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Add support for ID24 monsters and decorations
This commit is contained in:
parent
a02892389d
commit
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13 changed files with 1392 additions and 0 deletions
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@ -460,6 +460,53 @@ $alias intermission/pastdmstats *gibbed
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// id24 sounds
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world/officelamp = DSBREAK
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ambient/klaxon = DSKLAXON
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ambient/portalopen = DSGATOPN
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ambient/portalloop = DSGATLOP
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ambient/portalclose = DSGATCLS
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monsters/ghoul/sight = DSGHLSIT
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monsters/ghoul/pain = DSGHLPAI
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monsters/ghoul/death = DSGHLDTH
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monsters/ghoul/active = DSGHLACT
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monsters/ghoul/attack = DSFIRSHT
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monsters/ghoul/shotx = DSFIRXPL
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monsters/banshee/sight = DSBANACT
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monsters/banshee/pain = DSBANPAI
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monsters/banshee/death = DSBANDTH
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monsters/banshee/active = DSBANACT
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monsters/mindweaver/sight = DSCSPSIT
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monsters/mindweaver/pain = DSDMPAIN
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monsters/mindweaver/death = DSCSPDTH
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monsters/mindweaver/active = DSCSPACT
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monsters/mindweaver/walk = DSCSPWLK
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monsters/plasmaguy/pain = DSPPOPAI
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monsters/plasmaguy/death = DSPPODTH
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monsters/plasmaguy/active = DSPPOACT
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monsters/plasmaguy/head = DSPPOHED
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monsters/vassago/sight = DSVASSIT
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monsters/vassago/pain = DSVASPAI
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monsters/vassago/death = DSVASDTH
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monsters/vassago/active = DSVASACT
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monsters/vassago/attack = DSVASATK
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monsters/vassago/burn = DSINCBRN
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monsters/vassago/shotx = DSFLAME
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monsters/vassago/hot1 = DSINCHT1
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monsters/vassago/hot2 = DSINCHT2
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monsters/vassago/hot3 = DSINCHT3
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monsters/tyrant/sight = DSTYRSIT
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monsters/tyrant/pain = DSTYRPAI
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monsters/tyrant/death = DSTYRDTH
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monsters/tyrant/active = DSTYRACT
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monsters/tyrant/walk = DSTYRWLK
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weapons/incinerator/fire1 DSINCFI1
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weapons/incinerator/fire2 DSINCFI2
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weapons/incinerator/burn DSINCBRN
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@ -119,6 +119,57 @@ DoomEdNums
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3004 = Zombieman
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3005 = Cacodemon
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3006 = LostSoul
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3007 = ID24Ghoul
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3008 = ID24Banshee
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3009 = ID24Mindweaver
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3010 = ID24PlasmaGuy
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3011 = ID24Vassago
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3012 = ID24Tyrant
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3013 = ID24TyrantBoss1
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3014 = ID24TyrantBoss2
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3100 = ID24GrayStalagmite
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3101 = ID24LargeCorpsePile
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3102 = ID24HumanBBQ1
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3103 = ID24HumanBBQ2
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3104 = ID24HangingBodyBothLegs
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3105 = ID24HangingBodyBothLegsSolid
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3106 = ID24HangingBodyCrucified
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3107 = ID24HangingBodyCrucifiedSolid
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3108 = ID24HangingBodyArmsBound
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3109 = ID24HangingBodyArmsBoundSolid
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3110 = ID24HangingBaronOfHell
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3111 = ID24HangingBaronOfHellSolid
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3112 = ID24HangingChainedBody
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3113 = ID24HangingChainedBodySolid
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3114 = ID24HangingChainedTorso
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3115 = ID24HangingChainedTorsoSolid
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3116 = ID24SkullPoleTrio
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3117 = ID24SkullGibs
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3118 = ID24BushShort
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3119 = ID24BushShortBurned1
