvp, AActor * came
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R_SetupFrame (mainvp, r_viewwindow, camera);
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if (mainview && toscreen)
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UpdateShadowMap(camera->Level);
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UpdateShadowMap();
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// Render (potentially) multiple views for stereo 3d
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// Fixme. The view offsetting should be done with a static table and not require setup of the entire render state for the mode.
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