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fixed: MBF21's flag functions did not call the special wrappers for MF_FRIENDLY.
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1 changed files with 3 additions and 1 deletions
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@ -3961,6 +3961,7 @@ void SetFriendly(AActor* a)
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{
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if (a->CountsAsKill() && a->health > 0) a->Level->total_monsters--;
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a->flags |= MF_FRIENDLY;
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a->flags3 |= MF3_NOBLOCKMONST;
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if (a->CountsAsKill() && a->health > 0) a->Level->total_monsters++;
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}
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@ -3968,6 +3969,7 @@ void ClearFriendly(AActor* a)
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{
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if (a->CountsAsKill() && a->health > 0) a->Level->total_monsters--;
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a->flags &= ~MF_FRIENDLY;
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a->flags3 &= ~MF3_NOBLOCKMONST;
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if (a->CountsAsKill() && a->health > 0) a->Level->total_monsters++;
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}
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@ -4123,7 +4125,7 @@ static FlagHandler flag1handlers[32] = {
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{ SetTranslation2, ClearTranslation2, CheckTranslation2 },
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F6(MF6_TOUCHY),
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{ SetBounces, ClearBounces, [](AActor* a)->bool { return a->BounceFlags & BOUNCE_DEH; } },
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F(MF_FRIENDLY),
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{ SetFriendly, ClearFriendly, [](AActor* a)->bool { return a->flags & MF_FRIENDLY; } },
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{ SetTranslucent, ClearTranslucent, CheckTranslucent },
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};
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