Changed the behavior of SetActorTeleFog.

- Don't force "null" to resolve to no actor since "none" is already defined as NULL (via FindClass). (This change also applies to the decorate properties.)
- Passing an empty actor name will keep the existing fog since there's otherwise no way set only one fog. Since "none" works to remove the fog, I see no reason not to have this option.
This commit is contained in:
Braden Obrzut 2015-03-30 21:54:58 -04:00
parent 3849cb8623
commit 5f56fb5a16
2 changed files with 16 additions and 27 deletions

View File

@ -4767,25 +4767,19 @@ static void SetActorRoll(AActor *activator, int tid, int angle, bool interpolate
} }
} }
static void SetActorTeleFog(AActor *activator, int tid, FName telefogsrc, FName telefogdest) static void SetActorTeleFog(AActor *activator, int tid, FString telefogsrc, FString telefogdest)
{ {
//Simply put, if it doesn't exist, it won't change. One can use "" in this scenario. // Set the actor's telefog to the specified actor. Handle "" as "don't
const PClass *check; // change" since "None" should work just fine for disabling the fog (given
// that it will resolve to NAME_None which is not a valid actor name).
if (tid == 0) if (tid == 0)
{ {
if (activator != NULL) if (activator != NULL)
{ {
check = PClass::FindClass(telefogsrc); if (telefogsrc.IsNotEmpty())
if (check == NULL || !stricmp(telefogsrc, "none") || !stricmp(telefogsrc, "null")) activator->TeleFogSourceType = PClass::FindClass(telefogsrc);
activator->TeleFogSourceType = NULL; if (telefogdest.IsNotEmpty())
else activator->TeleFogDestType = PClass::FindClass(telefogdest);
activator->TeleFogSourceType = check;
check = PClass::FindClass(telefogdest);
if (check == NULL || !stricmp(telefogdest, "none") || !stricmp(telefogdest, "null"))
activator->TeleFogDestType = NULL;
else
activator->TeleFogDestType = check;
} }
} }
else else
@ -4793,19 +4787,14 @@ static void SetActorTeleFog(AActor *activator, int tid, FName telefogsrc, FName
FActorIterator iterator(tid); FActorIterator iterator(tid);
AActor *actor; AActor *actor;
const PClass * const src = telefogsrc.IsNotEmpty() ? PClass::FindClass(telefogsrc) : NULL;
const PClass * const dest = telefogdest.IsNotEmpty() ? PClass::FindClass(telefogdest) : NULL;
while ((actor = iterator.Next())) while ((actor = iterator.Next()))
{ {
check = PClass::FindClass(telefogsrc); if (telefogsrc.IsNotEmpty())
if (check == NULL || !stricmp(telefogsrc, "none") || !stricmp(telefogsrc, "null")) actor->TeleFogSourceType = src;
actor->TeleFogSourceType = NULL; if (telefogdest.IsNotEmpty())
else actor->TeleFogDestType = dest;
actor->TeleFogSourceType = check;
check = PClass::FindClass(telefogdest);
if (check == NULL || !stricmp(telefogdest, "none") || !stricmp(telefogdest, "null"))
actor->TeleFogDestType = NULL;
else
actor->TeleFogDestType = check;
} }
} }
} }

View File

@ -1422,7 +1422,7 @@ DEFINE_PROPERTY(stamina, I, Actor)
DEFINE_PROPERTY(telefogsourcetype, S, Actor) DEFINE_PROPERTY(telefogsourcetype, S, Actor)
{ {
PROP_STRING_PARM(str, 0); PROP_STRING_PARM(str, 0);
if (!stricmp(str, "") || (!stricmp(str, "none")) || (!stricmp(str, "null")) || *str == 0) defaults->TeleFogSourceType = NULL; if (!stricmp(str, "") || !stricmp(str, "none")) defaults->TeleFogSourceType = NULL;
else defaults->TeleFogSourceType = FindClassTentative(str,"TeleportFog"); else defaults->TeleFogSourceType = FindClassTentative(str,"TeleportFog");
} }
@ -1432,7 +1432,7 @@ DEFINE_PROPERTY(telefogsourcetype, S, Actor)
DEFINE_PROPERTY(telefogdesttype, S, Actor) DEFINE_PROPERTY(telefogdesttype, S, Actor)
{ {
PROP_STRING_PARM(str, 0); PROP_STRING_PARM(str, 0);
if (!stricmp(str, "") || (!stricmp(str, "none")) || (!stricmp(str, "null")) || *str == 0) defaults->TeleFogDestType = NULL; if (!stricmp(str, "") || !stricmp(str, "none")) defaults->TeleFogDestType = NULL;
else defaults->TeleFogDestType = FindClassTentative(str, "TeleportFog"); else defaults->TeleFogDestType = FindClassTentative(str, "TeleportFog");
} }