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Fix incorrect actor flag handling on big endian platforms
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1 changed files with 1 additions and 1 deletions
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@ -167,7 +167,7 @@ INTBOOL CheckActorFlag(const AActor *owner, FFlagDef *fd)
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{
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{
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return fd->flagbit & *(DWORD *)(((char*)owner) + fd->structoffset);
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return fd->flagbit & *(DWORD *)(((char*)owner) + fd->structoffset);
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}
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}
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#ifdef __BID_ENDIAN__
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#ifdef __BIG_ENDIAN__
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else if (fd->fieldsize == 2)
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else if (fd->fieldsize == 2)
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{
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{
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return fd->flagbit & *(WORD *)(((char*)owner) + fd->structoffset);
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return fd->flagbit & *(WORD *)(((char*)owner) + fd->structoffset);
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