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3120 = ID24BushShortBurned2
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3121 = ID24BushTall
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3122 = ID24BushTallBurned1
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3123 = ID24BushTallBurned2
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3124 = ID24CaveRockColumn
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3125 = ID24CaveStalagmiteLarge
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3126 = ID24CaveStalagmiteMedium
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3127 = ID24CaveStalagmiteSmall
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3128 = ID24CaveStalactiteLarge
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3129 = ID24CaveStalactiteLargeSolid
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3130 = ID24CaveStalactiteMedium
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3131 = ID24CaveStalactiteMediumSolid
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3132 = ID24CaveStalactiteSmall
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3133 = ID24CaveStalactiteSmallSolid
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3134 = ID24OfficeChair
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3135 = ID24OfficeLamp
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3136 = ID24LiveWire
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3137 = ID24CeilingLamp
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3138 = ID24CandelabraShort
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3139 = ID24AmbientKlaxon
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3140 = ID24AmbientPortalOpen
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3141 = ID24AmbientPortalLoop
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3142 = ID24AmbientPortalClose
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4001 = "$Player5Start"
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4002 = "$Player6Start"
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4003 = "$Player7Start"
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@ -124,6 +124,16 @@ version "4.15.1"
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#include "zscript/actors/doom/weaponbfg.zs"
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#include "zscript/actors/doom/dehacked.zs"
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#include "zscript/actors/doom/id24/id24gore.zs"
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#include "zscript/actors/doom/id24/id24nature.zs"
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#include "zscript/actors/doom/id24/id24tech.zs"
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#include "zscript/actors/doom/id24/id24ambientsounds.zs"
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#include "zscript/actors/doom/id24/id24ghoul.zs"
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#include "zscript/actors/doom/id24/id24banshee.zs"
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#include "zscript/actors/doom/id24/id24mindweaver.zs"
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#include "zscript/actors/doom/id24/id24plasmaguy.zs"
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#include "zscript/actors/doom/id24/id24vassago.zs"
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#include "zscript/actors/doom/id24/id24tyrant.zs"
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#include "zscript/actors/doom/id24/id24ammo.zs"
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#include "zscript/actors/doom/id24/id24incinerator.zs"
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#include "zscript/actors/doom/id24/id24calamityblade.zs"
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65
wadsrc/static/zscript/actors/doom/id24/id24ambientsounds.zs
Normal file
65
wadsrc/static/zscript/actors/doom/id24/id24ambientsounds.zs
Normal file
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@ -0,0 +1,65 @@
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/*****************************************************************************
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* Copyright (C) 1993-2024 id Software LLC, a ZeniMax Media company.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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****************************************************************************/
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/*****************************************************************************
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* id1 - decohack - ambient sounds
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****************************************************************************/
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class ID24AmbientKlaxon : Actor
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{
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Default
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{
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Radius 8;
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Height 16;
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}
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States
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{
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Spawn:
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TNT1 A 1 A_Look;
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Loop;
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See:
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TNT1 A 35 A_StartSound("ambient/klaxon");
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Loop;
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}
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}
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class ID24AmbientPortalOpen : ID24AmbientKlaxon
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{
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States
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{
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See:
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TNT1 A 250 A_StartSound("ambient/portalopen", 1);
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Stop;
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}
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}
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class ID24AmbientPortalLoop : ID24AmbientKlaxon
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{
