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Fix SNDINFO $rolloff always changing global rolloff
I investigated the issue a bit more by copying the grenade sounds from Wolfenstein: Blade of Agony and the definitions for the sounds from its SNDINFO lump, and then copying the entire SNDINFO lump from Wolfenstein: Blade of Agony into a small test mod, and disabling tags like $volume and $rolloff using sed. It turns out disabling $rolloff tags fixed the issue, and looking into the code, it seems as though the global rolloff was always being changed, or that rolloff was picking up a garbage pointer. Fixes #1849
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@ -952,7 +952,7 @@ static void S_AddSNDINFO (int lump)
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{
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{
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sfx = soundEngine->FindSoundTentative(sc.String);
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sfx = soundEngine->FindSoundTentative(sc.String);
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auto sfxp = soundEngine->GetWritableSfx(sfx);
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auto sfxp = soundEngine->GetWritableSfx(sfx);
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sfxp->Rolloff;
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rolloff = &sfxp->Rolloff;
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}
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}
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type = ROLLOFF_Doom;
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type = ROLLOFF_Doom;
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if (!sc.CheckFloat())
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if (!sc.CheckFloat())
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