mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 13:01:48 +00:00
Merge remote-tracking branch 'upstream/master' into truecolor
# Conflicts: # src/v_video.cpp
This commit is contained in:
commit
77233f2f65
127 changed files with 4275 additions and 1675 deletions
|
@ -14,6 +14,11 @@ list( APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR} )
|
|||
include( CreateLaunchers )
|
||||
include( FindPackageHandleStandardArgs )
|
||||
|
||||
# Produce a warning if XP support will be missing.
|
||||
if( MSVC14 AND NOT CMAKE_GENERATOR_TOOLSET STREQUAL "v140_xp" )
|
||||
message( WARNING "This project supports Windows XP (including XP x64), but you must set the optional toolset to v140_xp manually to have it in your build! Use -T \"v140_xp\" from the command prompt." )
|
||||
endif()
|
||||
|
||||
# Support cross compiling
|
||||
option( FORCE_CROSSCOMPILE "Turn on cross compiling." NO )
|
||||
if( FORCE_CROSSCOMPILE )
|
||||
|
|
27
docs/licenses/README.TXT
Normal file
27
docs/licenses/README.TXT
Normal file
|
@ -0,0 +1,27 @@
|
|||
The original Doom source code was released by id Software under the
|
||||
Doom Source Code License. See doomlic.txt.
|
||||
|
||||
Parts of the renderer use code from the BUILD engine by Ken Silverman.
|
||||
See buildlic.txt.
|
||||
|
||||
The majority of original code uses a BSD-like lincese. See bsd.txt.
|
||||
|
||||
This software is based in part on the work of the Independent JPEG Group.
|
||||
|
||||
This software uses the 'zlib' general purpose compression library by
|
||||
Jean-loup Gailly and Mark Adler.
|
||||
|
||||
This software uses the gdtoa package, see gdtoa.txt.
|
||||
|
||||
This software uses the snes_spc library, which is covered by the GNU Lesser
|
||||
General Public License. See lgpl.txt.
|
||||
|
||||
This software uses the "Dynamic Universal Music Bibliotheque" library for
|
||||
MOD music playback. See dumb.txt for original license. The version used,
|
||||
however, has been heavily modified from its original form and is the same
|
||||
version used by the foobar2000 component foo_dumb as of mid-2008, found at
|
||||
http://kode54.foobar2000.org/.
|
||||
|
||||
This software uses the OPL emulator from MAME 0.95. Playback of MUS files
|
||||
on the OPL emulation is accomplished with some help from Vladimir Arnost's
|
||||
MUS File Player Library, with fixes to make it more accurate.
|
27
docs/licenses/bsd.txt
Normal file
27
docs/licenses/bsd.txt
Normal file
|
@ -0,0 +1,27 @@
|
|||
**---------------------------------------------------------------------------
|
||||
** Copyright 1998-2009 Randy Heit, Christoph Oelckers, et al.
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
71
docs/licenses/buildlic.txt
Normal file
71
docs/licenses/buildlic.txt
Normal file
|
@ -0,0 +1,71 @@
|
|||
BUILD SOURCE CODE LICENSE TERMS: 06/20/2000
|
||||
|
||||
[1] I give you permission to make modifications to my Build source and
|
||||
distribute it, BUT:
|
||||
|
||||
[2] Any derivative works based on my Build source may be distributed ONLY
|
||||
through the INTERNET.
|
||||
|
||||
[3] Distribution of any derivative works MUST be done completely FREE of
|
||||
charge - no commercial exploitation whatsoever.
|
||||
|
||||
[4] Anything you distribute which uses a part of my Build Engine source
|
||||
code MUST include:
|
||||
|
||||
[A] The following message somewhere in the archive:
|
||||
|
||||
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
|
||||
// Ken Silverman's official web site: "http://www.advsys.net/ken"
|
||||
// See the included license file "BUILDLIC.TXT" for license info.
|
||||
|
||||
[B] This text file "BUILDLIC.TXT" along with it.
|
||||
|
||||
[C] Any source files that you modify must include this message as well:
|
||||
|
||||
// This file has been modified from Ken Silverman's original release
|
||||
|
||||
[5] The use of the Build Engine for commercial purposes will require an
|
||||
appropriate license arrangement with me. Contact information is
|
||||
on my web site.
|
||||
|
||||
[6] I take no responsibility for damage to your system.
|
||||
|
||||
[7] Technical support: Before contacting me with questions, please read
|
||||
and do ALL of the following!
|
||||
|
||||
[A] Look though ALL of my text files. There are 7 of them (including this
|
||||
one). I like to think that I wrote them for a reason. You will find
|
||||
many of your answers in the history section of BUILD.TXT and
|
||||
BUILD2.TXT (they're located inside SRC.ZIP).
|
||||
|
||||
[B] If that doesn't satisfy you, then try going to:
|
||||
|
||||
"http://www.advsys.net/ken/buildsrc"
|
||||
|
||||
where I will maintain a Build Source Code FAQ (or perhaps I might
|
||||
just provide a link to a good FAQ).
|
||||
|
||||
[C] I am willing to respond to questions, but ONLY if they come at a rate
|
||||
that I can handle.
|
||||
|
||||
PLEASE TRY TO AVOID ASKING DUPLICATE QUESTIONS!
|
||||
|
||||
As my line of defense, I will post my current policy about
|
||||
answering Build source questions (right below the E-mail address
|
||||
on my web site.) You can check there to see if I'm getting
|
||||
overloaded with questions or not.
|
||||
|
||||
If I'm too busy, it might say something like this:
|
||||
|
||||
I'm too busy to answer Build source questions right now.
|
||||
Sorry, but don't expect a reply from me any time soon.
|
||||
|
||||
If I'm open for Build source questions, please state your question
|
||||
clearly and don't include any unsolicited attachments unless
|
||||
they're really small (like less than 50k). Assume that I have
|
||||
a 28.8k modem. Also, don't leave out important details just
|
||||
to make your question appear shorter - making me guess what
|
||||
you're asking doesn't save me time!
|
||||
|
||||
----------------------------------------------------------------------------
|
||||
-Ken S. (official web site: http://www.advsys.net/ken)
|
10
docs/licenses/cephes.txt
Normal file
10
docs/licenses/cephes.txt
Normal file
|
@ -0,0 +1,10 @@
|
|||
Some software in this archive may be from the book _Methods and
|
||||
Programs for Mathematical Functions_ (Prentice-Hall or Simon & Schuster
|
||||
International, 1989) or from the Cephes Mathematical Library, a
|
||||
commercial product. In either event, it is copyrighted by the author.
|
||||
What you see here may be used freely but it comes with no support or
|
||||
guarantee.
|
||||
|
||||
Stephen L. Moshier
|
||||
moshier@na-net.ornl.gov
|
||||
|
112
docs/licenses/doomlic.txt
Normal file
112
docs/licenses/doomlic.txt
Normal file
|
@ -0,0 +1,112 @@
|
|||
|
||||
|
||||
LIMITED USE SOFTWARE LICENSE AGREEMENT
|
||||
|
||||
This Limited Use Software License Agreement (the "Agreement")
|
||||
is a legal agreement between you, the end-user, and Id Software, Inc.
|
||||
("ID"). By downloading or purchasing the software material, which
|
||||
includes source code (the "Source Code"), artwork data, music and
|
||||
software tools (collectively, the "Software"), you are agreeing to
|
||||
be bound by the terms of this Agreement. If you do not agree to the
|
||||
terms of this Agreement, promptly destroy the Software you may have
|
||||
downloaded or copied.
|
||||
|
||||
ID SOFTWARE LICENSE
|
||||
|
||||
1. Grant of License. ID grants to you the right to use the
|
||||
Software. You have no ownership or proprietary rights in or to the
|
||||
Software, or the Trademark. For purposes of this section, "use" means
|
||||
loading the Software into RAM, as well as installation on a hard disk
|
||||
or other storage device. The Software, together with any archive copy
|
||||
thereof, shall be destroyed when no longer used in accordance with
|
||||
this Agreement, or when the right to use the Software is terminated.
|
||||
You agree that the Software will not be shipped, transferred or
|
||||
exported into any country in violation of the U.S. Export
|
||||
Administration Act (or any other law governing such matters) and that
|
||||
you will not utilize, in any other manner, the Software in violation
|
||||
of any applicable law.
|
||||
|
||||
2. Permitted Uses. For educational purposes only, you, the
|
||||
end-user, may use portions of the Source Code, such as particular
|
||||
routines, to develop your own software, but may not duplicate the
|
||||
Source Code, except as noted in paragraph 4. The limited right
|
||||
referenced in the preceding sentence is hereinafter referred to as
|
||||
"Educational Use." By so exercising the Educational Use right you
|
||||
shall not obtain any ownership, copyright, proprietary or other
|
||||
interest in or to the Source Code, or any portion of the Source
|
||||
Code. You may dispose of your own software in your sole discretion.
|
||||
With the exception of the Educational Use right, you may not
|
||||
otherwise use the Software, or an portion of the Software, which
|
||||
includes the Source Code, for commercial gain.
|
||||
|
||||
3. Prohibited Uses: Under no circumstances shall you, the
|
||||
end-user, be permitted, allowed or authorized to commercially exploit
|
||||
the Software. Neither you nor anyone at your direction shall do any
|
||||
of the following acts with regard to the Software, or any portion
|
||||
thereof:
|
||||
|
||||
Rent;
|
||||
|
||||
Sell;
|
||||
|
||||
Lease;
|
||||
|
||||
Offer on a pay-per-play basis;
|
||||
|
||||
Distribute for money or any other consideration; or
|
||||
|
||||
In any other manner and through any medium whatsoever
|
||||
commercially exploit or use for any commercial purpose.
|
||||
|
||||
Notwithstanding the foregoing prohibitions, you may commercially
|
||||
exploit the software you develop by exercising the Educational Use
|
||||
right, referenced in paragraph 2. hereinabove.
|
||||
|
||||
4. Copyright. The Software and all copyrights related thereto
|
||||
(including all characters and other images generated by the Software
|
||||
or depicted in the Software) are owned by ID and is protected by
|
||||
United States copyright laws and international treaty provisions.
|
||||
Id shall retain exclusive ownership and copyright in and to the
|
||||
Software and all portions of the Software and you shall have no
|
||||
ownership or other proprietary interest in such materials. You must
|
||||
treat the Software like any other copyrighted material. You may not
|
||||
otherwise reproduce, copy or disclose to others, in whole or in any
|
||||
part, the Software. You may not copy the written materials
|
||||
accompanying the Software. You agree to use your best efforts to
|
||||
see that any user of the Software licensed hereunder complies with
|
||||
this Agreement.
|
||||
|
||||
5. NO WARRANTIES. ID DISCLAIMS ALL WARRANTIES, BOTH EXPRESS
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO, IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE WITH RESPECT
|
||||
TO THE SOFTWARE. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL
|
||||
RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO
|
||||
JURISDICTION. ID DOES NOT WARRANT THAT THE OPERATION OF THE SOFTWARE
|
||||
WILL BE UNINTERRUPTED, ERROR FREE OR MEET YOUR SPECIFIC REQUIREMENTS.
|
||||
THE WARRANTY SET FORTH ABOVE IS IN LIEU OF ALL OTHER EXPRESS
|
||||
WARRANTIES WHETHER ORAL OR WRITTEN. THE AGENTS, EMPLOYEES,
|
||||
DISTRIBUTORS, AND DEALERS OF ID ARE NOT AUTHORIZED TO MAKE
|
||||
MODIFICATIONS TO THIS WARRANTY, OR ADDITIONAL WARRANTIES ON BEHALF
|
||||
OF ID.
|
||||
|
||||
Exclusive Remedies. The Software is being offered to you
|
||||
free of any charge. You agree that you have no remedy against ID, its
|
||||
affiliates, contractors, suppliers, and agents for loss or damage
|
||||
caused by any defect or failure in the Software regardless of the form
|
||||
of action, whether in contract, tort, includinegligence, strict
|
||||
liability or otherwise, with regard to the Software. This Agreement
|
||||
shall be construed in accordance with and governed by the laws of the
|
||||
State of Texas. Copyright and other proprietary matters will be
|
||||
governed by United States laws and international treaties. IN ANY
|
||||
CASE, ID SHALL NOT BE LIABLE FOR LOSS OF DATA, LOSS OF PROFITS, LOST
|
||||
SAVINGS, SPECIAL, INCIDENTAL, CONSEQUENTIAL, INDIRECT OR OTHER
|
||||
SIMILAR DAMAGES ARISING FROM BREACH OF WARRANTY, BREACH OF CONTRACT,
|
||||
NEGLIGENCE, OR OTHER LEGAL THEORY EVEN IF ID OR ITS AGENT HAS BEEN
|
||||
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR FOR ANY CLAIM BY ANY
|
||||
OTHER PARTY. Some jurisdictions do not allow the exclusion or
|
||||
limitation of incidental or consequential damages, so the above
|
||||
limitation or exclusion may not apply to you.
|
||||
|
||||
|
||||
|
||||
|
54
docs/licenses/dumb.txt
Normal file
54
docs/licenses/dumb.txt
Normal file
|
@ -0,0 +1,54 @@
|
|||
/* _______ ____ __ ___ ___
|
||||
* \ _ \ \ / \ / \ \ / / ' ' '
|
||||
* | | \ \ | | || | \/ | . .
|
||||
* | | | | | | || ||\ /| |
|
||||
* | | | | | | || || \/ | | ' ' '
|
||||
* | | | | | | || || | | . .
|
||||
* | |_/ / \ \__// || | |
|
||||
* /_______/ynamic \____/niversal /__\ /____\usic /| . . ibliotheque
|
||||
* / \
|
||||
* / . \
|
||||
* licence.txt - Conditions for use of DUMB. / / \ \
|
||||
* | < / \_
|
||||
* If you do not agree to these terms, please | \/ /\ /
|
||||
* do not use DUMB. \_ / > /
|
||||
* | \ / /
|
||||
* Information in [brackets] is provided to aid | ' /
|
||||
* interpretation of the licence. \__/
|
||||
*/
|
||||
|
||||
|
||||
Dynamic Universal Music Bibliotheque
|
||||
|
||||
Copyright (C) 2001-2003 Ben Davis, Robert J Ohannessian and Julien Cugniere
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event shall the authors be held liable for any damages arising from the
|
||||
use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim
|
||||
that you wrote the original software. If you use this software in a
|
||||
product, you are requested to acknowledge its use in the product
|
||||
documentation, along with details on where to get an unmodified version of
|
||||
this software, but this is not a strict requirement.
|
||||
|
||||
[Note that the above point asks for a link to DUMB, not just a mention.
|
||||
Googling for DUMB doesn't help much! The URL is "http://dumb.sf.net/".]
|
||||
|
||||
[The only reason why the link is not strictly required is that such a
|
||||
requirement prevents DUMB from being used in projects with certain other
|
||||
licences, notably the GPL. See http://www.gnu.org/philosophy/bsd.html .]
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed from or altered in any source distribution.
|
||||
|
||||
4. If you are using the Program in someone else's bedroom at any Monday
|
||||
3:05 PM, you are not allowed to modify the Program for ten minutes. [This
|
||||
clause provided by Inphernic; every licence should contain at least one
|
||||
clause, the reasoning behind which is far from obvious.]
|
27
docs/licenses/gdtoa.txt
Normal file
27
docs/licenses/gdtoa.txt
Normal file
|
@ -0,0 +1,27 @@
|
|||
/****************************************************************
|
||||
|
||||
The author of this software is David M. Gay.
|
||||
|
||||
Copyright (C) 1998 by Lucent Technologies
|
||||
All Rights Reserved
|
||||
|
||||
Permission to use, copy, modify, and distribute this software and
|
||||
its documentation for any purpose and without fee is hereby
|
||||
granted, provided that the above copyright notice appear in all
|
||||
copies and that both that the copyright notice and this
|
||||
permission notice and warranty disclaimer appear in supporting
|
||||
documentation, and that the name of Lucent or any of its entities
|
||||
not be used in advertising or publicity pertaining to
|
||||
distribution of the software without specific, written prior
|
||||
permission.
|
||||
|
||||
LUCENT DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
|
||||
INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
|
||||
IN NO EVENT SHALL LUCENT OR ANY OF ITS ENTITIES BE LIABLE FOR ANY
|
||||
SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
|
||||
IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
|
||||
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
|
||||
THIS SOFTWARE.
|
||||
|
||||
****************************************************************/
|
504
docs/licenses/lgpl.txt
Normal file
504
docs/licenses/lgpl.txt
Normal file
|
@ -0,0 +1,504 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
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||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
||||
|
|
@ -1,11 +1,17 @@
|
|||
cmake_minimum_required( VERSION 2.8.7 )
|
||||
if( NOT NO_FMOD AND FMOD_INCLUDE_DIR )
|
||||
add_library( output_sdl MODULE output_sdl.c )
|
||||
include_directories( ${FMOD_INCLUDE_DIR} ${SDL2_INCLUDE_DIR} )
|
||||
check_library_exists(${FMOD_LIBRARY} "FMOD_System_GetDriverCaps" "fmod.h" FMOD_IS_EX)
|
||||
|
||||
# Only usable with FMOD Ex
|
||||
if( FMOD_IS_EX )
|
||||
include_directories( ${FMOD_INCLUDE_DIR} ${SDL2_INCLUDE_DIR} )
|
||||
add_library( output_sdl MODULE output_sdl.c )
|
||||
target_link_libraries( output_sdl ${SDL2_LIBRARY} )
|
||||
|
||||
FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/liboutput_sdl.so ]; then ln -sf output_sdl/liboutput_sdl.so ${ZDOOM_OUTPUT_DIR}/liboutput_sdl.so; fi" )
|
||||
add_custom_command( TARGET output_sdl POST_BUILD
|
||||
COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
|
||||
COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make )
|
||||
endif()
|
||||
endif()
|
||||
|
|
|
@ -262,6 +262,10 @@ if( NOT NO_FMOD )
|
|||
if( FMOD_INCLUDE_DIR )
|
||||
message( STATUS "FMOD include files found at ${FMOD_INCLUDE_DIR}" )
|
||||
include_directories( "${FMOD_INCLUDE_DIR}" )
|
||||
|
||||
if( EXISTS "${FMOD_INCLUDE_DIR}/fmod_common.h" )
|
||||
set( FMOD_STUDIO YES )
|
||||
endif()
|
||||
else()
|
||||
message( STATUS "Could not find FMOD include files" )
|
||||
set( NO_FMOD ON )
|
||||
|
@ -484,9 +488,11 @@ if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
|||
set( CMAKE_C_FLAGS "-Wno-unused-result ${CMAKE_C_FLAGS}" )
|
||||
set( CMAKE_CXX_FLAGS "-Wno-unused-result ${CMAKE_CXX_FLAGS}" )
|
||||
endif()
|
||||
if(APPLE AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
if( CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
|
||||
if( APPLE OR CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "3.6" )
|
||||
set( CMAKE_CXX_FLAGS "-Wno-inconsistent-missing-override ${CMAKE_CXX_FLAGS}" )
|
||||
endif()
|
||||
endif()
|
||||
set( CMAKE_C_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_C_FLAGS}" )
|
||||
set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_CXX_FLAGS}" )
|
||||
|
||||
|
@ -633,6 +639,7 @@ set( PLAT_WIN32_SOURCES
|
|||
win32/i_main.cpp
|
||||
win32/i_movie.cpp
|
||||
win32/i_system.cpp
|
||||
win32/i_specialpaths.cpp
|
||||
win32/st_start.cpp
|
||||
win32/win32video.cpp )
|
||||
set( PLAT_POSIX_SOURCES
|
||||
|
@ -650,8 +657,11 @@ set( PLAT_SDL_SOURCES
|
|||
posix/sdl/i_timer.cpp
|
||||
posix/sdl/sdlvideo.cpp
|
||||
posix/sdl/st_start.cpp )
|
||||
set( PLAT_UNIX_SOURCES
|
||||
posix/unix/i_specialpaths.cpp )
|
||||
set( PLAT_OSX_SOURCES
|
||||
posix/osx/iwadpicker_cocoa.mm
|
||||
posix/osx/i_specialpaths.mm
|
||||
posix/osx/zdoom.icns )
|
||||
set( PLAT_COCOA_SOURCES
|
||||
posix/cocoa/critsec.cpp
|
||||
|
@ -668,7 +678,7 @@ set( PLAT_COCOA_SOURCES
|
|||
if( WIN32 )
|
||||
set( SYSTEM_SOURCES_DIR win32 )
|
||||
set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
|
||||
set( OTHER_SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )
|
||||
set( OTHER_SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
|
||||
|
||||
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
||||
# CMake is not set up to compile and link rc files with GCC. :(
|
||||
|
@ -683,12 +693,12 @@ elseif( APPLE )
|
|||
if( OSX_COCOA_BACKEND )
|
||||
set( SYSTEM_SOURCES_DIR posix posix/cocoa )
|
||||
set( SYSTEM_SOURCES ${PLAT_COCOA_SOURCES} )
|
||||
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_SDL_SOURCES} )
|
||||
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
|
||||
else()
|
||||
set( SYSTEM_SOURCES_DIR posix posix/sdl )
|
||||
set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} )
|
||||
set( PLAT_OSX_SOURCES ${PLAT_OSX_SOURCES} posix/sdl/i_system.mm )
|
||||
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_COCOA_SOURCES} )
|
||||
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
|
||||
endif()
|
||||
|
||||
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_POSIX_SOURCES} ${PLAT_OSX_SOURCES} "${FMOD_LIBRARY}" )
|
||||
|
@ -698,7 +708,7 @@ elseif( APPLE )
|
|||
set_source_files_properties( posix/osx/iwadpicker_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-exceptions )
|
||||
else()
|
||||
set( SYSTEM_SOURCES_DIR posix posix/sdl )
|
||||
set( SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} )
|
||||
set( SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
|
||||
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )
|
||||
endif()
|
||||
|
||||
|
@ -1246,7 +1256,6 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
|
|||
${FASTMATH_SOURCES}
|
||||
${PCH_SOURCES}
|
||||
x86.cpp
|
||||
m_specialpaths.cpp
|
||||
strnatcmp.c
|
||||
zstring.cpp
|
||||
math/asin.c
|
||||
|
@ -1326,7 +1335,16 @@ endif()
|
|||
|
||||
if( MSVC )
|
||||
option( ZDOOM_GENERATE_MAPFILE "Generate .map file for debugging." OFF )
|
||||
set( LINKERSTUFF "/MANIFEST:NO /DELAYLOAD:\"fmodex${X64}.dll\"" )
|
||||
set( LINKERSTUFF "/MANIFEST:NO" )
|
||||
|
||||
if( NOT NO_FMOD )
|
||||
if( FMOD_STUDIO )
|
||||
set( LINKERSTUFF "${LINKERSTUFF} /DELAYLOAD:\"fmod${X64}.dll\"" )
|
||||
else()
|
||||
set( LINKERSTUFF "${LINKERSTUFF} /DELAYLOAD:\"fmodex${X64}.dll\"" )
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if( ZDOOM_GENERATE_MAPFILE )
|
||||
set( LINKERSTUFF "${LINKERSTUFF} /MAP" )
|
||||
endif()
|
||||
|
@ -1366,17 +1384,23 @@ if( APPLE )
|
|||
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist" )
|
||||
|
||||
if( NOT NO_FMOD )
|
||||
if( FMOD_STUDIO )
|
||||
set( FMOD_DYLIB libfmod.dylib )
|
||||
else()
|
||||
set( FMOD_DYLIB libfmodex.dylib )
|
||||
endif()
|
||||
|
||||
# Fix fmod link so that it can be found in the app bundle.
|
||||
find_program( OTOOL otool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" )
|
||||
find_program( INSTALL_NAME_TOOL install_name_tool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" )
|
||||
execute_process( COMMAND "${OTOOL}" -L "${FMOD_LIBRARY}"
|
||||
COMMAND grep "libfmodex.dylib (compat"
|
||||
COMMAND grep "${FMOD_DYLIB} (compat"
|
||||
COMMAND head -n1
|
||||
COMMAND awk "{print $1}"
|
||||
OUTPUT_VARIABLE FMOD_LINK
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE )
|
||||
add_custom_command( TARGET zdoom POST_BUILD
|
||||
COMMAND "${INSTALL_NAME_TOOL}" -change "${FMOD_LINK}" @executable_path/../Frameworks/libfmodex.dylib "$<TARGET_FILE:zdoom>"
|
||||
COMMAND "${INSTALL_NAME_TOOL}" -change "${FMOD_LINK}" @executable_path/../Frameworks/${FMOD_DYLIB} "$<TARGET_FILE:zdoom>"
|
||||
COMMENT "Relinking FMOD Ex" )
|
||||
endif()
|
||||
endif()
|
||||
|
@ -1410,6 +1434,7 @@ source_group("Resource Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r
|
|||
source_group("POSIX Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/.+")
|
||||
source_group("Cocoa Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/cocoa/.+")
|
||||
source_group("OS X Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/.+")
|
||||
source_group("Unix Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/unix/.+")
|
||||
source_group("SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/sdl/.+")
|
||||
source_group("SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sfmt/.+")
|
||||
source_group("Shared Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_shared/.+")
|
||||
|
|
|
@ -42,7 +42,7 @@ DEFINE_SPECIAL(Ceiling_LowerByValue, 40, 3, 5, 5)
|
|||
DEFINE_SPECIAL(Ceiling_RaiseByValue, 41, 3, 4, 4)
|
||||
DEFINE_SPECIAL(Ceiling_CrushAndRaise, 42, 3, 4, 4)
|
||||
DEFINE_SPECIAL(Ceiling_LowerAndCrush, 43, 3, 4, 4)
|
||||
DEFINE_SPECIAL(Ceiling_CrushStop, 44, 1, 1, 1)
|
||||
DEFINE_SPECIAL(Ceiling_CrushStop, 44, 1, 2, 2)
|
||||
DEFINE_SPECIAL(Ceiling_CrushRaiseAndStay, 45, 3, 4, 4)
|
||||
DEFINE_SPECIAL(Floor_CrushStop, 46, 1, 1, 1)
|
||||
DEFINE_SPECIAL(Ceiling_MoveToValue, 47, 3, 5, 5)
|
||||
|
@ -59,7 +59,7 @@ DEFINE_SPECIAL(Sector_SetPortal, 57, -1, -1, 5)
|
|||
DEFINE_SPECIAL(Sector_CopyScroller, 58, -1, -1, 2)
|
||||
DEFINE_SPECIAL(Polyobj_OR_MoveToSpot, 59, 3, 3, 3)
|
||||
DEFINE_SPECIAL(Plat_PerpetualRaise, 60, 3, 3, 3)
|
||||
DEFINE_SPECIAL(Plat_Stop, 61, 1, 1, 1)
|
||||
DEFINE_SPECIAL(Plat_Stop, 61, 1, 2, 2)
|
||||
DEFINE_SPECIAL(Plat_DownWaitUpStay, 62, 3, 3, 3)
|
||||
DEFINE_SPECIAL(Plat_DownByValue, 63, 4, 4, 4)
|
||||
DEFINE_SPECIAL(Plat_UpWaitDownStay, 64, 3, 3, 3)
|
||||
|
|
26
src/actor.h
26
src/actor.h
|
@ -111,6 +111,8 @@ struct FPortalGroupArray;
|
|||
// Any questions?
|
||||
//
|
||||
|
||||
|
||||
|
||||
// --- mobj.flags ---
|
||||
enum ActorFlag
|
||||
{
|
||||
|
@ -283,7 +285,7 @@ enum ActorFlag4
|
|||
enum ActorFlag5
|
||||
{
|
||||
MF5_DONTDRAIN = 0x00000001, // cannot be drained health from.
|
||||
/* FREE SLOT 0x00000002*/
|
||||
MF5_GETOWNER = 0x00000002,
|
||||
MF5_NODROPOFF = 0x00000004, // cannot drop off under any circumstances.
|
||||
MF5_NOFORWARDFALL = 0x00000008, // Does not make any actor fall forward by being damaged by this
|
||||
MF5_COUNTSECRET = 0x00000010, // From Doom 64: actor acts like a secret
|
||||
|
@ -1014,7 +1016,9 @@ public:
|
|||
|
||||
SDWORD tics; // state tic counter
|
||||
FState *state;
|
||||
VMFunction *Damage; // For missiles and monster railgun
|
||||
//VMFunction *Damage; // For missiles and monster railgun
|
||||
int DamageVal;
|
||||
VMFunction *DamageFunc;
|
||||
int projectileKickback;
|
||||
ActorFlags flags;
|
||||
ActorFlags2 flags2; // Heretic flags
|
||||
|
@ -1057,6 +1061,7 @@ public:
|
|||
int skillrespawncount;
|
||||
int TIDtoHate; // TID of things to hate (0 if none)
|
||||
FNameNoInit Species; // For monster families
|
||||
TObjPtr<AActor> alternative; // (Un)Morphed actors stored here. Those with the MF_UNMORPHED flag are the originals.
