- fixed a few Freedoom light definitions.

This commit is contained in:
Christoph Oelckers 2017-01-03 17:16:33 +01:00
parent 341d9abdd0
commit 6c8d1d3508

View file

@ -337,7 +337,7 @@ object ExplosiveBarrel
// Floor lamp // Floor lamp
pointlight LAMP pointlight LAMP
{ {
color 1.0 1.0 0.8 color 0.6 1.0 0.6
size 84 size 84
offset 0 44 0 offset 0 44 0
attenuate 1 attenuate 1
@ -351,7 +351,7 @@ object Column
// Short tech lamp // Short tech lamp
pulselight SMALLLAMP pulselight SMALLLAMP
{ {
color 0.8 0.8 1.0 color 1.0 1.0 0.7
size 84 size 84
secondarySize 87 secondarySize 87
interval 0.4 interval 0.4
@ -367,7 +367,7 @@ object TechLamp2
// Tall tech lamp // Tall tech lamp
pulselight BIGLAMP pulselight BIGLAMP
{ {
color 0.8 0.8 1.0 color 1.0 1.0 0.7
size 96 size 96
secondarySize 99 secondarySize 99
interval 0.4 interval 0.4
@ -542,6 +542,22 @@ object SoulSphere
frame SOUL { light SOULSPHERE } frame SOUL { light SOULSPHERE }
} }
// Soul Sphere
pulselight MEGASPHERE
{
color 0.4 1.0 0.4
size 60
secondarySize 63
interval 2.0
offset 0 16 0
attenuate 1
}
object MegaSphere
{
frame MEGA { light MEGASPHERE }
}
// Invulnerability Sphere // Invulnerability Sphere
pulselight INVULN pulselight INVULN
{ {
@ -609,22 +625,6 @@ object BlurSphere
frame PINSD { light BLURSPHERE5 } frame PINSD { light BLURSPHERE5 }
} }
// Health Potion
pulselight HEALTHPOTION
{
color 0.0 0.0 0.6
size 24
secondarySize 27
interval 2.0
attenuate 1
offset 0 10 0
}
object HealthBonus
{
frame BON1 { light HEALTHPOTION }
}
// Armour Helmet // Armour Helmet
pulselight ARMORBONUS pulselight ARMORBONUS
{ {