mirror of https://github.com/ZDoom/gzdoom.git
- fixed an inconsistency with missiles bouncing off actors.
They exploded when hitting a side but not when hitting top or bottom. Changed so that they always explode now.
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@ -3968,7 +3968,13 @@ void AActor::Tick ()
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}
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}
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if (Vel.Z != 0 && (BounceFlags & BOUNCE_Actors))
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if (Vel.Z != 0 && (BounceFlags & BOUNCE_Actors))
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{
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{
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P_BounceActor(this, onmo, true);
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bool res = P_BounceActor(this, onmo, true);
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// If the bouncer is a missile and has hit the other actor it needs to be exploded here
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// to be in line with the case when an actor's side is hit.
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if (!res && (flags & MF_MISSILE))
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{
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P_ExplodeMissile(this, nullptr, onmo);
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}
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}
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}
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else
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else
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{
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{
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