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States
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{
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See:
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TNT1 A 139 A_StartSound("ambient/portalloop");
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Loop;
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}
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}
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class ID24AmbientPortalClose : ID24AmbientKlaxon
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{
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States
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{
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See:
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TNT1 A 105 A_StartSound("ambient/portalclose", 1);
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Stop;
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}
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}
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65
wadsrc/static/zscript/actors/doom/id24/id24banshee.zs
Normal file
65
wadsrc/static/zscript/actors/doom/id24/id24banshee.zs
Normal file
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@ -0,0 +1,65 @@
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/*****************************************************************************
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* Copyright (C) 1993-2024 id Software LLC, a ZeniMax Media company.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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****************************************************************************/
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/*****************************************************************************
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* id1 - decohack - banshee
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****************************************************************************/
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//converted from DECOHACK
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class ID24Banshee : Actor
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{
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Default
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{
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Health 100;
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Speed 8;
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Radius 20;
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Height 56;
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ReactionTime 8;
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PainChance 64;
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Mass 500;
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Monster;
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+FLOAT
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+NOGRAVITY
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SeeSound "monsters/banshee/sight";
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PainSound "monsters/banshee/pain";
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DeathSound "monsters/banshee/death";
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Tag "$FN_ID24BANSHEE";
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}
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States
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{
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Spawn:
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BSHE AB 10 BRIGHT A_Look;
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Loop;
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See:
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BSHE AAABBBCCCAAABBBCCC 2 BRIGHT A_Chase;
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BSHE A 0 BRIGHT A_StartSound("monsters/banshee/active");
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Loop;
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Melee:
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BSHE D 1 BRIGHT A_RadiusDamage(100, 8);
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Wait;
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Pain:
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BSHE D 3 BRIGHT;
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BSHE D 3 BRIGHT A_Pain;
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Goto See;
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Death:
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BSHE D 4 BRIGHT A_Scream;
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BSHE E 6 BRIGHT A_RadiusDamage(128, 128);
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BSHE F 8 BRIGHT A_Fall;
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BSHE G 6 BRIGHT;
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BSHE H 4 BRIGHT;
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TNT1 A 20;
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Stop;
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}
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}
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94
wadsrc/static/zscript/actors/doom/id24/id24ghoul.zs
Normal file
94
wadsrc/static/zscript/actors/doom/id24/id24ghoul.zs
Normal file
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@ -0,0 +1,94 @@
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/*****************************************************************************
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* Copyright (C) 1993-2024 id Software LLC, a ZeniMax Media company.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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****************************************************************************/
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/*****************************************************************************
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* id1 - decohack - ghoul
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****************************************************************************/
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//converted from DECOHACK
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class ID24Ghoul : Actor
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{
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Default
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{
