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- ensure that 'kill' always kills the player, regardless of damage factor.
SVN r3659 (trunk)
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1 changed files with 4 additions and 0 deletions
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@ -1047,7 +1047,11 @@ void cht_Suicide (player_t *plyr)
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{
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{
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plyr->mo->flags |= MF_SHOOTABLE;
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plyr->mo->flags |= MF_SHOOTABLE;
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plyr->mo->flags2 &= ~MF2_INVULNERABLE;
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plyr->mo->flags2 &= ~MF2_INVULNERABLE;
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//Store the players current damage factor, to restore it later.
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fixed_t plyrdmgfact = plyr->mo->DamageFactor;
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plyr->mo->DamageFactor = 65536;
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P_DamageMobj (plyr->mo, plyr->mo, plyr->mo, TELEFRAG_DAMAGE, NAME_Suicide);
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P_DamageMobj (plyr->mo, plyr->mo, plyr->mo, TELEFRAG_DAMAGE, NAME_Suicide);
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plyr->mo->DamageFactor = plyrdmgfact;
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if (plyr->mo->health <= 0) plyr->mo->flags &= ~MF_SHOOTABLE;
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if (plyr->mo->health <= 0) plyr->mo->flags &= ~MF_SHOOTABLE;
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}
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}
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}
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}
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