- Fixed: Some dmadds wads used zero-length sprites as placeholders. When you

ran dmadds to combine it with the IWAD's sprites, they would be replaced by
  the IWAD's sprites, so when loading such wads, we should ignore those as
  valid sprites. (Thanks to entryway for finding this.) See 22ventry's
  22sprite.wad for an example.


SVN r1782 (trunk)
This commit is contained in:
Randy Heit 2009-09-02 02:17:11 +00:00
parent 9aa35cc1b7
commit 78902b2009
2 changed files with 17 additions and 2 deletions

View file

@ -1,4 +1,11 @@
August 31, 2009
September 1, 2009
- Fixed: Some dmadds wads used zero-length sprites as placeholders. When you
ran dmadds to combine it with the IWAD's sprites, they would be replaced by
the IWAD's sprites, so when loading such wads, we should ignore those as
valid sprites. (Thanks to entryway for finding this.) See 22ventry's
22sprite.wad for an example.
August 31, 2009
- Basic Mac support: Everything compiles but does not yet link.
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
latter comes predefined by GCC.

View file

@ -250,10 +250,18 @@ void FWadFile::SetNamespace(const char *startmarker, const char *endmarker, name
{
if (!warned)
{
Printf(TEXTCOLOR_YELLOW"WARNING: Overlapping namespaces found (lump %d.)\n", j);
Printf(TEXTCOLOR_YELLOW"WARNING: Overlapping namespaces found (lump %d)\n", j);
}
warned = true;
}
else if (space == ns_sprites && Lumps[j].LumpSize < 8)
{
// sf 26/10/99:
// ignore sprite lumps smaller than 8 bytes (the smallest possible)
// in size -- this was used by some dmadds wads
// as an 'empty' graphics resource
DPrintf(" Skipped empty sprite %s (lump %d)\n", Lumps[j].Name, j);
}
else
{
Lumps[j].Namespace = space;