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- fixed crash on creation of scroll texture
Example: Hadephobia MAP19 crashes on loading
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1 changed files with 1 additions and 1 deletions
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@ -581,7 +581,7 @@ void P_SpawnScrollers(FLevelLocals *Level)
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case Scroll_Texture_Offsets:
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case Scroll_Texture_Offsets:
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// killough 3/2/98: scroll according to sidedef offsets
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// killough 3/2/98: scroll according to sidedef offsets
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side = Level->lines[i].sidedef[0];
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side = Level->lines[i].sidedef[0];
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Create<DScroller> (EScroll::sc_side, -Level->sides[s].GetTextureXOffset(side_t::mid),
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Create<DScroller> (EScroll::sc_side, -side->GetTextureXOffset(side_t::mid),
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side->GetTextureYOffset(side_t::mid), nullptr, nullptr, side, accel, SCROLLTYPE(l->args[0]));
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side->GetTextureYOffset(side_t::mid), nullptr, nullptr, side, accel, SCROLLTYPE(l->args[0]));
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break;
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break;
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