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- Fix normal normalize
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1 changed files with 1 additions and 1 deletions
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@ -62,7 +62,7 @@ void main()
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gl_ClipDistance[4] = worldcoord.y + ((uSplitBottomPlane.w + uSplitBottomPlane.x * worldcoord.x + uSplitBottomPlane.y * worldcoord.z) * uSplitBottomPlane.z);
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gl_ClipDistance[4] = worldcoord.y + ((uSplitBottomPlane.w + uSplitBottomPlane.x * worldcoord.x + uSplitBottomPlane.y * worldcoord.z) * uSplitBottomPlane.z);
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}
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}
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vWorldNormal = NormalModelMatrix * normalize(aNormal);
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vWorldNormal = NormalModelMatrix * vec4(normalize(aNormal.xyz), 1.0);
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vEyeNormal = NormalViewMatrix * vWorldNormal;
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vEyeNormal = NormalViewMatrix * vWorldNormal;
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#endif
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#endif
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