Changed the variable type of Crossed3DWater.

Seems like there was some kind of oversight. Crossed3DWater is an F3DFloor pointer, not sector_t.
This commit is contained in:
inkoalawetrust 2023-09-20 01:56:46 +03:00 committed by Christoph Oelckers
parent e3e5071475
commit 69e67037f8

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@ -292,7 +292,7 @@ struct TraceResults native
native Sector CrossedWater; // For Boom-style, Transfer_Heights-based deep water
native vector3 CrossedWaterPos; // remember the position so that we can use it for spawning the splash
native Sector Crossed3DWater; // For 3D floor-based deep water
native F3DFloor Crossed3DWater; // For 3D floor-based deep water
native vector3 Crossed3DWaterPos;
}