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- fixed GLES startup
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2 changed files with 2 additions and 2 deletions
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@ -122,7 +122,7 @@ void OpenGLFrameBuffer::InitializeState()
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{
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{
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static bool first=true;
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static bool first=true;
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mPipelineNbr = gl_pipeline_depth == 0? 4 : clamp(*gl_pipeline_depth, 1, HW_MAX_PIPELINE_BUFFERS);
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mPipelineNbr = gl_pipeline_depth == 0? std::min(4, HW_MAX_PIPELINE_BUFFERS) : clamp(*gl_pipeline_depth, 1, HW_MAX_PIPELINE_BUFFERS);
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mPipelineType = 1;
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mPipelineType = 1;
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InitGLES();
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InitGLES();
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@ -73,7 +73,7 @@ CVAR(Int, win_h, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, win_maximized, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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CVAR(Bool, win_maximized, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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// 0 means 'no pipelining' for non GLES2 and 4 elements for GLES2
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// 0 means 'no pipelining' for non GLES2 and 4 elements for GLES2
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CUSTOM_CVAR(Int, gl_pipeline_depth, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, gl_pipeline_depth, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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{
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if (self < 0 || self >= HW_MAX_PIPELINE_BUFFERS) self = 0;
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if (self < 0 || self >= HW_MAX_PIPELINE_BUFFERS) self = 0;
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Printf("Changing the pipeline depth requires a restart for " GAMENAME ".\n");
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Printf("Changing the pipeline depth requires a restart for " GAMENAME ".\n");
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