mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-25 13:31:37 +00:00
- Fixed: P_RailAttack() passed the wrong angle variable to P_TraceBleed().
SVN r1490 (trunk)
This commit is contained in:
parent
18b4577bbd
commit
7a06d3a71a
2 changed files with 32 additions and 27 deletions
|
@ -1,4 +1,7 @@
|
|||
March 18, 2009 (Changes by Graf Zahl)
|
||||
March 19, 2009
|
||||
- Fixed: P_RailAttack() passed the wrong angle variable to P_TraceBleed().
|
||||
|
||||
March 18, 2009 (Changes by Graf Zahl)
|
||||
- Fixed: S_StopSound may not assume that after stopping a sound channel
|
||||
its link to the next item in the list is still valid.
|
||||
- Fixed typo in src/CMakeLists.txt.
|
||||
|
|
|
@ -3466,6 +3466,33 @@ void P_RailAttack (AActor *source, int damage, int offset, int color1, int color
|
|||
8192*FRACUNIT, MF_SHOOTABLE, ML_BLOCKEVERYTHING, source, trace,
|
||||
TRACE_PCross|TRACE_Impact, ProcessRailHit);
|
||||
|
||||
// Hurt anything the trace hit
|
||||
unsigned int i;
|
||||
AActor *puffDefaults = puffclass == NULL? NULL : GetDefaultByType (puffclass);
|
||||
FName damagetype = (puffDefaults == NULL || puffDefaults->DamageType == NAME_None) ? FName(NAME_Railgun) : puffDefaults->DamageType;
|
||||
|
||||
for (i = 0; i < RailHits.Size (); i++)
|
||||
{
|
||||
fixed_t x, y, z;
|
||||
|
||||
x = x1 + FixedMul (RailHits[i].Distance, vx);
|
||||
y = y1 + FixedMul (RailHits[i].Distance, vy);
|
||||
z = shootz + FixedMul (RailHits[i].Distance, vz);
|
||||
|
||||
if ((RailHits[i].HitActor->flags & MF_NOBLOOD) ||
|
||||
(RailHits[i].HitActor->flags2 & (MF2_DORMANT|MF2_INVULNERABLE)))
|
||||
{
|
||||
if (puffclass != NULL) P_SpawnPuff (source, puffclass, x, y, z, source->angle - ANG90, 1, PF_HITTHING);
|
||||
}
|
||||
else
|
||||
{
|
||||
P_SpawnBlood (x, y, z, source->angle - ANG180, damage, RailHits[i].HitActor);
|
||||
P_TraceBleed (damage, x, y, z, RailHits[i].HitActor, source->angle, pitch);
|
||||
}
|
||||
P_DamageMobj (RailHits[i].HitActor, source, source, damage, damagetype);
|
||||
}
|
||||
|
||||
// Spawn a decal or puff at the point where the trace ended.
|
||||
if (trace.HitType == TRACE_HitWall)
|
||||
{
|
||||
SpawnShootDecal (source, trace);
|
||||
|
@ -3491,32 +3518,7 @@ void P_RailAttack (AActor *source, int damage, int offset, int color1, int color
|
|||
}
|
||||
}
|
||||
|
||||
// Now hurt anything the trace hit
|
||||
unsigned int i;
|
||||
AActor *puffDefaults = puffclass == NULL? NULL : GetDefaultByType (puffclass);
|
||||
FName damagetype = (puffDefaults == NULL || puffDefaults->DamageType == NAME_None) ? FName(NAME_Railgun) : puffDefaults->DamageType;
|
||||
|
||||
for (i = 0; i < RailHits.Size (); i++)
|
||||
{
|
||||
fixed_t x, y, z;
|
||||
|
||||
x = x1 + FixedMul (RailHits[i].Distance, vx);
|
||||
y = y1 + FixedMul (RailHits[i].Distance, vy);
|
||||
z = shootz + FixedMul (RailHits[i].Distance, vz);
|
||||
|
||||
if ((RailHits[i].HitActor->flags & MF_NOBLOOD) ||
|
||||
(RailHits[i].HitActor->flags2 & (MF2_DORMANT|MF2_INVULNERABLE)))
|
||||
{
|
||||
if (puffclass != NULL) P_SpawnPuff (source, puffclass, x, y, z, source->angle - ANG180, 1, PF_HITTHING);
|
||||
}
|
||||
else
|
||||
{
|
||||
P_SpawnBlood (x, y, z, source->angle - ANG180, damage, RailHits[i].HitActor);
|
||||
}
|
||||
P_DamageMobj (RailHits[i].HitActor, source, source, damage, damagetype);
|
||||
P_TraceBleed (damage, x, y, z, RailHits[i].HitActor, angle, pitch);
|
||||
}
|
||||
|
||||
// Draw the slug's trail.
|
||||
end.X = FIXED2FLOAT(trace.X);
|
||||
end.Y = FIXED2FLOAT(trace.Y);
|
||||
end.Z = FIXED2FLOAT(trace.Z);
|
||||
|
|
Loading…
Reference in a new issue