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- fixed the colorization parser.
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parent
3530bc5945
commit
77469e0512
4 changed files with 13 additions and 8 deletions
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@ -1208,7 +1208,7 @@ struct side_t
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uint32_t LeftSide, RightSide; // [RH] Group walls into loops
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uint16_t TexelLength;
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int16_t Light;
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uint8_t Flags;
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uint16_t Flags;
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int UDMFIndex; // needed to access custom UDMF fields which are stored in loading order.
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FLightNode * lighthead; // all dynamic lights that may affect this wall
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seg_t **segs; // all segs belonging to this sidedef in ascending order. Used for precise rendering
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@ -692,12 +692,14 @@ void FTextureManager::AddHiresTextures (int wadnum)
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void FTextureManager::ParseColorization(FScanner& sc)
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{
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TextureManipulation tm = {};
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tm.ModulateColor = 0x01ffffff;
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sc.MustGetString();
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FName cname = sc.String;
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sc.MustGetToken('{');
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while (!sc.CheckToken('}'))
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{
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if (sc.Compare("desaturation"))
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sc.MustGetString();
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if (sc.Compare("DesaturationFactor"))
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{
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sc.MustGetFloat();
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tm.DesaturationFactor = (float)sc.Float;
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@ -716,6 +718,7 @@ void FTextureManager::ParseColorization(FScanner& sc)
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sc.MustGetNumber();
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tm.ModulateColor.a = sc.Number;
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}
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else tm.ModulateColor.a = 1;
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}
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else if (sc.Compare("BlendColor"))
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{
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@ -723,18 +726,20 @@ void FTextureManager::ParseColorization(FScanner& sc)
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tm.BlendColor = V_GetColor(NULL, sc) & 0xffffff;
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sc.MustGetToken(',');
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sc.MustGetString();
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static const char* opts[] = {"none", "alpha", "screen", "overlay", "hardlight", nullptr};
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static const char* opts[] = { "none", "alpha", "screen", "overlay", "hardlight", nullptr };
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tm.AddColor.a = (tm.AddColor.a & ~TextureManipulation::BlendMask) | sc.MustMatchString(opts);
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if (sc.CheckToken(','))
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if (sc.Compare("alpha"))
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{
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sc.MustGetToken(',');
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sc.MustGetFloat();
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tm.BlendColor.a = (uint8_t)clamp(sc.Float, 0., 1.) * 255;
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tm.BlendColor.a = (uint8_t)(clamp(sc.Float, 0., 1.) * 255);
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}
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}
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else if (sc.Compare("invert"))
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{
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tm.AddColor.a |= TextureManipulation::InvertBit;
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}
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else sc.ScriptError("Unknown token '%s'", sc.String);
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}
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if (tm.CheckIfEnabled())
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{
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@ -157,7 +157,7 @@ struct FVector4PalEntry
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r = newvalue.r * normScale;
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g = newvalue.g * normScale;
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b = newvalue.b * normScale;
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a = newvalue.a;
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a = 1;
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return *this;
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}
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@ -67,7 +67,7 @@ struct Side native play
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//DBaseDecal* AttachedDecals; // [RH] Decals bound to the wall
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native readonly Line linedef;
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native int16 Light;
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native uint8 Flags;
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native uint16 Flags;
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native TextureID GetTexture(int which);
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native void SetTexture(int which, TextureID tex);
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@ -159,7 +159,7 @@ struct Line native play
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native uint activation; // activation type
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native int special;
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native int args[5]; // <--- hexen-style arguments (expanded to ZDoom's full width)
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native double alpha; // <--- translucency (0=invisible, FRACUNIT=opaque)
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native double alpha; // <--- translucency (0=invisible, 1.0=opaque)
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native readonly Side sidedef[2];
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native readonly double bbox[4]; // bounding box, for the extent of the LineDef.
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native readonly Sector frontsector, backsector;
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