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Relaxed error check for menu textures
Null texture is acceptable as menu patch Total conversion IWADs like Adventures of Square may use this technique https://mantis.zdoom.org/view.php?id=320
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@ -411,7 +411,7 @@ static void ParseListMenuBody(FScanner &sc, DListMenuDescriptor *desc)
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else if (args[i] == TypeTextureID)
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else if (args[i] == TypeTextureID)
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{
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{
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auto f = TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch);
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auto f = TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch);
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if (!f.isValid())
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if (!f.Exists())
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{
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{
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sc.ScriptError("Unknown texture %s", sc.String);
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sc.ScriptError("Unknown texture %s", sc.String);
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}
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}
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