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- archive 'multiplayer' flag in savegames. https://forum.zdoom.org/viewtopic.php?f=2&t=61980
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@ -942,6 +942,8 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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arc.ReadObjects(hubload);
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}
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arc("multiplayer", multiplayer);
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arc("level.flags", level.flags)
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("level.flags2", level.flags2)
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("level.fadeto", level.fadeto)
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