- default to fullscreen mode 3.

The option still remains for cases where it does not work but the cases where mode 3 causes real problems are rare.
All I could find were a handful of poor intermission pics in some old mods which aren't worth keeping this artificial limitation.
This commit is contained in:
Christoph Oelckers 2020-10-24 11:36:50 +02:00
parent 63035d5031
commit 74925783aa
2 changed files with 2 additions and 2 deletions

View file

@ -169,7 +169,7 @@ public:
float screenFade = 1.f; float screenFade = 1.f;
DVector2 offset; DVector2 offset;
public: public:
int fullscreenautoaspect = 0; int fullscreenautoaspect = 3;
int cliptop = -1, clipleft = -1, clipwidth = -1, clipheight = -1; int cliptop = -1, clipleft = -1, clipwidth = -1, clipheight = -1;
int AddCommand(const RenderCommand *data); int AddCommand(const RenderCommand *data);

View file

@ -206,7 +206,7 @@ struct gameinfo_t
int berserkpic; int berserkpic;
double normforwardmove[2]; double normforwardmove[2];
double normsidemove[2]; double normsidemove[2];
int fullscreenautoaspect = 0; int fullscreenautoaspect = 3;
bool nomergepickupmsg; bool nomergepickupmsg;
const char *GetFinalePage(unsigned int num) const; const char *GetFinalePage(unsigned int num) const;