|
||||
TObjPtr<AActor> tracer; // Thing being chased/attacked for tracers
|
||||
TObjPtr<AActor> master; // Thing which spawned this one (prevents mutual attacks)
|
||||
double Floorclip; // value to use for floor clipping
|
||||
|
@ -1200,6 +1205,23 @@ public:
|
|||
FState *GetRaiseState();
|
||||
void Revive();
|
||||
|
||||
void SetDamage(int dmg)
|
||||
{
|
||||
DamageVal = dmg;
|
||||
DamageFunc = nullptr;
|
||||
}
|
||||
|
||||
bool IsZeroDamage() const
|
||||
{
|
||||
return DamageVal == 0 && DamageFunc == nullptr;
|
||||
}
|
||||
|
||||
void RestoreDamage()
|
||||
{
|
||||
DamageVal = GetDefault()->DamageVal;
|
||||
DamageFunc = GetDefault()->DamageFunc;
|
||||
}
|
||||
|
||||
FState *FindState (FName label) const
|
||||
{
|
||||
return GetClass()->FindState(1, &label);
|
||||
|
|
|
@ -494,7 +494,7 @@ bool FCajunMaster::LoadBots ()
|
|||
tmp = M_GetCajunPath(BOTFILENAME);
|
||||
if (tmp.IsEmpty())
|
||||
{
|
||||
DPrintf ("No " BOTFILENAME ", so no bots\n");
|
||||
DPrintf (DMSG_ERROR, "No " BOTFILENAME ", so no bots\n");
|
||||
return false;
|
||||
}
|
||||
try
|
||||
|
|
|
@ -259,7 +259,7 @@ void DBot::ThinkForMove (ticcmd_t *cmd)
|
|||
r = pr_botmove();
|
||||
if (r < 128)
|
||||
{
|
||||
TThinkerIterator<AInventory> it (STAT_INVENTORY, bglobal.firstthing);
|
||||
TThinkerIterator<AInventory> it (MAX_STATNUM+1, bglobal.firstthing);
|
||||
AInventory *item = it.Next();
|
||||
|
||||
if (item != NULL || (item = it.Next()) != NULL)
|
||||
|
|
|
@ -923,10 +923,21 @@ static bool IsActorACountItem(AActor *mo)
|
|||
return mo->IsKindOf(RUNTIME_CLASS(AInventory)) && mo->flags&MF_SPECIAL && mo->flags&MF_COUNTITEM;
|
||||
}
|
||||
|
||||
static void PrintFilteredActorList(const ActorTypeChecker IsActorType, const char *FilterName)
|
||||
// [SP] for all actors
|
||||
static bool IsActor(AActor *mo)
|
||||
{
|
||||
if (mo->IsKindOf(RUNTIME_CLASS(AInventory)))
|
||||
return static_cast<AInventory *>(mo)->Owner == NULL; // [SP] Exclude inventory-owned items
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
// [SP] modified - now allows showing count only, new arg must be passed. Also now still counts regardless, if lists are printed.
|
||||
static void PrintFilteredActorList(const ActorTypeChecker IsActorType, const char *FilterName, bool countOnly)
|
||||
{
|
||||
AActor *mo;
|
||||
const PClass *FilterClass = NULL;
|
||||
int counter = 0;
|
||||
|
||||
if (FilterName != NULL)
|
||||
{
|
||||
|
@ -943,10 +954,32 @@ static void PrintFilteredActorList(const ActorTypeChecker IsActorType, const cha
|
|||
{
|
||||
if ((FilterClass == NULL || mo->IsA(FilterClass)) && IsActorType(mo))
|
||||
{
|
||||
counter++;
|
||||
if (!countOnly)
|
||||
Printf ("%s at (%f,%f,%f)\n",
|
||||
mo->GetClass()->TypeName.GetChars(), mo->X(), mo->Y(), mo->Z());
|
||||
}
|
||||
}
|
||||
Printf("%i match(s) found.\n", counter);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
CCMD(actorlist) // [SP] print all actors (this can get quite big?)
|
||||
{
|
||||
if (CheckCheatmode ()) return;
|
||||
|
||||
PrintFilteredActorList(IsActor, argv.argc() > 1 ? argv[1] : NULL, false);
|
||||
}
|
||||
|
||||
CCMD(actornum) // [SP] count all actors
|
||||
{
|
||||
if (CheckCheatmode ()) return;
|
||||
|
||||
PrintFilteredActorList(IsActor, argv.argc() > 1 ? argv[1] : NULL, true);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -958,7 +991,14 @@ CCMD(monster)
|
|||
{
|
||||
if (CheckCheatmode ()) return;
|
||||
|
||||
PrintFilteredActorList(IsActorAMonster, argv.argc() > 1 ? argv[1] : NULL);
|
||||
PrintFilteredActorList(IsActorAMonster, argv.argc() > 1 ? argv[1] : NULL, false);
|
||||
}
|
||||
|
||||
CCMD(monsternum) // [SP] count monsters
|
||||
{
|
||||
if (CheckCheatmode ()) return;
|
||||
|
||||
PrintFilteredActorList(IsActorAMonster, argv.argc() > 1 ? argv[1] : NULL, true);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -970,7 +1010,14 @@ CCMD(items)
|
|||
{
|
||||
if (CheckCheatmode ()) return;
|
||||
|
||||
PrintFilteredActorList(IsActorAnItem, argv.argc() > 1 ? argv[1] : NULL);
|
||||
PrintFilteredActorList(IsActorAnItem, argv.argc() > 1 ? argv[1] : NULL, false);
|
||||
}
|
||||
|
||||
CCMD(itemsnum) // [SP] # of any items
|
||||
{
|
||||
if (CheckCheatmode ()) return;
|
||||
|
||||
PrintFilteredActorList(IsActorAnItem, argv.argc() > 1 ? argv[1] : NULL, true);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -982,7 +1029,14 @@ CCMD(countitems)
|
|||
{
|
||||
if (CheckCheatmode ()) return;
|
||||
|
||||
PrintFilteredActorList(IsActorACountItem, argv.argc() > 1 ? argv[1] : NULL);
|
||||
PrintFilteredActorList(IsActorACountItem, argv.argc() > 1 ? argv[1] : NULL, false);
|
||||
}
|
||||
|
||||
CCMD(countitemsnum) // [SP] # of counted items
|
||||
{
|
||||
if (CheckCheatmode ()) return;
|
||||
|
||||
PrintFilteredActorList(IsActorACountItem, argv.argc() > 1 ? argv[1] : NULL, true);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
@ -159,12 +159,37 @@ static int HistSize;
|
|||
|
||||
CVAR (Float, con_notifytime, 3.f, CVAR_ARCHIVE)
|
||||
CVAR (Bool, con_centernotify, false, CVAR_ARCHIVE)
|
||||
CUSTOM_CVAR (Int, con_scaletext, 0, CVAR_ARCHIVE) // Scale notify text at high resolutions?
|
||||
CUSTOM_CVAR (Int, con_scaletext, 1, CVAR_ARCHIVE) // Scale notify text at high resolutions?
|
||||
{
|
||||
if (self < 0) self = 0;
|
||||
if (self > 3) self = 3;
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(Int, con_scale, 0, CVAR_ARCHIVE)
|
||||
{
|
||||
if (self < 0) self = 0;
|
||||
}
|
||||
|
||||
int active_con_scale()
|
||||
{
|
||||
if (con_scale == 0)
|
||||
return uiscale;
|
||||
else
|
||||
return con_scale;
|
||||
}
|
||||
|
||||
int active_con_scaletext()
|
||||
{
|
||||
switch (con_scaletext)
|
||||
{
|
||||
default:
|
||||
case 0: return 1;
|
||||
case 1: return uiscale;
|
||||
case 2: return 2;
|
||||
case 3: return 4;
|
||||
}
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(Float, con_alpha, 0.75f, CVAR_ARCHIVE)
|
||||
{
|
||||
if (self < 0.f) self = 0.f;
|
||||
|
@ -493,13 +518,13 @@ void C_AddNotifyString (int printlevel, const char *source)
|
|||
return;
|
||||
}
|
||||
|
||||
switch (con_scaletext)
|
||||
if (active_con_scaletext() == 0)
|
||||
{
|
||||
default:
|
||||
case 0: width = DisplayWidth; break;
|
||||
case 1: width = DisplayWidth / CleanXfac; break;
|
||||
case 2: width = DisplayWidth / 2; break;
|
||||
case 3: width = DisplayWidth / 4; break;
|
||||
width = DisplayWidth / CleanXfac;
|
||||
}
|
||||
else
|
||||
{
|
||||
width = DisplayWidth / active_con_scaletext();
|
||||
}
|
||||
|
||||
if (addtype == APPENDLINE && NotifyStrings[NUMNOTIFIES-1].PrintLevel == printlevel)
|
||||
|
@ -612,12 +637,12 @@ int Printf (const char *format, ...)
|
|||
return count;
|
||||
}
|
||||
|
||||
int DPrintf (const char *format, ...)
|
||||
int DPrintf (int level, const char *format, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
int count;
|
||||
|
||||
if (developer)
|
||||
if (developer >= level)
|
||||
{
|
||||
va_start (argptr, format);
|
||||
count = VPrintf (PRINT_HIGH, format, argptr);
|
||||
|
@ -721,7 +746,7 @@ static void C_DrawNotifyText ()
|
|||
canskip = true;
|
||||
|
||||
lineadv = SmallFont->GetHeight ();
|
||||
if (con_scaletext == 1)
|
||||
if (active_con_scaletext() == 0)
|
||||
{
|
||||
lineadv *= CleanYfac;
|
||||
}
|
||||
|
@ -755,7 +780,7 @@ static void C_DrawNotifyText ()
|
|||
else
|
||||
color = PrintColors[NotifyStrings[i].PrintLevel];
|
||||
|
||||
if (con_scaletext == 1)
|
||||
if (active_con_scaletext() == 0)
|
||||
{
|
||||
if (!center)
|
||||
screen->DrawText (SmallFont, color, 0, line, NotifyStrings[i].Text,
|
||||
|
@ -766,7 +791,7 @@ static void C_DrawNotifyText ()
|
|||
line, NotifyStrings[i].Text, DTA_CleanNoMove, true,
|
||||
DTA_AlphaF, alpha, TAG_DONE);
|
||||
}
|
||||
else if (con_scaletext == 0)
|
||||
else if (active_con_scaletext() == 1)
|
||||
{
|
||||
if (!center)
|
||||
screen->DrawText (SmallFont, color, 0, line, NotifyStrings[i].Text,
|
||||
|
@ -777,37 +802,20 @@ static void C_DrawNotifyText ()
|
|||
line, NotifyStrings[i].Text,
|
||||
DTA_AlphaF, alpha, TAG_DONE);
|
||||
}
|
||||
else if (con_scaletext == 3)
|
||||
{
|
||||
if (!center)
|
||||
screen->DrawText (SmallFont, color, 0, line, NotifyStrings[i].Text,
|
||||
DTA_VirtualWidth, screen->GetWidth() / 4,
|
||||
DTA_VirtualHeight, screen->GetHeight() / 4,
|
||||
DTA_KeepRatio, true,
|
||||
DTA_AlphaF, alpha, TAG_DONE);
|
||||
else
|
||||
screen->DrawText (SmallFont, color, (screen->GetWidth() / 4 -
|
||||
SmallFont->StringWidth (NotifyStrings[i].Text))/4,
|
||||
line, NotifyStrings[i].Text,
|
||||
DTA_VirtualWidth, screen->GetWidth() / 4,
|
||||
DTA_VirtualHeight, screen->GetHeight() / 4,
|
||||
DTA_KeepRatio, true,
|
||||
DTA_AlphaF, alpha, TAG_DONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!center)
|
||||
screen->DrawText (SmallFont, color, 0, line, NotifyStrings[i].Text,
|
||||
DTA_VirtualWidth, screen->GetWidth() / 2,
|
||||
DTA_VirtualHeight, screen->GetHeight() / 2,
|
||||
DTA_VirtualWidth, screen->GetWidth() / active_con_scaletext(),
|
||||
DTA_VirtualHeight, screen->GetHeight() / active_con_scaletext(),
|
||||
DTA_KeepRatio, true,
|
||||
DTA_AlphaF, alpha, TAG_DONE);
|
||||
else
|
||||
screen->DrawText (SmallFont, color, (screen->GetWidth() / 2 -
|
||||
SmallFont->StringWidth (NotifyStrings[i].Text))/2,
|
||||
screen->DrawText (SmallFont, color, (screen->GetWidth() -
|
||||
SmallFont->StringWidth (NotifyStrings[i].Text) * active_con_scaletext()) / 2 / active_con_scaletext(),
|
||||
line, NotifyStrings[i].Text,
|
||||
DTA_VirtualWidth, screen->GetWidth() / 2,
|
||||
DTA_VirtualHeight, screen->GetHeight() / 2,
|
||||
DTA_VirtualWidth, screen->GetWidth() / active_con_scaletext(),
|
||||
DTA_VirtualHeight, screen->GetHeight() / active_con_scaletext(),
|
||||
DTA_KeepRatio, true,
|
||||
DTA_AlphaF, alpha, TAG_DONE);
|
||||
}
|
||||
|
@ -851,9 +859,13 @@ void C_DrawConsole (bool hw2d)
|
|||
static int oldbottom = 0;
|
||||
int lines, left, offset;
|
||||
|
||||
int textScale = active_con_scale();
|
||||
if (textScale == 0)
|
||||
textScale = CleanXfac;
|
||||
|
||||
left = LEFTMARGIN;
|
||||
lines = (ConBottom-ConFont->GetHeight()*2)/ConFont->GetHeight();
|
||||
if (-ConFont->GetHeight() + lines*ConFont->GetHeight() > ConBottom - ConFont->GetHeight()*7/2)
|
||||
lines = (ConBottom/textScale-ConFont->GetHeight()*2)/ConFont->GetHeight();
|
||||
if (-ConFont->GetHeight() + lines*ConFont->GetHeight() > ConBottom/textScale - ConFont->GetHeight()*7/2)
|
||||
{
|
||||
offset = -ConFont->GetHeight()/2;
|
||||
lines--;
|
||||
|
@ -899,16 +911,26 @@ void C_DrawConsole (bool hw2d)
|
|||
|
||||
if (ConBottom >= 12)
|
||||
{
|
||||
if (textScale == 1)
|
||||
screen->DrawText (ConFont, CR_ORANGE, SCREENWIDTH - 8 -
|
||||
ConFont->StringWidth (GetVersionString()),
|
||||
ConBottom - ConFont->GetHeight() - 4,
|
||||
ConBottom / textScale - ConFont->GetHeight() - 4,
|
||||
GetVersionString(), TAG_DONE);
|
||||
else
|
||||
screen->DrawText(ConFont, CR_ORANGE, SCREENWIDTH / textScale - 8 -
|
||||
ConFont->StringWidth(GetVersionString()),
|
||||
ConBottom / textScale - ConFont->GetHeight() - 4,
|
||||
GetVersionString(),
|
||||
DTA_VirtualWidth, screen->GetWidth() / textScale,
|
||||
DTA_VirtualHeight, screen->GetHeight() / textScale,
|
||||
DTA_KeepRatio, true, TAG_DONE);
|
||||
|
||||
if (TickerMax)
|
||||
{
|
||||
char tickstr[256];
|
||||
const int tickerY = ConBottom - ConFont->GetHeight() - 4;
|
||||
const int tickerY = ConBottom / textScale - ConFont->GetHeight() - 4;
|
||||
size_t i;
|
||||
int tickend = ConCols - SCREENWIDTH / 90 - 6;
|
||||
int tickend = ConCols / textScale - SCREENWIDTH / textScale / 90 - 6;
|
||||
int tickbegin = 0;
|
||||
|
||||
if (TickerLabel)
|
||||
|
@ -931,11 +953,23 @@ void C_DrawConsole (bool hw2d)
|
|||
{
|
||||
tickstr[tickend+3] = 0;
|
||||
}
|
||||
if (textScale == 1)
|
||||
screen->DrawText (ConFont, CR_BROWN, LEFTMARGIN, tickerY, tickstr, TAG_DONE);
|
||||
else
|
||||
screen->DrawText (ConFont, CR_BROWN, LEFTMARGIN, tickerY, tickstr,
|
||||
DTA_VirtualWidth, screen->GetWidth() / textScale,
|
||||
DTA_VirtualHeight, screen->GetHeight() / textScale,
|
||||
DTA_KeepRatio, true, TAG_DONE);
|
||||
|
||||
// Draw the marker
|
||||
i = LEFTMARGIN+5+tickbegin*8 + Scale (TickerAt, (SDWORD)(tickend - tickbegin)*8, TickerMax);
|
||||
if (textScale == 1)
|
||||
screen->DrawChar (ConFont, CR_ORANGE, (int)i, tickerY, 0x13, TAG_DONE);
|
||||
else
|
||||
screen->DrawChar(ConFont, CR_ORANGE, (int)i, tickerY, 0x13,
|
||||
DTA_VirtualWidth, screen->GetWidth() / textScale,
|
||||
DTA_VirtualHeight, screen->GetHeight() / textScale,
|
||||
DTA_KeepRatio, true, TAG_DONE);
|
||||
|
||||
TickerVisible = true;
|
||||
}
|
||||
|
@ -971,19 +1005,29 @@ void C_DrawConsole (bool hw2d)
|
|||
if (lines > 0)
|
||||
{
|
||||
// No more enqueuing because adding new text to the console won't touch the actual print data.
|
||||
conbuffer->FormatText(ConFont, ConWidth);
|
||||
conbuffer->FormatText(ConFont, ConWidth / textScale);
|
||||
unsigned int consolelines = conbuffer->GetFormattedLineCount();
|
||||
FBrokenLines **blines = conbuffer->GetLines();
|
||||
FBrokenLines **printline = blines + consolelines - 1 - RowAdjust;
|
||||
|
||||
int bottomline = ConBottom - ConFont->GetHeight()*2 - 4;
|
||||
int bottomline = ConBottom / textScale - ConFont->GetHeight()*2 - 4;
|
||||
|
||||
ConsoleDrawing = true;
|
||||
|
||||
for(FBrokenLines **p = printline; p >= blines && lines > 0; p--, lines--)
|
||||
{
|
||||
if (textScale == 1)
|
||||
{
|
||||
screen->DrawText(ConFont, CR_TAN, LEFTMARGIN, offset + lines * ConFont->GetHeight(), (*p)->Text, TAG_DONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
screen->DrawText(ConFont, CR_TAN, LEFTMARGIN, offset + lines * ConFont->GetHeight(), (*p)->Text,
|
||||
DTA_VirtualWidth, screen->GetWidth() / textScale,
|
||||
DTA_VirtualHeight, screen->GetHeight() / textScale,
|
||||
DTA_KeepRatio, true, TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
||||
ConsoleDrawing = false;
|
||||
|
||||
|
@ -997,21 +1041,52 @@ void C_DrawConsole (bool hw2d)
|
|||
FString command((char *)&CmdLine[2+CmdLine[259]]);
|
||||
int cursorpos = CmdLine[1] - CmdLine[259];
|
||||
|
||||
screen->DrawChar (ConFont, CR_ORANGE, left, bottomline, '\x1c', TAG_DONE);
|
||||
screen->DrawText (ConFont, CR_ORANGE, left + ConFont->GetCharWidth(0x1c), bottomline,
|
||||
if (textScale == 1)
|
||||
{
|
||||
screen->DrawChar(ConFont, CR_ORANGE, left, bottomline, '\x1c', TAG_DONE);
|
||||
screen->DrawText(ConFont, CR_ORANGE, left + ConFont->GetCharWidth(0x1c), bottomline,
|
||||
command, TAG_DONE);
|
||||
|
||||
if (cursoron)
|
||||
{
|
||||
screen->DrawChar (ConFont, CR_YELLOW, left + ConFont->GetCharWidth(0x1c) + cursorpos * ConFont->GetCharWidth(0xb),
|
||||
screen->DrawChar(ConFont, CR_YELLOW, left + ConFont->GetCharWidth(0x1c) + cursorpos * ConFont->GetCharWidth(0xb),
|
||||
bottomline, '\xb', TAG_DONE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
screen->DrawChar(ConFont, CR_ORANGE, left, bottomline, '\x1c',
|
||||
DTA_VirtualWidth, screen->GetWidth() / textScale,
|
||||
DTA_VirtualHeight, screen->GetHeight() / textScale,
|
||||
DTA_KeepRatio, true, TAG_DONE);
|
||||
|
||||
screen->DrawText(ConFont, CR_ORANGE, left + ConFont->GetCharWidth(0x1c), bottomline,
|
||||
command,
|
||||
DTA_VirtualWidth, screen->GetWidth() / textScale,
|
||||
DTA_VirtualHeight, screen->GetHeight() / textScale,
|
||||
DTA_KeepRatio, true, TAG_DONE);
|
||||
|
||||
if (cursoron)
|
||||
{
|
||||
screen->DrawChar(ConFont, CR_YELLOW, left + ConFont->GetCharWidth(0x1c) + cursorpos * ConFont->GetCharWidth(0xb),
|
||||
bottomline, '\xb',
|
||||
DTA_VirtualWidth, screen->GetWidth() / textScale,
|
||||
DTA_VirtualHeight, screen->GetHeight() / textScale,
|
||||
DTA_KeepRatio, true, TAG_DONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (RowAdjust && ConBottom >= ConFont->GetHeight()*7/2)
|
||||
{
|
||||
// Indicate that the view has been scrolled up (10)
|
||||
// and if we can scroll no further (12)
|
||||
if (textScale == 1)
|
||||
screen->DrawChar (ConFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10, TAG_DONE);
|
||||
else
|
||||
screen->DrawChar(ConFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10,
|
||||
DTA_VirtualWidth, screen->GetWidth() / textScale,
|
||||
DTA_VirtualHeight, screen->GetHeight() / textScale,
|
||||
DTA_KeepRatio, true, TAG_DONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1672,6 +1747,14 @@ void C_AddTabCommand (const char *name)
|
|||
|
||||
void C_RemoveTabCommand (const char *name)
|
||||
{
|
||||
if (TabCommands.Size() == 0)
|
||||
{
|
||||
// There are no tab commands that can be removed.
|
||||
// This is important to skip construction of aname
|
||||
// in case the NameManager has already been destroyed.
|
||||
return;
|
||||
}
|
||||
|
||||
FName aname(name, true);
|
||||
|
||||
if (aname == NAME_None)
|
||||
|
|
|
@ -109,8 +109,8 @@ static FCompatOption Options[] =
|
|||
{ "ignoreteleporttags", BCOMPATF_BADTELEPORTERS, SLOT_BCOMPAT },
|
||||
{ "rebuildnodes", BCOMPATF_REBUILDNODES, SLOT_BCOMPAT },
|
||||
{ "linkfrozenprops", BCOMPATF_LINKFROZENPROPS, SLOT_BCOMPAT },
|
||||
{ "disablepushwindowcheck", BCOMPATF_NOWINDOWCHECK, SLOT_BCOMPAT },
|
||||
{ "floatbob", BCOMPATF_FLOATBOB, SLOT_BCOMPAT },
|
||||
{ "noslopeid", BCOMPATF_NOSLOPEID, SLOT_BCOMPAT },
|
||||
|
||||
// list copied from g_mapinfo.cpp
|
||||
{ "shorttex", COMPATF_SHORTTEX, SLOT_COMPAT },
|
||||
|
@ -147,6 +147,8 @@ static FCompatOption Options[] =
|
|||
{ "soundcutoff", COMPATF2_SOUNDCUTOFF, SLOT_COMPAT2 },
|
||||
{ "pointonline", COMPATF2_POINTONLINE, SLOT_COMPAT2 },
|
||||
{ "multiexit", COMPATF2_MULTIEXIT, SLOT_COMPAT2 },
|
||||
{ "teleport", COMPATF2_TELEPORT, SLOT_COMPAT2 },
|
||||
{ "disablepushwindowcheck", COMPATF2_PUSHWINDOW, SLOT_COMPAT2 },
|
||||
|
||||
{ NULL, 0, 0 }
|
||||
};
|
||||
|
@ -397,7 +399,7 @@ void CheckCompatibility(MapData *map)
|
|||
|
||||
flags = BCompatMap.CheckKey(md5);
|
||||
|
||||
if (developer)
|
||||
if (developer >= DMSG_NOTIFY)
|
||||
{
|
||||
Printf("MD5 = ");
|
||||
for (size_t j = 0; j < sizeof(md5.Bytes); ++j)
|
||||
|
|
|
@ -46,6 +46,8 @@ EXTERN_CVAR (Bool, sb_cooperative_enable)
|
|||
EXTERN_CVAR (Bool, sb_deathmatch_enable)
|
||||
EXTERN_CVAR (Bool, sb_teamdeathmatch_enable)
|
||||
|
||||
int active_con_scaletext();
|
||||
|
||||
// Public data
|
||||
|
||||
void CT_Init ();
|
||||
|
@ -224,7 +226,7 @@ void CT_Drawer (void)
|
|||
int i, x, scalex, y, promptwidth;
|
||||
|
||||
y = (viewactive || gamestate != GS_LEVEL) ? -10 : -30;
|
||||
if (con_scaletext == 1)
|
||||
if (active_con_scaletext() == 0)
|
||||
{
|
||||
scalex = CleanXfac;
|
||||
y *= CleanYfac;
|
||||
|
@ -235,25 +237,17 @@ void CT_Drawer (void)
|
|||
}
|
||||
|
||||
int screen_width, screen_height, st_y;
|
||||
switch (con_scaletext)
|
||||
if (active_con_scaletext() == 0)
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
case 1:
|
||||
screen_width = SCREENWIDTH;
|
||||
screen_height = SCREENHEIGHT;
|
||||
st_y = ST_Y;
|
||||
break;
|
||||
case 2:
|
||||
screen_width = SCREENWIDTH / 2;
|
||||
screen_height = SCREENHEIGHT / 2;
|
||||
st_y = ST_Y / 2;
|
||||
break;
|
||||
case 3:
|
||||
screen_width = SCREENWIDTH / 4;
|
||||
screen_height = SCREENHEIGHT / 4;
|
||||
st_y = ST_Y / 4;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
screen_width = SCREENWIDTH / active_con_scaletext();
|
||||
screen_height = SCREENHEIGHT / active_con_scaletext();
|
||||
st_y = ST_Y / active_con_scaletext();
|
||||
}
|
||||
|
||||
y += ((SCREENHEIGHT == viewheight && viewactive) || gamestate != GS_LEVEL) ? screen_height : st_y;
|
||||
|
@ -280,10 +274,10 @@ void CT_Drawer (void)
|
|||
// draw the prompt, text, and cursor
|
||||
ChatQueue[len] = SmallFont->GetCursor();
|
||||
ChatQueue[len+1] = '\0';
|
||||
if (con_scaletext < 2)
|
||||
if (active_con_scaletext() < 2)
|
||||
{
|
||||
screen->DrawText (SmallFont, CR_GREEN, 0, y, prompt, DTA_CleanNoMove, *con_scaletext, TAG_DONE);
|
||||
screen->DrawText (SmallFont, CR_GREY, promptwidth, y, (char *)(ChatQueue + i), DTA_CleanNoMove, *con_scaletext, TAG_DONE);
|
||||
screen->DrawText (SmallFont, CR_GREEN, 0, y, prompt, DTA_CleanNoMove, active_con_scaletext() == 0, TAG_DONE);
|
||||
screen->DrawText (SmallFont, CR_GREY, promptwidth, y, (char *)(ChatQueue + i), DTA_CleanNoMove, active_con_scaletext() == 0, TAG_DONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -450,7 +450,7 @@ int FindStyle (const char *namestr)
|
|||
{
|
||||
if (!stricmp(StyleNames[i].Name, namestr)) return StyleNames[i].Num;
|
||||
}
|
||||
DPrintf("Unknown render style %s\n", namestr);
|
||||
DPrintf(DMSG_ERROR, "Unknown render style %s\n", namestr);
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
@ -861,7 +861,7 @@ static int PatchThing (int thingy)
|
|||
}
|
||||
else
|
||||
{
|
||||
DPrintf ("Thing %d\n", thingy);
|
||||
DPrintf (DMSG_SPAMMY, "Thing %d\n", thingy);
|
||||
if (thingy > 0)
|
||||
{
|
||||
type = InfoNames[thingy - 1];
|
||||
|
@ -915,7 +915,7 @@ static int PatchThing (int thingy)
|
|||
}
|
||||
else if (linelen == 14 && stricmp (Line1, "Missile damage") == 0)
|
||||
{
|
||||
info->Damage = CreateDamageFunction(val);
|
||||
info->SetDamage(val);
|
||||
}
|
||||
else if (linelen == 5)
|
||||
{
|
||||
|
@ -1086,7 +1086,7 @@ static int PatchThing (int thingy)
|
|||
}
|
||||
if (i == BitNames.Size())
|
||||
{
|
||||
DPrintf("Unknown bit mnemonic %s\n", strval);
|
||||
DPrintf(DMSG_ERROR, "Unknown bit mnemonic %s\n", strval);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1242,7 +1242,7 @@ static int PatchThing (int thingy)
|
|||
else
|
||||
info->renderflags &= ~RF_INVISIBLE;
|
||||
}
|
||||
DPrintf ("Bits: %d,%d (0x%08x,0x%08x)\n", info->flags.GetValue(), info->flags2.GetValue(),
|
||||
DPrintf (DMSG_SPAMMY, "Bits: %d,%d (0x%08x,0x%08x)\n", info->flags.GetValue(), info->flags2.GetValue(),
|
||||
info->flags.GetValue(), info->flags2.GetValue());
|
||||
}
|
||||
else if (stricmp (Line1, "ID #") == 0)
|
||||
|
@ -1328,7 +1328,7 @@ static int PatchSound (int soundNum)
|
|||
{
|
||||
int result;
|
||||
|
||||
DPrintf ("Sound %d (no longer supported)\n", soundNum);
|
||||
//DPrintf ("Sound %d (no longer supported)\n", soundNum);
|
||||
/*
|
||||
sfxinfo_t *info, dummy;
|
||||
int offset = 0;
|
||||
|
@ -1385,7 +1385,7 @@ static int PatchFrame (int frameNum)
|
|||
info = FindState (frameNum);
|
||||
if (info)
|
||||
{
|
||||
DPrintf ("Frame %d\n", frameNum);
|
||||
DPrintf (DMSG_SPAMMY, "Frame %d\n", frameNum);
|
||||
if (frameNum == 47)
|
||||
{ // Use original tics for S_DSGUNFLASH1
|
||||
tics = 5;
|
||||
|
@ -1487,7 +1487,7 @@ static int PatchSprite (int sprNum)
|
|||
|
||||
if ((unsigned)sprNum < OrgSprNames.Size())
|
||||
{
|
||||
DPrintf ("Sprite %d\n", sprNum);
|
||||
DPrintf (DMSG_SPAMMY, "Sprite %d\n", sprNum);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1534,7 +1534,7 @@ static int PatchAmmo (int ammoNum)
|
|||
|
||||
if (ammoNum >= 0 && ammoNum < 4 && (unsigned)ammoNum <= AmmoNames.Size())
|
||||
{
|
||||
DPrintf ("Ammo %d.\n", ammoNum);
|
||||
DPrintf (DMSG_SPAMMY, "Ammo %d.\n", ammoNum);
|
||||
ammoType = AmmoNames[ammoNum];
|
||||
if (ammoType != NULL)
|
||||
{
|
||||
|
@ -1617,7 +1617,7 @@ static int PatchWeapon (int weapNum)
|
|||
if (type != NULL)
|
||||
{
|
||||
info = (AWeapon *)GetDefaultByType (type);
|
||||
DPrintf ("Weapon %d\n", weapNum);
|
||||
DPrintf (DMSG_SPAMMY, "Weapon %d\n", weapNum);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1757,7 +1757,7 @@ static int PatchPointer (int ptrNum)
|
|||
{
|
||||
if (CodePConv[ptrNum] == indexnum) break;
|
||||
}
|
||||
DPrintf("Final ptrNum: %i\n", ptrNum);
|
||||
DPrintf(DMSG_SPAMMY, "Final ptrNum: %i\n", ptrNum);
|
||||
}
|
||||
// End of hack.
|
||||
|
||||
|
@ -1765,7 +1765,7 @@ static int PatchPointer (int ptrNum)
|
|||
// Better to just use the size of the array rather than a hardcoded value.
|
||||
if (ptrNum >= 0 && (unsigned int) ptrNum < CodePConv.Size())
|
||||
{
|
||||
DPrintf ("Pointer %d\n", ptrNum);
|
||||
DPrintf (DMSG_SPAMMY, "Pointer %d\n", ptrNum);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1789,7 +1789,7 @@ static int PatchPointer (int ptrNum)
|
|||
{
|
||||
SetPointer(state, Actions[index], CodePConv[ptrNum]);
|
||||
}
|
||||
DPrintf("%s has a hacked state for pointer num %i with index %i\nLine1=%s, Line2=%s\n",
|
||||
DPrintf(DMSG_SPAMMY, "%s has a hacked state for pointer num %i with index %i\nLine1=%s, Line2=%s\n",
|
||||
state->StaticFindStateOwner(state)->TypeName.GetChars(), ptrNum, index, Line1, Line2);
|
||||
}
|
||||
else
|
||||
|
@ -1806,7 +1806,7 @@ static int PatchCheats (int dummy)
|
|||
{
|
||||
int result;
|
||||
|
||||
DPrintf ("Cheats (support removed by request)\n");
|
||||
DPrintf (DMSG_NOTIFY, "Dehacked cheats support removed by request\n");
|
||||
|
||||
while ((result = GetLine ()) == 1)
|
||||
{
|
||||
|
@ -1836,7 +1836,7 @@ static int PatchMisc (int dummy)
|
|||
};
|
||||
int result;
|
||||
|
||||
DPrintf ("Misc\n");
|
||||
DPrintf (DMSG_SPAMMY, "Misc\n");
|
||||
|
||||
while ((result = GetLine()) == 1)
|
||||
{
|
||||
|
@ -2017,7 +2017,7 @@ static int PatchPars (int dummy)
|
|||
level_info_t *info;
|
||||
int result, par;
|
||||
|
||||
DPrintf ("[Pars]\n");
|
||||
DPrintf (DMSG_SPAMMY, "[Pars]\n");
|
||||
|
||||
while ( (result = GetLine()) ) {
|
||||
// Argh! .bex doesn't follow the same rules as .deh
|
||||
|
@ -2058,7 +2058,7 @@ static int PatchPars (int dummy)
|
|||
}
|
||||
|
||||
info->partime = par;
|
||||
DPrintf ("Par for %s changed to %d\n", mapname, par);
|
||||
DPrintf (DMSG_SPAMMY, "Par for %s changed to %d\n", mapname, par);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
@ -2067,7 +2067,7 @@ static int PatchCodePtrs (int dummy)
|
|||
{
|
||||
int result;
|
||||
|
||||
DPrintf ("[CodePtr]\n");
|
||||
DPrintf (DMSG_SPAMMY, "[CodePtr]\n");
|
||||
|
||||
while ((result = GetLine()) == 1)
|
||||
{
|
||||
|
@ -2132,7 +2132,7 @@ static int PatchMusic (int dummy)
|
|||
{
|
||||
int result;
|
||||
|
||||
DPrintf ("[Music]\n");
|
||||
DPrintf (DMSG_SPAMMY, "[Music]\n");
|
||||
|
||||
while ((result = GetLine()) == 1)
|
||||
{
|
||||
|
@ -2142,7 +2142,7 @@ static int PatchMusic (int dummy)
|
|||
keystring << "MUSIC_" << Line1;
|
||||
|
||||
GStrings.SetString (keystring, newname);
|
||||
DPrintf ("Music %s set to:\n%s\n", keystring.GetChars(), newname);
|
||||
DPrintf (DMSG_SPAMMY, "Music %s set to:\n%s\n", keystring.GetChars(), newname);
|
||||
}
|
||||
|
||||
return result;
|
||||
|
@ -2198,7 +2198,7 @@ static int PatchText (int oldSize)
|
|||
goto donewithtext;
|
||||
}
|
||||
|
||||
DPrintf ("Searching for text:\n%s\n", oldStr);
|
||||
DPrintf (DMSG_SPAMMY, "Searching for text:\n%s\n", oldStr);
|
||||
good = false;
|
||||
|
||||
// Search through sprite names; they are always 4 chars
|
||||
|
@ -2264,7 +2264,7 @@ static int PatchText (int oldSize)
|
|||
|
||||
if (!good)
|
||||
{
|
||||
DPrintf (" (Unmatched)\n");
|
||||
DPrintf (DMSG_SPAMMY, " (Unmatched)\n");
|
||||
}
|
||||
|
||||
donewithtext:
|
||||
|
@ -2284,7 +2284,7 @@ static int PatchStrings (int dummy)
|
|||
{
|
||||
int result;
|
||||
|
||||
DPrintf ("[Strings]\n");
|
||||
DPrintf (DMSG_SPAMMY, "[Strings]\n");
|
||||
|
||||
while ((result = GetLine()) == 1)
|
||||
{
|
||||
|
@ -2310,7 +2310,7 @@ static int PatchStrings (int dummy)
|
|||
const char *ll = Line1;
|
||||
if (!stricmp(ll, "GOTREDSKULL")) ll = "GOTREDSKUL";
|
||||
GStrings.SetString (ll, holdstring);
|
||||
DPrintf ("%s set to:\n%s\n", Line1, holdstring.GetChars());
|
||||
DPrintf (DMSG_SPAMMY, "%s set to:\n%s\n", Line1, holdstring.GetChars());
|
||||
}
|
||||
|
||||
return result;
|
||||
|
@ -2350,7 +2350,7 @@ static int DoInclude (int dummy)
|
|||
else
|
||||
{
|
||||
data = Line2;
|
||||
DPrintf ("Including %s\n", data);
|
||||
DPrintf (DMSG_SPAMMY, "Including %s\n", data);
|
||||
savepatchname = PatchName;
|
||||
savepatchfile = PatchFile;
|
||||
savepatchpt = PatchPt;
|
||||
|
@ -2384,7 +2384,7 @@ static int DoInclude (int dummy)
|
|||
delete[] path;
|
||||
}
|
||||
|
||||
DPrintf ("Done with include\n");
|
||||
DPrintf (DMSG_SPAMMY, "Done with include\n");
|
||||
PatchName = savepatchname;
|
||||
PatchFile = savepatchfile;
|
||||
PatchPt = savepatchpt;
|
||||
|
@ -2536,7 +2536,7 @@ static bool DoDehPatch()
|
|||
}
|
||||
else
|
||||
{
|
||||
DPrintf ("Patch does not have DeHackEd signature. Assuming .bex\n");
|
||||
DPrintf (DMSG_WARNING, "Patch does not have DeHackEd signature. Assuming .bex\n");
|
||||
dversion = 19;
|
||||
pversion = 6;
|
||||
PatchPt = PatchFile;
|
||||
|
@ -3027,7 +3027,7 @@ void FinishDehPatch ()
|
|||
subclass->Replacement = old_replacement;
|
||||
}
|
||||
|
||||
DPrintf ("%s replaces %s\n", subclass->TypeName.GetChars(), type->TypeName.GetChars());
|
||||
DPrintf (DMSG_NOTIFY, "%s replaces %s\n", subclass->TypeName.GetChars(), type->TypeName.GetChars());
|
||||
}
|
||||
|
||||
// Now that all Dehacked patches have been processed, it's okay to free StateMap.
|
||||
|
|
|
@ -574,7 +574,7 @@ CUSTOM_CVAR(Int, compatmode, 0, CVAR_ARCHIVE|CVAR_NOINITCALL)
|
|||
|
||||
case 4: // Old ZDoom compat mode
|
||||
v = COMPATF_SOUNDTARGET | COMPATF_LIGHT;
|
||||
w = COMPATF2_MULTIEXIT;
|
||||
w = COMPATF2_MULTIEXIT | COMPATF2_TELEPORT | COMPATF2_PUSHWINDOW;
|
||||
break;
|
||||
|
||||
case 5: // MBF compat mode
|
||||
|
@ -630,6 +630,8 @@ CVAR (Flag, compat_floormove, compatflags2, COMPATF2_FLOORMOVE);
|
|||
CVAR (Flag, compat_soundcutoff, compatflags2, COMPATF2_SOUNDCUTOFF);
|
||||
CVAR (Flag, compat_pointonline, compatflags2, COMPATF2_POINTONLINE);
|
||||
CVAR (Flag, compat_multiexit, compatflags2, COMPATF2_MULTIEXIT);
|
||||
CVAR (Flag, compat_teleport, compatflags2, COMPATF2_TELEPORT);
|
||||
CVAR (Flag, compat_pushwindow, compatflags2, COMPATF2_PUSHWINDOW);
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
|
@ -231,7 +231,7 @@ static struct TicSpecial
|
|||
|
||||
specialsize = MAX(specialsize * 2, needed + 30);
|
||||
|
||||
DPrintf ("Expanding special size to %zu\n", specialsize);
|
||||
DPrintf (DMSG_NOTIFY, "Expanding special size to %zu\n", specialsize);
|
||||
|
||||
for (i = 0; i < BACKUPTICS; i++)
|
||||
streams[i] = (BYTE *)M_Realloc (streams[i], specialsize);
|
||||
|
|
|
@ -2134,7 +2134,7 @@ bool PArray::ReadValue(FArchive &ar, void *addr) const
|
|||
}
|
||||
if (i < ElementCount)
|
||||
{
|
||||
DPrintf("Array on disk (%u) is bigger than in memory (%u)\n",
|
||||
DPrintf(DMSG_WARNING, "Array on disk (%u) is bigger than in memory (%u)\n",
|
||||
count, ElementCount);
|
||||
for (; i < ElementCount; ++i)
|
||||
{
|
||||
|
@ -2501,13 +2501,13 @@ bool PStruct::ReadFields(FArchive &ar, void *addr) const
|
|||
const PSymbol *sym = Symbols.FindSymbol(FName(label, true), true);
|
||||
if (sym == NULL)
|
||||
{
|
||||
DPrintf("Cannot find field %s in %s\n",
|
||||
DPrintf(DMSG_ERROR, "Cannot find field %s in %s\n",
|
||||
label, TypeName.GetChars());
|
||||
SkipValue(ar);
|
||||
}
|
||||
else if (!sym->IsKindOf(RUNTIME_CLASS(PField)))
|
||||
{
|
||||
DPrintf("Symbol %s in %s is not a field\n",
|
||||
DPrintf(DMSG_ERROR, "Symbol %s in %s is not a field\n",
|
||||
label, TypeName.GetChars());
|
||||
SkipValue(ar);
|
||||
}
|
||||
|
@ -2806,7 +2806,7 @@ bool PClass::ReadValue(FArchive &ar, void *addr) const
|
|||
}
|
||||
else
|
||||
{
|
||||
DPrintf("Unknown superclass %s of class %s\n",
|
||||
DPrintf(DMSG_ERROR, "Unknown superclass %s of class %s\n",
|
||||
type->TypeName.GetChars(), TypeName.GetChars());
|
||||
SkipValue(ar, VAL_Struct);
|
||||
}
|
||||
|
@ -3243,7 +3243,7 @@ PClass *PClass::CreateDerivedClass(FName name, unsigned int size)
|
|||
{
|
||||
I_Error("%s must inherit from %s but doesn't.", name.GetChars(), type->ParentClass->TypeName.GetChars());
|
||||
}
|
||||
DPrintf("Defining placeholder class %s\n", name.GetChars());
|
||||
DPrintf(DMSG_SPAMMY, "Defining placeholder class %s\n", name.GetChars());
|
||||
notnew = true;
|
||||
}
|
||||
else
|
||||
|
@ -3327,7 +3327,7 @@ PClass *PClass::FindClassTentative(FName name, bool fatal)
|
|||
return static_cast<PClass *>(found);
|
||||
}
|
||||
PClass *type = static_cast<PClass *>(GetClass()->CreateNew());
|
||||
DPrintf("Creating placeholder class %s : %s\n", name.GetChars(), TypeName.GetChars());
|
||||
DPrintf(DMSG_SPAMMY, "Creating placeholder class %s : %s\n", name.GetChars(), TypeName.GetChars());
|
||||
|
||||
type->TypeName = name;
|
||||
type->ParentClass = this;
|
||||
|
|
|
@ -18,6 +18,7 @@ typedef std::pair<const class PType *, unsigned> FTypeAndOffset;
|
|||
#define VARF_Method (1<<1) // func has an implied self parameter
|
||||
#define VARF_Action (1<<2) // func has implied owner and state parameters
|
||||
#define VARF_Native (1<<3) // func is native code/don't auto serialize field
|
||||
#define VARF_ReadOnly (1<<4) // field is read only, do not write to it
|
||||
|
||||
// Symbol information -------------------------------------------------------
|
||||
|
||||
|
|
|
@ -342,6 +342,8 @@ enum : unsigned int
|
|||
COMPATF2_SOUNDCUTOFF = 1 << 2, // Cut off sounds when an actor vanishes instead of making it owner-less
|
||||
COMPATF2_POINTONLINE = 1 << 3, // Use original but buggy P_PointOnLineSide() and P_PointOnDivlineSideCompat()
|
||||
COMPATF2_MULTIEXIT = 1 << 4, // Level exit can be triggered multiple times (required by Daedalus's travel tubes, thanks to a faulty script)
|
||||
COMPATF2_TELEPORT = 1 << 5, // Don't let indirect teleports trigger sector actions
|
||||
COMPATF2_PUSHWINDOW = 1 << 6, // Disable the window check in CheckForPushSpecial()
|
||||
};
|
||||
|
||||
// Emulate old bugs for select maps. These are not exposed by a cvar
|
||||
|
@ -355,8 +357,8 @@ enum
|
|||
BCOMPATF_BADPORTALS = 1 << 4, // Restores the old unstable portal behavior
|
||||
BCOMPATF_REBUILDNODES = 1 << 5, // Force node rebuild
|
||||
BCOMPATF_LINKFROZENPROPS = 1 << 6, // Clearing PROP_TOTALLYFROZEN or PROP_FROZEN also clears the other
|
||||
BCOMPATF_NOWINDOWCHECK = 1 << 7, // Disable the window check in CheckForPushSpecial()
|
||||
BCOMPATF_FLOATBOB = 1 << 8, // Use Hexen's original method of preventing floatbobbing items from falling down
|
||||
BCOMPATF_NOSLOPEID = 1 << 9, // disable line IDs on slopes.
|
||||
};
|
||||
|
||||
// phares 3/20/98:
|
||||
|
|
|
@ -39,7 +39,7 @@ FStringTable GStrings;
|
|||
EGameSpeed GameSpeed = SPEED_Normal;
|
||||
|
||||
// Show developer messages if true.
|
||||
CVAR (Bool, developer, false, 0)
|
||||
CVAR (Int, developer, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
||||
// [RH] Feature control cvars
|
||||
CVAR (Bool, var_friction, true, CVAR_SERVERINFO);
|
||||
|
|
|
@ -204,7 +204,7 @@ extern int bodyqueslot;
|
|||
|
||||
|
||||
// ---- [RH] ----
|
||||
EXTERN_CVAR (Bool, developer)
|
||||
EXTERN_CVAR (Int, developer)
|
||||
|
||||
extern bool ToggleFullscreen;
|
||||
|
||||
|
|
|
@ -152,7 +152,7 @@ int Printf (int printlevel, const char *, ...) GCCPRINTF(2,3);
|
|||
int Printf (const char *, ...) GCCPRINTF(1,2);
|
||||
|
||||
// [RH] Same here:
|
||||
int DPrintf (const char *, ...) GCCPRINTF(1,2);
|
||||
int DPrintf (int level, const char *, ...) GCCPRINTF(2,3);
|
||||
|
||||
extern "C" int mysnprintf(char *buffer, size_t count, const char *format, ...) GCCPRINTF(3,4);
|
||||
extern "C" int myvsnprintf(char *buffer, size_t count, const char *format, va_list argptr) GCCFORMAT(3);
|
||||
|
@ -165,15 +165,19 @@ enum
|
|||
PRINT_MEDIUM, // death messages
|
||||
PRINT_HIGH, // critical messages
|
||||
PRINT_CHAT, // chat messages
|
||||
PRINT_TEAMCHAT // chat messages from a teammate
|
||||
PRINT_TEAMCHAT, // chat messages from a teammate
|
||||
PRINT_LOG, // only to logfile
|
||||
PRINT_BOLD = 200 // What Printf_Bold used
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
DMSG_OFF, // no developer messages.
|
||||
DMSG_ERROR, // general notification messages
|
||||
DMSG_WARNING, // warnings
|
||||
DMSG_NOTIFY, // general notification messages
|
||||
DMSG_SPAMMY, // for those who want to see everything, regardless of its usefulness.
|
||||
};
|
||||
#define PRINT_LOW 0 // pickup messages
|
||||
#define PRINT_MEDIUM 1 // death messages
|
||||
#define PRINT_HIGH 2 // critical messages
|
||||
#define PRINT_CHAT 3 // chat messages
|
||||
#define PRINT_TEAMCHAT 4 // chat messages from a teammate
|
||||
#define PRINT_LOG 5 // only to logfile
|
||||
#define PRINT_BOLD 200 // What Printf_Bold used
|
||||
|
||||
struct PalEntry
|
||||
{
|
||||
|
|
|
@ -77,6 +77,11 @@ public:
|
|||
static void RunThinkers (int statnum);
|
||||
static void DestroyAllThinkers ();
|
||||
static void DestroyMostThinkers ();
|
||||
static void DestroyThinkersInList(int statnum)
|
||||
{
|
||||
DestroyThinkersInList(Thinkers[statnum]);
|
||||
DestroyThinkersInList(FreshThinkers[statnum]);
|
||||
}
|
||||
static void SerializeAll (FArchive &arc, bool keepPlayers);
|
||||
static void MarkRoots();
|
||||
|
||||
|
|
|
@ -354,12 +354,12 @@ void FCompressedFile::Implode ()
|
|||
// If the data could not be compressed, store it as-is.
|
||||
if (r != Z_OK || outlen >= len)
|
||||
{
|
||||
DPrintf ("cfile could not be compressed\n");
|
||||
DPrintf (DMSG_SPAMMY, "cfile could not be compressed\n");
|
||||
outlen = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
DPrintf ("cfile shrank from %lu to %lu bytes\n", len, outlen);
|
||||
DPrintf (DMSG_SPAMMY, "cfile shrank from %lu to %lu bytes\n", len, outlen);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -717,7 +717,7 @@ void FArchive::Close ()
|
|||
{
|
||||
m_File->Close ();
|
||||
m_File = NULL;
|
||||
DPrintf ("Processed %u objects\n", ArchiveToObject.Size());
|
||||
DPrintf (DMSG_SPAMMY, "Processed %u objects\n", ArchiveToObject.Size());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1194,6 +1194,7 @@ FArchive &FArchive::ReadObject (DObject* &obj, PClass *wanttype)
|
|||
const PClass *type;
|
||||
BYTE playerNum;
|
||||
DWORD index;
|
||||
DObject *newobj;
|
||||
|
||||
operator<< (objHead);
|
||||
|
||||
|
@ -1255,11 +1256,11 @@ FArchive &FArchive::ReadObject (DObject* &obj, PClass *wanttype)
|
|||
case NEW_CLS_OBJ:
|
||||
type = ReadClass (wanttype);
|
||||
// Printf ("New class: %s (%u)\n", type->Name, m_File->Tell());
|
||||
obj = type->CreateNew ();
|
||||
newobj = obj = type->CreateNew ();
|
||||
MapObject (obj);
|
||||
obj->SerializeUserVars (*this);
|
||||
obj->Serialize (*this);
|
||||
obj->CheckIfSerialized ();
|
||||
newobj->SerializeUserVars (*this);
|
||||
newobj->Serialize (*this);
|
||||
newobj->CheckIfSerialized ();
|
||||
break;
|
||||
|
||||
case NEW_PLYR_OBJ:
|
||||
|
|
|
@ -1452,7 +1452,8 @@ void FParser::SF_SetCamera(void)
|
|||
|
||||
newcamera->specialf1 = newcamera->Angles.Yaw.Degrees;
|
||||
newcamera->specialf2 = newcamera->Z();
|
||||
newcamera->SetZ(t_argc < 3 ? newcamera->Z() + 41 : floatvalue(t_argv[2]));
|
||||
double z = t_argc < 3 ? newcamera->Sector->floorplane.ZatPoint(newcamera) + 41 : floatvalue(t_argv[2]);
|
||||
newcamera->SetOrigin(newcamera->PosAtZ(z), false);
|
||||
newcamera->Angles.Yaw = angle;
|
||||
if (t_argc < 4) newcamera->Angles.Pitch = 0.;
|
||||
else newcamera->Angles.Pitch = clamp(floatvalue(t_argv[3]), -50., 50.) * (20. / 32.);
|
||||
|
|
|
@ -47,7 +47,7 @@ static void BrainishExplosion (const DVector3 &pos)
|
|||
boom->SetState (state);
|
||||
}
|
||||
boom->effects = 0;
|
||||
boom->Damage = NULL; // disables collision detection which is not wanted here
|
||||
boom->SetDamage(0); // disables collision detection which is not wanted here
|
||||
boom->tics -= pr_brainscream() & 7;
|
||||
if (boom->tics < 1)
|
||||
boom->tics = 1;
|
||||
|
|
|
@ -115,7 +115,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_LichAttack)
|
|||
fire->target = baseFire->target;
|
||||
fire->Angles.Yaw = baseFire->Angles.Yaw;
|
||||
fire->Vel = baseFire->Vel;
|
||||
fire->Damage = NULL;
|
||||
fire->SetDamage(0);
|
||||
fire->health = (i+1) * 2;
|
||||
P_CheckMissileSpawn (fire, self->radius);
|
||||
}
|
||||
|
@ -205,7 +205,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_LichFireGrow)
|
|||
self->AddZ(9.);
|
||||
if (self->health == 0)
|
||||
{
|
||||
self->Damage = self->GetDefault()->Damage;
|
||||
self->RestoreDamage();
|
||||
self->SetState (self->FindState("NoGrow"));
|
||||
}
|
||||
return 0;
|
||||
|
|
|
@ -340,7 +340,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_LastZap)
|
|||
{
|
||||
mo->SetState (mo->FindState (NAME_Death));
|
||||
mo->Vel.Z = 40;
|
||||
mo->Damage = NULL;
|
||||
mo->SetDamage(0);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -1295,6 +1295,11 @@ void G_FinishTravel ()
|
|||
}
|
||||
|
||||
bglobal.FinishTravel ();
|
||||
|
||||
// make sure that, after travelling has completed, no travelling thinkers are left.
|
||||
// Since this list is excluded from regular thinker cleaning, anything that may survive through here
|
||||
// will endlessly multiply and severely break the following savegames or just simply crash on broken pointers.
|
||||
DThinker::DestroyThinkersInList(STAT_TRAVELLING);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -1341,6 +1341,8 @@ MapFlagHandlers[] =
|
|||
{ "compat_soundcutoff", MITYPE_COMPATFLAG, 0, COMPATF2_SOUNDCUTOFF },
|
||||
{ "compat_pointonline", MITYPE_COMPATFLAG, 0, COMPATF2_POINTONLINE },
|
||||
{ "compat_multiexit", MITYPE_COMPATFLAG, 0, COMPATF2_MULTIEXIT },
|
||||
{ "compat_teleport", MITYPE_COMPATFLAG, 0, COMPATF2_TELEPORT },
|
||||
{ "compat_pushwindow", MITYPE_COMPATFLAG, 0, COMPATF2_PUSHWINDOW },
|
||||
{ "cd_start_track", MITYPE_EATNEXT, 0, 0 },
|
||||
{ "cd_end1_track", MITYPE_EATNEXT, 0, 0 },
|
||||
{ "cd_end2_track", MITYPE_EATNEXT, 0, 0 },
|
||||
|
|
|
@ -825,13 +825,13 @@ void ADecal::BeginPlay ()
|
|||
// without effectively doing anything.
|
||||
if (NULL == ShootDecal(tpl, this, Sector, X(), Y(), Z(), Angles.Yaw + 180, 64., true))
|
||||
{
|
||||
DPrintf ("Could not find a wall to stick decal to at (%f,%f)\n", X(), Y());
|
||||
DPrintf (DMSG_WARNING, "Could not find a wall to stick decal to at (%f,%f)\n", X(), Y());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DPrintf ("Decal actor at (%f,%f) does not have a good template\n", X(), Y());
|
||||
DPrintf (DMSG_ERROR, "Decal actor at (%f,%f) does not have a good template\n", X(), Y());
|
||||
}
|
||||
// This actor doesn't need to stick around anymore.
|
||||
Destroy();
|
||||
|
|
|
@ -166,8 +166,14 @@ void AFastProjectile::Effect()
|
|||
if (trail != NULL)
|
||||
{
|
||||
AActor *act = Spawn (trail, PosAtZ(hitz), ALLOW_REPLACE);
|
||||
if (act != NULL)
|
||||
if (act != nullptr)
|
||||
{
|
||||
if ((flags5 & MF5_GETOWNER) && (target != nullptr))
|
||||
act->target = target;
|
||||
else
|
||||
act->target = this;
|
||||
|
||||
act->Angles.Pitch = Angles.Pitch;
|
||||
act->Angles.Yaw = Angles.Yaw;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,7 +38,7 @@ bool P_MorphPlayer (player_t *activator, player_t *p, PClassPlayerPawn *spawntyp
|
|||
APlayerPawn *actor;
|
||||
|
||||
actor = p->mo;
|
||||
if (actor == NULL)
|
||||
if (actor == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -55,7 +55,7 @@ bool P_MorphPlayer (player_t *activator, player_t *p, PClassPlayerPawn *spawntyp
|
|||
if ((p->mo->GetClass() == spawntype)
|
||||
&& (p->mo->PlayerFlags & PPF_CANSUPERMORPH)
|
||||
&& (p->morphTics < (((duration) ? duration : MORPHTICS) - TICRATE))
|
||||
&& (p->mo->FindInventory (RUNTIME_CLASS(APowerWeaponLevel2), true) == NULL))
|
||||
&& (p->mo->FindInventory (RUNTIME_CLASS(APowerWeaponLevel2), true) == nullptr))
|
||||
{ // Make a super chicken
|
||||
p->mo->GiveInventoryType (RUNTIME_CLASS(APowerWeaponLevel2));
|
||||
}
|
||||
|
@ -65,7 +65,7 @@ bool P_MorphPlayer (player_t *activator, player_t *p, PClassPlayerPawn *spawntyp
|
|||
{ // Dead players cannot morph
|
||||
return false;
|
||||
}
|
||||
if (spawntype == NULL)
|
||||
if (spawntype == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -94,7 +94,8 @@ bool P_MorphPlayer (player_t *activator, player_t *p, PClassPlayerPawn *spawntyp
|
|||
}
|
||||
morphed->Angles.Yaw = actor->Angles.Yaw;
|
||||
morphed->target = actor->target;
|
||||
morphed->tracer = actor;
|
||||
morphed->tracer = actor->tracer;
|
||||
morphed->alternative = actor;
|
||||
morphed->FriendPlayer = actor->FriendPlayer;
|
||||
morphed->DesignatedTeam = actor->DesignatedTeam;
|
||||
morphed->Score = actor->Score;
|
||||
|
@ -113,7 +114,8 @@ bool P_MorphPlayer (player_t *activator, player_t *p, PClassPlayerPawn *spawntyp
|
|||
morphed->flags2 |= actor->flags2 & MF2_FLY;
|
||||
morphed->flags3 |= actor->flags3 & MF3_GHOST;
|
||||
AActor *eflash = Spawn(((enter_flash) ? enter_flash : RUNTIME_CLASS(ATeleportFog)), actor->PosPlusZ(TELEFOGHEIGHT), ALLOW_REPLACE);
|
||||
actor->player = NULL;
|
||||
actor->player = nullptr;
|
||||
actor->alternative = morphed;
|
||||
actor->flags &= ~(MF_SOLID|MF_SHOOTABLE);
|
||||
actor->flags |= MF_UNMORPHED;
|
||||
actor->renderflags |= RF_INVISIBLE;
|
||||
|
@ -129,7 +131,7 @@ bool P_MorphPlayer (player_t *activator, player_t *p, PClassPlayerPawn *spawntyp
|
|||
p->Vel.X = p->Vel.Y = 0;
|
||||
morphed->ObtainInventory (actor);
|
||||
// Remove all armor
|
||||
for (item = morphed->Inventory; item != NULL; )
|
||||
for (item = morphed->Inventory; item != nullptr; )
|
||||
{
|
||||
AInventory *next = item->Inventory;
|
||||
if (item->IsKindOf (RUNTIME_CLASS(AArmor)))
|
||||
|
@ -182,7 +184,7 @@ bool P_UndoPlayerMorph (player_t *activator, player_t *player, int unmorphflag,
|
|||
// because the level or game is ended while morphed,
|
||||
// by the time it gets executed the morphed player
|
||||
// pawn instance may have already been destroyed.
|
||||
if (pmo == NULL || pmo->tracer == NULL)
|
||||
if (pmo == nullptr || pmo->alternative == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -197,7 +199,7 @@ bool P_UndoPlayerMorph (player_t *activator, player_t *player, int unmorphflag,
|
|||
return false;
|
||||
}
|
||||
|
||||
mo = barrier_cast<APlayerPawn *>(pmo->tracer);
|
||||
mo = barrier_cast<APlayerPawn *>(pmo->alternative);
|
||||
mo->SetOrigin (pmo->Pos(), false);
|
||||
mo->flags |= MF_SOLID;
|
||||
pmo->flags &= ~MF_SOLID;
|
||||
|
@ -208,10 +210,14 @@ bool P_UndoPlayerMorph (player_t *activator, player_t *player, int unmorphflag,
|
|||
player->morphTics = 2*TICRATE;
|
||||
return false;
|
||||
}
|
||||
pmo->player = NULL;
|
||||
// No longer using tracer as morph storage. That is what 'alternative' is for.
|
||||
// If the tracer has changed on the morph, change the original too.
|
||||
mo->target = pmo->target;
|
||||
mo->tracer = pmo->tracer;
|
||||
pmo->player = nullptr;
|
||||
|
||||
// Remove the morph power if the morph is being undone prematurely.
|
||||
for (AInventory *item = pmo->Inventory, *next = NULL; item != NULL; item = next)
|
||||
for (AInventory *item = pmo->Inventory, *next = nullptr; item != nullptr; item = next)
|
||||
{
|
||||
next = item->Inventory;
|
||||
if (item->IsKindOf(RUNTIME_CLASS(APowerMorph)))
|
||||
|
@ -252,10 +258,10 @@ bool P_UndoPlayerMorph (player_t *activator, player_t *player, int unmorphflag,
|
|||
player->morphTics = 0;
|
||||
player->MorphedPlayerClass = 0;
|
||||
player->MorphStyle = 0;
|
||||
player->MorphExitFlash = NULL;
|
||||
player->MorphExitFlash = nullptr;
|
||||
player->viewheight = mo->ViewHeight;
|
||||
AInventory *level2 = mo->FindInventory (RUNTIME_CLASS(APowerWeaponLevel2), true);
|
||||
if (level2 != NULL)
|
||||
if (level2 != nullptr)
|
||||
{
|
||||
level2->Destroy ();
|
||||
}
|
||||
|
@ -310,31 +316,31 @@ bool P_UndoPlayerMorph (player_t *activator, player_t *player, int unmorphflag,
|
|||
}
|
||||
}
|
||||
|
||||
AActor *eflash = NULL;
|
||||
if (exit_flash != NULL)
|
||||
AActor *eflash = nullptr;
|
||||
if (exit_flash != nullptr)
|
||||
{
|
||||
eflash = Spawn(exit_flash, pmo->Vec3Angle(20., mo->Angles.Yaw, TELEFOGHEIGHT), ALLOW_REPLACE);
|
||||
if (eflash) eflash->target = mo;
|
||||
}
|
||||
mo->SetupWeaponSlots(); // Use original class's weapon slots.
|
||||
beastweap = player->ReadyWeapon;
|
||||
if (player->PremorphWeapon != NULL)
|
||||
if (player->PremorphWeapon != nullptr)
|
||||
{
|
||||
player->PremorphWeapon->PostMorphWeapon ();
|
||||
}
|
||||
else
|
||||
{
|
||||
player->ReadyWeapon = player->PendingWeapon = NULL;
|
||||
player->ReadyWeapon = player->PendingWeapon = nullptr;
|
||||
}
|
||||
if (correctweapon)
|
||||
{ // Better "lose morphed weapon" semantics
|
||||
PClassActor *morphweapon = PClass::FindActor(pmo->MorphWeapon);
|
||||
if (morphweapon != NULL && morphweapon->IsDescendantOf(RUNTIME_CLASS(AWeapon)))
|
||||
if (morphweapon != nullptr && morphweapon->IsDescendantOf(RUNTIME_CLASS(AWeapon)))
|
||||
{
|
||||
AWeapon *OriginalMorphWeapon = static_cast<AWeapon *>(mo->FindInventory (morphweapon));
|
||||
if ((OriginalMorphWeapon != NULL) && (OriginalMorphWeapon->GivenAsMorphWeapon))
|
||||
if ((OriginalMorphWeapon != nullptr) && (OriginalMorphWeapon->GivenAsMorphWeapon))
|
||||
{ // You don't get to keep your morphed weapon.
|
||||
if (OriginalMorphWeapon->SisterWeapon != NULL)
|
||||
if (OriginalMorphWeapon->SisterWeapon != nullptr)
|
||||
{
|
||||
OriginalMorphWeapon->SisterWeapon->Destroy ();
|
||||
}
|
||||
|
@ -344,20 +350,21 @@ bool P_UndoPlayerMorph (player_t *activator, player_t *player, int unmorphflag,
|
|||
}
|
||||
else // old behaviour (not really useful now)
|
||||
{ // Assumptions made here are no longer valid
|
||||
if (beastweap != NULL)
|
||||
if (beastweap != nullptr)
|
||||
{ // You don't get to keep your morphed weapon.
|
||||
if (beastweap->SisterWeapon != NULL)
|
||||
if (beastweap->SisterWeapon != nullptr)
|
||||
{
|
||||
beastweap->SisterWeapon->Destroy ();
|
||||
}
|
||||
beastweap->Destroy ();
|
||||
}
|
||||
}
|
||||
pmo->tracer = NULL;
|
||||
mo->alternative = nullptr;
|
||||
pmo->alternative = nullptr;
|
||||
pmo->Destroy ();
|
||||
// Restore playerclass armor to its normal amount.
|
||||
AHexenArmor *hxarmor = mo->FindInventory<AHexenArmor>();
|
||||
if (hxarmor != NULL)
|
||||
if (hxarmor != nullptr)
|
||||
{
|
||||
hxarmor->Slots[4] = mo->GetClass()->HexenArmor[0];
|
||||
}
|
||||
|
@ -517,9 +524,9 @@ bool P_MorphedDeath(AActor *actor, AActor **morphed, int *morphedstyle, int *mor
|
|||
(actor->player->morphTics) &&
|
||||
(actor->player->MorphStyle & MORPH_UNDOBYDEATH) &&
|
||||
(actor->player->mo) &&
|
||||
(actor->player->mo->tracer))
|
||||
(actor->player->mo->alternative))
|
||||
{
|
||||
AActor *realme = actor->player->mo->tracer;
|
||||
AActor *realme = actor->player->mo->alternative;
|
||||
int realstyle = actor->player->MorphStyle;
|
||||
int realhealth = actor->health;
|
||||
if (P_UndoPlayerMorph(actor->player, actor->player, 0, !!(actor->player->MorphStyle & MORPH_UNDOBYDEATHFORCED)))
|
||||
|
|
|
@ -572,7 +572,6 @@ bool AInventory::ShouldRespawn ()
|
|||
void AInventory::BeginPlay ()
|
||||
{
|
||||
Super::BeginPlay ();
|
||||
ChangeStatNum (STAT_INVENTORY);
|
||||
flags |= MF_DROPPED; // [RH] Items are dropped by default
|
||||
}
|
||||
|
||||
|
@ -822,6 +821,7 @@ void AInventory::BecomeItem ()
|
|||
}
|
||||
RemoveFromHash ();
|
||||
flags &= ~MF_SPECIAL;
|
||||
ChangeStatNum(STAT_INVENTORY);
|
||||
SetState (FindState("Held"));
|
||||
}
|
||||
|
||||
|
@ -848,6 +848,7 @@ void AInventory::BecomePickup ()
|
|||
}
|
||||
flags = (GetDefault()->flags | MF_DROPPED) & ~MF_COUNTITEM;
|
||||
renderflags &= ~RF_INVISIBLE;
|
||||
ChangeStatNum(STAT_DEFAULT);
|
||||
SetState (SpawnState);
|
||||
}
|
||||
|
||||
|
|
|
@ -161,7 +161,7 @@ double DEarthquake::GetModWave(double waveMultiplier) const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
double DEarthquake::GetModIntensity(double intensity) const
|
||||
double DEarthquake::GetModIntensity(double intensity, bool fake) const
|
||||
{
|
||||
assert(m_CountdownStart >= m_Countdown);
|
||||
|
||||
|
@ -195,7 +195,7 @@ double DEarthquake::GetModIntensity(double intensity) const
|
|||
}
|
||||
scalar = (scalar > divider) ? divider : scalar;
|
||||
|
||||
if (m_Flags & QF_FULLINTENSITY)
|
||||
if (!fake && (m_Flags & QF_FULLINTENSITY))
|
||||
{
|
||||
scalar *= 2;
|
||||
}
|
||||
|
@ -273,64 +273,67 @@ int DEarthquake::StaticGetQuakeIntensities(AActor *victim, FQuakeJiggers &jigger
|
|||
DEarthquake *quake;
|
||||
int count = 0;
|
||||
|
||||
while ( (quake = iterator.Next()) != NULL)
|
||||
while ( (quake = iterator.Next()) != nullptr)
|
||||
{
|
||||
if (quake->m_Spot != NULL)
|
||||
if (quake->m_Spot != nullptr)
|
||||
{
|
||||
double dist = quake->m_Spot->Distance2D (victim, true);
|
||||
const double dist = quake->m_Spot->Distance2D(victim, true);
|
||||
if (dist < quake->m_TremorRadius)
|
||||
{
|
||||
const double falloff = quake->GetFalloff(dist);
|
||||
const double rfalloff = (quake->m_RollIntensity != 0) ? falloff : 0.;
|
||||
++count;
|
||||
double x = quake->GetModIntensity(quake->m_Intensity.X);
|
||||
double y = quake->GetModIntensity(quake->m_Intensity.Y);
|
||||
double z = quake->GetModIntensity(quake->m_Intensity.Z);
|
||||
double r = quake->GetModIntensity(quake->m_RollIntensity);
|
||||
const double falloff = quake->GetFalloff(dist);
|
||||
const double r = quake->GetModIntensity(quake->m_RollIntensity);
|
||||
const double strength = quake->GetModIntensity(1.0, true);
|
||||
DVector3 intensity;
|
||||
intensity.X = quake->GetModIntensity(quake->m_Intensity.X);
|
||||
intensity.Y = quake->GetModIntensity(quake->m_Intensity.Y);
|
||||
intensity.Z = quake->GetModIntensity(quake->m_Intensity.Z);
|
||||
|
||||
if (!(quake->m_Flags & QF_WAVE))
|
||||
{
|
||||
jiggers.Falloff = MAX(falloff, jiggers.Falloff);
|
||||
jiggers.RFalloff = MAX(rfalloff, jiggers.RFalloff);
|
||||
jiggers.RollIntensity = MAX(r, jiggers.RollIntensity);
|
||||
jiggers.RollIntensity = MAX(r, jiggers.RollIntensity) * falloff;
|
||||
|
||||
intensity *= falloff;
|
||||
if (quake->m_Flags & QF_RELATIVE)
|
||||
{
|
||||
jiggers.RelIntensity.X = MAX(x, jiggers.RelIntensity.X);
|
||||
jiggers.RelIntensity.Y = MAX(y, jiggers.RelIntensity.Y);
|
||||
jiggers.RelIntensity.Z = MAX(z, jiggers.RelIntensity.Z);
|
||||
jiggers.RelIntensity.X = MAX(intensity.X, jiggers.RelIntensity.X);
|
||||
jiggers.RelIntensity.Y = MAX(intensity.Y, jiggers.RelIntensity.Y);
|
||||
jiggers.RelIntensity.Z = MAX(intensity.Z, jiggers.RelIntensity.Z);
|
||||
}
|
||||
else
|
||||
{
|
||||
jiggers.Intensity.X = MAX(x, jiggers.Intensity.X);
|
||||
jiggers.Intensity.Y = MAX(y, jiggers.Intensity.Y);
|
||||
jiggers.Intensity.Z = MAX(z, jiggers.Intensity.Z);
|
||||
jiggers.Intensity.X = MAX(intensity.X, jiggers.Intensity.X);
|
||||
jiggers.Intensity.Y = MAX(intensity.Y, jiggers.Intensity.Y);
|
||||
jiggers.Intensity.Z = MAX(intensity.Z, jiggers.Intensity.Z);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
jiggers.WFalloff = MAX(falloff, jiggers.WFalloff);
|
||||
jiggers.RWFalloff = MAX(rfalloff, jiggers.RWFalloff);
|
||||
jiggers.RollWave = r * quake->GetModWave(quake->m_RollWave);
|
||||
double mx = x * quake->GetModWave(quake->m_WaveSpeed.X);
|
||||
double my = y * quake->GetModWave(quake->m_WaveSpeed.Y);
|
||||
double mz = z * quake->GetModWave(quake->m_WaveSpeed.Z);
|
||||
jiggers.RollWave = r * quake->GetModWave(quake->m_RollWave) * falloff * strength;
|
||||
|
||||
|
||||
intensity.X *= quake->GetModWave(quake->m_WaveSpeed.X);
|
||||
intensity.Y *= quake->GetModWave(quake->m_WaveSpeed.Y);
|
||||
intensity.Z *= quake->GetModWave(quake->m_WaveSpeed.Z);
|
||||
intensity *= strength * falloff;
|
||||
|
||||
// [RH] This only gives effect to the last sine quake. I would
|
||||
// prefer if some way was found to make multiples coexist
|
||||
// peacefully, but just summing them together is undesirable
|
||||
// because they could cancel each other out depending on their
|
||||
// relative phases.
|
||||
|
||||
// [MC] Now does so. And they stack rather well. I'm a little
|
||||
// surprised at how easy it was.
|
||||
|
||||
|
||||
if (quake->m_Flags & QF_RELATIVE)
|
||||
{
|
||||
jiggers.RelOffset.X = mx;
|
||||
jiggers.RelOffset.Y = my;
|
||||
jiggers.RelOffset.Z = mz;
|
||||
jiggers.RelOffset += intensity;
|
||||
}
|
||||
else
|
||||
{
|
||||
jiggers.Offset.X = mx;
|
||||
jiggers.Offset.Y = my;
|
||||
jiggers.Offset.Z = mz;
|
||||
jiggers.Offset += intensity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -153,7 +153,6 @@ struct FQuakeJiggers
|
|||
DVector3 RelIntensity;
|
||||
DVector3 Offset;
|
||||
DVector3 RelOffset;
|
||||
double Falloff, WFalloff, RFalloff, RWFalloff;
|
||||
double RollIntensity, RollWave;
|
||||
};
|
||||
|
||||
|
@ -180,8 +179,7 @@ public:
|
|||
int m_Highpoint, m_MiniCount;
|
||||
double m_RollIntensity, m_RollWave;
|
||||
|
||||
|
||||
double GetModIntensity(double intensity) const;
|
||||
double GetModIntensity(double intensity, bool fake = false) const;
|
||||
double GetModWave(double waveMultiplier) const;
|
||||
double GetFalloff(double dist) const;
|
||||
|
||||
|
|
|
@ -41,7 +41,8 @@
|
|||
#include "doomstat.h"
|
||||
#include "farchive.h"
|
||||
|
||||
EXTERN_CVAR (Int, con_scaletext)
|
||||
EXTERN_CVAR(Int, con_scaletext)
|
||||
int active_con_scaletext();
|
||||
|
||||
IMPLEMENT_POINTY_CLASS (DHUDMessage)
|
||||
DECLARE_POINTER(Next)
|
||||
|
@ -260,13 +261,10 @@ void DHUDMessage::ResetText (const char *text)
|
|||
}
|
||||
else
|
||||
{
|
||||
switch (con_scaletext)
|
||||
switch (active_con_scaletext())
|
||||
{
|
||||
default:
|
||||
case 0: width = SCREENWIDTH; break;
|
||||
case 1: width = SCREENWIDTH / CleanXfac; break;
|
||||
case 2: width = SCREENWIDTH / 2; break;
|
||||
case 3: width = SCREENWIDTH / 4; break;
|
||||
case 0: width = SCREENWIDTH / CleanXfac; break;
|
||||
default: width = SCREENWIDTH / active_con_scaletext(); break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -332,7 +330,7 @@ void DHUDMessage::Draw (int bottom, int visibility)
|
|||
|
||||
int screen_width = SCREENWIDTH;
|
||||
int screen_height = SCREENHEIGHT;
|
||||
if (HUDWidth == 0 && con_scaletext==1)
|
||||
if (HUDWidth == 0 && active_con_scaletext() == 0)
|
||||
{
|
||||
clean = true;
|
||||
xscale = CleanXfac;
|
||||
|
@ -341,17 +339,11 @@ void DHUDMessage::Draw (int bottom, int visibility)
|
|||
else
|
||||
{
|
||||
xscale = yscale = 1;
|
||||
if (HUDWidth==0 && con_scaletext==2)
|
||||
if (HUDWidth == 0)
|
||||
{
|
||||
screen_width/=2;
|
||||
screen_height/=2;
|
||||
bottom/=2;
|
||||
}
|
||||
else if (HUDWidth==0 && con_scaletext==3)
|
||||
{
|
||||
screen_width/=4;
|
||||
screen_height/=4;
|
||||
bottom/=4;
|
||||
screen_width /= active_con_scaletext();
|
||||
screen_height /= active_con_scaletext();
|
||||
bottom /= active_con_scaletext();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -453,7 +445,7 @@ void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
|
|||
{
|
||||
if (hudheight == 0)
|
||||
{
|
||||
if (con_scaletext <= 1)
|
||||
if (active_con_scaletext() <= 1)
|
||||
{
|
||||
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
|
||||
DTA_CleanNoMove, clean,
|
||||
|
@ -461,21 +453,11 @@ void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
|
|||
DTA_RenderStyle, Style,
|
||||
TAG_DONE);
|
||||
}
|
||||
else if (con_scaletext == 3)
|
||||
{
|
||||
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
|
||||
DTA_VirtualWidth, SCREENWIDTH/4,
|
||||
DTA_VirtualHeight, SCREENHEIGHT/4,
|
||||
DTA_AlphaF, Alpha,
|
||||
DTA_RenderStyle, Style,
|
||||
DTA_KeepRatio, true,
|
||||
TAG_DONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
|
||||
DTA_VirtualWidth, SCREENWIDTH/2,
|
||||
DTA_VirtualHeight, SCREENHEIGHT/2,
|
||||
DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
|
||||
DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
|
||||
DTA_AlphaF, Alpha,
|
||||
DTA_RenderStyle, Style,
|
||||
DTA_KeepRatio, true,
|
||||
|
@ -566,7 +548,7 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
|
|||
float trans = float(Alpha * -(Tics - FadeOutTics) / FadeOutTics);
|
||||
if (hudheight == 0)
|
||||
{
|
||||
if (con_scaletext <= 1)
|
||||
if (active_con_scaletext() <= 1)
|
||||
{
|
||||
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
|
||||
DTA_CleanNoMove, clean,
|
||||
|
@ -574,21 +556,11 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
|
|||
DTA_RenderStyle, Style,
|
||||
TAG_DONE);
|
||||
}
|
||||
else if (con_scaletext == 3)
|
||||
{
|
||||
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
|
||||
DTA_VirtualWidth, SCREENWIDTH/4,
|
||||
DTA_VirtualHeight, SCREENHEIGHT/4,
|
||||
DTA_AlphaF, trans,
|
||||
DTA_RenderStyle, Style,
|
||||
DTA_KeepRatio, true,
|
||||
TAG_DONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
|
||||
DTA_VirtualWidth, SCREENWIDTH/2,
|
||||
DTA_VirtualHeight, SCREENHEIGHT/2,
|
||||
DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
|
||||
DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
|
||||
DTA_AlphaF, trans,
|
||||
DTA_RenderStyle, Style,
|
||||
DTA_KeepRatio, true,
|
||||
|
@ -676,7 +648,7 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
|
|||
float trans = float(Alpha * Tics / FadeInTics);
|
||||
if (hudheight == 0)
|
||||
{
|
||||
if (con_scaletext <= 1)
|
||||
if (active_con_scaletext() <= 1)
|
||||
{
|
||||
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
|
||||
DTA_CleanNoMove, clean,
|
||||
|
@ -684,21 +656,11 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
|
|||
DTA_RenderStyle, Style,
|
||||
TAG_DONE);
|
||||
}
|
||||
else if (con_scaletext == 3)
|
||||
{
|
||||
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
|
||||
DTA_VirtualWidth, SCREENWIDTH/4,
|
||||
DTA_VirtualHeight, SCREENHEIGHT/4,
|
||||
DTA_AlphaF, trans,
|
||||
DTA_RenderStyle, Style,
|
||||
DTA_KeepRatio, true,
|
||||
TAG_DONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
|
||||
DTA_VirtualWidth, SCREENWIDTH/2,
|
||||
DTA_VirtualHeight, SCREENHEIGHT/2,
|
||||
DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
|
||||
DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
|
||||
DTA_AlphaF, trans,
|
||||
DTA_RenderStyle, Style,
|
||||
DTA_KeepRatio, true,
|
||||
|
@ -864,7 +826,7 @@ void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, in
|
|||
{
|
||||
if (hudheight == 0)
|
||||
{
|
||||
if (con_scaletext <= 1)
|
||||
if (active_con_scaletext() <= 1)
|
||||
{
|
||||
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
|
||||
DTA_CleanNoMove, clean,
|
||||
|
@ -873,22 +835,11 @@ void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, in
|
|||
DTA_RenderStyle, Style,
|
||||
TAG_DONE);
|
||||
}
|
||||
else if (con_scaletext == 3)
|
||||
{
|
||||
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
|
||||
DTA_VirtualWidth, SCREENWIDTH/4,
|
||||
DTA_VirtualHeight, SCREENHEIGHT/4,
|
||||
DTA_KeepRatio, true,
|
||||
DTA_TextLen, LineVisible,
|
||||
DTA_AlphaF, Alpha,
|
||||
DTA_RenderStyle, Style,
|
||||
TAG_DONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
|
||||
DTA_VirtualWidth, SCREENWIDTH/2,
|
||||
DTA_VirtualHeight, SCREENHEIGHT/2,
|
||||
DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
|
||||
DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
|
||||
DTA_KeepRatio, true,
|
||||
DTA_TextLen, LineVisible,
|
||||
DTA_AlphaF, Alpha,
|
||||
|
|
|
@ -1013,8 +1013,16 @@ public:
|
|||
void ScreenSizeChanged()
|
||||
{
|
||||
Super::ScreenSizeChanged();
|
||||
if (uiscale > 0)
|
||||
{
|
||||
script->cleanX = uiscale;
|
||||
script->cleanY = uiscale;
|
||||
}
|
||||
else
|
||||
{
|
||||
V_CalcCleanFacs(script->resW, script->resH, SCREENWIDTH, SCREENHEIGHT, &script->cleanX, &script->cleanY);
|
||||
}
|
||||
}
|
||||
|
||||
void Draw (EHudState state)
|
||||
{
|
||||
|
|
|
@ -1914,7 +1914,7 @@ class CommandAspectRatio : public SBarInfoCommandFlowControl
|
|||
{
|
||||
SBarInfoCommandFlowControl::Tick(block, statusBar, hudChanged);
|
||||
|
||||
SetTruth(ratioMap[CheckRatio(screen->GetWidth(), screen->GetHeight())] == ratio, block, statusBar);
|
||||
SetTruth(ratioMap[FindRatio()] == ratio, block, statusBar);
|
||||
}
|
||||
protected:
|
||||
enum Ratio
|
||||
|
@ -1931,6 +1931,37 @@ class CommandAspectRatio : public SBarInfoCommandFlowControl
|
|||
static Ratio ratioMap[5];
|
||||
|
||||
Ratio ratio;
|
||||
|
||||
private:
|
||||
int FindRatio()
|
||||
{
|
||||
float aspect = ActiveRatio(screen->GetWidth(), screen->GetHeight());
|
||||
|
||||
static std::pair<float, int> ratioTypes[] =
|
||||
{
|
||||
{ 21 / 9.0f , ASPECTRATIO_16_9 },
|
||||
{ 16 / 9.0f , ASPECTRATIO_16_9 },
|
||||
{ 17 / 10.0f , ASPECTRATIO_17_10 },
|
||||
{ 16 / 10.0f , ASPECTRATIO_16_10 },
|
||||
{ 4 / 3.0f , ASPECTRATIO_4_3 },
|
||||
{ 5 / 4.0f , ASPECTRATIO_5_4 },
|
||||
{ 0.0f, 0 }
|
||||
};
|
||||
|
||||
int ratio = ratioTypes[0].second;
|
||||
float distance = fabs(ratioTypes[0].first - aspect);
|
||||
for (int i = 1; ratioTypes[i].first != 0.0f; i++)
|
||||
{
|
||||
float d = fabs(ratioTypes[i].first - aspect);
|
||||
if (d < distance)
|
||||
{
|
||||
ratio = ratioTypes[i].second;
|
||||
distance = d;
|
||||
}
|
||||
}
|
||||
|
||||
return ratio;
|
||||
}
|
||||
};
|
||||
CommandAspectRatio::Ratio CommandAspectRatio::ratioMap[5] = {ASPECTRATIO_4_3,ASPECTRATIO_16_9,ASPECTRATIO_16_10,ASPECTRATIO_16_10,ASPECTRATIO_5_4};
|
||||
|
||||
|
@ -3464,6 +3495,78 @@ class CommandIfWaterLevel : public SBarInfoNegatableFlowControl
|
|||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class CommandIfCVarInt : public SBarInfoNegatableFlowControl
|
||||
{
|
||||
public:
|
||||
CommandIfCVarInt(SBarInfo *script) : SBarInfoNegatableFlowControl(script),
|
||||
equalcomp(false)
|
||||
{
|
||||
}
|
||||
|
||||
void ParseNegatable(FScanner &sc, bool fullScreenOffsets)
|
||||
{
|
||||
if(!sc.CheckToken(TK_StringConst))
|
||||
{
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
}
|
||||
|
||||
cvarname = sc.String;
|
||||
cvar = FindCVar(cvarname, nullptr);
|
||||
|
||||
if (cvar != nullptr)
|
||||
{
|
||||
ECVarType cvartype = cvar->GetRealType();
|
||||
|
||||
if (cvartype == CVAR_Bool || cvartype == CVAR_Int)
|
||||
{
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
value = sc.Number;
|
||||
|
||||
if (sc.CheckToken(','))
|
||||
{
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
|
||||
if(sc.Compare("equal"))
|
||||
{
|
||||
equalcomp = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sc.ScriptError("Type mismatch: console variable '%s' is not of type 'bool' or 'int'.", cvarname.GetChars());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sc.ScriptError("Unknown console variable '%s'.", cvarname.GetChars());
|
||||
}
|
||||
}
|
||||
void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
|
||||
{
|
||||
SBarInfoNegatableFlowControl::Tick(block, statusBar, hudChanged);
|
||||
|
||||
bool result = false;
|
||||
cvar = GetCVar(statusBar->CPlayer->mo, cvarname);
|
||||
|
||||
if (cvar != nullptr)
|
||||
{
|
||||
int cvarvalue = cvar->GetGenericRep(CVAR_Int).Int;
|
||||
result = equalcomp ? cvarvalue == value : cvarvalue >= value;
|
||||
}
|
||||
|
||||
SetTruth(result, block, statusBar);
|
||||
}
|
||||
protected:
|
||||
FString cvarname;
|
||||
FBaseCVar *cvar;
|
||||
int value;
|
||||
bool equalcomp;
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static const char *SBarInfoCommandNames[] =
|
||||
{
|
||||
"drawimage", "drawnumber", "drawswitchableimage",
|
||||
|
@ -3474,7 +3577,7 @@ static const char *SBarInfoCommandNames[] =
|
|||
"isselected", "usesammo", "usessecondaryammo",
|
||||
"hasweaponpiece", "inventorybarnotvisible",
|
||||
"weaponammo", "ininventory", "alpha", "ifhealth",
|
||||
"ifinvulnerable", "ifwaterlevel",
|
||||
"ifinvulnerable", "ifwaterlevel", "ifcvarint",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
@ -3488,7 +3591,7 @@ enum SBarInfoCommands
|
|||
SBARINFO_ISSELECTED, SBARINFO_USESAMMO, SBARINFO_USESSECONDARYAMMO,
|
||||
SBARINFO_HASWEAPONPIECE, SBARINFO_INVENTORYBARNOTVISIBLE,
|
||||
SBARINFO_WEAPONAMMO, SBARINFO_ININVENTORY, SBARINFO_ALPHA, SBARINFO_IFHEALTH,
|
||||
SBARINFO_IFINVULNERABLE, SBARINFO_IFWATERLEVEL,
|
||||
SBARINFO_IFINVULNERABLE, SBARINFO_IFWATERLEVEL, SBARINFO_IFCVARINT,
|
||||
};
|
||||
|
||||
SBarInfoCommand *SBarInfoCommandFlowControl::NextCommand(FScanner &sc)
|
||||
|
@ -3524,6 +3627,7 @@ SBarInfoCommand *SBarInfoCommandFlowControl::NextCommand(FScanner &sc)
|
|||
case SBARINFO_IFHEALTH: return new CommandIfHealth(script);
|
||||
case SBARINFO_IFINVULNERABLE: return new CommandIfInvulnerable(script);
|
||||
case SBARINFO_IFWATERLEVEL: return new CommandIfWaterLevel(script);
|
||||
case SBARINFO_IFCVARINT: return new CommandIfCVarInt(script);
|
||||
}
|
||||
|
||||
sc.ScriptError("Unknown command '%s'.\n", sc.String);
|
||||
|
|
|
@ -66,7 +66,7 @@ EXTERN_CVAR (Int, screenblocks)
|
|||
EXTERN_CVAR (Bool, am_showtime)
|
||||
EXTERN_CVAR (Bool, am_showtotaltime)
|
||||
|
||||
CVAR(Int,hud_althudscale, 2, CVAR_ARCHIVE) // Scale the hud to 640x400?
|
||||
CVAR(Int,hud_althudscale, 4, CVAR_ARCHIVE) // Scale the hud to 640x400?
|
||||
CVAR(Bool,hud_althud, false, CVAR_ARCHIVE) // Enable/Disable the alternate HUD
|
||||
|
||||
// These are intentionally not the same as in the automap!
|
||||
|
@ -118,7 +118,7 @@ static int hudwidth, hudheight; // current width/height for HUD display
|
|||
static int statspace;
|
||||
|
||||
DVector2 AM_GetPosition();
|
||||
|
||||
int active_con_scaletext();
|
||||
|
||||
FTextureID GetHUDIcon(PClassInventory *cls)
|
||||
{
|
||||
|
@ -886,22 +886,15 @@ static void DrawCoordinates(player_t * CPlayer)
|
|||
}
|
||||
|
||||
int vwidth, vheight;
|
||||
switch (con_scaletext)
|
||||
if (active_con_scaletext() == 0)
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
vwidth = SCREENWIDTH;
|
||||
vheight = SCREENWIDTH;
|
||||
break;
|
||||
case 1:
|
||||
case 2:
|
||||
vwidth = SCREENWIDTH/2;
|
||||
vheight = SCREENWIDTH/2;
|
||||
break;
|
||||
case 3:
|
||||
vwidth = SCREENWIDTH/4;
|
||||
vheight = SCREENWIDTH/4;
|
||||
break;
|
||||
vwidth = SCREENWIDTH / 2;
|
||||
vheight = SCREENHEIGHT / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
vwidth = SCREENWIDTH / active_con_scaletext();
|
||||
vheight = SCREENHEIGHT / active_con_scaletext();
|
||||
}
|
||||
|
||||
int xpos = vwidth - SmallFont->StringWidth("X: -00000")-6;
|
||||
|
@ -1090,7 +1083,20 @@ void DrawHUD()
|
|||
if (hud_althudscale && SCREENWIDTH>640)
|
||||
{
|
||||
hudwidth=SCREENWIDTH/2;
|
||||
if (hud_althudscale == 3)
|
||||
if (hud_althudscale == 4)
|
||||
{
|
||||
if (uiscale == 0)
|
||||
{
|
||||
hudwidth = CleanWidth;
|
||||
hudheight = CleanHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
hudwidth = SCREENWIDTH / uiscale;
|
||||
hudheight = SCREENHEIGHT / uiscale;
|
||||
}
|
||||
}
|
||||
else if (hud_althudscale == 3)
|
||||
{
|
||||
hudwidth = SCREENWIDTH / 4;
|
||||
hudheight = SCREENHEIGHT / 4;
|
||||
|
@ -1102,13 +1108,13 @@ void DrawHUD()
|
|||
}
|
||||
else
|
||||
{
|
||||
if (WidescreenRatio == 4)
|
||||
if (AspectTallerThanWide(WidescreenRatio))
|
||||
{
|
||||
hudheight = hudwidth * 30 / BaseRatioSizes[WidescreenRatio][3]; // BaseRatioSizes is inverted for this mode
|
||||
hudheight = hudwidth * 30 / AspectMultiplier(WidescreenRatio); // BaseRatioSizes is inverted for this mode
|
||||
}
|
||||
else
|
||||
{
|
||||
hudheight = hudwidth * 30 / (48*48/BaseRatioSizes[WidescreenRatio][3]);
|
||||
hudheight = hudwidth * 30 / (48*48/AspectMultiplier(WidescreenRatio));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -74,6 +74,8 @@ EXTERN_CVAR (Bool, am_showtotaltime)
|
|||
EXTERN_CVAR (Bool, noisedebug)
|
||||
EXTERN_CVAR (Int, con_scaletext)
|
||||
|
||||
int active_con_scaletext();
|
||||
|
||||
DBaseStatusBar *StatusBar;
|
||||
|
||||
extern int setblocks;
|
||||
|
@ -297,14 +299,15 @@ void DBaseStatusBar::SetScaled (bool scale, bool force)
|
|||
{
|
||||
ST_X = 0;
|
||||
ST_Y = VirticalResolution - RelTop;
|
||||
if (CheckRatio(SCREENWIDTH, SCREENHEIGHT) != 4)
|
||||
float aspect = ActiveRatio(SCREENWIDTH, SCREENHEIGHT);
|
||||
if (!AspectTallerThanWide(aspect))
|
||||
{ // Normal resolution
|
||||
::ST_Y = Scale (ST_Y, SCREENHEIGHT, VirticalResolution);
|
||||
}
|
||||
else
|
||||
{ // 5:4 resolution
|
||||
::ST_Y = Scale(ST_Y - VirticalResolution/2, SCREENHEIGHT*3, Scale(VirticalResolution, BaseRatioSizes[4][1], 200)) + SCREENHEIGHT/2
|
||||
+ (SCREENHEIGHT - SCREENHEIGHT * BaseRatioSizes[4][3] / 48) / 2;
|
||||
::ST_Y = Scale(ST_Y - VirticalResolution/2, SCREENHEIGHT*3, Scale(VirticalResolution, AspectBaseHeight(aspect), 200)) + SCREENHEIGHT/2
|
||||
+ (SCREENHEIGHT - SCREENHEIGHT * AspectMultiplier(aspect) / 48) / 2;
|
||||
}
|
||||
Displacement = 0;
|
||||
}
|
||||
|
@ -1033,10 +1036,10 @@ void DBaseStatusBar::DrSmallNumberOuter (int val, int x, int y, bool center) con
|
|||
|
||||
void DBaseStatusBar::RefreshBackground () const
|
||||
{
|
||||
int x, x2, y, ratio;
|
||||
int x, x2, y;
|
||||
|
||||
ratio = CheckRatio (SCREENWIDTH, SCREENHEIGHT);
|
||||
x = (!IsRatioWidescreen(ratio) || !Scaled) ? ST_X : SCREENWIDTH*(48-BaseRatioSizes[ratio][3])/(48*2);
|
||||
float ratio = ActiveRatio (SCREENWIDTH, SCREENHEIGHT);
|
||||
x = (ratio < 1.5f || !Scaled) ? ST_X : SCREENWIDTH*(48-AspectMultiplier(ratio))/(48*2);
|
||||
y = x == ST_X && x > 0 ? ST_Y : ::ST_Y;
|
||||
|
||||
if(!CompleteBorder)
|
||||
|
@ -1056,8 +1059,8 @@ void DBaseStatusBar::RefreshBackground () const
|
|||
{
|
||||
if(!CompleteBorder)
|
||||
{
|
||||
x2 = !IsRatioWidescreen(ratio) || !Scaled ? ST_X+HorizontalResolution :
|
||||
SCREENWIDTH - (SCREENWIDTH*(48-BaseRatioSizes[ratio][3])+48*2-1)/(48*2);
|
||||
x2 = ratio < 1.5f || !Scaled ? ST_X+HorizontalResolution :
|
||||
SCREENWIDTH - (SCREENWIDTH*(48-AspectMultiplier(ratio))+48*2-1)/(48*2);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1240,17 +1243,17 @@ void DBaseStatusBar::Draw (EHudState state)
|
|||
int xpos;
|
||||
int y;
|
||||
|
||||
if (con_scaletext == 0)
|
||||
if (active_con_scaletext() == 1)
|
||||
{
|
||||
vwidth = SCREENWIDTH;
|
||||
vheight = SCREENHEIGHT;
|
||||
xpos = vwidth - 80;
|
||||
y = ::ST_Y - height;
|
||||
}
|
||||
else if (con_scaletext == 3)
|
||||
else if (active_con_scaletext() > 1)
|
||||
{
|
||||
vwidth = SCREENWIDTH/4;
|
||||
vheight = SCREENHEIGHT/4;
|
||||
vwidth = SCREENWIDTH / active_con_scaletext();
|
||||
vheight = SCREENHEIGHT / active_con_scaletext();
|
||||
xpos = vwidth - SmallFont->StringWidth("X: -00000")-6;
|
||||
y = ::ST_Y/4 - height;
|
||||
}
|
||||
|
@ -1264,9 +1267,9 @@ void DBaseStatusBar::Draw (EHudState state)
|
|||
|
||||
if (gameinfo.gametype == GAME_Strife)
|
||||
{
|
||||
if (con_scaletext == 0)
|
||||
if (active_con_scaletext() == 1)
|
||||
y -= height * 4;
|
||||
else if (con_scaletext == 3)
|
||||
else if (active_con_scaletext() > 3)
|
||||
y -= height;
|
||||
else
|
||||
y -= height * 2;
|
||||
|
@ -1400,27 +1403,15 @@ void DBaseStatusBar::DrawLog ()
|
|||
if (CPlayer->LogText.IsNotEmpty())
|
||||
{
|
||||
// This uses the same scaling as regular HUD messages
|
||||
switch (con_scaletext)
|
||||
if (active_con_scaletext() == 0)
|
||||
{
|
||||
default:
|
||||
hudwidth = SCREENWIDTH;
|
||||
hudheight = SCREENHEIGHT;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
hudwidth = SCREENWIDTH / CleanXfac;
|
||||
hudheight = SCREENHEIGHT / CleanYfac;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
hudwidth = SCREENWIDTH / 2;
|
||||
hudheight = SCREENHEIGHT / 2;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
hudwidth = SCREENWIDTH / 4;
|
||||
hudheight = SCREENHEIGHT / 4;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
hudwidth = SCREENWIDTH / active_con_scaletext();
|
||||
hudheight = SCREENHEIGHT / active_con_scaletext();
|
||||
}
|
||||
|
||||
int linelen = hudwidth<640? Scale(hudwidth,9,10)-40 : 560;
|
||||
|
|
|
@ -552,7 +552,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_MaulerTorpedoWave)
|
|||
|
||||
// If the torpedo hit the ceiling, it should still spawn the wave
|
||||
savedz = self->Z();
|
||||
if (wavedef && self->ceilingz < wavedef->Top())
|
||||
if (wavedef && self->ceilingz < self->Z() + wavedef->Height)
|
||||
{
|
||||
self->SetZ(self->ceilingz - wavedef->Height);
|
||||
}
|
||||
|
|
|
@ -322,7 +322,7 @@ void PacketGet (void)
|
|||
// Don't show the message for disconnect notifications.
|
||||
if (c != 2 || TransmitBuffer[0] != PRE_FAKE || TransmitBuffer[1] != PRE_DISCONNECT)
|
||||
{
|
||||
DPrintf("Dropped packet: Unknown host (%s:%d)\n", inet_ntoa(fromaddress.sin_addr), fromaddress.sin_port);
|
||||
DPrintf(DMSG_WARNING, "Dropped packet: Unknown host (%s:%d)\n", inet_ntoa(fromaddress.sin_addr), fromaddress.sin_port);
|
||||
}
|
||||
doomcom.remotenode = -1;
|
||||
return;
|
||||
|
|
|
@ -344,7 +344,7 @@ size_t PClassActor::PropagateMark()
|
|||
// Mark damage function
|
||||
if (Defaults != NULL)
|
||||
{
|
||||
GC::Mark(((AActor *)Defaults)->Damage);
|
||||
GC::Mark(((AActor *)Defaults)->DamageFunc);
|
||||
}
|
||||
|
||||
// marked += ActorInfo->NumOwnedStates * sizeof(FState);
|
||||
|
|
|
@ -95,7 +95,7 @@ CUSTOM_CVAR (Int, menu_screenratios, -1, CVAR_ARCHIVE)
|
|||
}
|
||||
else
|
||||
{
|
||||
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
|
||||
BuildModesList (screen->VideoWidth, screen->VideoHeight, DisplayBits);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -139,7 +139,7 @@ public:
|
|||
|
||||
DVideoModeMenu()
|
||||
{
|
||||
SetModesMenu (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
|
||||
SetModesMenu (screen->VideoWidth, screen->VideoHeight, DisplayBits);
|
||||
}
|
||||
|
||||
bool MenuEvent(int mkey, bool fromcontroller)
|
||||
|
@ -163,13 +163,13 @@ public:
|
|||
{
|
||||
if (!GetSelectedSize (&NewWidth, &NewHeight))
|
||||
{
|
||||
NewWidth = SCREENWIDTH;
|
||||
NewHeight = SCREENHEIGHT;
|
||||
NewWidth = screen->VideoWidth;
|
||||
NewHeight = screen->VideoHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
OldWidth = SCREENWIDTH;
|
||||
OldHeight = SCREENHEIGHT;
|
||||
OldWidth = screen->VideoWidth;
|
||||
OldHeight = screen->VideoHeight;
|
||||
OldBits = DisplayBits;
|
||||
NewBits = BitTranslate[DummyDepthCvar];
|
||||
setmodeneeded = true;
|
||||
|
@ -297,11 +297,11 @@ void M_RestoreMode ()
|
|||
void M_SetDefaultMode ()
|
||||
{
|
||||
// Make current resolution the default
|
||||
vid_defwidth = SCREENWIDTH;
|
||||
vid_defheight = SCREENHEIGHT;
|
||||
vid_defwidth = screen->VideoWidth;
|
||||
vid_defheight = screen->VideoHeight;
|
||||
vid_defbits = DisplayBits;
|
||||
testingmode = 0;
|
||||
SetModesMenu (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
|
||||
SetModesMenu (screen->VideoWidth, screen->VideoHeight, DisplayBits);
|
||||
}
|
||||
|
||||
|
||||
|
@ -314,7 +314,7 @@ void M_SetDefaultMode ()
|
|||
|
||||
void M_RefreshModesList ()
|
||||
{
|
||||
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
|
||||
BuildModesList (screen->VideoWidth, screen->VideoHeight, DisplayBits);
|
||||
}
|
||||
|
||||
void M_InitVideoModesMenu ()
|
||||
|
@ -385,8 +385,8 @@ void M_SetVideoMode()
|
|||
{
|
||||
if (!GetSelectedSize (&NewWidth, &NewHeight))
|
||||
{
|
||||
NewWidth = SCREENWIDTH;
|
||||
NewHeight = SCREENHEIGHT;
|
||||
NewWidth = screen->VideoWidth;
|
||||
NewHeight = screen->VideoHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#include <string.h>
|
||||
#include "name.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "c_console.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
|
@ -268,6 +269,8 @@ FName::NameManager::~NameManager()
|
|||
{
|
||||
NameBlock *block, *next;
|
||||
|
||||
C_ClearTabCommands();
|
||||
|
||||
for (block = Blocks; block != NULL; block = next)
|
||||
{
|
||||
next = block->NextBlock;
|
||||
|
|
|
@ -654,6 +654,7 @@ xx(DecoCallLineSpecial)
|
|||
xx(DecoNameToClass)
|
||||
xx(DecoFindMultiNameState)
|
||||
xx(DecoFindSingleNameState)
|
||||
xx(DecoHandleRuntimeState)
|
||||
xx(Damage)
|
||||
|
||||
// basic type names
|
||||
|
|
|
@ -1331,12 +1331,12 @@ static int CheckInventory (AActor *activator, const char *type, bool max)
|
|||
|
||||
if (info == NULL)
|
||||
{
|
||||
Printf ("ACS: I don't know what '%s' is.\n", type);
|
||||
DPrintf (DMSG_ERROR, "ACS: '%s': Unknown actor class.\n", type);
|
||||
return 0;
|
||||
}
|
||||
else if (!info->IsDescendantOf(RUNTIME_CLASS(AInventory)))
|
||||
{
|
||||
Printf ("ACS: '%s' is not an inventory item.\n", type);
|
||||
DPrintf(DMSG_ERROR, "ACS: '%s' is not an inventory item.\n", type);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -2237,7 +2237,7 @@ bool FBehavior::Init(int lumpnum, FileReader * fr, int len)
|
|||
}
|
||||
}
|
||||
|
||||
DPrintf ("Loaded %d scripts, %d functions\n", NumScripts, NumFunctions);
|
||||
DPrintf (DMSG_NOTIFY, "Loaded %d scripts, %d functions\n", NumScripts, NumFunctions);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -2824,7 +2824,7 @@ void FBehavior::StaticStartTypedScripts (WORD type, AActor *activator, bool alwa
|
|||
"Disconnect",
|
||||
"Return"
|
||||
};
|
||||
DPrintf("Starting all scripts of type %d (%s)\n", type,
|
||||
DPrintf(DMSG_NOTIFY, "Starting all scripts of type %d (%s)\n", type,
|
||||
type < countof(TypeNames) ? TypeNames[type] : TypeNames[SCRIPT_Lightning - 1]);
|
||||
for (unsigned int i = 0; i < StaticModules.Size(); ++i)
|
||||
{
|
||||
|
@ -3791,7 +3791,7 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
|
|||
break;
|
||||
|
||||
case APROP_Damage:
|
||||
actor->Damage = CreateDamageFunction(value);
|
||||
actor->SetDamage(value);
|
||||
break;
|
||||
|
||||
case APROP_Alpha:
|
||||
|
@ -4438,8 +4438,7 @@ enum EACSFunctions
|
|||
ACSF_SpawnParticle,
|
||||
ACSF_SetMusicVolume,
|
||||
ACSF_CheckProximity,
|
||||
// 1 more left...
|
||||
|
||||
ACSF_CheckActorState, // 99
|
||||
/* Zandronum's - these must be skipped when we reach 99!
|
||||
-100:ResetMap(0),
|
||||
-101 : PlayerIsSpectator(1),
|
||||
|
@ -4450,6 +4449,10 @@ enum EACSFunctions
|
|||
-106 : KickFromGame(2),
|
||||
*/
|
||||
|
||||
ACSF_CheckClass = 200,
|
||||
ACSF_DamageActor, // [arookas]
|
||||
ACSF_SetActorFlag,
|
||||
|
||||
// ZDaemon
|
||||
ACSF_GetTeamScore = 19620, // (int team)
|
||||
ACSF_SetTeamScore, // (int team, int value)
|
||||
|
@ -6017,6 +6020,61 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
|
|||
return P_Thing_CheckProximity(actor, classname, distance, count, flags, ptr);
|
||||
}
|
||||
|
||||
case ACSF_CheckActorState:
|
||||
{
|
||||
actor = SingleActorFromTID(args[0], activator);
|
||||
const char *statename = FBehavior::StaticLookupString(args[1]);
|
||||
bool exact = (argCount > 2) ? !!args[2] : false;
|
||||
if (actor && statename)
|
||||
{
|
||||
return (actor->GetClass()->FindStateByString(statename, exact) != nullptr);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
case ACSF_CheckClass:
|
||||
{
|
||||
const char *clsname = FBehavior::StaticLookupString(args[0]);
|
||||
return !!PClass::FindActor(clsname);
|
||||
}
|
||||
|
||||
case ACSF_DamageActor: // [arookas] wrapper around P_DamageMobj
|
||||
{
|
||||
// (target, ptr_select1, inflictor, ptr_select2, amount, damagetype)
|
||||
AActor* target = COPY_AAPTR(SingleActorFromTID(args[0], activator), args[1]);
|
||||
AActor* inflictor = COPY_AAPTR(SingleActorFromTID(args[2], activator), args[3]);
|
||||
FName damagetype(FBehavior::StaticLookupString(args[5]));
|
||||
return P_DamageMobj(target, inflictor, inflictor, args[4], damagetype);
|
||||
}
|
||||
|
||||
case ACSF_SetActorFlag:
|
||||
{
|
||||
int tid = args[0];
|
||||
FString flagname = FBehavior::StaticLookupString(args[1]);
|
||||
bool flagvalue = !!args[2];
|
||||
int count = 0; // Return value; number of actors affected
|
||||
if (tid == 0)
|
||||
{
|
||||
if (ModActorFlag(activator, flagname, flagvalue))
|
||||
{
|
||||
++count;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
FActorIterator it(tid);
|
||||
while ((actor = it.Next()) != nullptr)
|
||||
{
|
||||
// Don't log errors when affecting many actors because things might share a TID but not share the flag
|
||||
if (ModActorFlag(actor, flagname, flagvalue, false))
|
||||
{
|
||||
++count;
|
||||
}
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -6198,7 +6256,7 @@ int DLevelScript::RunScript ()
|
|||
activeBehavior = savedActiveBehavior;
|
||||
// fall through
|
||||
case PCD_TERMINATE:
|
||||
DPrintf ("%s finished\n", ScriptPresentation(script).GetChars());
|
||||
DPrintf (DMSG_NOTIFY, "%s finished\n", ScriptPresentation(script).GetChars());
|
||||
state = SCRIPT_PleaseRemove;
|
||||
break;
|
||||
|
||||
|
@ -7635,7 +7693,7 @@ scriptwait:
|
|||
if (activationline != NULL)
|
||||
{
|
||||
activationline->special = 0;
|
||||
DPrintf("Cleared line special on line %d\n", (int)(activationline - lines));
|
||||
DPrintf(DMSG_SPAMMY, "Cleared line special on line %d\n", (int)(activationline - lines));
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -8274,7 +8332,7 @@ scriptwait:
|
|||
line->args[2] = STACK(3);
|
||||
line->args[3] = STACK(2);
|
||||
line->args[4] = STACK(1);
|
||||
DPrintf("Set special on line %d (id %d) to %d(%d,%d,%d,%d,%d)\n",
|
||||
DPrintf(DMSG_SPAMMY, "Set special on line %d (id %d) to %d(%d,%d,%d,%d,%d)\n",
|
||||
linenum, STACK(7), specnum, arg0, STACK(4), STACK(3), STACK(2), STACK(1));
|
||||
}
|
||||
sp -= 7;
|
||||
|
@ -9652,7 +9710,7 @@ DLevelScript::DLevelScript (AActor *who, line_t *where, int num, const ScriptPtr
|
|||
PutLast();
|
||||
}
|
||||
|
||||
DPrintf("%s started.\n", ScriptPresentation(num).GetChars());
|
||||
DPrintf(DMSG_SPAMMY, "%s started.\n", ScriptPresentation(num).GetChars());
|
||||
}
|
||||
|
||||
static void SetScriptState (int script, DLevelScript::EScriptState state)
|
||||
|
@ -9699,12 +9757,12 @@ void P_DoDeferedScripts ()
|
|||
|
||||
case acsdefered_t::defsuspend:
|
||||
SetScriptState (def->script, DLevelScript::SCRIPT_Suspended);
|
||||
DPrintf ("Deferred suspend of %s\n", ScriptPresentation(def->script).GetChars());
|
||||
DPrintf (DMSG_SPAMMY, "Deferred suspend of %s\n", ScriptPresentation(def->script).GetChars());
|
||||
break;
|
||||
|
||||
case acsdefered_t::defterminate:
|
||||
SetScriptState (def->script, DLevelScript::SCRIPT_PleaseRemove);
|
||||
DPrintf ("Deferred terminate of %s\n", ScriptPresentation(def->script).GetChars());
|
||||
DPrintf (DMSG_SPAMMY, "Deferred terminate of %s\n", ScriptPresentation(def->script).GetChars());
|
||||
break;
|
||||
}
|
||||
delete def;
|
||||
|
@ -9740,7 +9798,7 @@ static void addDefered (level_info_t *i, acsdefered_t::EType type, int script, c
|
|||
def->playernum = -1;
|
||||
}
|
||||
i->defered = def;
|
||||
DPrintf ("%s on map %s deferred\n", ScriptPresentation(script).GetChars(), i->MapName.GetChars());
|
||||
DPrintf (DMSG_SPAMMY, "%s on map %s deferred\n", ScriptPresentation(script).GetChars(), i->MapName.GetChars());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -552,21 +552,31 @@ void P_ActivateInStasisCeiling (int tag)
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
bool EV_CeilingCrushStop (int tag)
|
||||
bool EV_CeilingCrushStop (int tag, bool remove)
|
||||
{
|
||||
bool rtn = false;
|
||||
DCeiling *scan;
|
||||
TThinkerIterator<DCeiling> iterator;
|
||||
|
||||
while ( (scan = iterator.Next ()) )
|
||||
scan = iterator.Next();
|
||||
while (scan != nullptr)
|
||||
{
|
||||
DCeiling *next = iterator.Next();
|
||||
if (scan->m_Tag == tag && scan->m_Direction != 0)
|
||||
{
|
||||
SN_StopSequence (scan->m_Sector, CHAN_CEILING);
|
||||
if (!remove)
|
||||
{
|
||||
SN_StopSequence(scan->m_Sector, CHAN_CEILING);
|
||||
scan->m_OldDirection = scan->m_Direction;
|
||||
scan->m_Direction = 0; // in-stasis;
|
||||
}
|
||||
else
|
||||
{
|
||||
scan->Destroy();
|
||||
}
|
||||
rtn = true;
|
||||
}
|
||||
scan = next;
|
||||
}
|
||||
|
||||
return rtn;
|
||||
|
|
|
@ -253,7 +253,7 @@ static bool LoadScriptFile(int lumpnum, FileReader *lump, int numnodes, bool inc
|
|||
|
||||
if ((type == 1 && !isbinary) || (type == 2 && isbinary))
|
||||
{
|
||||
DPrintf("Incorrect data format for %s.", Wads.GetLumpFullName(lumpnum));
|
||||
DPrintf(DMSG_ERROR, "Incorrect data format for %s.", Wads.GetLumpFullName(lumpnum));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -273,7 +273,7 @@ static bool LoadScriptFile(int lumpnum, FileReader *lump, int numnodes, bool inc
|
|||
// is exactly 1516 bytes long.
|
||||
if (numnodes % 1516 != 0)
|
||||
{
|
||||
DPrintf("Incorrect data format for %s.", Wads.GetLumpFullName(lumpnum));
|
||||
DPrintf(DMSG_ERROR, "Incorrect data format for %s.", Wads.GetLumpFullName(lumpnum));
|
||||
return false;
|
||||
}
|
||||
numnodes /= 1516;
|
||||
|
@ -283,7 +283,7 @@ static bool LoadScriptFile(int lumpnum, FileReader *lump, int numnodes, bool inc
|
|||
// And the teaser version has 1488-byte entries.
|
||||
if (numnodes % 1488 != 0)
|
||||
{
|
||||
DPrintf("Incorrect data format for %s.", Wads.GetLumpFullName(lumpnum));
|
||||
DPrintf(DMSG_ERROR, "Incorrect data format for %s.", Wads.GetLumpFullName(lumpnum));
|
||||
return false;
|
||||
}
|
||||
numnodes /= 1488;
|
||||
|
|
|
@ -1013,7 +1013,7 @@ bool P_CheckNodes(MapData * map, bool rebuilt, int buildtime)
|
|||
subsectors, numsubsectors,
|
||||
vertexes, numvertexes);
|
||||
endTime = I_FPSTime ();
|
||||
DPrintf ("BSP generation took %.3f sec (%d segs)\n", (endTime - startTime) * 0.001, numsegs);
|
||||
DPrintf (DMSG_NOTIFY, "BSP generation took %.3f sec (%d segs)\n", (endTime - startTime) * 0.001, numsegs);
|
||||
buildtime = endTime - startTime;
|
||||
}
|
||||
}
|
||||
|
@ -1026,12 +1026,12 @@ bool P_CheckNodes(MapData * map, bool rebuilt, int buildtime)
|
|||
#endif
|
||||
if (level.maptype != MAPTYPE_BUILD && gl_cachenodes && buildtime/1000.f >= gl_cachetime)
|
||||
{
|
||||
DPrintf("Caching nodes\n");
|
||||
DPrintf(DMSG_NOTIFY, "Caching nodes\n");
|
||||
CreateCachedNodes(map);
|
||||
}
|
||||
else
|
||||
{
|
||||
DPrintf("Not caching nodes (time = %f)\n", buildtime/1000.f);
|
||||
DPrintf(DMSG_NOTIFY, "Not caching nodes (time = %f)\n", buildtime/1000.f);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -949,6 +949,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
|||
int fakeDamage = 0;
|
||||
int holdDamage = 0;
|
||||
const int rawdamage = damage;
|
||||
const bool telefragDamage = (rawdamage >= TELEFRAG_DAMAGE);
|
||||
|
||||
if (damage < 0) damage = 0;
|
||||
|
||||
|
@ -962,7 +963,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
|||
forcedPain = (MustForcePain(target, inflictor));
|
||||
|
||||
// Spectral targets only take damage from spectral projectiles.
|
||||
if (target->flags4 & MF4_SPECTRAL && damage < TELEFRAG_DAMAGE)
|
||||
if (target->flags4 & MF4_SPECTRAL && !telefragDamage)
|
||||
{
|
||||
if (inflictor == NULL || !(inflictor->flags4 & MF4_SPECTRAL))
|
||||
{
|
||||
|
@ -987,7 +988,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
|||
// different here. At any rate, invulnerable is being checked before type factoring, which is then being
|
||||
// checked by player cheats/invul/buddha followed by monster buddha. This is inconsistent. Don't let the
|
||||
// original telefrag damage CHECK (rawdamage) be influenced by outside factors when looking at cheats/invul.
|
||||
if ((target->flags2 & MF2_INVULNERABLE) && (rawdamage < TELEFRAG_DAMAGE) && (!(flags & DMG_FORCED)))
|
||||
if ((target->flags2 & MF2_INVULNERABLE) && !telefragDamage && (!(flags & DMG_FORCED)))
|
||||
{ // actor is invulnerable
|
||||
if (target->player == NULL)
|
||||
{
|
||||
|
@ -1046,7 +1047,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
|||
return -1;
|
||||
}
|
||||
|
||||
if ((rawdamage < TELEFRAG_DAMAGE) || (target->flags7 & MF7_LAXTELEFRAGDMG)) // TELEFRAG_DAMAGE may only be reduced with LAXTELEFRAGDMG or it may not guarantee its effect.
|
||||
if (!telefragDamage || (target->flags7 & MF7_LAXTELEFRAGDMG)) // TELEFRAG_DAMAGE may only be reduced with LAXTELEFRAGDMG or it may not guarantee its effect.
|
||||
{
|
||||
if (player && damage > 1)
|
||||
{
|
||||
|
@ -1214,7 +1215,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
|||
target->IsTeammate (source))
|
||||
{
|
||||
//Use the original damage to check for telefrag amount. Don't let the now-amplified damagetypes do it.
|
||||
if (rawdamage < TELEFRAG_DAMAGE || (target->flags7 & MF7_LAXTELEFRAGDMG))
|
||||
if (!telefragDamage || (target->flags7 & MF7_LAXTELEFRAGDMG))
|
||||
{ // Still allow telefragging :-(
|
||||
damage = (int)(damage * level.teamdamage);
|
||||
if (damage < 0)
|
||||
|
@ -1256,7 +1257,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
|||
if (!(flags & DMG_FORCED))
|
||||
{
|
||||
// check the real player, not a voodoo doll here for invulnerability effects
|
||||
if ((rawdamage < TELEFRAG_DAMAGE && ((player->mo->flags2 & MF2_INVULNERABLE) ||
|
||||
if ((!telefragDamage && ((player->mo->flags2 & MF2_INVULNERABLE) ||
|
||||
(player->cheats & CF_GODMODE))) ||
|
||||
(player->cheats & CF_GODMODE2) || (player->mo->flags5 & MF5_NODAMAGE))
|
||||
//Absolutely no hurting if NODAMAGE is involved. Same for GODMODE2.
|
||||
|
@ -1281,7 +1282,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
|||
{
|
||||
player->mo->Inventory->AbsorbDamage(damage, mod, newdam);
|
||||
}
|
||||
if ((rawdamage < TELEFRAG_DAMAGE) || (player->mo->flags7 & MF7_LAXTELEFRAGDMG)) //rawdamage is never modified.
|
||||
if (!telefragDamage || (player->mo->flags7 & MF7_LAXTELEFRAGDMG)) //rawdamage is never modified.
|
||||
{
|
||||
// if we are telefragging don't let the damage value go below that magic value. Some further checks would fail otherwise.
|
||||
damage = newdam;
|
||||
|
@ -1306,7 +1307,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
|||
}
|
||||
}
|
||||
|
||||
if (damage >= player->health && rawdamage < TELEFRAG_DAMAGE
|
||||
if (damage >= player->health && !telefragDamage
|
||||
&& (G_SkillProperty(SKILLP_AutoUseHealth) || deathmatch)
|
||||
&& !player->morphTics)
|
||||
{ // Try to use some inventory health
|
||||
|
@ -1330,7 +1331,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
|||
// but telefragging should still do enough damage to kill the player)
|
||||
// Ignore players that are already dead.
|
||||
// [MC]Buddha2 absorbs telefrag damage, and anything else thrown their way.
|
||||
if (!(flags & DMG_FORCED) && (((player->cheats & CF_BUDDHA2) || (((player->cheats & CF_BUDDHA) || (player->mo->flags7 & MF7_BUDDHA)) && (rawdamage < TELEFRAG_DAMAGE))) && (player->playerstate != PST_DEAD)))
|
||||
if (!(flags & DMG_FORCED) && (((player->cheats & CF_BUDDHA2) || (((player->cheats & CF_BUDDHA) || (player->mo->flags7 & MF7_BUDDHA)) && !telefragDamage)) && (player->playerstate != PST_DEAD)))
|
||||
{
|
||||
// If this is a voodoo doll we need to handle the real player as well.
|
||||
player->mo->health = target->health = player->health = 1;
|
||||
|
@ -1395,7 +1396,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
|||
if (target->health <= 0)
|
||||
{
|
||||
//[MC]Buddha flag for monsters.
|
||||
if (!(flags & DMG_FORCED) && ((target->flags7 & MF7_BUDDHA) && (rawdamage < TELEFRAG_DAMAGE) && ((inflictor == NULL || !(inflictor->flags7 & MF7_FOILBUDDHA)) && !(flags & DMG_FOILBUDDHA))))
|
||||
if (!(flags & DMG_FORCED) && ((target->flags7 & MF7_BUDDHA) && !telefragDamage && ((inflictor == NULL || !(inflictor->flags7 & MF7_FOILBUDDHA)) && !(flags & DMG_FOILBUDDHA))))
|
||||
{ //FOILBUDDHA or Telefrag damage must kill it.
|
||||
target->health = 1;
|
||||
}
|
||||
|
|
|
@ -686,9 +686,22 @@ FUNC(LS_Ceiling_LowerAndCrushDist)
|
|||
}
|
||||
|
||||
FUNC(LS_Ceiling_CrushStop)
|
||||
// Ceiling_CrushStop (tag)
|
||||
// Ceiling_CrushStop (tag, remove)
|
||||
{
|
||||
return EV_CeilingCrushStop (arg0);
|
||||
bool remove;
|
||||
switch (arg3)
|
||||
{
|
||||
case 1:
|
||||
remove = false;
|
||||
break;
|
||||
case 2:
|
||||
remove = true;
|
||||
break;
|
||||
default:
|
||||
remove = gameinfo.gametype == GAME_Hexen;
|
||||
break;
|
||||
}
|
||||
return EV_CeilingCrushStop (arg0, remove);
|
||||
}
|
||||
|
||||
FUNC(LS_Ceiling_CrushRaiseAndStay)
|
||||
|
@ -890,9 +903,22 @@ FUNC(LS_Plat_PerpetualRaiseLip)
|
|||
}
|
||||
|
||||
FUNC(LS_Plat_Stop)
|
||||
// Plat_Stop (tag)
|
||||
// Plat_Stop (tag, remove?)
|
||||
{
|
||||
EV_StopPlat (arg0);
|
||||
bool remove;
|
||||
switch (arg3)
|
||||
{
|
||||
case 1:
|
||||
remove = false;
|
||||
break;
|
||||
case 2:
|
||||
remove = true;
|
||||
break;
|
||||
default:
|
||||
remove = gameinfo.gametype == GAME_Hexen;
|
||||
break;
|
||||
}
|
||||
EV_StopPlat(arg0, remove);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -392,7 +392,7 @@ enum
|
|||
RADF_NODAMAGE = 8,
|
||||
RADF_THRUSTZ = 16,
|
||||
};
|
||||
void P_RadiusAttack (AActor *spot, AActor *source, int damage, int distance,
|
||||
int P_RadiusAttack (AActor *spot, AActor *source, int damage, int distance,
|
||||
FName damageType, int flags, int fulldamagedistance=0);
|
||||
|
||||
void P_DelSector_List();
|
||||
|
|
|
@ -434,7 +434,8 @@ bool P_TeleportMove(AActor* thing, const DVector3 &pos, bool telefrag, bool modi
|
|||
|
||||
// If this teleport was caused by a move, P_TryMove() will handle the
|
||||
// sector transition messages better than we can here.
|
||||
if (!(thing->flags6 & MF6_INTRYMOVE))
|
||||
// This needs to be compatibility optioned because some older maps exploited this missing feature.
|
||||
if (!(thing->flags6 & MF6_INTRYMOVE) && !(i_compatflags2 & COMPATF2_TELEPORT))
|
||||
{
|
||||
thing->CheckSectorTransition(oldsec);
|
||||
}
|
||||
|
@ -1319,7 +1320,7 @@ bool PIT_CheckThing(FMultiBlockThingsIterator &it, FMultiBlockThingsIterator::Ch
|
|||
// [RH] What is the point of this check, again? In Hexen, it is unconditional,
|
||||
// but here we only do it if the missile's damage is 0.
|
||||
// MBF bouncer might have a non-0 damage value, but they must not deal damage on impact either.
|
||||
if ((tm.thing->BounceFlags & BOUNCE_Actors) && (tm.thing->Damage == 0 || !(tm.thing->flags & MF_MISSILE)))
|
||||
if ((tm.thing->BounceFlags & BOUNCE_Actors) && (tm.thing->IsZeroDamage() || !(tm.thing->flags & MF_MISSILE)))
|
||||
{
|
||||
return (tm.thing->target == thing || !(thing->flags & MF_SOLID));
|
||||
}
|
||||
|
@ -1911,7 +1912,7 @@ static void CheckForPushSpecial(line_t *line, int side, AActor *mobj, DVector2 *
|
|||
{
|
||||
if (line->special && !(mobj->flags6 & MF6_NOTRIGGER))
|
||||
{
|
||||
if (posforwindowcheck && !(ib_compatflags & BCOMPATF_NOWINDOWCHECK) && line->backsector != NULL)
|
||||
if (posforwindowcheck && !(i_compatflags2 & COMPATF2_PUSHWINDOW) && line->backsector != NULL)
|
||||
{ // Make sure this line actually blocks us and is not a window
|
||||
// or similar construct we are standing inside of.
|
||||
DVector3 pos = mobj->PosRelative(line);
|
||||
|
@ -4438,6 +4439,9 @@ AActor *P_LinePickActor(AActor *t1, DAngle angle, double distance, DAngle pitch,
|
|||
|
||||
TData.Caller = t1;
|
||||
TData.hitGhosts = true;
|
||||
TData.MThruSpecies = false;
|
||||
TData.ThruActors = false;
|
||||
TData.ThruSpecies = false;
|
||||
|
||||
if (Trace(t1->PosAtZ(shootz), t1->Sector, direction, distance,
|
||||
actorMask, wallMask, t1, trace, TRACE_NoSky | TRACE_PortalRestrict, CheckForActor, &TData))
|
||||
|
@ -5241,11 +5245,11 @@ CUSTOM_CVAR(Float, splashfactor, 1.f, CVAR_SERVERINFO)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bombdistance, FName bombmod,
|
||||
int P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bombdistance, FName bombmod,
|
||||
int flags, int fulldamagedistance)
|
||||
{
|
||||
if (bombdistance <= 0)
|
||||
return;
|
||||
return 0;
|
||||
fulldamagedistance = clamp<int>(fulldamagedistance, 0, bombdistance - 1);
|
||||
|
||||
double bombdistancefloat = 1. / (double)(bombdistance - fulldamagedistance);
|
||||
|
@ -5260,6 +5264,7 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo
|
|||
bombsource = bombspot;
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
while ((it.Next(&cres)))
|
||||
{
|
||||
AActor *thing = cres.thing;
|
||||
|
@ -5355,7 +5360,12 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo
|
|||
int newdam = damage;
|
||||
|
||||
if (!(flags & RADF_NODAMAGE))
|
||||
{
|
||||
//[MC] Don't count actors saved by buddha if already at 1 health.
|
||||
int prehealth = thing->health;
|
||||
newdam = P_DamageMobj(thing, bombspot, bombsource, damage, bombmod);
|
||||
if (thing->health < prehealth) count++;
|
||||
}
|
||||
else if (thing->player == NULL && (!(flags & RADF_NOIMPACTDAMAGE) && !(thing->flags7 & MF7_DONTTHRUST)))
|
||||
thing->flags2 |= MF2_BLASTED;
|
||||
|
||||
|
@ -5421,12 +5431,16 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo
|
|||
damage = int(damage * factor);
|
||||
if (damage > 0)
|
||||
{
|
||||
//[MC] Don't count actors saved by buddha if already at 1 health.
|
||||
int prehealth = thing->health;
|
||||
int newdam = P_DamageMobj(thing, bombspot, bombsource, damage, bombmod);
|
||||
P_TraceBleed(newdam > 0 ? newdam : damage, thing, bombspot);
|
||||
if (thing->health < prehealth) count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -361,7 +361,7 @@ bool AActor::FixMapthingPos()
|
|||
|
||||
if (distance < radius)
|
||||
{
|
||||
DPrintf("%s at (%f,%f) lies on %s line %td, distance = %f\n",
|
||||
DPrintf(DMSG_NOTIFY, "%s at (%f,%f) lies on %s line %td, distance = %f\n",
|
||||
this->GetClass()->TypeName.GetChars(), X(), Y(),
|
||||
ldef->Delta().X == 0 ? "vertical" : ldef->Delta().Y == 0 ? "horizontal" : "diagonal",
|
||||
ldef - lines, distance);
|
||||
|
|
124
src/p_mobj.cpp
124
src/p_mobj.cpp
|
@ -139,7 +139,8 @@ IMPLEMENT_POINTY_CLASS (AActor)
|
|||
DECLARE_POINTER (LastHeard)
|
||||
DECLARE_POINTER (master)
|
||||
DECLARE_POINTER (Poisoner)
|
||||
DECLARE_POINTER (Damage)
|
||||
DECLARE_POINTER (DamageFunc)
|
||||
DECLARE_POINTER (alternative)
|
||||
END_POINTERS
|
||||
|
||||
AActor::~AActor ()
|
||||
|
@ -148,73 +149,6 @@ AActor::~AActor ()
|
|||
// Use Destroy() instead.
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CalcDamageValue
|
||||
//
|
||||
// Given a script function, returns an integer to represent it in a
|
||||
// savegame. This encoding is compatible with previous incarnations
|
||||
// where damage was an integer.
|
||||
//
|
||||
// 0 : use null function
|
||||
// 0x40000000 : use default function
|
||||
// anything else : use function that returns this number
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static int CalcDamageValue(VMFunction *func)
|
||||
{
|
||||
if (func == NULL)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
VMScriptFunction *sfunc = dyn_cast<VMScriptFunction>(func);
|
||||
if (sfunc == NULL)
|
||||
{
|
||||
return 0x40000000;
|
||||
}
|
||||
VMOP *op = sfunc->Code;
|
||||
// If the function was created by CreateDamageFunction(), extract
|
||||
// the value used to create it and return that. Otherwise, return
|
||||
// indicating to use the default function.
|
||||
if (op->op == OP_RETI && op->a == 0)
|
||||
{
|
||||
return op->i16;
|
||||
}
|
||||
if (op->op == OP_RET && op->a == 0 && op->b == (REGT_INT | REGT_KONST))
|
||||
{
|
||||
return sfunc->KonstD[op->c];
|
||||
}
|
||||
return 0x40000000;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// UncalcDamageValue
|
||||
//
|
||||
// Given a damage integer, returns a script function for it.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static VMFunction *UncalcDamageValue(int dmg, VMFunction *def)
|
||||
{
|
||||
if (dmg == 0)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
if ((dmg & 0xC0000000) == 0x40000000)
|
||||
{
|
||||
return def;
|
||||
}
|
||||
// Does the default version return this? If so, use it. Otherwise,
|
||||
// create a new function.
|
||||
if (CalcDamageValue(def) == dmg)
|
||||
{
|
||||
return def;
|
||||
}
|
||||
return CreateDamageFunction(dmg);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// AActor :: Serialize
|
||||
|
@ -262,18 +196,16 @@ void AActor::Serialize(FArchive &arc)
|
|||
<< projectilepassheight
|
||||
<< Vel
|
||||
<< tics
|
||||
<< state;
|
||||
if (arc.IsStoring())
|
||||
<< state
|
||||
<< DamageVal;
|
||||
if (DamageVal == 0x40000000 || DamageVal == -1)
|
||||
{
|
||||
int dmg;
|
||||
dmg = CalcDamageValue(Damage);
|
||||
arc << dmg;
|
||||
DamageVal = -1;
|
||||
DamageFunc = GetDefault()->DamageFunc;
|
||||
}
|
||||
else
|
||||
{
|
||||
int dmg;
|
||||
arc << dmg;
|
||||
Damage = UncalcDamageValue(dmg, GetDefault()->Damage);
|
||||
DamageFunc = nullptr;
|
||||
}
|
||||
P_SerializeTerrain(arc, floorterrain);
|
||||
arc << projectileKickback
|
||||
|
@ -389,6 +321,11 @@ void AActor::Serialize(FArchive &arc)
|
|||
arc << SpriteRotation;
|
||||
}
|
||||
|
||||
if (SaveVersion >= 4550)
|
||||
{
|
||||
arc << alternative;
|
||||
}
|
||||
|
||||
{
|
||||
FString tagstr;
|
||||
if (arc.IsStoring() && Tag != NULL && Tag->Len() > 0) tagstr = *Tag;
|
||||
|
@ -1806,6 +1743,11 @@ double P_XYMovement (AActor *mo, DVector2 scroll)
|
|||
mo->Vel.X *= fac;
|
||||
mo->Vel.Y *= fac;
|
||||
}
|
||||
const double VELOCITY_THRESHOLD = 5000; // don't let it move faster than this. Fixed point overflowed at 32768 but that's too much to make this safe.
|
||||
if (mo->Vel.LengthSquared() >= VELOCITY_THRESHOLD*VELOCITY_THRESHOLD)
|
||||
{
|
||||
mo->Vel.MakeResize(VELOCITY_THRESHOLD);
|
||||
}
|
||||
move = mo->Vel;
|
||||
// [RH] Carrying sectors didn't work with low speeds in BOOM. This is
|
||||
// because BOOM relied on the speed being fast enough to accumulate
|
||||
|
@ -2964,8 +2906,21 @@ CCMD(utid)
|
|||
|
||||
int AActor::GetMissileDamage (int mask, int add)
|
||||
{
|
||||
if (Damage == NULL)
|
||||
if (DamageVal >= 0)
|
||||
{
|
||||
if (mask == 0)
|
||||
{
|
||||
return add * DamageVal;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ((pr_missiledamage() & mask) + add) * DamageVal;
|
||||
}
|
||||
}
|
||||
if (DamageFunc == nullptr)
|
||||
{
|
||||
// This should never happen
|
||||
assert(false && "No damage function found");
|
||||
return 0;
|
||||
}
|
||||
VMFrameStack stack;
|
||||
|
@ -2977,22 +2932,11 @@ int AActor::GetMissileDamage (int mask, int add)
|
|||
results[0].IntAt(&amount);
|
||||
results[1].IntAt(&calculated);
|
||||
|
||||
if (stack.Call(Damage, ¶m, 1, results, 2) < 1)
|
||||
if (stack.Call(DamageFunc, ¶m, 1, results, 2) < 1)
|
||||
{ // No results
|
||||
return 0;
|
||||
}
|
||||
if (calculated)
|
||||
{
|
||||
return amount;
|
||||
}
|
||||
else if (mask == 0)
|
||||
{
|
||||
return add * amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ((pr_missiledamage() & mask) + add) * amount;
|
||||
}
|
||||
}
|
||||
|
||||
void AActor::Howl ()
|
||||
|
@ -3684,7 +3628,7 @@ void AActor::Tick ()
|
|||
// still have missiles that go straight up and down through actors without
|
||||
// damaging anything.
|
||||
// (for backwards compatibility this must check for lack of damage function, not for zero damage!)
|
||||
if ((flags & MF_MISSILE) && Vel.X == 0 && Vel.Y == 0 && Damage != NULL)
|
||||
if ((flags & MF_MISSILE) && Vel.X == 0 && Vel.Y == 0 && !IsZeroDamage())
|
||||
{
|
||||
Vel.X = MinVel;
|
||||
}
|
||||
|
|
|
@ -429,15 +429,21 @@ void DPlat::Stop ()
|
|||
m_Status = in_stasis;
|
||||
}
|
||||
|
||||
void EV_StopPlat (int tag)
|
||||
void EV_StopPlat (int tag, bool remove)
|
||||
{
|
||||
DPlat *scan;
|
||||
TThinkerIterator<DPlat> iterator;
|
||||
|
||||
while ( (scan = iterator.Next ()) )
|
||||
scan = iterator.Next();
|
||||
while (scan != nullptr)
|
||||
{
|
||||
DPlat *next = iterator.Next();
|
||||
if (scan->m_Status != DPlat::in_stasis && scan->m_Tag == tag)
|
||||
scan->Stop ();
|
||||
{
|
||||
if (!remove) scan->Stop();
|
||||
else scan->Destroy();
|
||||
}
|
||||
scan = next;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -147,8 +147,8 @@ static void RotationComp(const sector_t *sec, int which, double dx, double dy, d
|
|||
}
|
||||
else
|
||||
{
|
||||
double ca = an.Cos();
|
||||
double sa = an.Sin();
|
||||
double ca = -an.Cos();
|
||||
double sa = -an.Sin();
|
||||
tdx = dx*ca - dy*sa;
|
||||
tdy = dy*ca + dx*sa;
|
||||
}
|
||||
|
@ -349,8 +349,8 @@ DScroller::DScroller (double dx, double dy, const line_t *l,
|
|||
if (y > x) d = x, x = y, y = d;
|
||||
|
||||
d = x / g_sin(g_atan2(y, x) + M_PI / 2);
|
||||
x = (-dy * l->Delta().Y + dx * l->Delta().X) / d;
|
||||
y = (-dx * l->Delta().Y - dy * l->Delta().Y) / d;
|
||||
x = -(dy * l->Delta().Y + dx * l->Delta().X) / d;
|
||||
y = -(dx * l->Delta().Y - dy * l->Delta().X) / d;
|
||||
|
||||
m_Type = EScroll::sc_side;
|
||||
m_dx = x;
|
||||
|
|
|
@ -1689,7 +1689,7 @@ static void SetMapThingUserData(AActor *actor, unsigned udi)
|
|||
|
||||
if (var == NULL || (var->Flags & VARF_Native) || !var->Type->IsKindOf(RUNTIME_CLASS(PBasicType)))
|
||||
{
|
||||
DPrintf("%s is not a user variable in class %s\n", varname.GetChars(),
|
||||
DPrintf(DMSG_WARNING, "%s is not a user variable in class %s\n", varname.GetChars(),
|
||||
actor->GetClass()->TypeName.GetChars());
|
||||
}
|
||||
else
|
||||
|
@ -1959,7 +1959,7 @@ void P_SetLineID (int i, line_t *ld)
|
|||
break;
|
||||
|
||||
case Plane_Align:
|
||||
setid = ld->args[2];
|
||||
if (!(ib_compatflags & BCOMPATF_NOSLOPEID)) setid = ld->args[2];
|
||||
break;
|
||||
|
||||
case Static_Init:
|
||||
|
@ -2477,7 +2477,7 @@ int P_DetermineTranslucency (int lumpnum)
|
|||
if (newcolor2.r == 255) // if black on white results in white it's either
|
||||
// fully transparent or additive
|
||||
{
|
||||
if (developer)
|
||||
if (developer >= DMSG_NOTIFY)
|
||||
{
|
||||
char lumpname[9];
|
||||
lumpname[8] = 0;
|
||||
|
@ -2488,7 +2488,7 @@ int P_DetermineTranslucency (int lumpnum)
|
|||
return -newcolor.r;
|
||||
}
|
||||
|
||||
if (developer)
|
||||
if (developer >= DMSG_NOTIFY)
|
||||
{
|
||||
char lumpname[9];
|
||||
lumpname[8] = 0;
|
||||
|
@ -3028,7 +3028,7 @@ void P_LoadBlockMap (MapData * map)
|
|||
Args->CheckParm("-blockmap")
|
||||
)
|
||||
{
|
||||
DPrintf ("Generating BLOCKMAP\n");
|
||||
DPrintf (DMSG_SPAMMY, "Generating BLOCKMAP\n");
|
||||
P_CreateBlockMap ();
|
||||
}
|
||||
else
|
||||
|
@ -3060,7 +3060,7 @@ void P_LoadBlockMap (MapData * map)
|
|||
|
||||
if (!P_VerifyBlockMap(count))
|
||||
{
|
||||
DPrintf ("Generating BLOCKMAP\n");
|
||||
DPrintf (DMSG_SPAMMY, "Generating BLOCKMAP\n");
|
||||
P_CreateBlockMap();
|
||||
}
|
||||
|
||||
|
@ -3957,7 +3957,7 @@ void P_SetupLevel (const char *lumpname, int position)
|
|||
subsectors, numsubsectors,
|
||||
vertexes, numvertexes);
|
||||
endTime = I_FPSTime ();
|
||||
DPrintf ("BSP generation took %.3f sec (%d segs)\n", (endTime - startTime) * 0.001, numsegs);
|
||||
DPrintf (DMSG_NOTIFY, "BSP generation took %.3f sec (%d segs)\n", (endTime - startTime) * 0.001, numsegs);
|
||||
oldvertextable = builder.GetOldVertexTable();
|
||||
reloop = true;
|
||||
}
|
||||
|
|
|
@ -186,7 +186,7 @@ bool P_ActivateLine (line_t *line, AActor *mo, int side, int activationType, DVe
|
|||
line->special = 0;
|
||||
}
|
||||
// end of changed code
|
||||
if (developer && buttonSuccess)
|
||||
if (developer >= DMSG_SPAMMY && buttonSuccess)
|
||||
{
|
||||
Printf ("Line special %d activated on line %i\n", special, int(line - lines));
|
||||
}
|
||||
|
@ -358,7 +358,7 @@ bool P_PredictLine(line_t *line, AActor *mo, int side, int activationType)
|
|||
special = line->special;
|
||||
|
||||
// end of changed code
|
||||
if (developer && buttonSuccess)
|
||||
if (developer >= DMSG_SPAMMY && buttonSuccess)
|
||||
{
|
||||
Printf("Line special %d predicted on line %i\n", special, int(line - lines));
|
||||
}
|
||||
|
|
|
@ -212,13 +212,13 @@ private:
|
|||
|
||||
friend bool EV_DoPlat (int tag, line_t *line, EPlatType type,
|
||||
double height, double speed, int delay, int lip, int change);
|
||||
friend void EV_StopPlat (int tag);
|
||||
friend void EV_StopPlat (int tag, bool remove);
|
||||
friend void P_ActivateInStasis (int tag);
|
||||
};
|
||||
|
||||
bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type,
|
||||
double height, double speed, int delay, int lip, int change);
|
||||
void EV_StopPlat (int tag);
|
||||
void EV_StopPlat (int tag, bool remove);
|
||||
void P_ActivateInStasis (int tag);
|
||||
|
||||
//
|
||||
|
@ -434,14 +434,14 @@ private:
|
|||
DCeiling ();
|
||||
|
||||
friend bool P_CreateCeiling(sector_t *sec, DCeiling::ECeiling type, line_t *line, int tag, double speed, double speed2, double height, int crush, int silent, int change, DCeiling::ECrushMode hexencrush);
|
||||
friend bool EV_CeilingCrushStop (int tag);
|
||||
friend bool EV_CeilingCrushStop (int tag, bool remove);
|
||||
friend void P_ActivateInStasisCeiling (int tag);
|
||||
};
|
||||
|
||||
bool P_CreateCeiling(sector_t *sec, DCeiling::ECeiling type, line_t *line, int tag, double speed, double speed2, double height, int crush, int silent, int change, DCeiling::ECrushMode hexencrush);
|
||||
bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line, int tag, double speed, double speed2, double height, int crush, int silent, int change, DCeiling::ECrushMode hexencrush = DCeiling::ECrushMode::crushDoom);
|
||||
|
||||
bool EV_CeilingCrushStop (int tag);
|
||||
bool EV_CeilingCrushStop (int tag, bool remove);
|
||||
void P_ActivateInStasisCeiling (int tag);
|
||||
|
||||
|
||||
|
|
|
@ -42,7 +42,7 @@ extern gamestate_t wipegamestate;
|
|||
//
|
||||
// P_CheckTickerPaused
|
||||
//
|
||||
// Returns true if the ticker should be paused. In that cause, it also
|
||||
// Returns true if the ticker should be paused. In that case, it also
|
||||
// pauses sound effects and possibly music. If the ticker should not be
|
||||
// paused, then it returns false but does not unpause anything.
|
||||
//
|
||||
|
|
|
@ -302,12 +302,16 @@ void FTraceInfo::Setup3DFloors()
|
|||
if (rover->flags&FF_SWIMMABLE && Results->Crossed3DWater == NULL)
|
||||
{
|
||||
if (Check3DFloorPlane(rover, false))
|
||||
{
|
||||
// only consider if the plane is above the actual floor.
|
||||
if (rover->top.plane->ZatPoint(Results->HitPos) > bf)
|
||||
{
|
||||
Results->Crossed3DWater = rover;
|
||||
Results->Crossed3DWaterPos = Results->HitPos;
|
||||
Results->Distance = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!(rover->flags&FF_SHOOTTHROUGH))
|
||||
{
|
||||
|
@ -765,6 +769,9 @@ bool FTraceInfo::TraceTraverse (int ptflags)
|
|||
if ((rover->flags & FF_EXISTS) && (rover->flags&FF_SWIMMABLE))
|
||||
{
|
||||
if (Check3DFloorPlane(rover, false))
|
||||
{
|
||||
// only consider if the plane is above the actual floor.
|
||||
if (rover->top.plane->ZatPoint(Results->HitPos) > CurSector->floorplane.ZatPoint(Results->HitPos))
|
||||
{
|
||||
Results->Crossed3DWater = rover;
|
||||
Results->Crossed3DWaterPos = Results->HitPos;
|
||||
|
@ -772,6 +779,7 @@ bool FTraceInfo::TraceTraverse (int ptflags)
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
lastsplashsector = CurSector->sectornum;
|
||||
}
|
||||
|
||||
|
|
|
@ -147,7 +147,7 @@ extern TArray<int> linemap;
|
|||
|
||||
void UDMFParserBase::Skip()
|
||||
{
|
||||
if (developer) sc.ScriptMessage("Ignoring unknown key \"%s\".", sc.String);
|
||||
if (developer >= DMSG_WARNING) sc.ScriptMessage("Ignoring unknown UDMF key \"%s\".", sc.String);
|
||||
if(sc.CheckToken('{'))
|
||||
{
|
||||
int level = 1;
|
||||
|
@ -309,6 +309,11 @@ void FUDMFKeys::Sort()
|
|||
|
||||
FUDMFKey *FUDMFKeys::Find(FName key)
|
||||
{
|
||||
if (!mSorted)
|
||||
{
|
||||
mSorted = true;
|
||||
Sort();
|
||||
}
|
||||
int min = 0, max = Size()-1;
|
||||
|
||||
while (min <= max)
|
||||
|
|
|
@ -2441,7 +2441,7 @@ void P_PlayerThink (player_t *player)
|
|||
S_ChangeMusic("*");
|
||||
}
|
||||
}
|
||||
DPrintf("MUSINFO change for player %d to %d\n", (int)(player - players), player->MUSINFOactor->args[0]);
|
||||
DPrintf(DMSG_NOTIFY, "MUSINFO change for player %d to %d\n", (int)(player - players), player->MUSINFOactor->args[0]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2828,9 +2828,9 @@ void P_PredictPlayer (player_t *player)
|
|||
DoLerp = (int)PredictionLast.pos.X != (int)player->mo->X() || (int)PredictionLast.pos.Y != (int)player->mo->Y();
|
||||
|
||||
// Aditional Debug information
|
||||
if (developer && DoLerp)
|
||||
if (developer >= DMSG_NOTIFY && DoLerp)
|
||||
{
|
||||
DPrintf("Lerp! Ltic (%d) && Ptic (%d) | Lx (%f) && Px (%f) | Ly (%f) && Py (%f)\n",
|
||||
DPrintf(DMSG_NOTIFY, "Lerp! Ltic (%d) && Ptic (%d) | Lx (%f) && Px (%f) | Ly (%f) && Py (%f)\n",
|
||||
PredictionLast.gametic, i,
|
||||
(PredictionLast.pos.X), (player->mo->X()),
|
||||
(PredictionLast.pos.Y), (player->mo->Y()));
|
||||
|
|
|
@ -1327,6 +1327,17 @@ void FPolyObj::RecalcActorFloorCeil(FBoundingBox bounds) const
|
|||
|
||||
while ((actor = it.Next()) != NULL)
|
||||
{
|
||||
// skip everything outside the bounding box.
|
||||
if (actor->X() + actor->radius <= bounds.Left() ||
|
||||
actor->X() - actor->radius >= bounds.Right() ||
|
||||
actor->Y() + actor->radius <= bounds.Bottom() ||
|
||||
actor->Y() - actor->radius >= bounds.Top())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
// Todo: Be a little more thorough with what gets altered here
|
||||
// because this can dislocate a lot of items that were spawned on
|
||||
// the lower side of a sector boundary.
|
||||
P_FindFloorCeiling(actor);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -294,7 +294,8 @@ static void SetRotation(FLinePortal *port)
|
|||
else
|
||||
{
|
||||
// Linked portals have no angular difference.
|
||||
port->mSinRot = port->mCosRot = 0.;
|
||||
port->mSinRot = 0.;
|
||||
port->mCosRot = 1.;
|
||||
port->mAngleDiff = 0.;
|
||||
}
|
||||
}
|
||||
|
|
187
src/posix/osx/i_specialpaths.mm
Normal file
187
src/posix/osx/i_specialpaths.mm
Normal file
|
@ -0,0 +1,187 @@
|
|||
/*
|
||||
** i_specialpaths.mm
|
||||
** Gets special system folders where data should be stored. (macOS version)
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2013-2016 Randy Heit
|
||||
** Copyright 2016 Christoph Oelckers
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include <CoreServices/CoreServices.h>
|
||||
|
||||
#include "cmdlib.h"
|
||||
#include "m_misc.h"
|
||||
#include "version.h" // for GAMENAME
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// M_GetCachePath macOS
|
||||
//
|
||||
// Returns the path for cache GL nodes.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FString M_GetCachePath(bool create)
|
||||
{
|
||||
FString path;
|
||||
|
||||
char pathstr[PATH_MAX];
|
||||
FSRef folder;
|
||||
|
||||
if (noErr == FSFindFolder(kUserDomain, kApplicationSupportFolderType, create ? kCreateFolder : 0, &folder) &&
|
||||
noErr == FSRefMakePath(&folder, (UInt8*)pathstr, PATH_MAX))
|
||||
{
|
||||
path = pathstr;
|
||||
}
|
||||
else
|
||||
{
|
||||
path = progdir;
|
||||
}
|
||||
path += "/zdoom/cache";
|
||||
return path;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// M_GetAutoexecPath macOS
|
||||
//
|
||||
// Returns the expected location of autoexec.cfg.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FString M_GetAutoexecPath()
|
||||
{
|
||||
FString path;
|
||||
|
||||
char cpath[PATH_MAX];
|
||||
FSRef folder;
|
||||
|
||||
if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) &&
|
||||
noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
|
||||
{
|
||||
path << cpath << "/" GAME_DIR "/autoexec.cfg";
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// M_GetCajunPath macOS
|
||||
//
|
||||
// Returns the location of the Cajun Bot definitions.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FString M_GetCajunPath(const char *botfilename)
|
||||
{
|
||||
FString path;
|
||||
|
||||
// Just copies the Windows code. Should this be more Mac-specific?
|
||||
path << progdir << "zcajun/" << botfilename;
|
||||
if (!FileExists(path))
|
||||
{
|
||||
path = "";
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// M_GetConfigPath macOS
|
||||
//
|
||||
// Returns the path to the config file. On Windows, this can vary for reading
|
||||
// vs writing. i.e. If $PROGDIR/zdoom-<user>.ini does not exist, it will try
|
||||
// to read from $PROGDIR/zdoom.ini, but it will never write to zdoom.ini.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FString M_GetConfigPath(bool for_reading)
|
||||
{
|
||||
char cpath[PATH_MAX];
|
||||
FSRef folder;
|
||||
|
||||
if (noErr == FSFindFolder(kUserDomain, kPreferencesFolderType, kCreateFolder, &folder) &&
|
||||
noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
|
||||
{
|
||||
FString path;
|
||||
path << cpath << "/" GAMENAMELOWERCASE ".ini";
|
||||
return path;
|
||||
}
|
||||
// Ungh.
|
||||
return GAMENAMELOWERCASE ".ini";
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// M_GetScreenshotsPath macOS
|
||||
//
|
||||
// Returns the path to the default screenshots directory.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FString M_GetScreenshotsPath()
|
||||
{
|
||||
FString path;
|
||||
char cpath[PATH_MAX];
|
||||
FSRef folder;
|
||||
|
||||
if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) &&
|
||||
noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
|
||||
{
|
||||
path << cpath << "/" GAME_DIR "/Screenshots/";
|
||||
}
|
||||
else
|
||||
{
|
||||
path = "~/";
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// M_GetSavegamesPath macOS
|
||||
//
|
||||
// Returns the path to the default save games directory.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FString M_GetSavegamesPath()
|
||||
{
|
||||
FString path;
|
||||
char cpath[PATH_MAX];
|
||||
FSRef folder;
|
||||
|
||||
if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) &&
|
||||
noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
|
||||
{
|
||||
path << cpath << "/" GAME_DIR "/Savegames/";
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
|
@ -243,18 +243,18 @@ void I_SetFPSLimit(int limit)
|
|||
}
|
||||
if (limit == 0)
|
||||
{ // no limit
|
||||
DPrintf("FPS timer disabled\n");
|
||||
DPrintf(DMSG_NOTIFY, "FPS timer disabled\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
FPSLimitTimerEnabled = true;
|
||||
if(timer_create(CLOCK_REALTIME, &FPSLimitEvent, &FPSLimitTimer) == -1)
|
||||
Printf("Failed to create FPS limitter event\n");
|
||||
Printf(DMSG_WARNING, "Failed to create FPS limitter event\n");
|
||||
itimerspec period = { {0, 0}, {0, 0} };
|
||||
period.it_value.tv_nsec = period.it_interval.tv_nsec = 1000000000 / limit;
|
||||
if(timer_settime(FPSLimitTimer, 0, &period, NULL) == -1)
|
||||
Printf("Failed to set FPS limitter timer\n");
|
||||
DPrintf("FPS timer set to %u ms\n", (unsigned int) period.it_interval.tv_nsec / 1000000);
|
||||
Printf(DMSG_WARNING, "Failed to set FPS limitter timer\n");
|
||||
DPrintf(DMSG_NOTIFY, "FPS timer set to %u ms\n", (unsigned int) period.it_interval.tv_nsec / 1000000);
|
||||
}
|
||||
}
|
||||
#else
|
||||
|
|
200
src/posix/unix/i_specialpaths.cpp
Normal file
200
src/posix/unix/i_specialpaths.cpp
Normal file
|
@ -0,0 +1,200 @@
|
|||
/*
|
||||
** i_specialpaths.cpp
|
||||
** Gets special system folders where data should be stored. (Unix version)
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2013-2016 Randy Heit
|
||||
** Copyright 2016 Christoph Oelckers
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
#include "i_system.h"
|
||||
#include "cmdlib.h"
|
||||
|
||||
#include "version.h" // for GAMENAME
|
||||
|
||||
|
||||
FString GetUserFile (const char *file)
|
||||
{
|
||||
FString path;
|
||||
struct stat info;
|
||||
|
||||
path = NicePath("~/" GAME_DIR "/");
|
||||
|
||||
if (stat (path, &info) == -1)
|
||||
{
|
||||
struct stat extrainfo;
|
||||
|
||||
// Sanity check for ~/.config
|
||||
FString configPath = NicePath("~/.config/");
|
||||
if (stat (configPath, &extrainfo) == -1)
|
||||
{
|
||||
if (mkdir (configPath, S_IRUSR | S_IWUSR | S_IXUSR) == -1)
|
||||
{
|
||||
I_FatalError ("Failed to create ~/.config directory:\n%s", strerror(errno));
|
||||
}
|
||||
}
|
||||
else if (!S_ISDIR(extrainfo.st_mode))
|
||||
{
|
||||
I_FatalError ("~/.config must be a directory");
|
||||
}
|
||||
|
||||
// This can be removed after a release or two
|
||||
// Transfer the old zdoom directory to the new location
|
||||
bool moved = false;
|
||||
FString oldpath = NicePath("~/." GAMENAMELOWERCASE "/");
|
||||
if (stat (oldpath, &extrainfo) != -1)
|
||||
{
|
||||
if (rename(oldpath, path) == -1)
|
||||
{
|
||||
I_Error ("Failed to move old " GAMENAMELOWERCASE " directory (%s) to new location (%s).",
|
||||
oldpath.GetChars(), path.GetChars());
|
||||
}
|
||||
else
|
||||
moved = true;
|
||||
}
|
||||
|
||||
if (!moved && mkdir (path, S_IRUSR | S_IWUSR | S_IXUSR) == -1)
|
||||
{
|
||||
I_FatalError ("Failed to create %s directory:\n%s",
|
||||
path.GetChars(), strerror (errno));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!S_ISDIR(info.st_mode))
|
||||
{
|
||||
I_FatalError ("%s must be a directory", path.GetChars());
|
||||
}
|
||||
}
|
||||
path += file;
|
||||
return path;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// M_GetCachePath Unix
|
||||
//
|
||||
// Returns the path for cache GL nodes.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FString M_GetCachePath(bool create)
|
||||
{
|
||||
// Don't use GAME_DIR and such so that ZDoom and its child ports can
|
||||
// share the node cache.
|
||||
FString path = NicePath("~/.config/zdoom/cache");
|
||||
if (create)
|
||||
{
|
||||
CreatePath(path);
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// M_GetAutoexecPath Unix
|
||||
//
|
||||
// Returns the expected location of autoexec.cfg.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FString M_GetAutoexecPath()
|
||||
{
|
||||
return GetUserFile("autoexec.cfg");
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// M_GetCajunPath Unix
|
||||
//
|
||||
// Returns the location of the Cajun Bot definitions.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FString M_GetCajunPath(const char *botfilename)
|
||||
{
|
||||
FString path;
|
||||
|
||||
// Check first in ~/.config/zdoom/botfilename.
|
||||
path = GetUserFile(botfilename);
|
||||
if (!FileExists(path))
|
||||
{
|
||||
// Then check in SHARE_DIR/botfilename.
|
||||
path = SHARE_DIR;
|
||||
path << botfilename;
|
||||
if (!FileExists(path))
|
||||
{
|
||||
path = "";
|
||||
}
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// M_GetConfigPath Unix
|
||||
//
|
||||
// Returns the path to the config file. On Windows, this can vary for reading
|
||||
// vs writing. i.e. If $PROGDIR/zdoom-<user>.ini does not exist, it will try
|
||||
// to read from $PROGDIR/zdoom.ini, but it will never write to zdoom.ini.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FString M_GetConfigPath(bool for_reading)
|
||||
{
|
||||
return GetUserFile(GAMENAMELOWERCASE ".ini");
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// M_GetScreenshotsPath Unix
|
||||
//
|
||||
// Returns the path to the default screenshots directory.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FString M_GetScreenshotsPath()
|
||||
{
|
||||
return NicePath("~/" GAME_DIR "/screenshots/");
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// M_GetSavegamesPath Unix
|
||||
//
|
||||
// Returns the path to the default save games directory.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FString M_GetSavegamesPath()
|
||||
{
|
||||
return NicePath("~/" GAME_DIR);
|
||||
}
|
|
@ -220,6 +220,7 @@ struct FUDMFKey
|
|||
|
||||
class FUDMFKeys : public TArray<FUDMFKey>
|
||||
{
|
||||
bool mSorted = false;
|
||||
public:
|
||||
void Sort();
|
||||
FUDMFKey *Find(FName key);
|
||||
|
|
|
@ -235,7 +235,7 @@ void R_SetVisibility(double vis)
|
|||
else
|
||||
r_WallVisibility = r_BaseVisibility;
|
||||
|
||||
r_WallVisibility = (InvZtoScale * SCREENWIDTH*BaseRatioSizes[WidescreenRatio][1] /
|
||||
r_WallVisibility = (InvZtoScale * SCREENWIDTH*AspectBaseHeight(WidescreenRatio) /
|
||||
(viewwidth*SCREENHEIGHT*3)) * (r_WallVisibility * FocalTangent);
|
||||
|
||||
// Prevent overflow on floors/ceilings. Note that the calculation of
|
||||
|
@ -298,7 +298,7 @@ CCMD (r_visibility)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio)
|
||||
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio)
|
||||
{
|
||||
int virtheight, virtwidth, virtwidth2, virtheight2;
|
||||
|
||||
|
@ -321,22 +321,22 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
|
|||
virtwidth = virtwidth2 = fullWidth;
|
||||
virtheight = virtheight2 = fullHeight;
|
||||
|
||||
if (Is54Aspect(trueratio))
|
||||
if (AspectTallerThanWide(trueratio))
|
||||
{
|
||||
virtheight2 = virtheight2 * BaseRatioSizes[trueratio][3] / 48;
|
||||
virtheight2 = virtheight2 * AspectMultiplier(trueratio) / 48;
|
||||
}
|
||||
else
|
||||
{
|
||||
virtwidth2 = virtwidth2 * BaseRatioSizes[trueratio][3] / 48;
|
||||
virtwidth2 = virtwidth2 * AspectMultiplier(trueratio) / 48;
|
||||
}
|
||||
|
||||
if (Is54Aspect(WidescreenRatio))
|
||||
if (AspectTallerThanWide(WidescreenRatio))
|
||||
{
|
||||
virtheight = virtheight * BaseRatioSizes[WidescreenRatio][3] / 48;
|
||||
virtheight = virtheight * AspectMultiplier(WidescreenRatio) / 48;
|
||||
}
|
||||
else
|
||||
{
|
||||
virtwidth = virtwidth * BaseRatioSizes[WidescreenRatio][3] / 48;
|
||||
virtwidth = virtwidth * AspectMultiplier(WidescreenRatio) / 48;
|
||||
}
|
||||
|
||||
BaseYaspectMul = 320.0 * virtheight2 / (r_Yaspect * virtwidth2);
|
||||
|
@ -688,7 +688,7 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
|
|||
ViewPos.X = (x1 + r * dx)*2 - x;
|
||||
ViewPos.Y = (y1 + r * dy)*2 - y;
|
||||
}
|
||||
ViewAngle = pds->src->Delta().Angle() - startang;
|
||||
ViewAngle = pds->src->Delta().Angle() * 2 - startang;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -968,7 +968,7 @@ void R_RenderViewToCanvas (AActor *actor, DCanvas *canvas,
|
|||
RenderTarget = canvas;
|
||||
bRenderingToCanvas = true;
|
||||
|
||||
R_SetWindow (12, width, height, height);
|
||||
R_SetWindow (12, width, height, height, true);
|
||||
viewwindowx = x;
|
||||
viewwindowy = y;
|
||||
viewactive = true;
|
||||
|
|
|
@ -55,7 +55,7 @@ struct FRenderer
|
|||
virtual void ErrorCleanup () {}
|
||||
virtual void ClearBuffer(int color) = 0;
|
||||
virtual void Init() = 0;
|
||||
virtual void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio) {}
|
||||
virtual void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio) {}
|
||||
virtual void SetupFrame(player_t *player) {}
|
||||
virtual void CopyStackedViewParameters() {}
|
||||
virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) = 0;
|
||||
|
|
|
@ -2311,7 +2311,7 @@ void R_CheckDrawSegs ()
|
|||
firstdrawseg = drawsegs + firstofs;
|
||||
ds_p = drawsegs + MaxDrawSegs;
|
||||
MaxDrawSegs = newdrawsegs;
|
||||
DPrintf ("MaxDrawSegs increased to %zu\n", MaxDrawSegs);
|
||||
DPrintf (DMSG_NOTIFY, "MaxDrawSegs increased to %zu\n", MaxDrawSegs);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2330,7 +2330,7 @@ ptrdiff_t R_NewOpening (ptrdiff_t len)
|
|||
maxopenings = maxopenings ? maxopenings*2 : 16384;
|
||||
while ((size_t)lastopening > maxopenings);
|
||||
openings = (short *)M_Realloc (openings, maxopenings * sizeof(*openings));
|
||||
DPrintf ("MaxOpenings increased to %zu\n", maxopenings);
|
||||
DPrintf (DMSG_NOTIFY, "MaxOpenings increased to %zu\n", maxopenings);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@
|
|||
EXTERN_CVAR(Bool, r_shadercolormaps)
|
||||
|
||||
class FArchive;
|
||||
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio);
|
||||
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio);
|
||||
void R_SetupColormap(player_t *);
|
||||
void R_SetupFreelook();
|
||||
void R_InitRenderer();
|
||||
|
@ -299,7 +299,7 @@ void FSoftwareRenderer::ClearBuffer(int color)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void FSoftwareRenderer::SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio)
|
||||
void FSoftwareRenderer::SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio)
|
||||
{
|
||||
R_SWRSetWindow(windowSize, fullWidth, fullHeight, stHeight, trueratio);
|
||||
}
|
||||
|
|
|
@ -30,7 +30,7 @@ struct FSoftwareRenderer : public FRenderer
|
|||
void ErrorCleanup ();
|
||||
void ClearBuffer(int color);
|
||||
void Init();
|
||||
void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio);
|
||||
void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio);
|
||||
void SetupFrame(player_t *player);
|
||||
void CopyStackedViewParameters();
|
||||
void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov);
|
||||
|
|
|
@ -223,7 +223,7 @@ vissprite_t *R_NewVisSprite (void)
|
|||
lastvissprite = &vissprites[MaxVisSprites];
|
||||
firstvissprite = &vissprites[firstvisspritenum];
|
||||
vissprite_p = &vissprites[prevvisspritenum];
|
||||
DPrintf ("MaxVisSprites increased to %d\n", MaxVisSprites);
|
||||
DPrintf (DMSG_NOTIFY, "MaxVisSprites increased to %d\n", MaxVisSprites);
|
||||
|
||||
// Allocate sprites from the new pile
|
||||
for (vissprite_t **p = vissprite_p; p < lastvissprite; ++p)
|
||||
|
@ -832,13 +832,11 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
|||
else
|
||||
{
|
||||
// decide which texture to use for the sprite
|
||||
#ifdef RANGECHECK
|
||||
if (spritenum >= (signed)sprites.Size () || spritenum < 0)
|
||||
if ((unsigned)spritenum >= sprites.Size ())
|
||||
{
|
||||
DPrintf ("R_ProjectSprite: invalid sprite number %u\n", spritenum);
|
||||
DPrintf (DMSG_ERROR, "R_ProjectSprite: invalid sprite number %u\n", spritenum);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
spritedef_t *sprdef = &sprites[spritenum];
|
||||
if (thing->frame >= sprdef->numframes)
|
||||
{
|
||||
|
@ -1314,13 +1312,13 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
|
|||
// decide which patch to use
|
||||
if ((unsigned)pspr->GetSprite() >= (unsigned)sprites.Size())
|
||||
{
|
||||
DPrintf("R_DrawPSprite: invalid sprite number %i\n", pspr->GetSprite());
|
||||
DPrintf(DMSG_ERROR, "R_DrawPSprite: invalid sprite number %i\n", pspr->GetSprite());
|
||||
return;
|
||||
}
|
||||
sprdef = &sprites[pspr->GetSprite()];
|
||||
if (pspr->GetFrame() >= sprdef->numframes)
|
||||
{
|
||||
DPrintf("R_DrawPSprite: invalid sprite frame %i : %i\n", pspr->GetSprite(), pspr->GetFrame());
|
||||
DPrintf(DMSG_ERROR, "R_DrawPSprite: invalid sprite frame %i : %i\n", pspr->GetSprite(), pspr->GetFrame());
|
||||
return;
|
||||
}
|
||||
sprframe = &SpriteFrames[sprdef->spriteframes + pspr->GetFrame()];
|
||||
|
@ -1397,7 +1395,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
|
|||
}
|
||||
if (pspr->GetID() < PSP_TARGETCENTER)
|
||||
{ // Move the weapon down for 1280x1024.
|
||||
vis->texturemid -= BaseRatioSizes[WidescreenRatio][2];
|
||||
vis->texturemid -= AspectPspriteOffset(WidescreenRatio);
|
||||
}
|
||||
vis->x1 = x1 < 0 ? 0 : x1;
|
||||
vis->x2 = x2 >= viewwidth ? viewwidth : x2;
|
||||
|
|
|
@ -138,7 +138,7 @@ angle_t LocalViewAngle;
|
|||
int LocalViewPitch;
|
||||
bool LocalKeyboardTurner;
|
||||
|
||||
int WidescreenRatio;
|
||||
float WidescreenRatio;
|
||||
int setblocks;
|
||||
int extralight;
|
||||
bool setsizeneeded;
|
||||
|
@ -198,9 +198,9 @@ void R_SetViewSize (int blocks)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
|
||||
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, bool renderingToCanvas)
|
||||
{
|
||||
int trueratio;
|
||||
float trueratio;
|
||||
|
||||
if (windowSize >= 11)
|
||||
{
|
||||
|
@ -220,8 +220,15 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
|
|||
freelookviewheight = ((setblocks*fullHeight)/10)&~7;
|
||||
}
|
||||
|
||||
// If the screen is approximately 16:9 or 16:10, consider it widescreen.
|
||||
WidescreenRatio = CheckRatio (fullWidth, fullHeight, &trueratio);
|
||||
if (renderingToCanvas)
|
||||
{
|
||||
WidescreenRatio = fullWidth / (float)fullHeight;
|
||||
trueratio = WidescreenRatio;
|
||||
}
|
||||
else
|
||||
{
|
||||
WidescreenRatio = ActiveRatio(fullWidth, fullHeight, &trueratio);
|
||||
}
|
||||
|
||||
DrawFSHUD = (windowSize == 11);
|
||||
|
||||
|
@ -230,13 +237,13 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
|
|||
|
||||
centery = viewheight/2;
|
||||
centerx = viewwidth/2;
|
||||
if (Is54Aspect(WidescreenRatio))
|
||||
if (AspectTallerThanWide(WidescreenRatio))
|
||||
{
|
||||
centerxwide = centerx;
|
||||
}
|
||||
else
|
||||
{
|
||||
centerxwide = centerx * BaseRatioSizes[WidescreenRatio][3] / 48;
|
||||
centerxwide = centerx * AspectMultiplier(WidescreenRatio) / 48;
|
||||
}
|
||||
|
||||
|
||||
|
@ -656,7 +663,7 @@ void R_AddInterpolationPoint(const DVector3a &vec)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static double QuakePower(double factor, double intensity, double offset, double falloff, double wfalloff)
|
||||
static double QuakePower(double factor, double intensity, double offset)
|
||||
{
|
||||
double randumb;
|
||||
if (intensity == 0)
|
||||
|
@ -667,7 +674,7 @@ static double QuakePower(double factor, double intensity, double offset, double
|
|||
{
|
||||
randumb = pr_torchflicker.GenRand_Real2() * (intensity * 2) - intensity;
|
||||
}
|
||||
return factor * (wfalloff * offset + falloff * randumb);
|
||||
return factor * (offset + randumb);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -797,36 +804,36 @@ void R_SetupFrame (AActor *actor)
|
|||
|
||||
if (jiggers.RollIntensity != 0 || jiggers.RollWave != 0)
|
||||
{
|
||||
ViewRoll += QuakePower(quakefactor, jiggers.RollIntensity, jiggers.RollWave, jiggers.RFalloff, jiggers.RWFalloff);
|
||||
ViewRoll += QuakePower(quakefactor, jiggers.RollIntensity, jiggers.RollWave);
|
||||
}
|
||||
if (jiggers.RelIntensity.X != 0 || jiggers.RelOffset.X != 0)
|
||||
{
|
||||
an = camera->Angles.Yaw;
|
||||
double power = QuakePower(quakefactor, jiggers.RelIntensity.X, jiggers.RelOffset.X, jiggers.Falloff, jiggers.WFalloff);
|
||||
double power = QuakePower(quakefactor, jiggers.RelIntensity.X, jiggers.RelOffset.X);
|
||||
ViewPos += an.ToVector(power);
|
||||
}
|
||||
if (jiggers.RelIntensity.Y != 0 || jiggers.RelOffset.Y != 0)
|
||||
{
|
||||
an = camera->Angles.Yaw + 90;
|
||||
double power = QuakePower(quakefactor, jiggers.RelIntensity.Y, jiggers.RelOffset.Y, jiggers.Falloff, jiggers.WFalloff);
|
||||
double power = QuakePower(quakefactor, jiggers.RelIntensity.Y, jiggers.RelOffset.Y);
|
||||
ViewPos += an.ToVector(power);
|
||||
}
|
||||
// FIXME: Relative Z is not relative
|
||||
if (jiggers.RelIntensity.Z != 0 || jiggers.RelOffset.Z != 0)
|
||||
{
|
||||
ViewPos.Z += QuakePower(quakefactor, jiggers.RelIntensity.Z, jiggers.RelOffset.Z, jiggers.Falloff, jiggers.WFalloff);
|
||||
ViewPos.Z += QuakePower(quakefactor, jiggers.RelIntensity.Z, jiggers.RelOffset.Z);
|
||||
}
|
||||
if (jiggers.Intensity.X != 0 || jiggers.Offset.X != 0)
|
||||
{
|
||||
ViewPos.X += QuakePower(quakefactor, jiggers.Intensity.X, jiggers.Offset.X, jiggers.Falloff, jiggers.WFalloff);
|
||||
ViewPos.X += QuakePower(quakefactor, jiggers.Intensity.X, jiggers.Offset.X);
|
||||
}
|
||||
if (jiggers.Intensity.Y != 0 || jiggers.Offset.Y != 0)
|
||||
{
|
||||
ViewPos.Y += QuakePower(quakefactor, jiggers.Intensity.Y, jiggers.Offset.Y, jiggers.Falloff, jiggers.WFalloff);
|
||||
ViewPos.Y += QuakePower(quakefactor, jiggers.Intensity.Y, jiggers.Offset.Y);
|
||||
}
|
||||
if (jiggers.Intensity.Z != 0 || jiggers.Offset.Z != 0)
|
||||
{
|
||||
ViewPos.Z += QuakePower(quakefactor, jiggers.Intensity.Z, jiggers.Offset.Z, jiggers.Falloff, jiggers.WFalloff);
|
||||
ViewPos.Z += QuakePower(quakefactor, jiggers.Intensity.Z, jiggers.Offset.Z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,7 +33,7 @@ extern int validcount;
|
|||
extern angle_t LocalViewAngle; // [RH] Added to consoleplayer's angle
|
||||
extern int LocalViewPitch; // [RH] Used directly instead of consoleplayer's pitch
|
||||
extern bool LocalKeyboardTurner; // [RH] The local player used the keyboard to turn, so interpolate
|
||||
extern int WidescreenRatio;
|
||||
extern float WidescreenRatio;
|
||||
|
||||
extern double r_TicFracF;
|
||||
extern DWORD r_FrameTime;
|
||||
|
@ -95,7 +95,7 @@ void R_ExecuteSetViewSize (void);
|
|||
|
||||
// Called by M_Responder.
|
||||
void R_SetViewSize (int blocks);
|
||||
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight);
|
||||
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, bool renderingToCanvas = false);
|
||||
|
||||
|
||||
extern void R_FreePastViewers ();
|
||||
|
|
|
@ -471,7 +471,7 @@ void FWadFile::SetNamespace(const char *startmarker, const char *endmarker, name
|
|||
{
|
||||
// We can't add this to the flats namespace but
|
||||
// it needs to be flagged for the texture manager.
|
||||
DPrintf("Marking %s as potential flat\n", Lumps[i].Name);
|
||||
DPrintf(DMSG_NOTIFY, "Marking %s as potential flat\n", Lumps[i].Name);
|
||||
Lumps[i].Flags |= LUMPF_MAYBEFLAT;
|
||||
}
|
||||
}
|
||||
|
@ -517,7 +517,7 @@ void FWadFile::SetNamespace(const char *startmarker, const char *endmarker, name
|
|||
}
|
||||
|
||||
// we found a marked block
|
||||
DPrintf("Found %s block at (%d-%d)\n", startmarker, markers[start].index, end);
|
||||
DPrintf(DMSG_NOTIFY, "Found %s block at (%d-%d)\n", startmarker, markers[start].index, end);
|
||||
for(int j = markers[start].index + 1; j < end; j++)
|
||||
{
|
||||
if (Lumps[j].Namespace != ns_global)
|
||||
|
@ -534,7 +534,7 @@ void FWadFile::SetNamespace(const char *startmarker, const char *endmarker, name
|
|||
// ignore sprite lumps smaller than 8 bytes (the smallest possible)
|
||||
// in size -- this was used by some dmadds wads
|
||||
// as an 'empty' graphics resource
|
||||
DPrintf(" Skipped empty sprite %s (lump %d)\n", Lumps[j].Name, j);
|
||||
DPrintf(DMSG_WARNING, " Skipped empty sprite %s (lump %d)\n", Lumps[j].Name, j);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -182,7 +182,7 @@ int FPlayList::SetPosition (int position)
|
|||
{
|
||||
Position = position;
|
||||
}
|
||||
DPrintf ("Playlist position set to %d\n", Position);
|
||||
DPrintf (DMSG_NOTIFY, "Playlist position set to %d\n", Position);
|
||||
return Position;
|
||||
}
|
||||
|
||||
|
@ -197,7 +197,7 @@ int FPlayList::Advance ()
|
|||
{
|
||||
Position = 0;
|
||||
}
|
||||
DPrintf ("Playlist advanced to song %d\n", Position);
|
||||
DPrintf (DMSG_NOTIFY, "Playlist advanced to song %d\n", Position);
|
||||
return Position;
|
||||
}
|
||||
|
||||
|
@ -207,7 +207,7 @@ int FPlayList::Backup ()
|
|||
{
|
||||
Position = Songs.Size() - 1;
|
||||
}
|
||||
DPrintf ("Playlist backed up to song %d\n", Position);
|
||||
DPrintf (DMSG_NOTIFY, "Playlist backed up to song %d\n", Position);
|
||||
return Position;
|
||||
}
|
||||
|
||||
|
|
|
@ -552,7 +552,7 @@ void S_UnloadSound (sfxinfo_t *sfx)
|
|||
GSnd->UnloadSound(sfx->data);
|
||||
sfx->data.Clear();
|
||||
sfx->data3d.Clear();
|
||||
DPrintf("Unloaded sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
|
||||
DPrintf(DMSG_NOTIFY, "Unloaded sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1327,7 +1327,7 @@ sfxinfo_t *S_LoadSound(sfxinfo_t *sfx)
|
|||
{
|
||||
if (S_sfx[i].data.isValid() && S_sfx[i].link == sfxinfo_t::NO_LINK && S_sfx[i].lumpnum == sfx->lumpnum)
|
||||
{
|
||||
DPrintf ("Linked %s to %s (%d)\n", sfx->name.GetChars(), S_sfx[i].name.GetChars(), i);
|
||||
DPrintf (DMSG_NOTIFY, "Linked %s to %s (%d)\n", sfx->name.GetChars(), S_sfx[i].name.GetChars(), i);
|
||||
sfx->link = i;
|
||||
// This is necessary to avoid using the rolloff settings of the linked sound if its
|
||||
// settings are different.
|
||||
|
@ -1336,7 +1336,7 @@ sfxinfo_t *S_LoadSound(sfxinfo_t *sfx)
|
|||
}
|
||||
}
|
||||
|
||||
DPrintf("Loading sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
|
||||
DPrintf(DMSG_NOTIFY, "Loading sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
|
||||
|
||||
int size = Wads.LumpLength(sfx->lumpnum);
|
||||
if (size > 0)
|
||||
|
@ -1396,7 +1396,7 @@ static void S_LoadSound3D(sfxinfo_t *sfx)
|
|||
if(sfx->data3d.isValid())
|
||||
return;
|
||||
|
||||
DPrintf("Loading monoized sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
|
||||
DPrintf(DMSG_NOTIFY, "Loading monoized sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
|
||||
|
||||
int size = Wads.LumpLength(sfx->lumpnum);
|
||||
if(size <= 0) return;
|
||||
|
|
|
@ -1044,7 +1044,7 @@ void FScriptPosition::Message (int severity, const char *message, ...) const
|
|||
{
|
||||
FString composed;
|
||||
|
||||
if ((severity == MSG_DEBUG || severity == MSG_DEBUGLOG) && !developer) return;
|
||||
if ((severity == MSG_DEBUG || severity == MSG_DEBUGLOG) && developer < DMSG_NOTIFY) return;
|
||||
if (severity == MSG_OPTERROR)
|
||||
{
|
||||
severity = strictdecorate ? MSG_ERROR : MSG_WARNING;
|
||||
|
|
|
@ -611,5 +611,14 @@ namespace FMOD
|
|||
}
|
||||
|
||||
#endif
|
||||
|
||||
// FMOD Ex vs FMOD Studio
|
||||
#if FMOD_VERSION >= 0x00040000 && FMOD_VERSION <= 0x0004FFFF
|
||||
#define FMOD_STUDIO 0
|
||||
#else
|
||||
#define FMOD_STUDIO 1
|
||||
#define FMOD_SOFTWARE 0
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -76,8 +76,13 @@ private:
|
|||
QWORD_UNION DSPClock;
|
||||
int OutputRate;
|
||||
|
||||
#if FMOD_STUDIO
|
||||
static FMOD_RESULT F_CALLBACK ChannelCallback(FMOD_CHANNELCONTROL *channel, FMOD_CHANNELCONTROL_TYPE controltype, FMOD_CHANNELCONTROL_CALLBACK_TYPE type, void *data1, void *data2);
|
||||
static float F_CALLBACK RolloffCallback(FMOD_CHANNELCONTROL *channel, float distance);
|
||||
#else
|
||||
static FMOD_RESULT F_CALLBACK ChannelCallback(FMOD_CHANNEL *channel, FMOD_CHANNEL_CALLBACKTYPE type, void *data1, void *data2);
|
||||
static float F_CALLBACK RolloffCallback(FMOD_CHANNEL *channel, float distance);
|
||||
#endif
|
||||
|
||||
bool HandleChannelDelay(FMOD::Channel *chan, FISoundChannel *reuse_chan, int flags, float freq) const;
|
||||
FISoundChannel *CommonChannelSetup(FMOD::Channel *chan, FISoundChannel *reuse_chan) const;
|
||||
|
@ -89,7 +94,9 @@ private:
|
|||
|
||||
bool Init ();
|
||||
void Shutdown ();
|
||||
#if !FMOD_STUDIO
|
||||
void DumpDriverCaps(FMOD_CAPS caps, int minfrequency, int maxfrequency);
|
||||
#endif
|
||||
|
||||
int DrawChannelGroupOutput(FMOD::ChannelGroup *group, float *wavearray, int width, int height, int y, int mode);
|
||||
int DrawSystemOutput(float *wavearray, int width, int height, int y, int mode);
|
||||
|
@ -121,7 +128,9 @@ private:
|
|||
// Just for snd_status display
|
||||
int Driver_MinFrequency;
|
||||
int Driver_MaxFrequency;
|
||||
#if !FMOD_STUDIO
|
||||
FMOD_CAPS Driver_Caps;
|
||||
#endif
|
||||
|
||||
friend class FMODStreamCapsule;
|
||||
};
|
||||
|
|
|
@ -417,7 +417,7 @@ short *SoundRenderer::DecodeSample(int outlen, const void *coded, int sizebytes,
|
|||
decoder->getInfo(&srate, &chans, &type);
|
||||
if(chans != ChannelConfig_Mono || type != SampleType_Int16)
|
||||
{
|
||||
DPrintf("Sample is not 16-bit mono\n");
|
||||
DPrintf(DMSG_WARNING, "Sample is not 16-bit mono\n");
|
||||
delete decoder;
|
||||
return samples;
|
||||
}
|
||||
|
@ -553,7 +553,7 @@ std::pair<SoundHandle,bool> SoundRenderer::LoadSoundVoc(BYTE *sfxdata, int lengt
|
|||
break;
|
||||
default: // Unknown block type
|
||||
okay = false;
|
||||
DPrintf ("Unknown VOC block type %i\n", blocktype);
|
||||
DPrintf (DMSG_ERROR, "Unknown VOC block type %i\n", blocktype);
|
||||
break;
|
||||
}
|
||||
// Move to next block
|
||||
|
|
|
@ -498,12 +498,12 @@ int FluidSynthMIDIDevice::LoadPatchSets(const char *patches)
|
|||
}
|
||||
if (FLUID_FAILED != fluid_synth_sfload(FluidSynth, path, count == 0))
|
||||
{
|
||||
DPrintf("Loaded patch set %s.\n", tok);
|
||||
DPrintf(DMSG_NOTIFY, "Loaded patch set %s.\n", tok);
|
||||
count++;
|
||||
}
|
||||
else
|
||||
{
|
||||
DPrintf("Failed to load patch set %s.\n", tok);
|
||||
DPrintf(DMSG_ERROR, "Failed to load patch set %s.\n", tok);
|
||||
}
|
||||
tok = strtok(NULL, delim);
|
||||
}
|
||||
|
|
|
@ -376,7 +376,7 @@ bool TimidityPPMIDIDevice::LaunchTimidity ()
|
|||
return false;
|
||||
}
|
||||
|
||||
DPrintf ("cmd: \x1cG%s\n", CommandLine.GetChars());
|
||||
DPrintf (DMSG_NOTIFY, "cmd: \x1cG%s\n", CommandLine.GetChars());
|
||||
|
||||
#ifdef _WIN32
|
||||
STARTUPINFO startup = { sizeof(startup), };
|
||||
|
|
|
@ -143,7 +143,7 @@ XMISong::XMISong (FileReader &reader, EMidiDevice type, const char *args)
|
|||
memset(Songs, 0, sizeof(*Songs) * NumSongs);
|
||||
FindXMIDforms(MusHeader, SongLen, Songs);
|
||||
CurrSong = Songs;
|
||||
DPrintf("XMI song count: %d\n", NumSongs);
|
||||
DPrintf(DMSG_SPAMMY, "XMI song count: %d\n", NumSongs);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -747,8 +747,8 @@ OpenALSoundRenderer::OpenALSoundRenderer()
|
|||
ALCint major=0, minor=0;
|
||||
alcGetIntegerv(Device, ALC_MAJOR_VERSION, 1, &major);
|
||||
alcGetIntegerv(Device, ALC_MINOR_VERSION, 1, &minor);
|
||||
DPrintf(" ALC Version: " TEXTCOLOR_BLUE"%d.%d\n", major, minor);
|
||||
DPrintf(" ALC Extensions: " TEXTCOLOR_ORANGE"%s\n", alcGetString(Device, ALC_EXTENSIONS));
|
||||
DPrintf(DMSG_SPAMMY, " ALC Version: " TEXTCOLOR_BLUE"%d.%d\n", major, minor);
|
||||
DPrintf(DMSG_SPAMMY, " ALC Extensions: " TEXTCOLOR_ORANGE"%s\n", alcGetString(Device, ALC_EXTENSIONS));
|
||||
|
||||
TArray<ALCint> attribs;
|
||||
if(*snd_samplerate > 0)
|
||||
|
@ -778,10 +778,10 @@ OpenALSoundRenderer::OpenALSoundRenderer()
|
|||
}
|
||||
attribs.Clear();
|
||||
|
||||
DPrintf(" Vendor: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VENDOR));
|
||||
DPrintf(" Renderer: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_RENDERER));
|
||||
DPrintf(" Version: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VERSION));
|
||||
DPrintf(" Extensions: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_EXTENSIONS));
|
||||
DPrintf(DMSG_SPAMMY, " Vendor: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VENDOR));
|
||||
DPrintf(DMSG_SPAMMY, " Renderer: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_RENDERER));
|
||||
DPrintf(DMSG_SPAMMY, " Version: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VERSION));
|
||||
DPrintf(DMSG_SPAMMY, " Extensions: " TEXTCOLOR_ORANGE"%s\n", alGetString(AL_EXTENSIONS));
|
||||
|
||||
ALC.EXT_EFX = !!alcIsExtensionPresent(Device, "ALC_EXT_EFX");
|
||||
ALC.EXT_disconnect = !!alcIsExtensionPresent(Device, "ALC_EXT_disconnect");
|
||||
|
@ -864,7 +864,7 @@ OpenALSoundRenderer::OpenALSoundRenderer()
|
|||
return;
|
||||
}
|
||||
FreeSfx = Sources;
|
||||
DPrintf(" Allocated " TEXTCOLOR_BLUE"%u" TEXTCOLOR_NORMAL" sources\n", Sources.Size());
|
||||
DPrintf(DMSG_NOTIFY, " Allocated " TEXTCOLOR_BLUE"%u" TEXTCOLOR_NORMAL" sources\n", Sources.Size());
|
||||
|
||||
WasInWater = false;
|
||||
if(*snd_efx && ALC.EXT_EFX)
|
||||
|
@ -913,10 +913,10 @@ OpenALSoundRenderer::OpenALSoundRenderer()
|
|||
{
|
||||
alEffecti(envReverb, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
|
||||
if(alGetError() == AL_NO_ERROR)
|
||||
DPrintf(" EAX Reverb found\n");
|
||||
DPrintf(DMSG_SPAMMY, " EAX Reverb found\n");
|
||||
alEffecti(envReverb, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
|
||||
if(alGetError() == AL_NO_ERROR)
|
||||
DPrintf(" Standard Reverb found\n");
|
||||
DPrintf(DMSG_SPAMMY, " Standard Reverb found\n");
|
||||
|
||||
alDeleteEffects(1, &envReverb);
|
||||
getALError();
|
||||
|
@ -929,7 +929,7 @@ OpenALSoundRenderer::OpenALSoundRenderer()
|
|||
alFilteri(EnvFilters[0], AL_FILTER_TYPE, AL_FILTER_LOWPASS);
|
||||
alFilteri(EnvFilters[1], AL_FILTER_TYPE, AL_FILTER_LOWPASS);
|
||||
if(getALError() == AL_NO_ERROR)
|
||||
DPrintf(" Lowpass found\n");
|
||||
DPrintf(DMSG_SPAMMY, " Lowpass found\n");
|
||||
else
|
||||
{
|
||||
alDeleteFilters(2, EnvFilters);
|
||||
|
@ -1194,7 +1194,7 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int
|
|||
loopend = length / (channels*bits/8);
|
||||
|
||||
ALint loops[2] = { loopstart, loopend };
|
||||
DPrintf("Setting loop points %d -> %d\n", loops[0], loops[1]);
|
||||
DPrintf(DMSG_NOTIFY, "Setting loop points %d -> %d\n", loops[0], loops[1]);
|
||||
alBufferiv(buffer, AL_LOOP_POINTS_SOFT, loops);
|
||||
getALError();
|
||||
}
|
||||
|
@ -1202,7 +1202,7 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int
|
|||
{
|
||||
static bool warned = false;
|
||||
if(!warned)
|
||||
Printf("Loop points not supported!\n");
|
||||
Printf(DMSG_WARNING, "Loop points not supported!\n");
|
||||
warned = true;
|
||||
}
|
||||
|
||||
|
@ -1867,7 +1867,7 @@ void OpenALSoundRenderer::UpdateListener(SoundListener *listener)
|
|||
if(env != PrevEnvironment || env->Modified)
|
||||
{
|
||||
PrevEnvironment = env;
|
||||
DPrintf("Reverb Environment %s\n", env->Name);
|
||||
DPrintf(DMSG_NOTIFY, "Reverb Environment %s\n", env->Name);
|
||||
|
||||
if(EnvSlot != 0)
|
||||
LoadReverb(env);
|
||||
|
|
|
@ -496,8 +496,7 @@ static void ParseInsideDecoration (Baggage &bag, AActor *defaults,
|
|||
else if (def == DEF_Projectile && sc.Compare ("Damage"))
|
||||
{
|
||||
sc.MustGetNumber ();
|
||||
FxDamageValue *x = new FxDamageValue(new FxConstant(sc.Number, sc), false);
|
||||
defaults->Damage = (VMFunction *)(uintptr_t)(ActorDamageFuncs.Push(x) + 1);
|
||||
defaults->SetDamage(sc.Number);
|
||||
}
|
||||
else if (def == DEF_Projectile && sc.Compare ("DamageType"))
|
||||
{
|
||||
|
|
|
@ -270,23 +270,28 @@ static void FinishThingdef()
|
|||
for (i = 0; i < StateTempCalls.Size(); ++i)
|
||||
{
|
||||
FStateTempCall *tcall = StateTempCalls[i];
|
||||
VMFunction *func;
|
||||
VMFunction *func = nullptr;
|
||||
|
||||
assert(tcall->Code != NULL);
|
||||
|
||||
// We don't know the return type in advance for anonymous functions.
|
||||
FCompileContext ctx(tcall->ActorClass, nullptr);
|
||||
tcall->Code = tcall->Code->Resolve(ctx);
|
||||
tcall->Proto = ctx.ReturnProto;
|
||||
|
||||
// Make sure resolving it didn't obliterate it.
|
||||
if (tcall->Code != nullptr)
|
||||
{
|
||||
// Can we call this function directly without wrapping it in an
|
||||
// anonymous function? e.g. Are we passing any parameters to it?
|
||||
func = tcall->Code->GetDirectFunction();
|
||||
if (func == NULL)
|
||||
{
|
||||
FCompileContext ctx(tcall->ActorClass);
|
||||
tcall->Code = tcall->Code->Resolve(ctx);
|
||||
|
||||
// Make sure resolving it didn't obliterate it.
|
||||
if (tcall->Code != NULL)
|
||||
if (func == nullptr)
|
||||
{
|
||||
VMFunctionBuilder buildit;
|
||||
|
||||
assert(tcall->Proto != nullptr);
|
||||
|
||||
// Allocate registers used to pass parameters in.
|
||||
// self, stateowner, state (all are pointers)
|
||||
buildit.Registers[REGT_POINTER].Get(3);
|
||||
|
@ -300,15 +305,7 @@ static void FinishThingdef()
|
|||
// Generate prototype for this anonymous function
|
||||
TArray<PType *> args(3);
|
||||
SetImplicitArgs(&args, NULL, tcall->ActorClass, VARF_Method | VARF_Action);
|
||||
if (tcall->Proto != NULL)
|
||||
{
|
||||
sfunc->Proto = NewPrototype(tcall->Proto->ReturnTypes, args);
|
||||
}
|
||||
else
|
||||
{
|
||||
TArray<PType *> norets(0);
|
||||
sfunc->Proto = NewPrototype(norets, args);
|
||||
}
|
||||
|
||||
func = sfunc;
|
||||
|
||||
|
@ -321,11 +318,9 @@ static void FinishThingdef()
|
|||
codesize += sfunc->CodeSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (tcall->Code != NULL)
|
||||
{
|
||||
|
||||
delete tcall->Code;
|
||||
tcall->Code = NULL;
|
||||
tcall->Code = nullptr;
|
||||
for (int k = 0; k < tcall->NumStates; ++k)
|
||||
{
|
||||
tcall->ActorClass->OwnedStates[tcall->FirstState + k].SetAction(func);
|
||||
|
@ -348,17 +343,17 @@ static void FinishThingdef()
|
|||
|
||||
if (!def)
|
||||
{
|
||||
Printf("No ActorInfo defined for class '%s'\n", ti->TypeName.GetChars());
|
||||
Printf(TEXTCOLOR_RED "No ActorInfo defined for class '%s'\n", ti->TypeName.GetChars());
|
||||
errorcount++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (def->Damage != NULL)
|
||||
if (def->DamageFunc != nullptr)
|
||||
{
|
||||
FxDamageValue *dmg = (FxDamageValue *)ActorDamageFuncs[(uintptr_t)def->Damage - 1];
|
||||
FxDamageValue *dmg = (FxDamageValue *)ActorDamageFuncs[(uintptr_t)def->DamageFunc - 1];
|
||||
VMScriptFunction *sfunc;
|
||||
sfunc = dmg->GetFunction();
|
||||
if (sfunc == NULL)
|
||||
if (sfunc == nullptr)
|
||||
{
|
||||
FCompileContext ctx(ti);
|
||||
dmg = static_cast<FxDamageValue *>(dmg->Resolve(ctx));
|
||||
|
@ -370,15 +365,15 @@ static void FinishThingdef()
|
|||
dmg->Emit(&buildit);
|
||||
sfunc = buildit.MakeFunction();
|
||||
sfunc->NumArgs = 1;
|
||||
sfunc->Proto = NULL; ///FIXME: Need a proper prototype here
|
||||
sfunc->Proto = nullptr; ///FIXME: Need a proper prototype here
|
||||
// Save this function in case this damage value was reused
|
||||
// (which happens quite easily with inheritance).
|
||||
dmg->SetFunction(sfunc);
|
||||
}
|
||||
}
|
||||
def->Damage = sfunc;
|
||||
def->DamageFunc = sfunc;
|
||||
|
||||
if (dump != NULL && sfunc != NULL)
|
||||
if (dump != nullptr && sfunc != nullptr)
|
||||
{
|
||||
char label[64];
|
||||
int labellen = mysnprintf(label, countof(label), "Function %s.Damage",
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue