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- let gl_draw_sync default to false.
No need to waste valuable processing time if we can let the GPU run in parallel with the code that generates the next frame.
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1 changed files with 1 additions and 2 deletions
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@ -164,8 +164,7 @@ void OpenGLFrameBuffer::InitializeState()
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//
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//==========================================================================
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// Testing only for now.
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CVAR(Bool, gl_draw_sync, true, 0) //false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Bool, gl_draw_sync, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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void OpenGLFrameBuffer::Update()
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{
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