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Health 50;
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Speed 12;
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Radius 16;
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Height 40;
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ReactionTime 8;
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PainChance 128;
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Mass 50;
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Monster;
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+FLOAT
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+NOGRAVITY
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SeeSound "monsters/ghoul/sight";
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PainSound "monsters/ghoul/pain";
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DeathSound "monsters/ghoul/death";
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ActiveSound "monsters/ghoul/active";
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Tag "$FN_ID24GHOUL";
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}
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States
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{
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Spawn:
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GHUL AB 10 A_Look;
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Loop;
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See:
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GHUL AABBCCBB 3 A_Chase;
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Loop;
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Missile:
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GHUL DE 4 BRIGHT A_FaceTarget;
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GHUL F 4 BRIGHT MBF21_MonsterProjectile("ID24GhoulBall", 0.0, 0.0, 0.0, -8.0);
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GHUL G 4 BRIGHT;
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Goto See;
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Pain:
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GHUL I 3 BRIGHT;
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GHUL K 3 BRIGHT A_Pain;
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Goto See;
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Death:
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GHUL L 5 BRIGHT;
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GHUL M 5 BRIGHT A_Scream;
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GHUL NO 5 BRIGHT;
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GHUL P 5 BRIGHT A_Fall;
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GHUL QR 5 BRIGHT;
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GHUL S -1;
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Stop;
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}
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}
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class ID24GhoulBall : Actor
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{
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Default
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{
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Damage 3;
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Speed 15;
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FastSpeed 20;
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Radius 6;
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Height 8;
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Projectile;
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+ZDOOMTRANS
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RenderStyle "Add";
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SeeSound "monsters/ghoul/attack";
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DeathSound "monsters/ghoul/shotx";
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}
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States
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{
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Spawn:
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GBAL AB 4 BRIGHT;
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Loop;
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Death:
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GBAL C 5 BRIGHT;
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APBX BCDE 5 BRIGHT;
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Stop;
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}
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}
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248
wadsrc/static/zscript/actors/doom/id24/id24gore.zs
Normal file
248
wadsrc/static/zscript/actors/doom/id24/id24gore.zs
Normal file
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@ -0,0 +1,248 @@
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/*****************************************************************************
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* Copyright (C) 1993-2024 id Software LLC, a ZeniMax Media company.
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*
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* This program is free software; you can redistribute it and/or
|
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* modify it under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
|
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*
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* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
|
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****************************************************************************/
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/*****************************************************************************
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* id1 - decohack - gore
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****************************************************************************/
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//converted from DECOHACK
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class ID24LargeCorpsePile : Actor
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{
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Default
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{
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Radius 40;
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Height 16;
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+SOLID
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}
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States
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{
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Spawn:
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POL7 A -1;
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Stop;
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}
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}
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class ID24HumanBBQ1 : Actor
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{
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Default
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{
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Radius 16;
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Height 16;
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+SOLID
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}
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States
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{
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Spawn:
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HBBQ ABC 5 BRIGHT;
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Loop;
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}
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}
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class ID24HumanBBQ2 : Actor
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{
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Default
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{
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Radius 16;
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Height 16;
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+SOLID
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}
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States
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{
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Spawn:
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HBB2 ABC 5 BRIGHT;
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Loop;
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}
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}
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class ID24HangingBodyBothLegs : Actor
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{
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Default
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{
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Radius 16;
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Height 80;
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+NOGRAVITY
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+SPAWNCEILING
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}
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States
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{
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Spawn:
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GOR6 A -1;
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Stop;
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}
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}
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class ID24HangingBodyBothLegsSolid : ID24HangingBodyBothLegs
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{
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Default
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{
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+SOLID
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}
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}
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class ID24HangingBodyCrucified : Actor
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{
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Default
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{
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Radius 16;
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Height 64;
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+NOGRAVITY
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+SPAWNCEILING
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}
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States
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{
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Spawn:
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GOR7 A -1;
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Stop;
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}
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}
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class ID24HangingBodyCrucifiedSolid : ID24HangingBodyCrucified
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{
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Default
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{
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+SOLID
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}
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}
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class ID24HangingBodyArmsBound : Actor
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{
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Default
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{
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Radius 16;
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Height 72;
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+NOGRAVITY
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+SPAWNCEILING
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}
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States
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{
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Spawn:
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GOR8 A -1;
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Stop;
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}
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}
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class ID24HangingBodyArmsBoundSolid : ID24HangingBodyArmsBound
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{
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Default
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{
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+SOLID
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}
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}
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class ID24HangingBaronOfHell : Actor
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{
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Default
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{
|
||||
Radius 16;
|
||||
Height 80;
|
||||
+NOGRAVITY
|
||||
+SPAWNCEILING
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
GORA A -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24HangingBaronOfHellSolid : ID24HangingBaronOfHell
|
||||
{
|
||||
Default
|
||||
{
|
||||
+SOLID
|
||||
}
|
||||
}
|
||||
|
||||
class ID24HangingChainedBody : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 16;
|
||||
Height 84;
|
||||
+NOGRAVITY
|
||||
+SPAWNCEILING
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
HDB7 A -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24HangingChainedBodySolid : ID24HangingChainedBody
|
||||
{
|
||||
Default
|
||||
{
|
||||
+SOLID
|
||||
}
|
||||
}
|
||||
|
||||
class ID24HangingChainedTorso : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 16;
|
||||
Height 52;
|
||||
+NOGRAVITY
|
||||
+SPAWNCEILING
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
HDB8 A -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24HangingChainedTorsoSolid : ID24HangingChainedTorso
|
||||
{
|
||||
Default
|
||||
{
|
||||
+SOLID
|
||||
}
|
||||
}
|
||||
|
||||
class ID24SkullPoleTrio : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 16;
|
||||
Height 16;
|
||||
+SOLID
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
POLA A -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24SkullGibs : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 16;
|
||||
Height 16;
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
POB6 A -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
74
wadsrc/static/zscript/actors/doom/id24/id24mindweaver.zs
Normal file
74
wadsrc/static/zscript/actors/doom/id24/id24mindweaver.zs
Normal file
|
@ -0,0 +1,74 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (C) 1993-2024 id Software LLC, a ZeniMax Media company.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
****************************************************************************/
|
||||
|
||||
/*****************************************************************************
|
||||
* id1 - decohack - mindweaver
|
||||
****************************************************************************/
|
||||
|
||||
//converted from DECOHACK
|
||||
|
||||
class ID24Mindweaver : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Health 500;
|
||||
Speed 12;
|
||||
Radius 64;
|
||||
Height 64;
|
||||
ReactionTime 8;
|
||||
PainChance 40;
|
||||
Mass 600;
|
||||
Monster;
|
||||
SeeSound "monsters/mindweaver/sight";
|
||||
PainSound "monsters/mindweaver/pain";
|
||||
DeathSound "monsters/mindweaver/death";
|
||||
ActiveSound "monsters/mindweaver/active";
|
||||
Tag "$FN_ID24MINDWEAVER";
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
CSPI AB 10 A_Look;
|
||||
Loop;
|
||||
See:
|
||||
CSPI A 20;
|
||||
Walk:
|
||||
CSPI A 0 A_StartSound("monsters/mindweaver/walk");
|
||||
CSPI AABBCC 3 A_Chase;
|
||||
CSPI D 0 A_StartSound("monsters/mindweaver/walk");
|
||||
CSPI DDEEFF 3 A_Chase;
|
||||
Loop;
|
||||
Missile:
|
||||
CSPI A 20 BRIGHT A_FaceTarget;
|
||||
Fighting:
|
||||
CSPI G 4 BRIGHT A_SPosAttack;
|
||||
CSPI H 4 BRIGHT A_SPosAttack;
|
||||
CSPI H 1 BRIGHT A_SpidRefire;
|
||||
Goto Fighting;
|
||||
Pain:
|
||||
CSPI I 3;
|
||||
CSPI I 3 A_Pain;
|
||||
Goto Walk;
|
||||
Death:
|
||||
CSPI J 20 A_Scream;
|
||||
CSPI K 7 A_Fall;
|
||||
CSPI LMNO 7;
|
||||
CSPI P -1 A_BossDeath;
|
||||
Stop;
|
||||
Raise:
|
||||
CSPI P 5;
|
||||
CSPI ONMLKJ 5;
|
||||
Goto Walk;
|
||||
}
|
||||
}
|
266
wadsrc/static/zscript/actors/doom/id24/id24nature.zs
Normal file
266
wadsrc/static/zscript/actors/doom/id24/id24nature.zs
Normal file
|
@ -0,0 +1,266 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (C) 1993-2024 id Software LLC, a ZeniMax Media company.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
****************************************************************************/
|
||||
|
||||
/*****************************************************************************
|
||||
* id1 - decohack - nature
|
||||
****************************************************************************/
|
||||
|
||||
//converted from DECOHACK
|
||||
|
||||
class ID24GrayStalagmite : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 16;
|
||||
Height 16;
|
||||
+SOLID
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
SMT2 A -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24BushShort : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 12;
|
||||
Height 16;
|
||||
+SOLID
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
BSH1 A -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24BushShortBurned1 : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 12;
|
||||
Height 16;
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
BSH1 B -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24BushShortBurned2 : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 12;
|
||||
Height 16;
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
BSH1 C -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24BushTall : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 12;
|
||||
Height 16;
|
||||
+SOLID
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
BSH2 A -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24BushTallBurned1 : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 12;
|
||||
Height 16;
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
BSH2 B -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24BushTallBurned2 : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 12;
|
||||
Height 16;
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
BSH2 C -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24CaveRockColumn : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 24;
|
||||
Height 16;
|
||||
+SOLID
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
STMI A -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24CaveStalagmiteLarge : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 16;
|
||||
Height 16;
|
||||
+SOLID
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
STG1 A -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24CaveStalagmiteMedium : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 12;
|
||||
Height 16;
|
||||
+SOLID
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
STG2 A -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24CaveStalagmiteSmall : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 8;
|
||||
Height 16;
|
||||
+SOLID
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
STG3 A -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24CaveStalactiteLarge : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 16;
|
||||
Height 112;
|
||||
+SPAWNCEILING
|
||||
+NOGRAVITY
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
STC1 A -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24CaveStalactiteLargeSolid : ID24CaveStalactiteLarge
|
||||
{
|
||||
Default
|
||||
{
|
||||
+SOLID
|
||||
}
|
||||
}
|
||||
|
||||
class ID24CaveStalactiteMedium : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 12;
|
||||
Height 64;
|
||||
+SPAWNCEILING
|
||||
+NOGRAVITY
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
STC2 A -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24CaveStalactiteMediumSolid : ID24CaveStalactiteMedium
|
||||
{
|
||||
Default
|
||||
{
|
||||
+SOLID
|
||||
}
|
||||
}
|
||||
|
||||
class ID24CaveStalactiteSmall : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 8;
|
||||
Height 32;
|
||||
+SPAWNCEILING
|
||||
+NOGRAVITY
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
STC3 A -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24CaveStalactiteSmallSolid : ID24CaveStalactiteSmall
|
||||
{
|
||||
Default
|
||||
{
|
||||
+SOLID
|
||||
}
|
||||
}
|
128
wadsrc/static/zscript/actors/doom/id24/id24plasmaguy.zs
Normal file
128
wadsrc/static/zscript/actors/doom/id24/id24plasmaguy.zs
Normal file
|
@ -0,0 +1,128 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (C) 1993-2024 id Software LLC, a ZeniMax Media company.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
****************************************************************************/
|
||||
|
||||
/*****************************************************************************
|
||||
* id1 - decohack - former shocktrooper (a.k.a. "plasma guy" or "plasmadick")
|
||||
****************************************************************************/
|
||||
|
||||
//converted from DECOHACK
|
||||
|
||||
class ID24PlasmaGuy : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Health 100;
|
||||
Speed 10;
|
||||
Radius 20;
|
||||
Height 56;
|
||||
ReactionTime 8;
|
||||
PainChance 30;
|
||||
Mass 100;
|
||||
Monster;
|
||||
PainSound "monsters/plasmaguy/pain";
|
||||
DeathSound "monsters/plasmaguy/death";
|
||||
ActiveSound "monsters/plasmaguy/active";
|
||||
Tag "$FN_ID24PLASMAGUY";
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
PPOS AB 10 A_Look;
|
||||
Loop;
|
||||
See:
|
||||
PPOS AABBCCDD 2 Fast A_Chase;
|
||||
Loop;
|
||||
Missile:
|
||||
PPOS E 10 A_FaceTarget;
|
||||
PPOS F 2 Fast MBF21_MonsterProjectile("PlasmaBall", 0.0, 0.0, 0.0, 0.0);
|
||||
PPOS E 4 Fast;
|
||||
PPOS F 2 Fast MBF21_MonsterProjectile("PlasmaBall", 0.0, 0.0, 0.0, 0.0);
|
||||
PPOS E 4 Fast;
|
||||
PPOS F 2 Fast MBF21_MonsterProjectile("PlasmaBall", 0.0, 0.0, 0.0, 0.0);
|
||||
PPOS E 4 Fast;
|
||||
Goto See;
|
||||
Pain:
|
||||
PPOS G 5 Fast;
|
||||
PPOS G 5 Fast A_Pain;
|
||||
Goto See;
|
||||
Death:
|
||||
PPOS H 0 A_FaceTarget;
|
||||
PPOS H 5 MBF21_SpawnObject("ID24PlasmaGuyHead", 175.0, 0.0, 0.0, 40.0, 2.0, 0.0, 1.5);
|
||||
PPOS I 5 A_Scream;
|
||||
PPOS J 5 A_Fall;
|
||||
PPOS KL 5;
|
||||
PPOS M -1;
|
||||
Stop;
|
||||
XDeath:
|
||||
PPOS N 5;
|
||||
PPOS O 5 A_XScream;
|
||||
PPOS P 5 A_Fall;
|
||||
PPOS Q 0 A_FaceTarget;
|
||||
PPOS Q 5 MBF21_SpawnObject("ID24PlasmaGuyTorso", 170.0, 0.0, -8.0, 32.0, 4.0, 0.0, 2.0);
|
||||
PPOS RST 5;
|
||||
PPOS U -1;
|
||||
Stop;
|
||||
Raise:
|
||||
PPOS MLKJIH 5;
|
||||
Goto See;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24PlasmaGuyHead : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Damage 0;
|
||||
Speed 8;
|
||||
Radius 6;
|
||||
Height 16;
|
||||
Gravity 0.125;
|
||||
+MISSILE
|
||||
+DROPOFF
|
||||
DeathSound "monsters/plasmaguy/head";
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
PHED ABCDEFGHI 3;
|
||||
Loop;
|
||||
Death:
|
||||
PHED J -1;
|
||||
Loop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24PlasmaGuyTorso : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Damage 0;
|
||||
Speed 8;
|
||||
Radius 6;
|
||||
Height 16;
|
||||
+NOBLOCKMAP
|
||||
+MISSILE
|
||||
+DROPOFF
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
PPOS V -1;
|
||||
Loop;
|
||||
Death:
|
||||
PPOS W 5;
|
||||
PPOS X -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
101
wadsrc/static/zscript/actors/doom/id24/id24tech.zs
Normal file
101
wadsrc/static/zscript/actors/doom/id24/id24tech.zs
Normal file
|
@ -0,0 +1,101 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (C) 1993-2024 id Software LLC, a ZeniMax Media company.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
****************************************************************************/
|
||||
|
||||
/*****************************************************************************
|
||||
* id1 - decohack - tech
|
||||
****************************************************************************/
|
||||
|
||||
//converted from DECOHACK
|
||||
|
||||
class ID24OfficeChair : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 12;
|
||||
Height 16;
|
||||
+SOLID
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
CHR1 A -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24OfficeLamp : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 12;
|
||||
Height 52;
|
||||
Health 20;
|
||||
Mass 65536;
|
||||
DeathSound "world/officelamp";
|
||||
+SOLID
|
||||
+SHOOTABLE
|
||||
+NOBLOOD
|
||||
+DONTGIB
|
||||
+NOICEDEATH
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
LAMP A -1 BRIGHT;
|
||||
Stop;
|
||||
Death:
|
||||
LAMP B 3 BRIGHT A_Scream;
|
||||
LAMP B 3 BRIGHT A_Fall;
|
||||
DeathLoop:
|
||||
LAMP CD 5 BRIGHT;
|
||||
Loop;
|
||||
}
|
||||
}
|
||||
|
||||
// this actor has an editor number in the decohack,
|
||||
// but it doesn't actually exist in it
|
||||
class ID24LiveWire : Actor { }
|
||||
|
||||
class ID24CeilingLamp : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 12;
|
||||
Height 32;
|
||||
+SPAWNCEILING
|
||||
+NOGRAVITY
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
TLP6 A -1 BRIGHT;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24CandelabraShort : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius 16;
|
||||
Height 16;
|
||||
+SOLID
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
CBR2 A -1 BRIGHT;
|
||||
Stop;
|
||||
}
|
||||
}
|
98
wadsrc/static/zscript/actors/doom/id24/id24tyrant.zs
Normal file
98
wadsrc/static/zscript/actors/doom/id24/id24tyrant.zs
Normal file
|
@ -0,0 +1,98 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (C) 1993-2024 id Software LLC, a ZeniMax Media company.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
****************************************************************************/
|
||||
|
||||
/*****************************************************************************
|
||||
* id1 - decohack - tyrant
|
||||
****************************************************************************/
|
||||
|
||||
//converted from DECOHACK
|
||||
|
||||
class ID24Tyrant : Cyberdemon
|
||||
{
|
||||
Default
|
||||
{
|
||||
Health 1000;
|
||||
ProjectileGroup 2;
|
||||
SplashGroup 2;
|
||||
Monster;
|
||||
+BOSS
|
||||
SeeSound "monsters/tyrant/sight";
|
||||
PainSound "monsters/tyrant/pain";
|
||||
DeathSound "monsters/tyrant/death";
|
||||
ActiveSound "monsters/tyrant/active";
|
||||
Tag "$FN_ID24TYRANT";
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
CYB2 AB 10 A_Look;
|
||||
Loop;
|
||||
See:
|
||||
CYB2 A 3 A_Hoof;
|
||||
CYB2 ABBCC 3 A_Chase;
|
||||
CYB2 D 0 A_StartSound("monsters/tyrant/walk");
|
||||
CYB2 DD 3 A_Chase;
|
||||
Loop;
|
||||
Missile:
|
||||
CYB2 E 6 A_FaceTarget;
|
||||
CYB2 F 12 BRIGHT A_CyberAttack;
|
||||
CYB2 E 12 A_FaceTarget;
|
||||
CYB2 F 12 BRIGHT A_CyberAttack;
|
||||
CYB2 E 12 A_FaceTarget;
|
||||
CYB2 F 12 BRIGHT A_CyberAttack;
|
||||
Goto See;
|
||||
Pain:
|
||||
CYB2 G 10 A_Pain;
|
||||
goto See;
|
||||
Death:
|
||||
CYB2 H 10;
|
||||
CYB2 I 10 A_Scream;
|
||||
CYB2 JKL 10;
|
||||
CYB2 M 10 A_Fall;
|
||||
CYB2 NO 10;
|
||||
CYB2 P 30;
|
||||
CYB2 P -1 A_BossDeath;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
// "boss" variants -- these are simply alternative
|
||||
// actors for use with UMAPINFO's "bossaction"
|
||||
// field to make the final map's staged fights
|
||||
// work nicely. they're functionally identical
|
||||
// to the main actor in every other way.
|
||||
|
||||
// [XA] well, now they also have a 60-second respawn
|
||||
// minimum instead of the default 12, so Nightmare
|
||||
// sucks a bit less ;)
|
||||
|
||||
// (this id24 feature isn't implemented yet!)
|
||||
|
||||
class ID24TyrantBoss1 : ID24Tyrant
|
||||
{
|
||||
Default
|
||||
{
|
||||
// RespawnTics 2100;
|
||||
// RespawnDice 64;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24TyrantBoss2 : ID24Tyrant
|
||||
{
|
||||
Default
|
||||
{
|
||||
// RespawnTics 2100;
|
||||
// RespawnDice 64;
|
||||
}
|
||||
}
|
145
wadsrc/static/zscript/actors/doom/id24/id24vassago.zs
Normal file
145
wadsrc/static/zscript/actors/doom/id24/id24vassago.zs
Normal file
|
@ -0,0 +1,145 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (C) 1993-2024 id Software LLC, a ZeniMax Media company.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
****************************************************************************/
|
||||
|
||||
/*****************************************************************************
|
||||
* id1 - decohack - vassago
|
||||
****************************************************************************/
|
||||
|
||||
//converted from DECOHACK
|
||||
|
||||
class ID24Vassago : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Health 1000;
|
||||
Speed 8;
|
||||
Radius 24;
|
||||
Height 64;
|
||||
ReactionTime 8;
|
||||
PainChance 100;
|
||||
Mass 1000;
|
||||
SplashGroup 1;
|
||||
Monster;
|
||||
SeeSound "monsters/vassago/sight";
|
||||
PainSound "monsters/vassago/pain";
|
||||
DeathSound "monsters/vassago/death";
|
||||
ActiveSound "monsters/vassago/active";
|
||||
Tag "$FN_ID24VASSAGO";
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
VASS AB 10 A_Look;
|
||||
Loop;
|
||||
See:
|
||||
VASS AABBCCDD 3 A_Chase;
|
||||
Loop;
|
||||
Melee:
|
||||
Missile:
|
||||
VASS E 0 BRIGHT A_StartSound("monsters/vassago/attack");
|
||||
VASS E 8 BRIGHT A_FaceTarget;
|
||||
VASS FG 4 BRIGHT A_FaceTarget;
|
||||
VASS H 8 BRIGHT MBF21_MonsterProjectile("ID24VassagoFlame", 0.0, 0.0, 0.0, 0.0);
|
||||
Goto See;
|
||||
Pain:
|
||||
VASS I 2;
|
||||
VASS I 2 A_Pain;
|
||||
Goto See;
|
||||
Death:
|
||||
VASS J 8 BRIGHT;
|
||||
VASS K 8 BRIGHT A_Scream;
|
||||
VASS L 7 BRIGHT;
|
||||
VASS M 6 BRIGHT A_Fall;
|
||||
VASS NO 6 BRIGHT;
|
||||
VASS P 7 BRIGHT;
|
||||
VASS Q -1 A_BossDeath;
|
||||
Stop;
|
||||
Raise:
|
||||
VASS P 8;
|
||||
VASS ONMLKJ 8;
|
||||
Goto See;
|
||||
}
|
||||
}
|
||||
|
||||
class ID24VassagoFlame : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Damage 5;
|
||||
Speed 15;
|
||||
FastSpeed 20;
|
||||
SplashGroup 1;
|
||||
Radius 6;
|
||||
Height 16;
|
||||
Projectile;
|
||||
+ZDOOMTRANS
|
||||
RenderStyle "Add";
|
||||
SeeSound "monsters/vassago/burn";
|
||||
DeathSound "monsters/vassago/shotx";
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
VFLM AB 4 BRIGHT;
|
||||
Loop;
|
||||
Death:
|
||||
VFLM C 0 BRIGHT { bNoGravity = false; }
|
||||
VFLM C 0 BRIGHT A_ChangeLinkFlags(0, 0);
|
||||
VFLM C 0 BRIGHT A_Jump(128, "DeathSound2");
|
||||
VFLM C 0 BRIGHT A_StartSound("monsters/vassago/hot1");
|
||||
goto Burninate;
|
||||
DeathSound2:
|
||||
VFLM C 0 BRIGHT A_StartSound("monsters/vassago/hot2");
|
||||
Goto Burninate;
|
||||
Burninate:
|
||||
VFLM C 4 BRIGHT A_RadiusDamage(10, 128);
|
||||
VFLM D 4 BRIGHT;
|
||||
VFLM E 4 BRIGHT;
|
||||
VFLM F 0 BRIGHT A_StartSound("monsters/vassago/hot3");
|
||||
VFLM F 4 BRIGHT A_RadiusDamage(10, 128);
|
||||
VFLM G 4 BRIGHT;
|
||||
VFLM H 4 BRIGHT;
|
||||
VFLM F 0 BRIGHT A_StartSound("monsters/vassago/hot2");
|
||||
VFLM F 4 BRIGHT A_RadiusDamage(10, 128);
|
||||
VFLM G 4 BRIGHT;
|
||||
VFLM H 4 BRIGHT;
|
||||
VFLM F 0 BRIGHT A_StartSound("monsters/vassago/hot3");
|
||||
VFLM F 4 BRIGHT A_RadiusDamage(10, 128);
|
||||
VFLM G 4 BRIGHT;
|
||||
VFLM H 4 BRIGHT;
|
||||
VFLM F 0 BRIGHT A_StartSound("monsters/vassago/hot1");
|
||||
VFLM F 4 BRIGHT A_RadiusDamage(10, 128);
|
||||
VFLM G 4 BRIGHT;
|
||||
VFLM H 4 BRIGHT;
|
||||
VFLM F 0 BRIGHT A_StartSound("monsters/vassago/hot2");
|
||||
VFLM F 4 BRIGHT A_RadiusDamage(10, 128);
|
||||
VFLM G 4 BRIGHT;
|
||||
VFLM H 4 BRIGHT;
|
||||
VFLM F 0 BRIGHT A_StartSound("monsters/vassago/hot1");
|
||||
VFLM F 4 BRIGHT A_RadiusDamage(10, 128);
|
||||
VFLM G 4 BRIGHT;
|
||||
VFLM H 4 BRIGHT;
|
||||
VFLM F 0 BRIGHT A_StartSound("monsters/vassago/hot2");
|
||||
VFLM F 4 BRIGHT A_RadiusDamage(10, 128);
|
||||
VFLM G 4 BRIGHT;
|
||||
VFLM H 4 BRIGHT;
|
||||
VFLM I 0 BRIGHT A_StartSound("monsters/vassago/hot3");
|
||||
VFLM I 4 BRIGHT A_RadiusDamage(10, 128);
|
||||
VFLM J 4 BRIGHT;
|
||||
VFLM K 4 BRIGHT;
|
||||
VFLM L 4 BRIGHT A_RadiusDamage(10, 128);
|
||||
VFLM MNOPQ 4 BRIGHT;
|
||||
Stop;
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue