mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
- let gl_draw_sync default to false.
No need to waste valuable processing time if we can let the GPU run in parallel with the code that generates the next frame.
This commit is contained in:
parent
12b84d9f71
commit
616f84209b
1 changed files with 1 additions and 2 deletions
|
@ -164,8 +164,7 @@ void OpenGLFrameBuffer::InitializeState()
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
// Testing only for now.
|
CVAR(Bool, gl_draw_sync, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||||
CVAR(Bool, gl_draw_sync, true, 0) //false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
||||||
|
|
||||||
void OpenGLFrameBuffer::Update()
|
void OpenGLFrameBuffer::Update()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue