- let gl_draw_sync default to false.

No need to waste valuable processing time if we can let the GPU run in parallel with the code that generates the next frame.
This commit is contained in:
Christoph Oelckers 2016-05-12 20:23:18 +02:00
parent 12b84d9f71
commit 616f84209b

View file

@ -164,8 +164,7 @@ void OpenGLFrameBuffer::InitializeState()
// //
//========================================================================== //==========================================================================
// Testing only for now. CVAR(Bool, gl_draw_sync, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(Bool, gl_draw_sync, true, 0) //false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
void OpenGLFrameBuffer::Update() void OpenGLFrameBuffer::Update()
{ {